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You are here: Home / Archives for 2016

Archives for 2016

ACMI’s ‘Screen It’ Awards 2016

November 22, 2016 By Ms. ausretrogamer

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We were thrilled to attend this year’s ‘Screen It‘ Awards at the Australian Centre for the Moving Image (ACMI) last week. Screen It is a fantastic moving image competition that encourages primary and secondary school kids to create animated films, live action films and videogames. This year’s theme was ‘mystery’.

Age groups: Foundation to Year 4 (Junior), Year 5 to Year 8 (Middle), and Year 9 to Year 12 (Senior).

As ACMI puts it: ‘Screen It is designed to educate, encourage and foster the next generation of young moving image makers. It’s fun and, best of all, it’s free!’

We always love a visit to ACMI at Melbourne’s Fed Square
acmi-sign-570

fed-square-3

A red carpet for the finalists was a nice touch
red-carpet-3

Red carpet student stars ⭐️⭐️⭐️ #ScreenIt2016 pic.twitter.com/IMNIR26Nth

— ACMI Education (@ACMI_Education) November 17, 2016

There was an excellent turnout and the room was buzzing with excitement!
crowd

The awards were hosted by Good Game‘s Bajo and Hex, who were joined by Academy Award winner Adam Elliot and actress Bethany Whitmore.

Bajo and Hex
hex-and-bajo

With Adam Elliot…
adam-elliot

… and Bethany Whitmore
bethany-whitmore

Can you tell which Pokemon is Hex’s favourite? (Answer: Jigglypuff!)
hex-and-bajo-3

We were incredibly impressed by all the finalists’ work – but we were, of course, most interested in the videogame category:

Junior (Foundation – Year 4)  Videogame

Encouragement Awards:

  • The Mysterious Cannonball; Essex Heights Primary School; Mount Waverley, VIC
  • Basketball; Hallett Cove South Primary School; Hallett Cove, SA
  • The Mystery of Harold Holt; Mentone Grammar; Mentone, VIC

encouragement

Middle (Year 5-8) Videogame

Winner: Day One; Kingswood Primary School; Dingley Village, VIC

Special Mention: Mots’ Mansion; Doreen Primary School; Doreen, VIC

Finalists:

  • End of the Line; Stuart C; Aldgate, SA
  • Down to Earth; Mosman High School; Mosman, NSW
  • Day One; Kingswood Primary School; Dingley Village, VIC
  • Mots’ Mansion; Doreen Primary School; Doreen, VIC

Middle (Year 5-8) winner ‘Day One’
day-one-2

day-one

Congratulations to ‘Day One’ creators from Kingswood Primary School
day-one-3

Special Mention: ‘Mots’ Mansion’ – Doreen Primary School
mots-mansion-2

mots-mansion-3

Finalist: ‘Down to Earth’ Mosman High School
down-to-earth

Finalist: ‘End of the Line’ Stuart C
end-of-the-line

Senior (Year 9-12) Videogame

Winner: The Adventures of the Lost Treasure; Bialik College; Hawthorn, VIC

Finalists:

  • Dark Hours Forgotten Paths; Mansfield State High School; Mansfield, QLD
  • The Adventures of the Lost Treasure; Bialik College; Hawthorn, VIC
  • The Chilling Chase; Ursula Frayne Catholic College; Victoria Park, WA
  • Out of the Darkness; Endeavour College; Mawson Lakes, SA

Senior (Year 9-12) winner ‘The Adventures of the Lost Treasure’
the-adventures-of-the-lost-treasure

the-adventures-of-the-lost-treasure-2

Congratulations to ‘The Adventures of the Lost Treasure’ creator from Bialik College
the-adventures-of-the-lost-treasure-3

Finalist: ‘Dark Hours Forgotten Paths’ Mansfield State High School
dark-hours-forgotten-path

Finalist: ‘The Chilling Chase’ Ursula Frayne Catholic College
the-chilling-chase

Finalist: ‘Out of the Darkness’ Endeavour Collegeout-of-the-darkness

The theme for the 2017 Screen It competition was announced too:

Aaaand the theme for 2017 is … Time!
time-2

time

After party snacks
snacks

A BIG thank you to our #ScreenIt2016 Ambassadors @Bessieboohoo, Adam Elliot, @bajopants & @hexsteph & of course the amazingly talented kids! pic.twitter.com/KNXDvrEbRs

— ACMI (@ACMI) November 18, 2016


____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: acmi, Australian Centre for the Moving Image, Bajo, Bajo and Hex, Good Game, Hex, Screen It, Screen It Competition, ScreenIt2016

Grade 2A’s Museum of Gaming

November 19, 2016 By Ms. ausretrogamer

We were blown away when we saw this tweet (thanks to Dan Donahoo) – a museum of gaming put together by primary school kids, wow!

The tweet that piqued our interest
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We just had to get in touch with teacher Tamryn Kingsley from Aitken Creek Primary School to find out more about Grade 2A’s Museum of Gaming.

Grade 2A’s Museum of Gaming
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Tamryn was originally a Merchandise Planner, but she has now found her calling as a teacher. She’s been at Aitken Creek Primary School for two years and is passionate about integrating technology into her classroom.

AUSRETROGAMER [ARG]: How did the museum come about?
Tamryn Kingsley [TK]: At our school we engage students in an inquiry process through ‘Challenge Based Learning’. Challenge based learning revolves around students being set a challenge and working towards finding a solution for the challenge. The ‘Big Idea’ this term is ‘Change’ and the challenge is ‘Inform society of the changes in gaming’. In discussions with students (Grade 2) none of them had ever heard of the Atari! I knew that my mum still had our old Atari’s from when we were kids so I began to raid her garage which opened up a can of worms… I thought, what better way to engage students with their learning than having the physical items to explore.

To learn about ‘Change’, Grade 2A accepted the challenge to ‘Inform society of the changes in gaming’
mog-9

ARG: Is the museum a regular part of the curriculum – or is this the first time you’ve done it?
TK: This was something that only my class participated in and it was the first time I had done it. It is something I would definitely do again as the children were so engaged in the learning that was going along with it, as well as developing fundamental skills.

Last year my Grade 2s developed their own games using the program Scratch and we are currently working with the whole Grade 2 cohort this year to do the same thing. This is a huge inquiry process into gaming which results in students creating games and then showcasing their games through a game convention.

We have a new Digital Technologies curriculum that has been rolled out across Victoria this year. Wherever I can, I integrate tech and gaming into my curriculum. For example, making game controllers using Makey Makey invention kits.

Controller designs for the Makey Makey project
makey-makey-controllers(photo source)

ARG: What was the aim of the museum?
TK: As well as relating to the ‘Challenge Based Learning’ challenge, the museum also linked with Literacy and Numeracy curriculum areas. During Reading and Writing lessons we explored the purpose of informative texts. It was then that I introduced the gaming consoles to the students, from there they worked in groups to explore and find out information about their console. Their aim at this stage was to find out everything they could about it. We created timelines of when the consoles were released comparing consoles in years.

Kids worked in groups to find out about the consoles
research

During discussions we talked about where would we find these kinds of ‘artefacts’. From this the kids came up with wanting to open their very own ‘Gaming Museum’, which brought up a lot of questions: Who works in a museum? How do they run? Who is in charge of what? How do they make displays? In order to run an effective museum we began to explore different jobs required in the museum and the skills that each job brought with them. Students began to assess the skills they could each bring and chose the jobs that they thought they could provide the most to.

The class created timelines of when the consoles were released and chose jobs
mog-10

With the jobs allocated, it was time for everyone to take on their role and prepare the museum.

The Directors and Public Relations team organised an open day for parents and other students to come in and explore the museum.

The Registrars took lists of the artefacts we had at the museum to make sure we did not loose anything!

The Educators reviewed all the research so when they took ‘tours’ they were able to answer questions.

Graphic Designers were busy designing the ‘look’ of the artefact labels, choosing fonts, colours, size and typing up all the information. We had been to Melbourne Museum and ACMI this year, so they looked back at photos and used their knowledge of the labelling to help them.

Designing the artefact labels
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The Exhibit Designers were trying to work out how they could make glass cases… They decided to use their knowledge of 3D shapes to make cases using PlayDoh and skewers. Unfortunately as the artefacts were bigger their structures began to collapse – they got 10 points for effort though…

ARG: What consoles and games did you have in the museum?
TK:

  • Raise the Devil Electronic Pinball
  • Tomytronics Tennis
  • Mario Cement Factory
  • Xbox 360
  • PlayStation 2
  • Atari 2600 Jr
  • PSP
  • Pokemon Nintendo 64

All the lovely consoles and games
mog-5

ARG: Where did the consoles and games come from – are they yours?
TK: Some of the consoles were ones my mum had hidden in her garage. Most of them were actually my brother’s when he was younger, which I fondly remember playing. She had the Atari, Mario Cement Factory, and the Tennis and Pinball games. The rest were from my sister and her husband, who are big fans of gaming. I was warned not to damage or lose them!

ARG: Are you a fan of video games, and classic games in particular?
TK: I do love playing games occasionally, but I am not a huge gamer. What I love about games is the connections that you can make with kids though gaming and the types of learning that takes place. Making these real world and authentic connections with students creates more powerful learning.

ARG: What did the kids think of the museum?

  • ‘Magnificent!’ – Ronan
  • ‘Our museum was good because we added lots of information’ – Jaylen
  • ‘It was like a mini ACMI’ – Jessica
  • ‘I liked it because it was ordered from oldest to newest’ – Zain
  • ‘I thought it was amazing, because we put a lot of effort into it’ – Talia
  • ‘I think it was very good because a lot of people commented on how good it was. We really liked it too and we were really proud of ourselves’ – Abaan

The awesome kids of Grade 2A – great work guys!
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The museum opened for business and parents and other students came to enjoy it and learnmog-3

mog-4

So, that’s the story of Grade 2A’s Museum of Gaming – an awesome example of Challenge Based Learning. We can’t wait to see what Tamryn and the kids and staff of Aitken Creek Primary School do next!

Photos from Tamryn Kingsley (unless otherwise stated)

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Aitken Creek Primary School, Atari 2600, Atari 2600 Jr, Grade 2A's Museum of Gaming. Museum of Gaming, interview, Mario Cement Factory, museum, N64, Nintendo 64, PlayStation 2, Pokemon N64, Pokemon Nintendo 64, PSP, Raise the Devil Electronic Pinball, Tamryn Kingsley, Teacher, Tomytronics Tennis, Xbox 360

SEGA 3D Classics Collection

November 18, 2016 By ausretrogamer

RELIVE YOUR FAVOURITE SEGA MOMENTS WITH SEGA 3D CLASSICS COLLECTION!
sega3dclassics_1

Let’s start this review by saying that we prefer our games on physical media! Nothing beats holding something tangible in your hands. We already downloaded some of the games from the SEGA 3D CLASSICS COLLECTION, but having all games bundled on the one cart, some that had never been released outside of Japan, was a temptation too great to pass.

This highly anticipated COLLECTION is available now at all good gaming stores around Australia. The compilation consists of nine classic SEGA titles, all beautifully remastered in stereoscopic 3D with some extra bells and whistles (features) thrown in for good measure.

sega3dclassics_pd_ab

The CLASSICS COLLECTION hosts SEGA favourites like Sonic The Hedgehog, Thunder Blade, Galaxy Force II, Altered Beast and never-before-released Nintendo 3DS games including Puyo Puyo 2, Power Drift, Maze Walker and Fantasy Zone II (W and The Tears of Opa-Opa).

The big question now is, how do these SEGA classics play on Nintendo’s 3DS? Well, let’s just say that SEGA has not disappointed. With pretty much every genre covered, from driving, platforming, shoot’em up, to side-scrolling beat’em ups, maze crawlers and head-to-head puzzle games, there is something for everyone. You may have heard or read that Altered Beast and Thunder Blade are the weakest of the 3D remastered SEGA games, but let us assure you, they are faithful arcade conversions, that play, look and sound even better than their arcade counterparts! You’ll be hard pressed to find a weak game in the lineup, with your only problem being, what to play first. With that said, the stand out game of the COLLECTION for us is Power Drift! It is as close to having the real arcade driving experience without having the bulky machine in your living room – and you can play it on the go!

With 9 classic games remastered in 3D, multiplayer (local 2-player) mode on Puyo Puyo 2 and Altered Beast, pack art design by Ken Sugimori (Pokemon Art Director), plus Power Drift (and Puyo Puyo 2) making their Western debuts, there is only one logical conclusion, the SEGA 3D CLASSICS COLLECTION is a must get for your Nintendo 3DS!


source: SEGA Europe

Review copy supplied by Five Star Games.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 3DS, Altered Beast, Galaxy Force II, Nintendo 3DS, Power Drift, Puyo Puyo 2, Review, Sega 3D Classics, Sega 3D Classics Collection, Sonic The Hedgehog, Thunder Blade

Supanova Brisbane 2016 Cosplay

November 17, 2016 By Aaron Clement

As one of the longer running pop culture festivals in Australia, Supanova was one of the first events to really give our nation’s cosplayers a place to get together and show their amazing talents to the world. 2016 marks the 13th time the Expo has been on in Brisbane, and this year saw a massive turnout of some amazing costumes. My good friend David was on hand for all 3 days of Supanova, and was kind enough to share some of his cosplay photos from the show.

Enjoy!

Rory Mercury from the Gate Manga and Anime series
rory

The Batman with a classic, and a modern Harley!
bats_harley

Keeping on the Batman theme, here’s Armoured Bats!
battfleck

Janna from League of Legends (Beke Cosplay)
beke_cosplay

Black Cat and Captain Marvel (Heroine for Hire)
black_cat_ms_marvel_heroineforhire

Lilith from the original Borderlands
borderlands

Marianne from Lucasfilm’s Strange Magic (Toreo-o Cosplay)butterfly

Not cosplay, although you won’t see a balloon Shenron from Dragonball Z every day!
dbz_dragon

D.Va from Overwatch, sans Meka
dva

Eleven from Stranger Things (Twerkin Gherkin)
eleven

Suicide Squad Joker
female_joker

A Game of Thones trio: Melisandre, Dany, and Jon Targ.. sorry, Snow
got

That’s not Margot Robbie, it’s none other than The Infamous Harley Quinn!
harley_quinn2

Aloy from the upcoming PS4 game Horizon Zero Dawn (The Winter Sirens)
horizon_zero_dawn

Jessica Rabbit
jessica_rabbit

Suicide Squad’s Killer Croc (Leon Julius) and Katana
killercroc_sunfire

Fai from Tsubasa Chronicle (Kisimul Kat)
kisimul_cat_cosplay

Leon Julius again, this time playing canvas for a fantastic Muppets Christmas Carol mural
(art by QLD Body Artists Society)
leon_julius_muppet1

leon_julius_muppet2

Feeeeed me Seymour! Little Shop of Horrors duo (Audrey II, Twerkin Gherkin, and ggthesnail)
lilshop

Majora’s Mask Link comparing ranged weapons with The Infamous Harley Quinn
majora_link_harley

Marceline from Adventure Time (Nichameleon), with Poro from LoL (Winter Sirens)marceline

Mileena from Mortal Kombat
mileena_titiana_costuming

Mortal Kombat group (Cassie Cage, Shang Tsung, D’Vorah and Kotal Khan), along with Jaylah from Star Trek: Beyond
mkx_group

Negan posing with Lucille
negan

Some more Overwatch – this time Roadhog, along with Mercy in her Valkyrie outfit
overwatch_roadhog

Silent Hill’s Pyramid Head (Connor Rainbow), along with Sailor Ariel
(Sailor Moon meets Little Mermaid – by Phishee Cosplay)
pyramid_head_ivy

Jinx from League of Legends with Fishbones (Pinipy Cosplay)
sharkzooka

The Avengers!
the_avengers

Thor of Oz as Thor!
thor_of_oz

World of Warcraft’s Tarecgosa, of the Blue Dragonflight (Lunadust Cosplay)
taracgosa

All photos taken by David Smith and used with full permission. Thanks Bro!

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Retro Gaming Culture Tagged With: blahjedi, Cosplay, Cosplay at Supanova, Pop Culture Event, Supanova, Supanova Brisbane

NES Classic Mini: Review

November 16, 2016 By Aaron Clement

nes3Disclaimer: If you were one of the unlucky ones who missed out on getting a NES Mini, then what I’m going to say below will probably not help. Aimed firmly at the nostalgia-fueled retro gaming market, the Mini sets out to recreate Nintendo’s beloved 30 year old console for a modern audience. Yet despite the baffling stock issues, and some odd design choices, they’ve succeeded.

controller_close

Nintendo brought the original NES to Australia in 1987, and while it wasn’t an immediate hit like in the US and Japan, come the early 90s, we all knew at least one person who had the console (if not yourself!). A neighbourhood favourite, the NES taught us platforming, how to play with (or against!) friends and introduced us to the likes of Mario, Green Mario, Mega-Man, Simon Belmont and a host of other memorable gaming characters. So when Nintendo announced that they were working on a miniature version of the venerable NES, the reception was (initially) incredibly positive.

controller_box

One of the biggest questions prior to the Mini’s release was how Nintendo would handle the hardware side of it. Thankfully, Nintendo opted against utilising a cheap “NES on a chip” setup, and instead built the Mini around a quad-core processor with 256MB of RAM, running a variant of Linux. Sounds pretty hardcore for emulating an 8-bit system right? The extra power is well used though, as the NES Mini offers three different display filters and the ability to output in 1080p, along with room for up to four save states per game!

Older brothers posing with the new arrival!
nes_family

The included display filters are Nintendo’s answer to the problem faced by anyone trying to run old hardware on modern TVs, and getting stretched or blurry images. The default mode is 4:3, which sets the display to the aspect ratio the NES displayed in and still manages to look fairly clean and clear. CRT Filter applies a scanline effect to the picture, which gives it a blurrier “old school” look. Lastly, there’s the Pixel Perfect mode. This mode makes every pixel a perfect square, which Nintendo describes as letting you see the games exactly as designed (at the cost of the picture being slightly narrower than the other two modes). When it comes to emulators, I’ve always disliked CRT/Scanline effects and this isn’t an exception, as I found the fake blurry look to be a real turn off. My personal preference is the Pixel Perfect or 4:3 modes, with the former looking much better on larger TVs, while the latter looks better on smaller sets.

Bub helping compare the different display filters
bb_screen_modes

On the software front, instead of running with existing Virtual Console releases for the games, Nintendo’s NERD (Nintendo European Research & Development) division opted to create a slick new emulator for the Mini to get the feel “just right”. I remember playing Super Mario Bros. on the Wii Virtual Console and being put off by the controls, with the movement feeling laggy or “off”. Here, Mario moves and jumps with pinpoint precision, just like it was when I played it on my full-sized NES. I’m also a big fan of the front-end Nintendo has designed for the Classic Mini, as it’s clean, fast and gives you everything you need straight away (although I would’ve loved to have seen some history for each game!).

Mega-Man 2 still looks and plays brilliantly!
nes_mm2_pp

The attention to detail doesn’t stop with the hardware and front-end either, as the included controller is a near-perfect replica of the original. Picking it up will definitely trigger memories of the last time you used one, and feels like the same uncomfortable grey rectangle we all grew up with. Sadly, the 1.5-2m long lead the original NES controller had didn’t come for a ride, as for some baffling reason Nintendo made the Mini’s controller cords 50-60cm long (at best)! This means you need to get the Mini really close to you, or sit right up against the TV in order to use it comfortably and avoid sitting with your nose against the screen. There are already third party extension leads and wireless controllers available, but this is something that really should have been sorted out before the launch.

Classic controller look and feel, but with an teeny, tiny lead
nes_controller

As the Reset button on the system is how you return to the main menu or to utilise the Save State feature, it could be why they’ve gone with the shorter leads. Either way, it’s still incredibly inconvenient and really flies in the face of the polish given the rest of the unit. I can understand not building a reset button into the controller in order to be faithful to the original design, but we’re dealing with a modern recreation of a 30 year old system, so “authenticity” has already gone out the window! After using it for the last few days across a number of TVs, I’d suggest getting a longer HDMI lead so you can sit the NES Mini near you – or look into a number of the previously mentioned third party options.

Some of the best games made for the NES in one easy to use menu
menu

And what about the games? The list of 30 pre-installed games are all worthy of the Nintendo Seal of Quality™, with very few among them that wouldn’t feature in at least one person’s top 10. The single best part though, is that we’ve received the original 60Hz NTSC versions with the Mini. That means not only is everything running at full speed (Bubble Bobble is significantly more playable than its PAL release!), but it also means no more black borders at the top and bottom of the screen.

Double Dragon II in glorious 60hz full-screen is fantastic…
dd2

One minor, but interesting point is the lack of seemingly random graphics above and below the playfield that was present in a number of PAL region games. These were the result of a programming trick that took advantage of “hidden areas” on NTSC televisions to store graphics to be used later in a level, and was invisible to our friends in Japan and the US. For Australia, games like Double Dragon II would frequently show these random sprites due to the smaller display area. It’s a minor thing, but Nintendo’s choice to use NTSC games on the Mini means we’re seeing these games as they were originally intended.

…While this is from the 50Hz PAL version with the “hidden” sprites showing
dd2_pal

There’s a lot to love about what Nintendo’s done with the NES Mini. The included games are arguably a snapshot of some of the best the system had to offer, even if you’re not able to add any extras games to it. The overall presentation from the menu interface and save state support, to the physical design of the Classic makes this a slick little nostalgia machine. While there’s questions around how many extra shipments we’ll see, if you love the NES and the opportunity comes up to get one for the RRP, then it’s well worth it. Just don’t pay hyper-inflated eBay prices!

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: NES Classic Edition, NES Classic Mini, NES Classic Mini review, NES Mini, Nintendo Classic Mini, retrogaming, Review

PAX Aus: It’s All About The People

November 15, 2016 By Ms. ausretrogamer

featured3Sure, there’s always heaps to see and do at PAX Aus (more and more each year it seems!), but the best part is always the people – meeting new people and catching up with old friends. We had many laughs, hugs, handshakes and great conversations over the course of PAX Aus 2016 – here a just a few of the wonderful people we caught up with.

Many of the great people from Ausretrogamer, Retro Domination, Weird and Retro, Bartronica, Zax Amusements, Pinmem and the Bayside Pinball Club who worked with PAX to bring you the CGAcga-team

The CGA enforcer team was fantastic (again) this year – here are just a few
enforcers

A special thanks to the fabulous CGA Enforcer Team Leader – Zailee (thanks also to Spyder!)
zailee

Look who stopped by the CGA to chat with Glenn – none other than Guy ‘Yug’ Blomberg, PAX Aus Content Manager
yug-glen

… or is it Gabby Boreland?
gabby

Glenn and Zailee
zailee-glen

The ausretrogamer team – Alex Boz, Kerith (ms ausretrogamer), Alan Ly and Brant Raven
arg-team

Alex with Weird and Retro‘s Serby
arg-war-2

Greg and Josh from Bartronica
bartronica

Retro Domination’s Matt and Daz…
daz-matt

…and Mark and Peter
mark-peter

‘We’re just making sure they work!’ Weird and Retro‘s Dr Curlytek with Scott Kellett and Pete
dr-c-skoota-pete-pinball

Bayside Pinball Club President – Lucas Bardin
lucas

Lucas with pinball wizards Nick Hamhougias and Wal Dickie
nick-lucas-wal

pinball-wizard

Group shot with some of our interstate friends – MeezerMummy and Lord Panek from Sydney plus artist, DM,  retro game developer and top hat wearer Mr Ant Stiller from Brisbane
ant-meezergal-kapinkong-arg-msarg

Ant with bro Grant, or ‘Granthony’
grant-and-ant

Nick with Melbourne Silverball League‘s Martin Robbinsmarto-nick

Paul and Hoa – Weird and Retro
paul-and-partner

Aaron from Press Play on Tape Podcast and the adorable Phoebe
phoebe-aaron

Aaron and Phoebe with fellow Tasmanians Tehkella and Damian
jcvd-aaron-etc

Chris Van Graas very kindly loaned some amazing items for the CGA retro museum, including Mel Croucher’s ZX Spectrum used to code ‘Deus Ex Machina’ and Chris Huelsbeck’s MIDI sampler used to create the famous music for ‘Turrican’
chris

cvg-museum-items

Chris also introduced us to three metre pizzas!
pizza

Alex with passionate classic gamer, Harmik
harmik-arg

Retrogamer and artist Sean Tagg with the awesome Henry
sean-henry

seans-shoes

Pinball prodigy Jordan ‘JTH’ Tredaway and family
jordan-and-family

The talented costume and prop-makers from Combustible Props
combustible-props

Bethesda ANZ Community Manager Noel Wheatley, CNET Editor Seamus Byrne and Stacey Borg (Dr Curlytek) with Alex pre-panel (‘Geek Trash or Treasure? Finding Collectibles with Real Value‘)
panel-6

Seamus also stopped by the CGA for quick game
seamus

Some friendly faces in the ‘Geek Trash or Treasure’ audience – Serby, Skye, Alan, Aaron, Damian and Tehkella
panel

Selfie with Frank and Lauren from Mana Mojo
selfie-mana-mojo(Photo from Mana Mojo)

Great pic of tech journalist Adam Turner and son
adam

Shane Rubans, Marcus Sezenov (Rosstown Retro Pinball Arcade) and Luke Marburg
shane-marcus-luke

John and Ryan Sozanski
john-and-ryan-soz

Alex with Hal, Kale and Kevin Tilley (Reset magazine)
kale-kev-etc

Sairuk with Aaron
aaron-sairuk

Alex with Kelly (Weird and Retro) and Andrew Owen
kelly-andrew-owen-arg

Tamagotchi!
tamagotchi

Alex with Adam Renardson, Content Services Manager PlayStation Australia
arg-adam-renardson

Developer and YouTuber Rob Caporetto with programmer and CGA enforcer Rajesh Singh
raj-rob

Raj, Rob, Kevin and Chris
rob-chris-raj-kev

Rob in super-cool mode!
rob-sunglasses

The most triumphant moment of PAX Aus 2016 – collecting our ‘PAX XP’ PAX Aus towels (thanks to Alan for doing most of the legwork):
victory-towel-photo-2(Photo from Meezergal)

PAX Aus 2016 was a blast – and spending time with awesome people was really what made it. We’re already looking forward to 2017, can’t wait to see you there!

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Adam Turner, Ant Stiller, Anthony Stiller, combustible props, Mana Mojo, Martin Robbins, PAX, PAX Aus, PAX Aus 2016, PAX Aus Classic Gaming Area, PAX Australia, PAX Panel, PAXAus, press play on tape podcast, Reset C64 magazine, Retro Domination, Rob Caporetto, Rosstown Retro Pinball Arcade, Scott Kellett, Seamus Byrne, Sean Tagg, Weird and Retro, Yug Blomberg

A Brief History of Virtual Reality

November 14, 2016 By ausretrogamer

With the Oculus Rift and PlayStation VR well and truly on the way to our living rooms, virtual reality (VR) is the biggest news in gaming right now. But let’s rewind the clock some two and a half decades, back when Sony was working on the Nintendo Play Station and the inventor of the Oculus Rift, Palmer Luckey, was still in his diapers.

vr_segavrimage source: Gizmodo

In 1991, SEGA announced its SEGA VR virtual reality headset for arcade games, promising immersive gaming via its head-mounted display (HMD) unit with inertial sensors tracking and reacting to a user’s head movements.

While SEGA was talking about VR, the Virtuality Group went one better by launching its stand up Virtuality pod enclosure system (the 1000 series) – the first mass-produced, networked, multiplayer location-based VR entertainment system – all powered by Amiga 3000 computers. These Virtuality pods featured a stereoscopic head-mounted display (the “Visette”), an exoskeleton touch glove to ‘feel’ objects in the virtual world, and a ‘fast track’ magnetic source built into the waist-high ring with a receiver which tracked the player’s movement in real time within the enclosure – a truly immersive VR experience. Virtuality later introduced joysticks, steering wheels, and an aircraft yoke for control.

vr_virtualityimage source: DVD Fever

With the VR craze gaining mass consumer attention, it was inevitable that the technology would find its way into the lucrative home video games market. In 1993, SEGA was working hard to port its SEGA VR arcade HMD to its hit Mega Drive/Genesis console, but due to development difficulties, the console SEGA VR headset remained only a prototype, and was never released to the gaming public.

To fill the void, VictorMaxx entered the market with the world’s first consumer VR HMD, the StuntMaster (VM1000) – the technology being developed under license from Future Vision Technologies. The StuntMaster was released in 1993 for USD$219.95 and came with assemblies to connect to both the Mega Drive/Genesis and the Super Nintendo consoles. The StuntMaster sported a tracking stem on the head unit which had fast response times and accurate positioning, but the low resolution, lack of VR specific games, and prolonged use causing motion sickness meant that the StuntMaster never caught on with gamers.

vr_stuntmaster

By 1994, home consoles became exponentially more powerful than the previous generation, meaning that VR could finally realise its full potential in the home. That year, Atari jumped on the VR bandwagon by signing a deal with Virtuality to design, develop, and produce a VR HMD for its 64-bit Jaguar home console. The Jaguar VR HMD was slated for a Christmas 1995 release, but financial woes at Atari caused the program to be abandoned, resulting in the Jaguar VR HMD being thrown on the already full failed VR scrapheap. To recoup its losses, Virtuality sold the Jaguar VR HMD technology to prolific Japanese toy manufacturer Takara and the huge electronics giant Philips.

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vr_jagvr

In 1996, both companies raced to have a VR HMD on the market, with Takara producing and releasing the TAK-8510 Dynovisor HMD and Philips its Scuba Visor. These units sported the Pupil Projection System, which had a (then) ground-breaking 120-degree field of view (FOV) display using Sony’s TFT LCD (thin film transistor LCD) screens. Coupled with the display was stereo sound and Inter Pupil Distance (IPD) focus adjustment – perfect for any user personalisation. The Dynovisor and Scuba could be used with any console that had composite video and red/white analogue audio ports (the PC version of the Dynovisor also came with a custom VGA PC interface). Neither units had motion tracking, hence their relatively low retail price (¥38,800 / USD$320). Like their contemporaries, they failed due to a lack of VR specific software and causing many a headaches after prolonged use.

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Having recently experienced 1990s VR via Takara’s Dynovisor HMD, we can vouch that it won’t make you sick like the Virtual Boy, but that may be down to the unit having no motion tracking. After playing countless platform, driving, shoot-’em-up, and fighting games, we reckon that racing games are best suited for playing on an old VR HMD – but not for too long! These units came with a warning to rest your eyes after 30 minutes of play, and this is all for good reason.

Playing on these old-school VR HMDs is like having an IMAX screen two inches away from your eyeballs – there is a lot to take in – which works well, thanks to the 120-degree FOV. But after 30 minutes, your eyes will be begging you for a rest from the visual onslaught. Of course, none of the old games played on the unit were designed to take advantage of virtual reality, so the experience lacked the full VR immersion – a shame.

vr_cybermaxximage source: eBay

On the PC front, it was VictorMaxx’s CyberMaxx model 2.0 HMD that provided the VR ‘hit’ PC gamers had been craving for. With higher resolution and improved optics than its previous 120 model (released in November 1994 for USD$499), the CyberMaxx 2.0 model also had dynamic stereo sound, focus adjustment for each eye, and real time yaw, pitch, and roll head-tracking, providing 3D stereoscopic images via compatible software. Released in August 1995 with a suggested retail price of USD$889, the CyberMaxx 2.0 didn’t take off, with management concluding that its headset was not likely to gain widespread consumer acceptance at its suggested retail price. By the end of 1996, VictorMaxx exited the consumer electronics business, thus ending the future of the CyberMaxx VR product line. However, there is hope that the legacy of the CyberMaxx will lead the current (promised) VR products to good stead.

Walking through the 1990s VR product graveyard, a common headstone could summarise the reason for their failure: “Here rests a product which caused severe headaches, induced motion sickness, lacked great software, and was a concept ahead of the technology available at the time.” Fast forward to 2016 and we have our fingers crossed for the imminent VR products to hit the market, and hope that they will deliver on the promises of their predecessors. Viva la VR!
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MrAlexBozVRAlex Boz, Editor-In-Chief / Video Game Historian
Alex is a collector, arcade extraordinaire, pinball tragic, an Atarian and a C64 lover. Alex has been gaming since the early 80s when the weapon of choice was a joystick with a single fire button.

Follow Alex Boz on Twitter

 

 

This post originally published on Push Square February 17 2016.

 

Filed Under: History Tagged With: CyberMAXX, Dynovisor, Jag VR, Oculus Rift, PSVR, Push Square, Retro Gaming, retro VR, Sega VR, Takara, VictorMAXX, Virtual Reality, Virtuality, VR

8-Bit ‘King Of The Hill’ Intro

November 13, 2016 By Ms. ausretrogamer

koth-featuredClever pixel artist, Mauri Helme, has recreated the classic ‘King of the Hill’ intro in wonderful 8-bit style.

Mauri’s other work includes a beautiful pixel illustration of the NES:
nes

And the last scene of ‘Back to the Future’:

Sources: Mauri Helme via Laughing Squid, and Mauri Helme’s blog

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Back to the Fututre, BTTF, King of the Hill, Mauri Helme, NES, Pixel Art, pixel artist, video, youtube

PAX Aus 2016 – I’m Making A Note Here: HUGE SUCCESS

November 12, 2016 By Ms. ausretrogamer

featured-2So… we’re calling it – PAX Aus 2016 was a triumph (it’s hard to overstate our satisfaction).

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welcome-homeThis year’s PAX Aus was bigger and better than ever – including a huuuge Tabletop Area, a speed running stage, a VR Freeplay Area, awesome speakers like Larry ‘Major Nelson’ Hryb (Director of Programming for Xbox Live, Microsoft) and live performances by 7bit Hero and Axis of Awesome. But best of all was the massive Classic Gaming Area (of course!).

pax-aus-2016-map-1 pax-aus-2016-map-2 (Maps from the PAX Aus website)

We met heaps of cool people (look out for our upcoming article about that), saw masses of amazing cosplay, and basically spent three full days on our feet helping man (and woman) the Classic Gaming Area or wandering around, taking in all that PAX Aus had to offer (which was a lot!).

Let’s start by celebrating the Classic Gaming Area. Back for the fourth time, the CGA was bigger than ever. The CGA is a joint initiative between PAX and Melbourne-based retro gaming experts Ausretrogamer, Retro Domination, Weird and Retro (all providing retro consoles and computers), local barcade Bartronica (providing arcade machines), and pinball enthusiast Scott Kellett with  Zax Amusements, Pinmem and Bayside Pinball Club (providing pinball tables). We also had an awesome museum of retro treasures and rarities this year.

The PAX Aus Classic Gaming Area – Stay a while… stay forever!
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The arcades were as popular as ever
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The consoles, computers and handhelds provided much nostalgic fun
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Competition was fierce but friendly in the CGA tournaments
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Pinball tables were a hit!
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pinballs

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A new addition to the CGA – the retro museum
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But PAX Aus 2016 had more to offer than just the Classic Gaming Area…

The Expo Hall
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a-caravan

a-gg-pocket

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a-nintendo

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The Tabletop Area
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PC and Console Freeplay
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The Handheld Lounge
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Queuing for merch
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The six rules of PAX
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Noms
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Pin-pressive!
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D20
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Sanic
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Game over – until 2017
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And just like that, PAX Aus is over for another year, but we had a blast – and we have so many great memories. We hope you do too. See you all again next year!

Photos: ausretrogamer.com and Alan Ly

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 2016, Classic Gaming Area, PAX, PAX Aus, PAX Aus 2016, PAX Aus Classic Gaming Area, PAXAus, Retro Museum, tabletop

NES Classic Mini: Second Australian shipment will be available in December

November 10, 2016 By ausretrogamer

nes-classic-edition_titleHey peeps, did you miss out on the first batch of Nintendo’s NES Classic Mini? If you did, don’t stress, as Nintendo have announced that a second Australian shipment will be made available in early December. As Nintendo have stated, check the details with your local retailer!

Nintendo Classic Mini: Nintendo Entertainment System 2nd shipment available early Dec

Please check your local retailer for more information pic.twitter.com/jcbUIuktWk

— Nintendo AU NZ (@NintendoAUNZ) November 9, 2016

Filed Under: Announcements, Retro Gaming Culture Tagged With: NES, NES Classic Mini, NES console, NES Mini, Nintendo Entertainment System, retrogaming

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