I must admit, I am a sucker for infographics! I am a visual person and would prefer to see more pictures than words. Don’t get me wrong, a well constructed piece will hold my attention, but I get excited over pictures – the more of them, the merrier. As the saying goes, “a picture is worth a thousand words”.
You don’t need words to explain what you are looking at below – just click on the infographic and then zoom in and enjoy the visual ride!
source: Pop Chart Lab

As a Commodore 64 lover, I was in constant feuds with my fellow 8-bit home computer enthusiasts that chose the other brands. Ah, those glorious school-yard arguments. I miss those days.
The crowd funding campaign on Indiegogo has gone gangbusters! The £100,000 goal has already been exceeded and there are still a lot of weeks left! You better get in quick if you want a piece of this new ZX Spectrum Vega kit. This initial run is limited to the first 1,000 backers.
There have been a swag of quality books published recently based on our rich history of video gaming. This illustrates the importance of the impact and value that video gaming has played in our recent past. The cultural importance of video games has gained enough momentum that it has become our favourite form of entertainment. What these publications do for the history of video gaming is to document eras, games, systems of our wonderful industry for us to indulge in the nostalgic memories and also act as a reference for future generations.

One book that caught our attention was 

For those that only know Sega as a software publisher, this book is a reminder of its former glory – making awesome gaming hardware. The Sega pedigree carried from its arcade systems to its home systems reached a pinnacle with its 16-bit world beater, the Mega Drive (Genesis for our North American gaming friends). With an estimated 40 millions consoles sold world-wide, the 16-bit beauty assured itself a place in the pantheon of great systems. This ‘Collected Works‘ book not only celebrates the Mega Drive hardware, but it also showcases the wealth of Sega’s 16-bit software titles; from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, Super Shinobi/Revenge of Shinobi and Golden Axe, through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack. This book has it all!

If you are after the definitive book on all things Sega Mega Drive / Genesis, then look no further – this book oozes quality and makes you want to come back to it again and again to feast your eyes on each page – from it’s well written foreword, to the never before seen Sega production blueprints, and to the great collective artwork. Even if you are not a Sega fan, this book’s historical value and page-turning ability is simply irresistible. For those not into gaming at all, we guarantee this book will get lots of attention if placed on your coffee table. This is the only Sega Mega Drive / Genesis book you will ever need. Highly recommended.
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The start of September in 1997 was tinged with sadness with the passing of Mother Teresa and the funeral of Diana, Princess Of Wales. With Elton John’s Candle In The Wind song topping the music charts, we were also introduced to another hit song, Tubthumping from Chumbawaba. In the video gaming sphere, Electronic Arts was pervading the top 5 games charts on a number of platforms, from the PlayStation and Saturn, to the ubiquitous personal computer.


























