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You are here: Home / Archives for 2016

Archives for 2016

Pokemon Theme By A Computer Hardware Orchestra

September 9, 2016 By Ms. ausretrogamer

Floppotron - featuredPaweł Zadrożniak, a.k.a. Silent, is the inventor of the amazing ‘Floppotron’ – a computer hardware orchestra of 64 floppy drives, 8 hard disks and 2 scanners. Follow the link to see how he made it.

Watch this incredible machine play the theme song from the Pokémon TV show theme.


source: Paweł Zadrożniak on YouTube via Laughing Squid

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Computer Hardware Orchestra, Floppotron, Music, orchestra, Pokemon, Pokemon Theme, Pokemon Theme Song, video, youtube

Pac-Dog

September 7, 2016 By Ms. ausretrogamer

pac-dog featuredHello Denizen‘s latest video features the adorable ‘Pac-Dog’ running around a live-action maze. The video is titled ‘Pac-Dog (Animal Arcade Ep. 1)’ – which leads us to believe there will be more cute videos like this heading our way, and that’s OK with us. Now enjoy the cutest little arcade character: Pac-Dog.


Source: Hello Denizen on YouTube via Laughing Squid

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, dog, dogs, Hello Denizen, Pac-Dog, Pac-Man, video, youtube

Pioneer LaserActive: One Machine. Infinite Possibilities

September 6, 2016 By ausretrogamer

LaserActive_CLD-A100Pioneer’s CLD-A100 LaserActive player will go down in video games history as one of the most ill-conceived pieces of technology, the priciest and biggest (in size and weight) gaming device of all time. With dimensions that could fit 4 x Sega Mega Drives in the same footprint and weighing in at several kilos, this behemoth was huge to say the least. To match its hefty size, the LaserActive came in at a whopping pricetag of $1,000USD (and this was in 1993!)! Only someone with Trump’s bank balance would even contemplate splurging on this Pioneer bling.

Make sure the cart label is facing down! LaserActive_DoubleDragon

The LaserActive was an attempt to converge the latest and hottest electronic technologies (at the time) into the one set-top device! The unit was a Laserdisc player primarily, enabling its owner the luxury of watching movies – laserdiscs weren’t cheap either! The device could also play audio compact discs, karaoke and video games based on Sega’s Genesis/Mega Drive/MegaCD and NEC’s PC-Engine systems via add-on expansion modules called PACs. Once you invested in the CLD-A100, you had to seek a further bank overdraft to purchase the PACs to enable you to enjoy some karaoke and play your 16-bit (Sega and/or NEC) games. These PACs were $600USD each, so all up, the machine and it’s karaoke, Sega and NEC PACs would set you back $2,800USD! Mind you, there were also PACs to allow the LaserActive player to connect to a computer (MAC / MS-DOS or NEC PC98) and 3D Glasses too. Which ever way you looked at it, the Pioneer LaserActive made the Neo Geo AES and its games seem like pocket-change!

Get your vocal chords ready! Just slot the PAC-K1 in your LaserActive player!
LaserActive_Karaoke_front

Ready your HuCards!
LaserActive_PCEngine

We are assuming that Pioneer wanted to join the converged device market and get a jump on their competition like the 3DO, Philips’ CD-i , Memorex VIS and Commodore’s aging Amiga-in-a-box, the CDTV. Hindsight is always 20/20 when looking at failed technologies, and we bet Pioneer wishes that it never even entertained the idea of the LaserActive!

So why were we drawn to this albatross of the video games market? Just like anything that was deemed bad (remember the Power Glove?), we were intrigued to find out for ourselves how terrible this device was. Having the Pioneer CLD-A100 LaserActive in our collection, we have found that we use it mainly to play our Sega Genesis (NTSC-A) games and a few laser-disc movies we had lying around from the early 90s. Apart from that, can we recommend the machine that promised: One Machine. Infinite Possibilities? Absolutely not! Nice try Pioneer!

3D Glasses! You better have strong neck muscles!
LaserActive_3DGoggles_side

Turn it on!
LaserActive_TV

Pioneer LaserActive Is… Too much bling!
LaserActive_Is_advertimage source: mondocoolmedia

Filed Under: Retro Gaming Culture Tagged With: CLD-A100, CLD-A100 LaserActive, Laser Active, LaserActive, One Machine Infinite Possibilities, Pioneer CLD-A100, Pioneer LaserActive, Retro Gaming

Blow The Cartridge 6: The Retrogaming Comic Book!

September 1, 2016 By ausretrogamer

BlowTheCartridge6_TitleOh my gosh, oh my gosh, oh my gosh! Now I am hyperventilating! So what has got this retro gamer so excited you ask? Even if you didn’t ask, I am still going to tell you. Are you ready for it? Our awesome and very talented friend, Cameron Davis has kicked off another Kickstarter to bring us Blow The Cartridge numéro six ! Yep, the bestest retrogaming comic book can only come to life if you head to Kickstarter now and pledge for any tier that tickles your fancy! If Cam’s previous Blow The Cartridge comics are anything to go by, this one is going to be a doozy!

Having a rare opportunity to ask Cam for a memorable quote, he was nice enough to give us this gem, “I like vanilla ice-cream”. So there you have it, make what you will out of that. Now go and check out Blow The Cartridge #6 on Kickstarter!


source: Kickstarter

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 6, Blow The Cartridge, Cameron Davis Rose Comic, comics, Gazunta, Kickstarter, retrogaming comic, Retrogaming comic book

Shotgun: 4-Player Death Match On Your C64

August 30, 2016 By ausretrogamer

shotgun-box-contents-1What’s better than playing a death match with a friend in the same room? Playing a 4-player death match with your closest mates in the same room on your venerable Commodore 64!

Forget Goldeneye 007 on the N64, we give you Dr Wuro Industries’ Shotgun! This fast-paced death match game is available to download for free or you can grab the awesome boxed version (€16.90 + shipping) which comes in a plastic box with a flip-cover (which can be turned around to showcase the different covers), a 5.25″ floppy disk and a printed manual! The boxed version also comes with three additional extras – everyone loves surprises!

So grab the Protovision 4-player interface, plug in four joysticks, invite three of your closest friends and load Shotgun for some death match shenanigans on your C64 – let the rage begin!

shotgun-box-contents-3

shotgun-box-contents-2image source: Dr Wuro Industries

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: C64, C64 Month, Classic retro gaming, retro computing, Retro Gaming, Shotgun, Shotgun C64

Press Play On Tape: The Commodore Is Still Keeping Up With You

August 29, 2016 By Aaron Clement

PPOT17_TitleAs Commodore 64 month draws to a close, episode 17 of Press Play on Tape rolls in to prove that the Commodore is still keeping up with you! Hosts Alex and Aaron are joined by Ant Stiller and Hellfire64’s Rob Caporetto on a round-table discussion on everyone’s favourite 34 year old breadbin.

The group discusses what makes the system special to them, how they’ve been celebrating C64 month, and if there’s anything they’d ever do to change the system. There is also a look at some of the brand new releases that have caught their eye in recent times, and a few of the upcoming titles on the horizon.

The audience were challenged to come up with what game defined the Commodore 64 for them. The lads definitely weren’t ready for the overwhelming response – definitely proving that people are still keeping up with the Commodore!

This episode of Press Play On Tape along with all previous podcasts can be found on Podbean and also iTunes – we’d love it if you gave us a review while you’re there. It all helps!
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blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

 

Filed Under: Podcasts, Retro Gaming Culture Tagged With: C64, C64month, podcasts, PPOT, press play on tape, press play on tape podcast, retro computing, retrocomputing podcast

Wolfsbora’s Tour Of Shenmue – Part 1

August 26, 2016 By Wolfsbora

Shenmue_Part1_HDRWhy is Ryo always asking the wrong questions? That is what I am internally mulling over as I try my hand at Shenmue for the very first time. An epic ‘open-world action-adventure’ game (according to its Wikipedia page), it is also considered an RPG that was developed for the long deceased, but ultimately timeless Sega Dreamcast. Shenmue stars Ryo Hazuki, a teen who looks more like a 30-something man who jumped straight out of Virtua Fighter and onto the streets of Japan. There appears, however, to be a reason for that. The creator of the game, Yu Suzuki, originally intended for the Shenmue series to exist in the same world as Virtua Fighter, but then decided to drop the connection. Still, they could have tried a bit harder to make him look more like a pubescent, acne-riddled teen and less like a haggard, street-fighter who always looks like he is waking up from a Scotch-induced bender. As for what brings the advanced-in-age-looking protagonist to the beginning of the game, Ryo is seeking revenge for the murder of his father. As you proceed through the quest, you fill in a notebook with clues which you must follow to continue on with the story. There is also quite a diverse collection of items that you can buy, receive, and earn, but I haven’t quite figured out what I’m doing literally with any of them.

Man-child seeking fight
Shenmue_Part1_30YearOldTeen

Can’t find a fight? That’s fine, Ryo will just fight himself
Shenmue_Part1_RyoFightsRyo

Regardless of the main character’s appearance, the game definitely looks and “feels” amazing, especially considering its age. Shenmue has the appearance of an early Xbox 360 or PlayStation 3 game, which is saying something, considering the game came out in 1999, six years before either of those systems came onto the market.

By this point, you’ve either forgotten about my initial question, or you’ve been frustratingly clenching your teeth and demanding some serious answers because you’re a very serious person (it says so on your resume). But here it is: why does Ryo ask the wrong question in almost every scenario where there will be dialogue between you and another person? Well, I don’t know. This is my only gripe with Shenmue up to this point in the game. I wish that they had decided to give you dialogue options because not only is he asking the wrong questions, he’s usually rambling on about things that have nothing to do with the story, let alone the fact that the responding dialogue typically makes even less sense. Here’s hoping that the dialogue starts to fix itself!

Tom has no idea what is going on, but he has some amazing dance moves and delicious hot dogs
Shenmue_Part1_Tom

Finally, within the first couple of hours or so, I find that Shenmue is more adventure than action. You spend most of your time wandering Dobuita street, fists always clenched, asking people silly questions and getting even sillier answers. I have, so far, been involved in one quick time fight, in which you press the correct corresponding button to the label on the screen. Yet, I’m somehow still enjoying the game thanks to the ability to explore the graphically pleasing city. I think I’ll stick around for a while.

Where can I find a fight?!
Shenmue_Part1_StreetView

That is all for Part 1 as I, Wolfie, take you on an adventure through this retroland called Shenmue. Stay tuned for Part 2 as I get further into the story. Thanks for reading!

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blahjediWolfsbora
U.S.A. based arcade cabinet & retro game collector. Lover of all (good) games and the people that play them!

Follow Wolfsbora on Twitter and Steam.

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: Dreamcast, Retro Gamer, Retro Gaming, sega, Sega Dreamcast, Shenmue, Wolfsbora

Neo Geo MVS & AES Flash Cart

August 25, 2016 By ausretrogamer

NeoGeo_FlashCart_HDRNeo Geo fans, start your drooling! Darksoft has done the unthinkable, he has created a Neo Geo flash cart not only for the MVS, but also for the AES – Christmas has come early!

Darksoft has indicated that the goal at the moment is to have a mix of technologies on the cartridge, like FPGA+DDR, ARM+Flash and CPLD, to ensure maximum versatility and fast load times. Oh yeh, the cart will have a microSD slot.

While older games (roms) will be supported on the flash cart, Darksoft has made it quite clear that he will not add any support for new games like the ones developed by NG:Dev.Team (that is a good thing!).

As mentioned, there will be 2 cartridges, one for the AES and the other for the MVS – the design being almost identical for each cart. Cartridges will come in plastic cases just like the original MVS/AES shockboxes. Expected cost is in the vicinity of $400.

If you want more details about this awesome creation, head on over to the Arcade-Project forum.

NeoGeo_FlashCart_titleimage source: Darksoft via Arcade-Projects

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade Projects, Darksoft, Neo gao MVS, Neo Geo, Neo Geo AES, Neo Geo Flash Cartridge, Retro Gamer, retrogaming

‘Super Mario World’ In 81,032 Dominoes

August 24, 2016 By Ms. ausretrogamer

 

SMW featured 2Fantastic domino artist, The Domino King, has created an amazing interpretation of ‘Super Mario World’ in dominoes – 81,032 dominoes to be precise!

Source: TheDominoKing via Cheezburger

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: dominoes, Super Mario World, The Domino King

‘GoldenEye: Source’ Brings ‘GoldenEye 007’ Into The 21st Century

August 22, 2016 By Ms. ausretrogamer

‘GoldenEye: Source’ brings the classic N64 game ‘GoldenEye 007’ into the 21st Century – nice. Check out the official release trailer, then get playing!

‘GoldenEye: Source is an online multiplayer arena first-person shooter that aims to provide a faithful recreation of the classic N64 title GoldenEye 007’s multiplayer with refined gameplay, high definition graphics and sound. Over 10 years in the making, GE:S has had many talented developers working to bring you quality content at no cost to you. 25 maps, 10 gamemodes, and all 28 weapons from the original await you in this faithful recreation of GoldenEye on the Source engine. With its own unique mix of retro and modern style, GoldenEye: Source aims to appeal to fans of the original as well as anyone looking for an enjoyable multiplayer Free For All shooter.’

pic 1pic 2pic 3pic 4pic 5pic 6

Source: GoldenEye: Source on YouTube via Cheezburger and the GoldenEye: Source website

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 007, Bond, GE:S, GoldenEye, GoldenEye 007, GoldenEye: Source, James Bond, N64, Nintendo 64

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