• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / 2017 / Archives for February 2017

Archives for February 2017

WIN: Atari Flashback 7 Classic Gaming Consoles

February 15, 2017 By ausretrogamer

Attention peeps: We are giving away 2 x ATARI FLASHBACK® 7 CLASSIC GAMING CONSOLES!

Yep, you read that right, our good friends at Five Star Games have provided us two brand new Atari Flashback® 7 classic gaming consoles to giveaway to our awesome audience!

For your chance to win, head over to our Facebook giveaway and post your most retro gaming related photo in the comments section!

So what are you waiting for, go and snap your most retro gaming related pic and enter the giveaway for your chance to snag a cool console!

If you don’t know what the Atari Flashback® 7 classic game console is, then here is what you need to know:

The console features 101 built-in Atari 2600 games. These games include Frogger and Space Invaders™, along with all-time Atari 2600 classics like Asteroids®, Centipede™, Jungle Hunt, Missile Command®, and Pong, among many more. The console includes two wireless controllers, styled like the Atari 2600 originals, and two legacy (DB9) controller ports for optional wired joysticks or paddles for that nostalgic hit!

image source: Five Star Games

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari, Atari 2600, Atari Flashback, Atari Flashback 7, Atari Flashback 7 console, Atari VCS, AtGames, Flashback console, Retro Gamer, retrogaming

Pinball: A Good Win At The IFPA Australian Championship Series

February 14, 2017 By ausretrogamer

New South Welshman Brett Goodwin has been crowned the 2016- 2017 IFPA Australian Championship Series (ACS) champion.

After a gruelling two days of competition at the Thornbury Bowls Club, the field of 32 players was down to just two: New South Welshman Brett Goodwin and Victoria’s Johnny Crabtree. The State Of Origin was on, with Johnny Crabtree taking out round 1 in the best of 5 rounds, on Stern’s Metallica. Round 2 saw Brett Goodwin sneak in a win on Gilligan’s Island to square the ledger. Brett then took out round 3 on Stern’s 1977 Pinball machine leading the final 2 – 1, leaving Johnny the table pick for the all-important round 4.

With the pressure mounting, Johnny chose his pet table, Stern’s AC/DC. Both players had a phenomenal game, but Brett was simply unstoppable, playing a near perfect game, scoring 120+ million to Johnny’s 75+ million, giving him a 3 – 1 win and the crown as the IFPA Australian Championship Series champion for 2016 – 2017.

The 3rd place playoff saw Matthew Venables (NSW) take on Robert Macauley (SA). Matthew took out 3rd place by winning both rounds 1 and 2 on Dirty Harry and AC/DC respectively.

As per all great competitions, there are a number of people that make things happen and ensure the competition is run smoothly and is fun for all. IFPA Australian Championship Series directors, Luke Marburg and Dan Robar did a fantastic job in organising the event and running it like clockwork.

Of course, the 15 tournament pinball machines didn’t just spontaneously appear, they were provided by these great people: Lucas Bardin, Geoff Wills, Marcus Sezonov, Dan Robar, Adam Clarke, Dan Brown, Alex Nunn, Jordan Tredaway and Johnny Crabtree – thank you all for providing your machines for the 2016-2017 IFPA ACS final!

See you all in Adelaide for the 2017 – 2018 IFPA Australian Championship Series final!

For all of the results and standings from the weekend, go and check them out on pinballscore.com.

The champion’s trophy and a $400 1st place prize. The pinball wizard deserves to be rewarded!

IFPA ACS Co-Director, Luke Marburg keeps an eye on proceedings

Two beauties!

The machines look very inviting. But first we must turn them on!

The Minnow will NOT be lost!

Alex Boz is mesmerised by Avatar

Busting ghosts!

Johnny Crabtree gives us the thumbs up!

A dead flip!

Getting in some action before the finals!

Even the beer is retro!

Young gun, Jordan Tredaway samples some Pinball Magic and gets 20 million!

The crowd is readying for the finals!

Beer is put down, time to play!

3rd place play-off between Robert Macauley and Matthew Venables. First up, Robert on Dirty Harry!

Matthew Venables feels lucky, punks! 1.23billion on Dirty Harry ain’t too shabby at all!

And the 3rd place in the IFPA ACS final goes to… Matthew Venables.

Down to the last two standing: Johnny Crabtree sets a winning score on Metallica in Round 1

Brett Goodwin steps up to Metallica

Johnny Crabtree getting in the zone on Gilligan’s Island

Brett Goodwin takes out round 2 of the ACS grand final!

Johnny sees the light on Pinball

Brett sets a round 3 winning score on Pinball

New South Welshman, Marc Bell (left) had an excellent tournament, making the finals on the Sunday after posting a 2nd in Pool B

Turn me on Johnny!

Johnny Crabtree sets a reasonable score on Stern’s AC/DC in round 4 of the grand final

But it’s not good enough, as Brett Goodwin gets the win and snags the title as the 2016-17 IFPA ACS Champion

The winner is congratulated

There are no losers in pinball! Fellow pinball wizard, Wal Dickie congratulates Johnny on his valiant effort

Show me the money: the top 8 players all received cash prizes

IFPA ACS Co-Director, Dan Robar presents Johnny with his trophy and cash winnings

It’s all smiles for the champion, Brett Goodwin

L-R: Matthew Venables (3rd place), Brett Goodwin (1st place), Johnny Crabtree (2nd place)

The final standings

Geoff Wills starts the bump-out – another great championship is done and dusted

Check out the awesome panoramic pic on Facebook!

 

Filed Under: Announcements, Pinball Tagged With: ACS, Brett Goodwin, IFPA, IFPA ACS, IFPA Australian Championship Series, International Flipper Pinball Association, Johnny Crabtree, pinball, Pinball Competition, Pinball comps in Australia, pinball news

A Retro Gamer’s Stroll Through 80s Yakuza 0

February 11, 2017 By ausretrogamer

Before we begin, let’s set the record straight – I have never played a Yakuza game! Yep, you read that right. You may throw out a “WTF?” at this point, and you’d be justified in asking exactly that – what the fudge, dude?

Well, I won’t bore you with why I haven’t played any of the previous Yakuza games (you can blame it all on those retro games I keep playing!), but at least you’ll get a perspective from a player experiencing the franchise for the very first time! I come into the Yakuza universe as a total noob, so go easy on me.

The vibrant lights of Pink Street!

So,”What’s this Yakuza 0 all about anyway?”, I ask myself. Well, first and foremost, I had heard that this prequel Yakuza action game, dubbed Zero, was set in the 80s, my favourite decade! That was enough to pique my interest in the game, so I thought I’d jump in the deep end and have a go!

Sobering up some drunkards, the old fashioned way!

Beating up peeps can work up a thirst

From a noob’s point of view, Yakuza 0 eases the player into the game with great cutscene sequences that set the narrative for the protagonist, Kazuma Kiryu, or simply just Kiryu. Obviously the title gives it away, Kiryu is a yakuza, a lowly debt collector for the Dojima Family (of the Tojo Clan). Kiryu is framed for murder and is then used as a pawn by a bent crime family lieutenant who aspires to be top dog. I’ll spare you the rest as I don’t want to spoil it for you!

Visiting the ‘family’!

No mobile phones in 1988, so pay phones were the best way to conduct business on the streets

I’ll be honest, I really wanted to play Yakuza 0 to roam the streets of 1988 Kamurocho, the notorious redlight district of Tokyo – to explore its karaoke bars, dart parlours and of course, its amusement centres – Club Sega and Hi-Tech Land were high on my list so I could play some (well, a lot of) Out Run! I really didn’t care for the story as to why I was setup for murder and the whole Empty Lot business.

Smoking can kill you! So can a bent lieutenant…

But before I could explore Kamurocho, I would have to dispense some good old fashioned beat-downs to street punks and hoodlums that were dumb enough to move in on my turf. Oh yeah, cash is earned the more peeps you beat up. These fight sections definitely reminded me of classic Dreamcast brawling action games, just like Shenmue. And just like Shenmue, it’s fun to explore the vibrant city you find yourself in.

Giving the vocal chords are work out with some karaoke

What I wasn’t counting on was the game’s ability to suck me into its story-line and its fascinating characters. I had to put the idea of exploration and playing Out Run to one side, as I set my sights on finding the people that framed me for murder and then confronting the bent Dojima lieutenant, Kuze. To say that I was now hooked on Yakuza 0 would be a gross understatement. With about 80 hours of gameplay, I have a way to go, and that is before I even touch any sidequests! So if you excuse me, I need to get back to being a yakuza and kick ten shades out of some really bad people.

Behold, the holy grail of arcades!

Damn, it’s closed. Can’t wait to play some Out Run!

image source: Yakuza 0

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: 80s arcade, modern game, Old School, PlayStation 4, PS4, Review, Yakuza 0, Yakuza 0 PS4, Yakuza 0 review, Yakuza Zero

Gameband: Kick-Ass Smartwatch For Gamers

February 10, 2017 By ausretrogamer

WOW! In just over 24 hours Gameband’s Smartwatch for Gamers Kickstarter has gone gangbusters! With the $75,000 goal smashed easily, we can’t fathom how far this Kickstarter will go – and there is still a month to go!

Having stayed up to the ungodly hour of 1:00am for the start of the Kickstarter, it was definitely worth it, as we snared ourselves a Super Early Bird Gameband Atari Edition. Ever since then, the Gameband team have been keeping busy with informing its backers of all the wonderful functions and rewards they will include on this most KICK-ASS of a gamer’s timepiece.

One of the early rewards was to increase the included 5 Atari mini-games to 10 mini-games per Gameband! The 5 additional games are the Atari classics: Tempest 2000, Battlezone, Firefox, Missile Command and Yars Revenge! How good is that!

But wait, there is more! With the $100K milestone surpassed with ease, the Gameband folks wanted to reward its backers (even more!) by including the Terraria mini-game on all smartwatches. Whoa!

Does it get better? Of course it does! Gameband are preparing further stretch goals, which we honestly can’t wait for! It’s truly like Christmas every day on this Kickstarter!

Oh yeah, for those of you that are on the fence – do you or don’t you get one, perhaps this comparison chart will help you make up your mind… It’s pretty easy to see who leads each category. Hop on the Kickstarter now, before it’s too late!

source: Gameband

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Atari Gameband, Gameband, Gameband Atari Edition, Gameband Atari Edition smartwatch, Gameband Kickstarter, Gameband smartwatch, Gameband Terraria Edition, Kickstarter, My Gameband

Creating The Playfield With Jersey Jack Pinball’s Butch Peele

February 9, 2017 By ausretrogamer

Ever wondered how a high-quality pinball playfield is made? We definitely have!

Well, wonder no more as pinball tech wizard, Butch Peel, details the intricate process behind creating a high-quality Jersey Jack Pinball playfield.

Once you finish watching this episode, you may also like to check out Butch Peele’s playfield tours of Jersey Jack Pinball’s groundbreaking games, Wizard Of Oz and The Hobbit – trust us, they are worth watching!


source: Jersey Jack Pinball

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Butch Peele, Creating A Pinball Playfield, Creating the playfield, Dialed In, Jersey Jack, Jersey Jack Pinball, pinball, Pinball Tech Wizard, pinball wizard, The Hobbit, Wizard Of Oz

First Impressions Of Stern’s Batman 66 Pinball Machine

February 8, 2017 By ausretrogamer

SOCK! POW! ZOK! WHAP! BIFF! OOOOF! NA NA NA NA NA NA NA NA NA NA NA NA NA NA BATMAN!

We enjoy visiting our friends at Zax Amusements. Not only is it fun to catch up with the Zax crew, but it’s also fun to gawk in wonder at the machines on their showroom floor. One machine that caught our eye was the new Batman 66 Premium Edition pinball table from Stern.

Batman 66 is the first machine that Stern has released with a full colour high definition (HD) LED screen integrated in the backboard instead of the traditional dot matrix display. We were quite impressed with the HD LED screen’s vividness and its animation – it captures the cheesiness brilliantly from the 1966 Batman TV show. We initially thought that the HD LED display was on the small side, but seeing it in action it actually suits the machine to a T.

The visual package of the machine is complete with the awesome artwork by Christopher Franchi. The purple and blue hues of the artwork on the cabinet are eye catching (they stand out from a mile away!) and the equally beautiful backglass (above the LED display) and playfield art just scream sixties kitsch!

Being pressed for time, we only had five games on the machine, so we thought we’d comment on our first impressions on how the machine plays rather than an indepth review on its many play modes and features. First things first, the (software) code is nowhere near complete, which shows. We noticed that there were no callouts at the start or during the game, which obviously took away from the Batman experience – the game seemed too quiet. The playfield lighting about three quarters of the way up was on the dark side, making the ball hard to see, but it wasn’t anything major that detracted from the enjoyment of playing the machine – again, this may be an easy fix with a code update. We absolutely loved the illuminated batphone target and the villain vision TV set magnet feature.

Batman 66 features many cool toys, but the one that truly stands out for us is the interactive KG Bird Crane Co crane toy on the right hand side of the playfield. Once initiated, it takes a hard flip to smash the “wrecking ball” on the crane (a bit like Slimer in Ghostbusters), which sends your ball careening all over the playfield – truly heart stopping play! As mentioned earlier, the animation on the LED screen is great, giving the player lots of feedback on modes and features at play. Each go we had we got a higher score as we got to know the features, modes and the general flow of the playfield.

Batman 66 (Premium Edition) will definitely appeal to Generation X’ers that grew up with the TV show, but it also has the general pulling power due to its brilliant presentation. Once Stern irons out the software code, it will exponentially enhance the cheesy Batman KAPOW experience!

Batman 66 (PE) is eye catching from any angle!

Oo’er, Premium Edition!

Batman In Colo(u)r!

Autographed by none other than Adam West

Taking it all in – it looks so cheesily good!

Flipper button seems in the right place… Love the side art!

The Bat Gadget selector is begging to be pressed!

It all STARTS here!

Let’s give Batman and Robin a hand in defeating their evil foes!

Here comes the villain vision TV set! Watch that magnet lock!

Let’s see what this KG Bird Crane Co can do…

Bash that (wrecking) ball on the crane!

No!!! The game should never be over!

Damn, we didn’t match on the Bat Score-Match-Analyzer. Ah well, another credit…

Thank you to Zax Amusements for allowing us to play the new Stern Batman 66 Premium Edition pinball machine.

Filed Under: Pinball, Retro Gaming Culture Tagged With: Adam West signed pinball machine, Batman, Batman 66, Batman 66 pinball, Batman 66 Premium Edition, pinball, Stern, Stern Pinball, stern pinball batman 66, Zax Amusements

Sneak Peek At Atari’s New Gameband Smartwatch

February 7, 2017 By ausretrogamer

Last week we reported on the imminent new Atari hardware, and now we can tell you a tad more. With just 3 days to go till the official Gameband Kickstarter launch (1:00am February 9th AEDT), some teaser sneak peek photos have emerged of the Gameband Atari and Terraria Edition smartwatches.

As can be seen in the photos (from left to right); there’ll be a straight Gameband Edition (Black, sleek and shiny), an Atari Edition (red, black and retro) and a Terraria Edition (brown, green and indie). Apparently there will be a super early bird price on Kickstarter (starting at $99USD) for a limited quantity – too bad the Kickstarter will launch at the ungodly hour of 1:00am our time :-/

According to Gameband’s CEO, Feargal Mac Conuladh, the Gameband Smartwatches will be “An insanely powerful Smartwatch, wrapped in gaming design and content.”. We shall see!

We reached out to Feargal to state that the launch was going to be at 1:00am on February 9 (our time), meaning a lot of Australians would miss out on the early bird special. He responded thusly:

@ausretrogamer you telling me gamers down-under are in bed by 1am? 😉

— Feargal Mac Conuladh (@feargalmac) February 7, 2017

It’s always good to see a CEO having a sense of humour!

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Atari Gameband, Atari retro, Gameband, Gameband Atari Edition, Gameband Atari Edition smartwatch, Gameband smartwatch, Gameband Terraria Edition, My Gameband, playing games on gameband, Retro, Retro Gaming

Timeshock! – The Arcade Edition Coming To Arcooda Video Pinball

February 6, 2017 By ausretrogamer

Video pinball has come a long, long way and Arcooda is leading the way with their innovative and advanced Arcooda Video Pinball machine.

Hot on the heels of their partnership with FarSight Studios (makers of The Pinball Arcade), Arcooda has just announced that it has partnered with Barnstorm Games Limited, to release Timeshock! – The Arcade Edition, an advanced video pinball cabinet version of the popular and realistic Pro Pinball:Timeshock! game.

If you remember the Pro Pinball series, then you’ll no doubt have fond memories of Timeshock!, one of just four video pinball tables released in the series between 1995 and 1999. With advanced pinball physics, a brand new lighting engine and photo realistic graphics at spectacular resolutions, Timeshock! – The Arcade Edition will take pinball simulation to heights never before seen on a full sized video pinball machine.

Working with Arcooda, Barnstorm Games will add many new features suitable for full cabinet support including multi backglass display, multi colour DMD, real pinball parts support including: pinball coils, plunger, shaker motors, advanced tournament feature and much more.

To say we can’t wait to get flippin’ on the Arcooda Video Pinball machine would be a massive understatement!

The most innovative and advance video pinball machine!

image source: Arcooda

 

Filed Under: Announcements, Pinball Tagged With: Arcooda, Arcooda Video Pinball, Barnstorm Games, FarSight Studios, pinball, Pro Pinball, Timeshock!, Timeshock! - The Arcade Edition, Video Pinball

Sydney Game Developers Jam Together

February 6, 2017 By ausretrogamer

How long does it take to create a video game? According to the trail blazers at the Global Games Jam, just 48 hours – all in the spirit of good fun of course!

The flagship event of the 2017 TAFE Open Week saw 183 game developers converge on the North Sydney campus for the Global Games Jam. Global Games Jam is an annual international event in which competitors from around the globe are given a theme to create a fully playable game in just 48 hours. 2017’s event saw over 36,000 jammers in 702 sites across 95 countries create over 7,000 games in just one weekend!

Artists, musicians, coders, designers, writers, producers and more spent a hectic sleepless weekend creating games inspired by the deceptively simple theme of “waves“, with matters being complicated by our list of optional diversifiers. The games that emerged at the end of the weekend took the theme in many directions, some very literal and others more esoteric. We had ocean waves, sound waves, Mexican waves, enemies attacking in waves, players communicating by waving their hands, and so much more.

“Global Games Jam offers both TAFE North Sydney students and the wider Sydney gaming community the chance to come together and share their love and passion for gaming.” says Daniel Hale, Game Development Course Coordinator at TAFE North Sydney.

Having competed in every Games Jam since January 2015, Ray Frihy and Memia Lin are certified Games Jam veterans – at just 18 years of age! Both began their studies at TAFE North Sydney at 16, completing the Diploma of Interactive Games and are now currently completing an Advanced Diploma of Screen and Media.

For them, Games Jam has been instrumental in developing their technical skills for game development, as well as giving them the real-world experience of working towards deadlines and collaborating as a team – essential skills necessary to succeed in the highly competitive gaming industry. This sentiment is echoed by their teacher Daniel Hale; “Ray and Menia are both great examples of the budding talent we are seeing at TAFE North Sydney. Games Jam offers them and others students the chance to meet directly with industry professionals and demonstrate their amazing talent, we believe it is really important to nurture talent and provide them with the skills necessary for a successful career in games development.”

Now in it’s third year, TAFE’s Global Games Jam saw the cream of Sydney’s video game development crop come together as a community to share their knowledge and passion for gaming. A fantastic live stream hosted by Bajo (Steven O’Donnell from ABC’s Good Game) led to the reveal of the “waves” theme after a keynote video created by the team at Extra Credits. This led to a frenzy of creation, which didn’t stop at the weekend. Many games developed in previous Game Jams have become fully realised games. The Global Game Jam is open source, hardware and software agnostic and all projects are protected under a Creative Commons license. Some standout mentions from this year included:

Wave Breaker – A tsunami survival game with a bizarre Nicholas Cage Easter egg.

CYCLONE_RYDER.EXE – A wave pattern maze game that is deceptively difficult.

Electric Surfaloo – A surfing themed game which pits Broseidon against an onslaught of beach goers.

That’s My Queen – A truly unique and entertaining concept that requires you to make the correct hand gestures to your kingdom’s subjects as you pass by in your car.

For a full list of games created and participant lists follow the link to the official Games Jam site here.

image source: TAFE North Sydney – Global Games Jam

 

Filed Under: Announcements, Modern Gaming Tagged With: Cyclone Ryder.Exe, Electric Surfaloo, GameDev, Games Jam, Global Games Jam, IndieDev, Sydney Game Developers Jam Together, TAFE North Sydney, TAFE NSW North Sydney Open Week, That's My Queen, Wave Breaker

Timezone Plans Expansion: Bringing Back The Arcade Parlour

February 3, 2017 By ausretrogamer

Pew pew, remember chucking coins in arcade machines and having a blast at your local Timezone? We do. Then came the PlayStation and Xbox era, and everyone decided to get their gaming entertainment at home.

Well, time has come where people are again seeking gaming entertainment outside of the home. With this demand, Timezone’s announcement that they will be expanding their amusement centre network in Australia is absolutely perfect timing.

We have always loved visiting Timezone centres around Melbourne and also on the Gold Coast, so this expansion news is great for all those seeking some great child and adult-friendly gaming entertainment. It’s going to feel like the ’80s and ’90s once again. Go Timezone!

Jump in one of the Ferraris!

Yours truly enjoying some After Burner Climax!

Yahoo! Mario Kart 2!

Let’s get shoot’n

Oh man, can’t wait for some head-to-head Daytona USA action!

We love flippin’ at Timezone!

images by: Alex Boz and Ms. Ausretrogamer

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amusement Centre, arcade pinball, New Timezone centres, retrogaming, Timezone, Timezone arcade, Timezone expanding

  • « Go to Previous Page
  • Page 1
  • Page 2
  • Page 3
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Discovering the ‘HALO’ Arcade Game
  • The Holy Grail of Nintendo Collections Is For Sale
  • Virtual Boy is BACK (of all things)!
  • Lobos Collectables: Where Self-Control Goes to Die
  • ‘Mary Shelley’s Frankenstein’ video game on the SNES

Ad

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in