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You are here: Home / Archives for 2016

Archives for 2016

Melbourne Is DOOMed

May 19, 2016 By ausretrogamer

Doom_2My fellow Melbournians, DOOMsday has descended upon our great city! Walking down Lonsdale Street on a gloomy Melbourne day (Ed: what’s new!), we were confronted by the huge (10-metre x 15-metre) DOOM artwork adorning the Melbourne Central wall.

Doom_1

Being the largest hand-painted mural in the Southern Hemisphere and a throwback to the original DOOM art, Bethesda definitely know how to capture our attention!

Doom_3

If you want to watch how this artwork came to be, check out the time-lapse video below. And then go and fight like hell!


source: Bethesda Softworks UK

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Bethesda, Carmack, Doom, DOOM mural Melbourne, id software, Retro Gaming, Romero, video gaming

Review: Shadow Of The Beast

May 18, 2016 By Aaron Clement

Coming some 27 years after Shadow of the Beast first graced the Commodore Amiga, Heavy Spectrum’s Playstation 4 remake turns out to be a surprisingly enjoyable release that doesn’t rely solely on the nostalgia card to succeed.

The original Amiga Shadow of the Beast started life as a graphical tech demo to see what the system was capable of. Eventually this demo ended up being developed into a full game and released by publisher Psygnosis in 1989 to much fanfare. Beast’s detailed sprites, multi-layered parallax backgrounds and sublime soundtrack gave Amiga owners something to brag about to their 8-bit micro or Atari ST owning friends. The game would go on to spawn two sequels, and eventually be ported to a number of different systems creating quite a legacy in the process.

Shadow Of The Beast

When it was announced in 2013 that British-based newcomers Heavy Spectrum would be developing a remake for the Playstation 4, the initial reaction was mixed. A studio comprised of 7 members, Heavy Spectrum all identified as fans of the original Psygnosis release, and wanted to bring it into the current generation to ensure the game’s legacy would continue to live on. As someone who loved the art, but never particularly liked playing the original games, I went into this unsure how I’d find it. Would it prove to be a game capable of standing on it’s own, or another release that relied on nostalgia to drive the experience? I can say that Heavy Spectrum have done a good job of bringing Shadow of the Beast into the modern era, although it’s not without a few rough spots on the way.

Shadow Of The Beast

Shadow of the Beast  is a 2D action adventure with a heavy focus on combat and exploration, along with a handful of puzzles spread throughout the game’s world. Set on the world of Karamoon, it tells of Aarbron’s quest for revenge after being kidnapped as a baby by the tyrant Maletoth, then turned into the titular beast. On the surface the story doesn’t evolve much beyond “find things, fight them, get revenge”, instead the mystery behind the Beast’s story is left in the player’s hands by way of finding hidden Prophecy Orbs. These orbs are spread across the stages as a part of the game’s item hunt, and are crucial towards getting 100% completion on each level.

Shadow Of The Beast

Given the combat focus, Heavy Spectrum have given Aarbron a number of new tricks to go along with his upgraded appearance. In addition to his basic attack, he can stun or throw enemies, as well as block, dodge or parry incoming attacks. Once found, you can also equip your Beast with a number of Talisman that offer enhanced abilities, although sometimes with added drawbacks. Rounding out the toolset are a number of attacks that use the game’s Blood mechanic. Blood is a resource earned by killing enemies, and can then be spent for a variety of benefits, like healing or recharging Aarbron’s Wraith. Accumulate enough blood and it allows the usage of Rage Chains, which triggers a frenzy mode that give you quick-time prompts on either side of the screen to help quickly dispatch his foes.The higher the combo multiplier gets, the better your score, and with it ways to further upgrade the Beast’s abilities or unlock other special features.

Shadow Of The Beast

While the blood resource is central to the game mechanics, it feels like there’s a touch too much emphasis on the bloodletting side of things. While not as up close and visceral as say Mortal Kombat, there are times where Aarbron ends combat bathed in blood, or finding it splattered over the screen. And it’s this last part that feels the most jarring, as I encountered several situations where this splatter effect caused distraction, or worse, rendered me unable to see an incoming enemy leading to Aarbron getting hit (and resetting my multiplier). There’s some stunning environments to explore, however there were times where I felt the overt blood thirst was a little too out of place.

Shadow Of The Beast

The visuals have a familiar feel to them, from the opening on the Grass Plains of Karamoon, to the desert area outside the Hydrath’s Castle. During my playthrough, I spotted several nods to the original games, as well as denizens and environments inspired directly by Roger Dean’s box art. Adding to this is usage of parallax scrolling to help bring depth to the world, although there were times when it caused me some headaches. In some occasions where it ended in a mistimed jump, or other situations where moving to one side of the screen resulted in foreground objects obscuring big chunks of the playfield (and enemies!). With that said, the game moves incredibly smoothly and I never encountered a single moment of slowdown across the entire playthrough, even during some of the more hectic encounters!

Shadow Of The Beast

Those dedicated to blowing through a game as quickly as possible will find themselves hitting the end after a couple of hours on normal difficulty, although you’ll land the worst ending in the process. On top of the different difficulties, every area has leaderboards for speed running, time to complete with 100% collection rate, and high score. There’s also a number of secret encounters in the game that need to be unlocked by performing better in combat, and completing these is key to earning gold or platinum for the stage, and in turn unlock some of the better endings.

Shadow Of The Beast

As a bonus, Heavy Spectrum have included an emulated version of the Amiga Shadow of the Beast as an unlockable extra. Given the difficulty, they’ve kindly added an infinite lives cheat, but also a video runthrough for those who would rather watch someone else do the playing. Along with this, you’re also able to unlock David Whittaker’s soundtrack from the 1989 release to replace the modern in-game music. I have to admit that while the default music suits the game well, I found myself leaning more towards the original soundtrack the moment I could access it.

Shadow Of The Beast

So overall, despite finding the violence a little too much at times, and wanting to see more areas like the Hydrath’s castle with an emphasis on exploration and puzzle solving, I enjoyed my time with Shadow of the Beast. Heavy Spectrum have put together a solid package that has appeal for both fans of the original, and those new to the game. Considering it’s priced less than a movie ticket and popcorn, it’s well worth taking a look at.

Shadow of the Beast is available now on the Playstation Store for $22.95. Review copy provided by Sony Entertainment. Played to completion on Normal difficulty for the purpose of the review.

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Modern Gaming, PlayStation 4, Shadow Of The Beast, Shadow of The Beast PS4, Shadow Of The Beast reboot, SoTB, video game review

Return To Geelong’s Amazing Mill Market

May 18, 2016 By Ms. ausretrogamer

We always love a trip to G-Town, and no visit is complete without a stop at the The Amazing Mill Market. We already showed off all the beautiful retro gaming goodies we spotted, but there was so much more – and we couldn’t resist putting together a second story to show you all the other weird and wonderful things we found. As the Mill Markets website says:

‘At Amazing Mill Markets you will find a selection of vintage clothes, vintage furniture, collectibles, antiques, memorabilia, home decor, fine china, art, glass, coins, jewellery, books and records – to name a few things!’

Welcome to the Amazing Mill Market
1 The Amazing Mill Markets

So much to see
1 Bird's Eye View

A blast from the past: House Party!
1 House Party

Awesome vintage women’s wrestling photos
1 Wrestling

Something for the hipsters
1 Typewriter

Made by ACME?
1 TV

Just beautiful!
1 TV 2

Treasure hunting anyone?
1 Metal Detector

This clever little guy is safe from Gargamel
1 Smurf Ball

Pure retro goodness
1 Recrod Player 2

Gorgeous!
1 Record Player

Who else loved this game as a kid?
1 Oz Quiz 2

‘I’m Badgeman’
1 Badges

The best Elvis?
1 Elvis Costello

Surely they can’t all fit on two records?
1 The Villiage People

I, Robot
1 Robot

We, Robots
1 Star Wars

Sew pretty
1 Singer

Marvellous LEGO minifigs
1 LEGO

High octane nightmare fuel
1 Clown

Not sure ‘From the Director of The Abyss’ is the best way to sell a DVD…
1 Alien DVD

Yippee Ki-Yay!1 Die Hard

Now, that’s a cool little car
1 Car

Awesome retro projector
1 Projector

Take a seat… or two
1 Stools

Books, books…
1 Clive Barker

…books
1 The Time Machine

‘Skate Wars’ or maybe ‘Darth Boarder’
1 Skateboards

It smells like time to buy some records
1 Nirvana

Alex Boz a.k.a. ausretrogamer
1 Ausretrogamer

ms ausretrogamer
1 Ms Ausretrogamer

and mama ausretrogamer
1 Mama Ausretrogamer

The Geelong Amazing Mill Market is located at 114 Bellarine Highway, Newcomb. Open 10am to 6pm, 7 days a week, every day except Christmas.

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Amazing Mill Market, Amazing Mill Markets, flea market, Geelong, Market, Mill Market, Mill Markets, records, retro hunt, Retro Hunting, second hand shop, vinyl

The Mastertronic Archives

May 17, 2016 By ausretrogamer

MastertronicArchives_TitleGrowing up in the 1980s, there was one publisher that dared to give us games at an affordable price – which meant us kids with limited funds could go out and grab some pretty good video games from Mastertronic for under (an Australian) tenner (or £1.99/£2.99 if you were in the UK)!

Mastertronic are still held very dear to many a retro gaming hearts, so when we heard about Player One Books’ Mastertronic Archives book on Kickstarter, we knew we had to jump on board to pledge our support. If the name Mastertronic triggers an ounce of nostalgia within you, then do yourself a favour and get onto this Kickstarter now!

MastertronicArchives_1

MastertronicArchives_2

source: The Masteronic Archives by Player One Books on Kickstarter

 

Filed Under: Announcements Tagged With: Kickstarter, Mastertronic, Mastronic Kickstarter, Player One Books, retrogaming, The Mastertronic Archives

Secret Mortal Kombat Arcade Menus

May 16, 2016 By Ms. ausretrogamer

MK arcadesAn amazing discovery has been made: a secret menu in Mortal Kombat 1, 2, 3 and Ultimate Mortal Kombat 3 arcade games! The ‘EJB menu’ (named after co-creator Ed Boon) is purely a maintenance menu in  Mortal Kombat 1 and 2, while in  Mortal Kombat 3 and Ultimate Mortal Kombat 3 you can also access a hidden Galaga-style game.

  • MK1 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x1), P1 block (x2), P2 block (x3), P1 block (x4)
  • MK2 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x8), P1 block (x2)
  • MK3/UMK3 code: P1 block (x5), P2 block (x10), P1 block (x3), P2 block (x1), P1 block (x2), P2 block (x2), P1 block (x3), P2 block (x3)

The Mortal Kombat 1 EJB menu
EJB - MK1

The Ultimate Mortal Kombat 3 EJB menu
EJB - UMK3

The Galaga-style game – cute!
galaga game 1

galaga game 2

But don’t take our word for it, see for yourself in this video from YourMKArcadeSource.

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, EJB menu, Mortal Kombat, Mortal Kombat 1, Mortal Kombat 2, Mortal Kombat 3, secret menu, Ultimate Mortal Kombat 3, video, YourMKArcadeSource, youtube

Press Play On Tape: Hitting The Reset Button

May 15, 2016 By ausretrogamer

PPOT_14_HDRAs the weather in the southern hemisphere gets cooler, the Press Play On Tape podcast heats things up with three hosts and one very special guest!

In this episode, we welcome Aaron Clement as our co-host and we sit down to have a chat with the C64-centric Reset magazine editor extraordinaire, Kevin Tilley (aka: Unkle K). We probe Unkle K about all things Reset – how the magazine came to be, its evolution, highlights, lowlights and any sneaky inside information on the upcoming issue.

For the publisher of choice, Unkle K chose Hewson Consultants, which had no shortage of classic video games! We hit the social media channels to read our your fave Hewson published games and we even have time for shoutouts, so you better listen in!

Oh yeh, Daz and Aaron even also get to speak to Paul Bridger the director and producer of the new documentary, The Amiga Works – Allister Brimble. Get the inside information on how he produced and self funded his first feature documentary.

Stay away from the reset button and press play on tape now!

PRESS PLAY ON TAPE podcasts are available on iTunes and Podbean

 

Filed Under: Podcasts Tagged With: 8bit, Kevin Tilley, PPOT, press play on tape, press play on tape podcast, Reset C64, Reset C64 magazine, Retrocomputing, Unkle K

Ghostbusting At Zax Amusements

May 13, 2016 By ausretrogamer

Zax_HDRIt is not every day we get an invitation to check out and play a newly released pinball game. We were lucky enough last year to experience Game Of Thrones before its official release, and it seems that we got lucky once again! This time, Zax Amusements were kind enough to open their doors and allow us to have a bump and tilt on Stern’s new pinball machine, Ghostbusters.

Before we could get to grips on the new Ghostbusters Pro pinball table, Zax’s Business Manager, Phil Boniwell gave us a grand tour of Zax Amusements – let’s just say that we were like kids in a candy store! There were 1980s and 1990s JAMMA boards carefully stacked on shelves, a myriad of gun peripherals, control panels, Neo Geo MVS carts and an amazing array of arcade machines from all eras! We honestly didn’t know where to look – it was a 360 degree visual onslaught of the amusement kind! You can take a peek at the photos further down below to see why we went all gaga.

Once we wiped our drool and returned to Zax’s business showroom, it was time to put Ghostbusters Pro through its paces. So what did we think? Having played the pinball machine a few times, our first impressions were very positive indeed. Like with any new product, it was the visual and aural beauty of the machine that captured our immediate attention. Based on the original Ghostbusters movie, the colours, set scenery and characters on the playfield were an instant trip down memory lane. Not to be outdone in the sensory game, the sound effects, Ernie Hudson’s speech guiding you through the game and Ray Parker Jr’s Ghostbusters soundtrack were literally music to our ears. Stern have really captured the feel of the original Ghostbusters movie to a T! We reckon Stern has created another winner!

Thank you to the team at Zax Amusements for their hospitality (Scott Kellett rocks!). You can read more about Zax Amusements over here.

Z marks the spot!
Zax_Z

Zak (Zax final boss) and yours truly!
Zax_Zak and Alex

Oh wow, OutRun 2 SP and Sega Racing Classic (aka: Daytona USA Mk II)!
Zax_Driving

THIS is still our all-time fave arcade driving game!
Zax_OutRun2SP

Kick it to Homer!
Zax_Homer

Now this is a reasonable price for a twin seat Daytona USA!
Zax_DaytonaUSA

The great wall of PCBs!
Zax_JAMMA

You need guns? Zax has you covered!
Zax_Guns

Guitar riffin’
Zax_Guitars

Dayyyyyytona!
Zax_DaytonaUSA_store

You don’t control me!
Zax_control_panels

A view to a thrill!
Zax_wall

Silverball classics waiting for some TLC
Zax_Pinnies

15K out! That is perfect vision!
Zax_monitors

Time to flip some balls!
Zax_newpinballs

Oh wow, what to play next?
Zax_more_pinballs

Our spidey sensors are tingling!
Zax_SpidermanVE

Who you gonna call?
Zax_Ghostbusters_frontal

I ain’t afraid of no ghost
Zax_Ghostbusters_playfield

Ecto-1 in glorious colour!
Zax_Ghostbusters14

Let’s play Slimer!
Zax_Ghostbusters6

Busting ghosts has never been this much fun!
Zax_Ghostbusters8_AB

Aim well and true!
Zax_Ghostbusters5

This machine is flippin’ magic!
Zax_Ghostbusters3

Ball Saved! Lucky break!
Zax_Ghostbusters4

Keep your eye on the target(s)!
Zax_Ghostbusters9

What has spooked Slimer?Zax_Ghostbusters12

Mmm, marshmallows!
Zax_Ghostbusters11

The outlanes can be brutal – be ready to bump!
Zax_Ghostbusters13

A row of beauties! It’s very hard to leave Zax Amusements!
Zax_Ghostbusters15

Filed Under: Pinball, Retro Gaming Culture, Reviews Tagged With: Ghostbusters, Ghostbusters pinball, Ghostbusters Pro Pinball, pinball, Stern, Stern Pinball, Zax Amusements

Top 5 Games Charts: May 1999

May 12, 2016 By ausretrogamer

top5gamescharts_title_Jan99We roll the clock back 17 years to see what games were hot on the Playstation, N64 and the humble PC. As you peek at the games charts below, you’ll notice some very well known gaming franchises that are still going strong till this day. But what makes it great to look back at old charts like these is the more obscure and long forgotten games, like Rollcage for the Playstation, Virtual Pool 64 on the N64, and The Simpsons: Virtual Springfield on the PC.

What ever tickled your fancy back then, scour through the top 5 games from May 1999, you never know, you still may be playing some of these gems!

PSX_150x150 1) Metal Gear Solid (Konami)
2) Rollcage (Psygnosis)
3) A Bug’s Life (Sony)
4) FIFA 99 (EA)
5) Populous: The Beginning (EA)

 

N64_150x150 1) South Park (Acclaim)
2) Star Wars: Rogue Squadron (Nintendo)
3) The Legend of Zelda: Ocarina Of Time (Nintendo)
4) WCW/nWO: Revenge (THQ)
5) Virtual Pool 64 (Crave)

 

1) Sid Meier’s Alpha Centauri (EA)
2) Sim City 3000 (EA)
3) South Park (Acclaim)
4) The Simpsons: Virtual Springfield (Fox)
5) Premier Manager 99 (Gremlin)

 

Filed Under: History Tagged With: May 1999, N64, PC, Playstation, retrogaming, retrogaming charts, top 5, top 5 games chart, top 5 games May 99

Paper Video Games

May 11, 2016 By Ms. ausretrogamer

In this clever stop motion animated video by MysteryGuitarMan (a.k.a. Joe Penna), classic video games (Asteroids, Flappy Bird, Super Mario Bros., Donkey Kong, Sonic the Hedgehog, Mario Kart, Pac-Man and Pokemon to be precise) are recreated using printed or projected stock footage – very impressive and very cute!

Also by MysteryGuitarMan:
Stop Motion Mario

Stuck in a Video Game

Source: MysteryGuitarMan via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Asteroids, Donkey Kong, Flappy Bird, Joe Penna, Mario Kart, Mystery Guitar Man, MysteryGuitarMan, Pac-Man, Paper Video Games, Pokemon, Sonic The Hedgehog, Stop Motion, Stop Motion Mario, Stuck in a Video Game, Super Mario Bros, video, youtube

Retrospective: A Tale Of Dick Smith’s Wizzard

May 9, 2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

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