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You are here: Home / 2016 / Archives for November 2016

Archives for November 2016

NES Classic Mini: Review

November 16, 2016 By Aaron Clement

nes3Disclaimer: If you were one of the unlucky ones who missed out on getting a NES Mini, then what I’m going to say below will probably not help. Aimed firmly at the nostalgia-fueled retro gaming market, the Mini sets out to recreate Nintendo’s beloved 30 year old console for a modern audience. Yet despite the baffling stock issues, and some odd design choices, they’ve succeeded.

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Nintendo brought the original NES to Australia in 1987, and while it wasn’t an immediate hit like in the US and Japan, come the early 90s, we all knew at least one person who had the console (if not yourself!). A neighbourhood favourite, the NES taught us platforming, how to play with (or against!) friends and introduced us to the likes of Mario, Green Mario, Mega-Man, Simon Belmont and a host of other memorable gaming characters. So when Nintendo announced that they were working on a miniature version of the venerable NES, the reception was (initially) incredibly positive.

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One of the biggest questions prior to the Mini’s release was how Nintendo would handle the hardware side of it. Thankfully, Nintendo opted against utilising a cheap “NES on a chip” setup, and instead built the Mini around a quad-core processor with 256MB of RAM, running a variant of Linux. Sounds pretty hardcore for emulating an 8-bit system right? The extra power is well used though, as the NES Mini offers three different display filters and the ability to output in 1080p, along with room for up to four save states per game!

Older brothers posing with the new arrival!
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The included display filters are Nintendo’s answer to the problem faced by anyone trying to run old hardware on modern TVs, and getting stretched or blurry images. The default mode is 4:3, which sets the display to the aspect ratio the NES displayed in and still manages to look fairly clean and clear. CRT Filter applies a scanline effect to the picture, which gives it a blurrier “old school” look. Lastly, there’s the Pixel Perfect mode. This mode makes every pixel a perfect square, which Nintendo describes as letting you see the games exactly as designed (at the cost of the picture being slightly narrower than the other two modes). When it comes to emulators, I’ve always disliked CRT/Scanline effects and this isn’t an exception, as I found the fake blurry look to be a real turn off. My personal preference is the Pixel Perfect or 4:3 modes, with the former looking much better on larger TVs, while the latter looks better on smaller sets.

Bub helping compare the different display filters
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On the software front, instead of running with existing Virtual Console releases for the games, Nintendo’s NERD (Nintendo European Research & Development) division opted to create a slick new emulator for the Mini to get the feel “just right”. I remember playing Super Mario Bros. on the Wii Virtual Console and being put off by the controls, with the movement feeling laggy or “off”. Here, Mario moves and jumps with pinpoint precision, just like it was when I played it on my full-sized NES. I’m also a big fan of the front-end Nintendo has designed for the Classic Mini, as it’s clean, fast and gives you everything you need straight away (although I would’ve loved to have seen some history for each game!).

Mega-Man 2 still looks and plays brilliantly!
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The attention to detail doesn’t stop with the hardware and front-end either, as the included controller is a near-perfect replica of the original. Picking it up will definitely trigger memories of the last time you used one, and feels like the same uncomfortable grey rectangle we all grew up with. Sadly, the 1.5-2m long lead the original NES controller had didn’t come for a ride, as for some baffling reason Nintendo made the Mini’s controller cords 50-60cm long (at best)! This means you need to get the Mini really close to you, or sit right up against the TV in order to use it comfortably and avoid sitting with your nose against the screen. There are already third party extension leads and wireless controllers available, but this is something that really should have been sorted out before the launch.

Classic controller look and feel, but with an teeny, tiny lead
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As the Reset button on the system is how you return to the main menu or to utilise the Save State feature, it could be why they’ve gone with the shorter leads. Either way, it’s still incredibly inconvenient and really flies in the face of the polish given the rest of the unit. I can understand not building a reset button into the controller in order to be faithful to the original design, but we’re dealing with a modern recreation of a 30 year old system, so “authenticity” has already gone out the window! After using it for the last few days across a number of TVs, I’d suggest getting a longer HDMI lead so you can sit the NES Mini near you – or look into a number of the previously mentioned third party options.

Some of the best games made for the NES in one easy to use menu
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And what about the games? The list of 30 pre-installed games are all worthy of the Nintendo Seal of Quality™, with very few among them that wouldn’t feature in at least one person’s top 10. The single best part though, is that we’ve received the original 60Hz NTSC versions with the Mini. That means not only is everything running at full speed (Bubble Bobble is significantly more playable than its PAL release!), but it also means no more black borders at the top and bottom of the screen.

Double Dragon II in glorious 60hz full-screen is fantastic…
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One minor, but interesting point is the lack of seemingly random graphics above and below the playfield that was present in a number of PAL region games. These were the result of a programming trick that took advantage of “hidden areas” on NTSC televisions to store graphics to be used later in a level, and was invisible to our friends in Japan and the US. For Australia, games like Double Dragon II would frequently show these random sprites due to the smaller display area. It’s a minor thing, but Nintendo’s choice to use NTSC games on the Mini means we’re seeing these games as they were originally intended.

…While this is from the 50Hz PAL version with the “hidden” sprites showing
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There’s a lot to love about what Nintendo’s done with the NES Mini. The included games are arguably a snapshot of some of the best the system had to offer, even if you’re not able to add any extras games to it. The overall presentation from the menu interface and save state support, to the physical design of the Classic makes this a slick little nostalgia machine. While there’s questions around how many extra shipments we’ll see, if you love the NES and the opportunity comes up to get one for the RRP, then it’s well worth it. Just don’t pay hyper-inflated eBay prices!

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blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: NES Classic Edition, NES Classic Mini, NES Classic Mini review, NES Mini, Nintendo Classic Mini, retrogaming, Review

PAX Aus: It’s All About The People

November 15, 2016 By Ms. ausretrogamer

featured3Sure, there’s always heaps to see and do at PAX Aus (more and more each year it seems!), but the best part is always the people – meeting new people and catching up with old friends. We had many laughs, hugs, handshakes and great conversations over the course of PAX Aus 2016 – here a just a few of the wonderful people we caught up with.

Many of the great people from Ausretrogamer, Retro Domination, Weird and Retro, Bartronica, Zax Amusements, Pinmem and the Bayside Pinball Club who worked with PAX to bring you the CGAcga-team

The CGA enforcer team was fantastic (again) this year – here are just a few
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A special thanks to the fabulous CGA Enforcer Team Leader – Zailee (thanks also to Spyder!)
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Look who stopped by the CGA to chat with Glenn – none other than Guy ‘Yug’ Blomberg, PAX Aus Content Manager
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… or is it Gabby Boreland?
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Glenn and Zailee
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The ausretrogamer team – Alex Boz, Kerith (ms ausretrogamer), Alan Ly and Brant Raven
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Alex with Weird and Retro‘s Serby
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Greg and Josh from Bartronica
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Retro Domination’s Matt and Daz…
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…and Mark and Peter
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‘We’re just making sure they work!’ Weird and Retro‘s Dr Curlytek with Scott Kellett and Pete
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Bayside Pinball Club President – Lucas Bardin
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Lucas with pinball wizards Nick Hamhougias and Wal Dickie
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pinball-wizard

Group shot with some of our interstate friends – MeezerMummy and Lord Panek from Sydney plus artist, DM,  retro game developer and top hat wearer Mr Ant Stiller from Brisbane
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Ant with bro Grant, or ‘Granthony’
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Nick with Melbourne Silverball League‘s Martin Robbinsmarto-nick

Paul and Hoa – Weird and Retro
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Aaron from Press Play on Tape Podcast and the adorable Phoebe
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Aaron and Phoebe with fellow Tasmanians Tehkella and Damian
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Chris Van Graas very kindly loaned some amazing items for the CGA retro museum, including Mel Croucher’s ZX Spectrum used to code ‘Deus Ex Machina’ and Chris Huelsbeck’s MIDI sampler used to create the famous music for ‘Turrican’
chris

cvg-museum-items

Chris also introduced us to three metre pizzas!
pizza

Alex with passionate classic gamer, Harmik
harmik-arg

Retrogamer and artist Sean Tagg with the awesome Henry
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seans-shoes

Pinball prodigy Jordan ‘JTH’ Tredaway and family
jordan-and-family

The talented costume and prop-makers from Combustible Props
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Bethesda ANZ Community Manager Noel Wheatley, CNET Editor Seamus Byrne and Stacey Borg (Dr Curlytek) with Alex pre-panel (‘Geek Trash or Treasure? Finding Collectibles with Real Value‘)
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Seamus also stopped by the CGA for quick game
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Some friendly faces in the ‘Geek Trash or Treasure’ audience – Serby, Skye, Alan, Aaron, Damian and Tehkella
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Selfie with Frank and Lauren from Mana Mojo
selfie-mana-mojo(Photo from Mana Mojo)

Great pic of tech journalist Adam Turner and son
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Shane Rubans, Marcus Sezenov (Rosstown Retro Pinball Arcade) and Luke Marburg
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John and Ryan Sozanski
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Alex with Hal, Kale and Kevin Tilley (Reset magazine)
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Sairuk with Aaron
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Alex with Kelly (Weird and Retro) and Andrew Owen
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Tamagotchi!
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Alex with Adam Renardson, Content Services Manager PlayStation Australia
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Developer and YouTuber Rob Caporetto with programmer and CGA enforcer Rajesh Singh
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Raj, Rob, Kevin and Chris
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Rob in super-cool mode!
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The most triumphant moment of PAX Aus 2016 – collecting our ‘PAX XP’ PAX Aus towels (thanks to Alan for doing most of the legwork):
victory-towel-photo-2(Photo from Meezergal)

PAX Aus 2016 was a blast – and spending time with awesome people was really what made it. We’re already looking forward to 2017, can’t wait to see you there!

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Adam Turner, Ant Stiller, Anthony Stiller, combustible props, Mana Mojo, Martin Robbins, PAX, PAX Aus, PAX Aus 2016, PAX Aus Classic Gaming Area, PAX Australia, PAX Panel, PAXAus, press play on tape podcast, Reset C64 magazine, Retro Domination, Rob Caporetto, Rosstown Retro Pinball Arcade, Scott Kellett, Seamus Byrne, Sean Tagg, Weird and Retro, Yug Blomberg

A Brief History of Virtual Reality

November 14, 2016 By ausretrogamer

With the Oculus Rift and PlayStation VR well and truly on the way to our living rooms, virtual reality (VR) is the biggest news in gaming right now. But let’s rewind the clock some two and a half decades, back when Sony was working on the Nintendo Play Station and the inventor of the Oculus Rift, Palmer Luckey, was still in his diapers.

vr_segavrimage source: Gizmodo

In 1991, SEGA announced its SEGA VR virtual reality headset for arcade games, promising immersive gaming via its head-mounted display (HMD) unit with inertial sensors tracking and reacting to a user’s head movements.

While SEGA was talking about VR, the Virtuality Group went one better by launching its stand up Virtuality pod enclosure system (the 1000 series) – the first mass-produced, networked, multiplayer location-based VR entertainment system – all powered by Amiga 3000 computers. These Virtuality pods featured a stereoscopic head-mounted display (the “Visette”), an exoskeleton touch glove to ‘feel’ objects in the virtual world, and a ‘fast track’ magnetic source built into the waist-high ring with a receiver which tracked the player’s movement in real time within the enclosure – a truly immersive VR experience. Virtuality later introduced joysticks, steering wheels, and an aircraft yoke for control.

vr_virtualityimage source: DVD Fever

With the VR craze gaining mass consumer attention, it was inevitable that the technology would find its way into the lucrative home video games market. In 1993, SEGA was working hard to port its SEGA VR arcade HMD to its hit Mega Drive/Genesis console, but due to development difficulties, the console SEGA VR headset remained only a prototype, and was never released to the gaming public.

To fill the void, VictorMaxx entered the market with the world’s first consumer VR HMD, the StuntMaster (VM1000) – the technology being developed under license from Future Vision Technologies. The StuntMaster was released in 1993 for USD$219.95 and came with assemblies to connect to both the Mega Drive/Genesis and the Super Nintendo consoles. The StuntMaster sported a tracking stem on the head unit which had fast response times and accurate positioning, but the low resolution, lack of VR specific games, and prolonged use causing motion sickness meant that the StuntMaster never caught on with gamers.

vr_stuntmaster

By 1994, home consoles became exponentially more powerful than the previous generation, meaning that VR could finally realise its full potential in the home. That year, Atari jumped on the VR bandwagon by signing a deal with Virtuality to design, develop, and produce a VR HMD for its 64-bit Jaguar home console. The Jaguar VR HMD was slated for a Christmas 1995 release, but financial woes at Atari caused the program to be abandoned, resulting in the Jaguar VR HMD being thrown on the already full failed VR scrapheap. To recoup its losses, Virtuality sold the Jaguar VR HMD technology to prolific Japanese toy manufacturer Takara and the huge electronics giant Philips.

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vr_jagvr

In 1996, both companies raced to have a VR HMD on the market, with Takara producing and releasing the TAK-8510 Dynovisor HMD and Philips its Scuba Visor. These units sported the Pupil Projection System, which had a (then) ground-breaking 120-degree field of view (FOV) display using Sony’s TFT LCD (thin film transistor LCD) screens. Coupled with the display was stereo sound and Inter Pupil Distance (IPD) focus adjustment – perfect for any user personalisation. The Dynovisor and Scuba could be used with any console that had composite video and red/white analogue audio ports (the PC version of the Dynovisor also came with a custom VGA PC interface). Neither units had motion tracking, hence their relatively low retail price (¥38,800 / USD$320). Like their contemporaries, they failed due to a lack of VR specific software and causing many a headaches after prolonged use.

vr_dyno_1

vr_dyno_pce

Having recently experienced 1990s VR via Takara’s Dynovisor HMD, we can vouch that it won’t make you sick like the Virtual Boy, but that may be down to the unit having no motion tracking. After playing countless platform, driving, shoot-’em-up, and fighting games, we reckon that racing games are best suited for playing on an old VR HMD – but not for too long! These units came with a warning to rest your eyes after 30 minutes of play, and this is all for good reason.

Playing on these old-school VR HMDs is like having an IMAX screen two inches away from your eyeballs – there is a lot to take in – which works well, thanks to the 120-degree FOV. But after 30 minutes, your eyes will be begging you for a rest from the visual onslaught. Of course, none of the old games played on the unit were designed to take advantage of virtual reality, so the experience lacked the full VR immersion – a shame.

vr_cybermaxximage source: eBay

On the PC front, it was VictorMaxx’s CyberMaxx model 2.0 HMD that provided the VR ‘hit’ PC gamers had been craving for. With higher resolution and improved optics than its previous 120 model (released in November 1994 for USD$499), the CyberMaxx 2.0 model also had dynamic stereo sound, focus adjustment for each eye, and real time yaw, pitch, and roll head-tracking, providing 3D stereoscopic images via compatible software. Released in August 1995 with a suggested retail price of USD$889, the CyberMaxx 2.0 didn’t take off, with management concluding that its headset was not likely to gain widespread consumer acceptance at its suggested retail price. By the end of 1996, VictorMaxx exited the consumer electronics business, thus ending the future of the CyberMaxx VR product line. However, there is hope that the legacy of the CyberMaxx will lead the current (promised) VR products to good stead.

Walking through the 1990s VR product graveyard, a common headstone could summarise the reason for their failure: “Here rests a product which caused severe headaches, induced motion sickness, lacked great software, and was a concept ahead of the technology available at the time.” Fast forward to 2016 and we have our fingers crossed for the imminent VR products to hit the market, and hope that they will deliver on the promises of their predecessors. Viva la VR!
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MrAlexBozVRAlex Boz, Editor-In-Chief / Video Game Historian
Alex is a collector, arcade extraordinaire, pinball tragic, an Atarian and a C64 lover. Alex has been gaming since the early 80s when the weapon of choice was a joystick with a single fire button.

Follow Alex Boz on Twitter

 

 

This post originally published on Push Square February 17 2016.

 

Filed Under: History Tagged With: CyberMAXX, Dynovisor, Jag VR, Oculus Rift, PSVR, Push Square, Retro Gaming, retro VR, Sega VR, Takara, VictorMAXX, Virtual Reality, Virtuality, VR

8-Bit ‘King Of The Hill’ Intro

November 13, 2016 By Ms. ausretrogamer

koth-featuredClever pixel artist, Mauri Helme, has recreated the classic ‘King of the Hill’ intro in wonderful 8-bit style.

Mauri’s other work includes a beautiful pixel illustration of the NES:
nes

And the last scene of ‘Back to the Future’:

Sources: Mauri Helme via Laughing Squid, and Mauri Helme’s blog

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Back to the Fututre, BTTF, King of the Hill, Mauri Helme, NES, Pixel Art, pixel artist, video, youtube

PAX Aus 2016 – I’m Making A Note Here: HUGE SUCCESS

November 12, 2016 By Ms. ausretrogamer

featured-2So… we’re calling it – PAX Aus 2016 was a triumph (it’s hard to overstate our satisfaction).

pax-aus-sign-2

welcome-homeThis year’s PAX Aus was bigger and better than ever – including a huuuge Tabletop Area, a speed running stage, a VR Freeplay Area, awesome speakers like Larry ‘Major Nelson’ Hryb (Director of Programming for Xbox Live, Microsoft) and live performances by 7bit Hero and Axis of Awesome. But best of all was the massive Classic Gaming Area (of course!).

pax-aus-2016-map-1 pax-aus-2016-map-2 (Maps from the PAX Aus website)

We met heaps of cool people (look out for our upcoming article about that), saw masses of amazing cosplay, and basically spent three full days on our feet helping man (and woman) the Classic Gaming Area or wandering around, taking in all that PAX Aus had to offer (which was a lot!).

Let’s start by celebrating the Classic Gaming Area. Back for the fourth time, the CGA was bigger than ever. The CGA is a joint initiative between PAX and Melbourne-based retro gaming experts Ausretrogamer, Retro Domination, Weird and Retro (all providing retro consoles and computers), local barcade Bartronica (providing arcade machines), and pinball enthusiast Scott Kellett with  Zax Amusements, Pinmem and Bayside Pinball Club (providing pinball tables). We also had an awesome museum of retro treasures and rarities this year.

The PAX Aus Classic Gaming Area – Stay a while… stay forever!
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The arcades were as popular as ever
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arcades

The consoles, computers and handhelds provided much nostalgic fun
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consoles-5

handhelds

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Competition was fierce but friendly in the CGA tournaments
tournaments

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c64nabalt-champ

river-raid-grant

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river-raid-champ

Pinball tables were a hit!
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pinball-1

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pinball-4

lucas-fixing

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pinballs

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pinball-winners

A new addition to the CGA – the retro museum
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But PAX Aus 2016 had more to offer than just the Classic Gaming Area…

The Expo Hall
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a-caravan

a-gg-pocket

a-just-dance

a-nintendo

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a-psvn

a-twitch-3

a-twitch

a-xbox

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The Tabletop Area
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a-tabletop-3

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a-tabletop-checkout

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PC and Console Freeplay
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The Handheld Lounge
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Queuing for merch
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The six rules of PAX
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Noms
a-cupcakes

Pin-pressive!
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D20
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Sanic
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Game over – until 2017
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a-game-over

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And just like that, PAX Aus is over for another year, but we had a blast – and we have so many great memories. We hope you do too. See you all again next year!

Photos: ausretrogamer.com and Alan Ly

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 2016, Classic Gaming Area, PAX, PAX Aus, PAX Aus 2016, PAX Aus Classic Gaming Area, PAXAus, Retro Museum, tabletop

NES Classic Mini: Second Australian shipment will be available in December

November 10, 2016 By ausretrogamer

nes-classic-edition_titleHey peeps, did you miss out on the first batch of Nintendo’s NES Classic Mini? If you did, don’t stress, as Nintendo have announced that a second Australian shipment will be made available in early December. As Nintendo have stated, check the details with your local retailer!

Nintendo Classic Mini: Nintendo Entertainment System 2nd shipment available early Dec

Please check your local retailer for more information pic.twitter.com/jcbUIuktWk

— Nintendo AU NZ (@NintendoAUNZ) November 9, 2016

Filed Under: Announcements, Retro Gaming Culture Tagged With: NES, NES Classic Mini, NES console, NES Mini, Nintendo Entertainment System, retrogaming

PAX Aus 2016 Cosplay

November 9, 2016 By Ms. ausretrogamer

featuredWe spotted heaps of awesome cosplay this weekend at PAX Aus 2016 – we were so impressed by the creativity and technical skill. There’s no need to say more – we’ll simply let the pictures do the talking!

Jigglypuff, I choose you!
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An adorable Pikachu – and is that a Crabbens (Quarries of Scred) plushie??
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Pikachu, Catbus and pinball – too much awesome for on photo!
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Homemade Mimikyu – so cute
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Family cosplay
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Groovy baby
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Jinkies!
velma

Dr. Horrible
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Donkey and Diddy Kong
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We love a good Chell cosplay (I’m making a note here: huge success!)
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LOL – Centre Link
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Bowser!
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Overwatch was very popular this year – many excellent costumes. Here are McCree and Ana
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Genji
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Amazing, enormous Reinhardt costume – wow!
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reinhardt

A beautiful lady McCree
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Overwatch group shots
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overwatch-group2

overwatch-group3

overwatch

Mr. Game & Watch – very clever!
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Mortal Kombat
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The obligatory Boba Fett
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Splatterhouse by ‘Jason Takes Omegle‘
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Gotta go fast!
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Solid Snake
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A smegging great Arnold Rimmer cosplay
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Stunning Fallout 4 cosplay made by the talented guys from Combustible Props – wow!
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More Fallout 4
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Just cosplay
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just-dance

Gorgeous Sith
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sith

Retro Lara
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Modern Lara
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Lollipoppy
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And so many more…
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1-uk4

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uk3

archer

borderlands

fairy

halo-2

halo

iron-man

link

one-punch-man

super-mario-bros

uk

uk2

sailor-moon

Photos by ms ausretrogamer and Alan Ly.

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: combustible props, Cosplay, PAX, PAX Aus, PAX Aus 2016

PAX Aus Panel: Geek Trash or Treasure? Finding Collectibles with Real Value

November 7, 2016 By ausretrogamer

pax-aus-2016-panel-1For this year’s PAX Aus we had the privilege of participating in the Geek Trash or Treasure: Finding Collectibles With Real Value panel, facilitated by CNET Editor, Seamus Byrne. The panel consisted of yours truly, Weird and Retro’s Stacey Borg and Bethesda Community Manager and mad collector, Noel Wheatley.

Keeping it retro: the panel in action!
pax-aus-2016-panel-2

We discussed why some games, consoles, computers, accessories, trinkets and ‘collectors editions’ become genuinely collectible. We provided helpful tips on where to find treasures and how to work out how much to spend. We also touched on preservation – basically everything you need to know about collecting retro goodies!

If you missed seeing it live, don’t worry – you can watch the recording via GameSpot’s YouTube channel.

a-panel-7(Image from PAX Aus website)

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: classic gaming, collectables, Collectibles, Collector, GameSpot Theatre, Geek Trash or Treasure, PAX Aus, PAX Aus 2016, PAX Aus Panel, PAX Panel, Retro Gaming, Twitch.TV

SNK: The Future Is Now

November 2, 2016 By ausretrogamer

snk_hdr
SNK are going back to to their glorious gaming past by shedding their SNK Playmore Coporation moniker and becoming SNK Corporation, with the awesome slogan, ‘The Future Is Now’! As announced on their website, the change becomes official on December 1, 2016!

The press release from SNK states: This change of corporation name to “SNK”, and slogan to “The Future Is Now” marks a return to SNK’s glorious gaming history. Through the huge success of many of its game franchises in the past, SNK is still a brand supported by countless fans from around the world to this day. The new corporation name chosen for this turning point, signifies both a return to the origins of SNK, and revival of our pioneer spirit to always offer long-time fans of SNK, as well as newcomers, entertainment of an even higher quality moving forward.

Let’s hope that the Neo•Geo is resurrected in some way, shape or form in the (near) future!

snk_1source: Twitter

 

Filed Under: Announcements Tagged With: Neo Geo, news, Retro Gaming, SNK, SNK Playmore, videogames

Splatterhouse: The Complete History

November 1, 2016 By ausretrogamer

splatterhouse_hdrHalloween may be over for another year, but that didn’t stop Daniel Ibbertson (Slopes Games Room) grabbing the Terror Mask and entering the West Mansion for a look at the complete history of everyone’s favourite slash’em up, Splatterhouse.

Daniel’s video looks at every single game in the franchise, Namco’s struggle against Nintendo and every movie reference found in the series so far. Go and grab some popcorn, leave the light on, and press play now!


source: Slopes Games Room

 

Filed Under: History Tagged With: halloween, pc-engine, Retro Gamer, Retro Gaming, Slope's Game Room, Splatterhouse, Splatterhouse complete history, Video Games

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