• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for 2013

Archives for 2013

Interview with Seth Peterson from All You Can Arcade

August 20, 2013 By ausretrogamer

ayca_logo

If you have dreamed of owning your own arcade machine but could never afford buying one, then you are in luck (Ed: if you live in California.)! We stumbled upon a new business that offers arcade machines for rent. They have lots of machines, even those old ones we loved while growing up. This new business is the brainchild of Seth Peterson, Co-Founder and CEO of All You Can Arcade. We rounded up Seth and asked him some hard hitting questions about his business.

AUSRETROGAMER [ARG]: Tell us about ‘All You Can Arcade’ – how did you come up with the idea?
Seth Peterson [SP]: About two years ago, I wanted to buy an arcade game for myself. After looking online for about a month, it seemed like the only ones I could find were all $800 or above. At one point I almost bought one for that much. If I had, who knows, maybe ‘All You Can Arcade’ never would have existed. Anyway, my van broke down on the way to pick up the game and I wasn’t able to buy it. A few months later I was on Craigslist and wanted to see if prices had changed. It was my 35th birthday and like a gift from heaven, someone was offering to sell a non-working Turbo Outrun game for $60 (Ed: Wow!). I called the guy and for an extra $15, he agreed to deliver the game to my house. When it arrived, it was a little rough around the edges, but the game still worked. That night, I stayed up racing away to my heart’s content. The next morning, I couldn’t shake-off how great it felt to have someone bring over an arcade game for so little, even if it wasn’t a “premium” title. That is when I had my epiphany – I thought to myself, if I could find enough games at a discount price, we could offer the same service to other people, but we get to hang onto the games instead of selling them.

Top of the world: All You Can Arcade CEO, Seth Peterson
Top of the world: All You Can Arcade – Co-Founder & CEO, Seth Peterson

ARG: What services / products does ‘All You Can Arcade’ offer?
SP: In many ways we are title neutral. We look for good deals and know that someone somewhere is looking for that game. People have compared our services to Netflix, but in some ways we’re more like Redbox. If you go to a Redbox kiosk, you can rent one of maybe 30 video games for about $2 per day. Not every game is great, but by focusing on a different genre with each title, they’re able to have something that anyone will like at any given time. Because the arcades are limited in the number of games and certain titles, we’re trying to put together a similar selection so that if someone’s top game isn’t available this month, then they can still find something they love while they wait for only $2.50 per day. These niche titles create a sort of long-lasting appeal that helps us match niche games with the customers who want to keep them for an extended period. The other day, we rented out our Buck Rogers arcade – it’s not a strong racer, but if you grew up watching the TV show, there’s a special magic about playing that game. By finding someone who was a fan of the show, we can offer a more powerful experience then delivering that same customer a Donkey Kong. Of course a lot of people still love Donkey Kong, Tempest, Asteroids, Tron, Ms. Pacman, Street Fighter II, Pole Position, Dig Dug, Mario Brothers, Duck Hunt and other hit titles, so we try to collect as many of those as well.

ARG: How many arcade machines do you currently have?
SP: We currently own about 175 games. By comparison, the third largest arcade in the world has a little over 180 games. We hope to get to 500 games in our own portfolio before we’ll stop buying more.

globe_pinball
Bally’s awesome pinball table: Harlem Globetrotters On Tour

ARG: What other machines are you looking to add to your portfolio? Where do you source your machines from?
SP: We never quite know where we’ll find a game, but we’re willing to travel hundreds of miles to get them at the right price. That gives us an advantage over people who limit themselves to the major metropolitan areas. Some have come from operators (we know) who want to retire. Others get picked off from Craigslist when someone is moving and they don’t have the capability to take it with them. Some come from ex-girlfriends or widows who hated the games and just want them gone (friendly advice for any man who owns arcade games or a nice convertible – don’t ever cheat on your special lady). Sometimes, we’ll go to the arcade auctions and pick off the weak titles that the collectors can’t seem to absorb. Part of what has allowed us to buy so many is that once the games stop earning income, collectors became really picky and there are titles that you just can’t move because so many of the people in the hobby have their garages filled up with games.

ARG: What are the pricing packages to rent an arcade machine? How does one rent a machine?
SP: We charge $75 per month, per game. We don’t care what title you pick. We don’t want people to feel like they are getting short changed by trying to up-sell them on more popular titles like the way that the arcade industry has traditionally priced rentals. We also don’t require any long term commitments (Ed: Now that is great.). Members are free to walk away anytime they get tired of the service and we’ll come and pick up the arcade game. On top of the $75 per month, we also charge an initial $75 deposit that is returned to customers provided the game comes back free from abuse. The best way to rent a game is to sign up for a 1, 2 or 3 at a time package on our website and reserve your game.

ARG: What areas does ‘All You Can Arcade’ service ? Any plans for expansion – nationally or internationally?
SP: Currently we serve as far south as San Jose, as far north as Santa Rosa, as far east as Sacramento and Modesto and all the way to the coast. We currently have an operator in Denver who is test piloting our crowd-sourcing feature that we hope to launch soon (Ed: we definitely want to know more about that!).

simpsons
The Simpsons: four player mayhem

ARG: Can you tell us which arcade machine(s) is/are the most popular with renters?
SP: People love Ms. Pacman. We literally bought 6 more PCBs (Printed Circuit Boards) yesterday to try and keep up with demand. Street Fighter II (SF2) also has a long waiting list. We’re looking to add more ‘fighters’ to the site and hope that will alleviate some of the SF2 congestion that we face. Pole Position has also been surprisingly popular – we have 3 copies that rotate in and out. While we don’t get a lot of requests, when we put our Mortal Kombat on the site, it was reserved in less than 5 minutes, so we think there is demand for that title as well.

ARG: What are your immediate challenges at ‘All You Can Arcade’?
SP: Trying to grow from a small business into a medium sized one. It’s clear from the response that our service has struck a chord and that we’ve got a lot of room to grow just locally. But in order to save the arcade industry, we need to do this on a national scale. With demand being so strong, it’s been challenging to try and fix up the games while making deliveries full-time and still trying to hang onto the day job (not to mention all of the business development that goes on behind the scenes). Lots of all-night work – I haven’t had a day off in over 6 months, and pretty much no time for TV or video games unless they are being tested right before they go out (Ed: That is dedication.). This is the 4th business that I’ve started and by far it’s been the most challenging to create. The bankers, accountants, attorneys and professionals have universally hated the concept from the get go, so we’ve had to do this on our own to prove that there really is demand for a service like ours. Once we can prove that we have a winning business model, it will be easier to attract the resources we need to accelerate growth. In the meantime, it’s a lot of hard work, but sometimes the most important things in life are the hardest to accomplish.

arcade_machines
Bunch of beauties. Look at Galaga!

ARG: Do you have a favourite arcade machine? – if so, what is it and why is it your favourite?
SP: My favorite has got to be Missile Command (Ed: great choice!). It was the very first video game I ever played and to this day I can’t put my hand over the trackball without getting goosebumps. It’s like stepping back in time to when I was 8 years old. Even if this feeling passes after you play a few games, it’s something special and I think just about every one of us has a certain game that causes the same reaction. That’s why it was important for us to try and acquire lots of different titles instead of only offering the most popular ones. Eventually, we hope to have enough games that anyone can play their favorite game from their childhood.

ARG: Tough question time: Atari, Nintendo or Sega?
SP: At least you’re not making me choose between FPS and MMORPG, then I’d be upsetting a rabid fan base no matter what. Atari made some really cool games and they’ve probably done more for the arcade industry than any other company, but ultimately I’d have to go with Nintendo. Their commitment to the casual game gave them an exceptional lineup. Some people like to have 20 buttons and 49-way joysticks to master extreme combos. I want one joystick, one button. This simplicity creates a replay-ability factor that doesn’t exist in some of the more complex games.

A big thank you Seth for taking time out of your busy schedule to chat to us – you are a true gentleman. We wish All You Can Arcade all the best in the future. Let’s hope they grow quickly and keep the arcade machines alive. If you are lucky enough to be in the areas that ‘All You Can Arcade’ services, become a member, choose your machine and game on!

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, interview

The Legend of Zelda: Retrospective

August 18, 2013 By ausretrogamer

LoZ_Retrospective_570

By now you are all quite aware of my aversion to adventure and role-playing-games (RPGs). There is one game in this genre that I wish I could “get into”, but I never could – The Legend of Zelda. I own quite a few ‘Zelda’ titles, but playing them is all together another matter. Even though I am not a fan of the game, I do respect the franchise. With that said, this Game Trailers Legend of Zelda: Retrospective video is compelling viewing, even for the non-Zelda fan.

Sit back, relax and press play!

GameTrailers

Filed Under: History Tagged With: Legend of Zelda, nintendo, video

Super Modern Mario Bros.

August 16, 2013 By ausretrogamer

This video modernising a classic game is the perfect way to end the working week. Thank you Deloix

source: Deloix



Filed Under: Retro Gaming Culture Tagged With: best of the web, Classic Games, Geek, NES, nintendo, Retro Gamer, Retro Gaming, retrogaming, Super Mario Bros, throwback, video, Vintage

The Money Behind Retro Tech

August 13, 2013 By ausretrogamer

Ever wondered what retro technology (including retro gaming systems) would be worth today when you factor in inflation? Wonder no more – the kind people at Portable Universe have created this awesome ‘Money Behind Retro Tech’ infographic documenting some of the most iconic retro technology of our time.
Money Behind Retro Tech
Money Behind Retro Tech by Portable Universe

Filed Under: History Tagged With: Infographic, Retro, Retro Gaming

Sharp Metal Blades

August 13, 2013 By ausretrogamer

TB_flyerBoS_Flyer

‘Thunder Blade’ or ‘Blades of Steel’ – what’s in a name? Hang on; are we talking about helicopter gunships, ice hockey or a samurai sword fighting game here? Don’t you just love mysterious titles?

Of course you know these games have nothing more in common than the reference to ‘Blade’ in their titles.

TB_gameplay

‘Thunder Blade’, possibly borrowing from the movie, Blue Thunder (Ed: not confirmed!), is about a high-tech attack helicopter trying to save mankind from some evil-doers. Sega’s 1987 arcade shooter was housed in two arcade guises: a stand-up cabinet with a force feedback joystick; and the awesomely cool sit-down cockpit version with the seat moving in tandem with joystick movements. The conversions sadly lacked this aspect. On the other hand, Konami’s 1987 ice-hockey game, ‘Blades of Steel’ is about dudes trying to play a game of ice hockey while breaking out into a bare-knuckle interlude (or should that be the other way around?). The arcade controls were unique for this game – a back-lit optical trackball to control players and three buttons, one dedicated for punching! Apart from both games being released in 1987, they could not be any more different from one another.

BoS_gameplay

So there you have it, confusion clarified (Ed: really?) – Two very different games with very similar titles. You are more than welcome. Now go and play some video games!

Filed Under: History Tagged With: Blades Of Steel, nintendo, Retro Gaming, sega, Thunder Blade

Retro Gaming: The Next Generation

August 11, 2013 By ausretrogamer

SMB_music_header

I had the best surprise from my nine-year-old nephew – he recited the Super Mario Bros. tune one-handed on his piano! I was proud as punch and blown away when he told me that he had only been practising that morning. Being a shy kid, I promised him that I would only film his hands during the recital. It is great to see that the retro gaming baton is in great hands with our next generation.

source: ausretrogamer

Filed Under: Retro Gaming Culture Tagged With: Music, Super Mario Bros, tunes, video

C64: Ode To Thee

August 9, 2013 By ausretrogamer

 Commodore64_banner“Are you keeping up with the Commodore? Because the Commodore is keeping up with you.” – the famous jingle from the 1980’s TV advertisements for the C64 is still stuck in my head. As it turned out, millions of computer gamers were keeping up with the jewel in Commodore’s crown.

The affinity we have with the C64 spans more than three decades. It has seen us grow from that awkward shy kid to a charismatic adult (well, for most of us!).

The trusty 8-bit from Commodore was released on this day (August 9, 1982) at a cost of $595 (almost $1500 in today’s money!). What you got for this price was “A computer that’s light years ahead of its competition”.  At the time, the C64 was pitched as an office computer, which threw it up against the likes of the Apple II+ ($1530), IBM PC ($1565), Tandy TRS-80 III ($999) and Atari 800 ($899) computers. With hindsight, we know that the C64’s success came from those budding kids coding and playing the latest video games in their bedroom – I should know, I was one of those kids.

C64_keyboard

The C64 went through a number of hardware and cosmetic revisions, with the original breadbox being our sentimental favourite. The C64 enjoyed a fruitful existance, but with the emergence of the 16-bit era, the end was nigh for the brown/beige Commodore – the C64 was officially discontinued in 1994.

Everyone’s memory of the C64 is filled with fondness. The C64 had the power to lure you to it and use it – especially for gaming! It also kickstarted a lot of coding and music / chiptune maestro careers. The C64’s rivalry with Amstrad and Spectrum were (still are) legendary, with school-yards becoming the arguing battlegrounds. Just for the record, the C64 was and still is the king!

The C64 will forever be remembered for the joy and fun it brought to the masses, myself included. The C64 still remains in use in our household with the view to passing it on to the next generation to enjoy and appreciate. Long live the C64!

For those of you keen to know what was under the hood of the C64, read on:

Microprocessor: MOS 6510 – a beefed up 6502 with additional input/output lines

Memory:

  • RAM: 64K
  • ROM: 20K (containing the OS and Commodore BASIC language)

Keyboard: Full size typewriter style with 66 keys

Display: VIC-II chip

  • 40 columns x 25 lines;
  • 16 colours;
  • 320 x 200 pixels;
  • TV out (RF)

Sound:  6581 Sound Interface Device (SID) chip

  • 3 independent voice
  • 9 octaves
  • 4 waveforms (sawtooth, triangle, variable pulse and noise)
  • Programmable ADSR (attack, decay, sustain, release) generator

Connectivity:

  • 2 x Joystick ports
  • Power
  • Cartridge (ROM) port
  • TV Out (RF)
  • Printer
  • Digitial Tape
  • GPIO/RS-232 (Serial)

C64_strip

 

Filed Under: History Tagged With: C64, Commodore, Home Computer, Retro Gaming

Retro Gaming Themed Music Video: Avicii & Sebastien Drums

August 8, 2013 By ausretrogamer

MyFeelingsForYou_ausretrogamerHow many video game titles can you spot in Avicii & Sebastien Drums’ My Feelings For You (Original Mix) – The Annual 2011 music video?

source: mySuperstar.TV

Filed Under: Retro Gaming Culture Tagged With: Music, Retro Gaming, video, Video Games

Review A Bad Game Day: Street Fighter

August 5, 2013 By ausretrogamer

Welcome aboard the Crapsville Express. Last year, Hard Drivin’ was served up as a turd for Review A Bad Game Day – this year the gong goes to another coin-op conversion.

street_fighter__coverGame: Street Fighter
Genre:
Fighting
Format:
C64
Year: 1988
Publisher: GO!
Developer: Tiertex

 

Prior to the sublime ‘Street Fighter II: The World Warrior’ SNES home conversion, there was the abhorrent C64 fighting game’ Street Fighter’.

Where does one even start with this game? For those of you not familiar with the series, ‘Street Fighter’ made its debut in the arcades in 1987. On the back of its success, the home version quickly followed on all conceivable platforms of the time, including the C64.

Tiertex brought this foul stench of a fighting game to our trusty and much loved 8-bit home computer. I suspect the coding was done by a drunk programmer or their pet monkey. How this passed any quality assurance testing is beyond my comprehension. Anyway, on with the review…

Street_Fighter_1

‘Street Fighter’, as you may have guessed, is based on Capcom’s 1987 arcade game. You enter the worldwide martial arts tournament as Ryu and fight opponents from across the globe in order to become the street fighting champion. Ryu’s fighting arsenal is made up of various punches and kicks – that’s it (no special attacks!). Each battle has timed rounds; the winner being the last fighter standing. After each battle, Ryu competes in bonus rounds, smashing bricks to earn extra points.

street_fighter_2a

If you manage to bribe a friend to play ‘Street Fighter’, you could have yourself a two-player grudge match – Ryu vs Ken. The winner proceeds to take on the computer-controlled fighters, while the loser is subjected to watching this dreadful game being played – even the CIA plays by fairer rules of torture!

The graphics are childish and messy – they do nothing to show off the C64’s abilities. The fighters tend to clash with the background. I reckon I could have drawn better sprites and backgrounds with crayons! ‘How about the sound?’ you may ask – let’s not even go there if you like your hearing the way it is. The effects and tunes are better suited for an Atari 2600 game, not a game that should be taking advantage of the C64’s SID chip. The clincher of this turdfest is the control – before there was button mashing, there was joystick and wrist breaking. The control is absolutely abysmal, by the time you attempt to pull off an attack; it is already too late, game over (which is probably a good thing!).

street_fighter_3

The C64 had quite a few poor arcade conversions in its time, and sadly ‘Street Fighter’ makes this list. Had it not been for the stinker Hard Drivin’, this would have been number 1 in Crapsville. Play it at your peril!

Graphics Crappy sprites with even crappier backgrounds.

15%

Sound Turn down the volume on your TV, I am warning you!

10%

Playability Laughable. Apart from the terrible look and sound of this game, the controls let it down big time.

5%

Lastability It will last as fast as you can turn off your C64.

2%

Overall Stay away! This is another poor C64 arcade conversion. If you want to play a great fighting game on your C64, try International Karate!

9%

 

 

turd_ribbon

 

Filed Under: Reviews Tagged With: C64, Classic retro gaming, review a bad game day, street fighter

First Person Sonic The Hedgehog

August 2, 2013 By ausretrogamer

Do you wonder what Sonic The Hedgehog would look like if you played it in first person? Wonder no more – the cool and talented lot at Machinima have turned Sega’s 2D platformer into a first person delight.

Source: Machinima

Filed Under: Retro Gaming Culture Tagged With: First Person Sonic, sega, sonic, video

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 12
  • Page 13
  • Page 14
  • Page 15
  • Page 16
  • Interim pages omitted …
  • Page 22
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Discovering the ‘HALO’ Arcade Game
  • The Holy Grail of Nintendo Collections Is For Sale
  • Virtual Boy is BACK (of all things)!
  • Lobos Collectables: Where Self-Control Goes to Die
  • ‘Mary Shelley’s Frankenstein’ video game on the SNES

Ad

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in