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You are here: Home / Archives for 2017

Archives for 2017

Dirty Donny’s Blacklight Rebellion Art Show Conquers Australia

May 29, 2017 By ausretrogamer

He came, he conquered, we talked, we drank, we played pinball and we bought some very cool art!

Dirty Donny’s Blacklight Rebellion Art Show / Book Signing at the Kustom Lane Gallery was a resounding success. Held last Friday and Saturday, the event saw Dirty Donny’s art and book on show – ready to be bought and signed by the great artist. Among the cool stuff were two of Donny’s famous pinball works, Stern’s Metallica and Aerosmith.

The crowd were kept entertained with free-play pinball (thanks to Geoff from Pinball Perfection) and a well stocked Tiki bar. With the event being intimate, attendees had access to Donny for a great chat and to also get their art, book and even pinball parts signed! It was great seeing Donny being accessible to his fans (us included!) – Dirty Donny Gillies is one awesomely cool and humble dude!

If you missed out on Dirty Donny’s art show at the Kustom Lane Gallery, then let our highlights make you feel like you were there!

The great Dirty Donny Gillies was always available for a chat!

The blacklight made Dirty Donny’s art pop!

The famous Screaming Hand!

There was a lot of interest in Donny’s work on Stern Pinball’s Aerosmith LE machine!

Lots of interest in Metallica too. Donny’s art on these machines is iconic!

The crowd mingles and admires Dirty Donny’s art

There were a number of original and print works available to buy

It was a good night to chat, admire art work, have a drink and play pinball

Supplier of the event’s pinball machines, Geoff Wills from Pinball Perfection with Dirty Donny
image source: Pinball Perfection

Dirty Donny was busy signing books, art and pinball parts!

Roast’em!

The event also allowed us to catch up with great friends! Big thumbs up for an awesome evening!

Hardest decision we’ll have to make – where to hang our cool Zodiac print?!

Filed Under: Pinball, Retro Gaming Culture Tagged With: Aerosmith, Art, Blacklight Rebellion, Dirty Donny, Dirty Donny Gillies, Dirty Donny Gillies “Blacklight Rebellion” Art Show and Book Signing, Kustom Lane Gallery, Lowbrow art, Metallica, pinball, Pinball Art, Pinball Perfection, Sparky, Stern Pinball, street art

Alien 3: Okay Film, Great Game

May 25, 2017 By David Cutler

By: D.C. Cutler, U.S.A.

David Fincher’s Alien3 divides many fans of the Alien franchise, which is on its sixth film with Alien: Covenant. I’m not counting the Alien vs. Predator stinkers.

Alien3 was one of my favourite games when it was released on Super Nintendo. It was your basic action platform game as you played Ripley saving the convicts before they would get impregnated by the face huggers, and at the end of each level you had to fight against a big Xenomorph who would spit acid at you.

The graphics were exceptional and the face huggers were always the hardest to kill with their low, stealthy attacks that you could forget about while freeing prisoners and fighting off the large Xenomorphs. And, as you advanced to higher levels, the face huggers became more aggressive and harder to destroy.

The game for Super Nintendo was more like James Cameron’s masterpiece Aliens, but with an Alien3, prison backdrop. In Alien3, Ripley is never running around the prison complex with a gun. In Alien3 there are no guns (one of Sigourney Weaver’s requests). However, there were scissors, which I always thought was ludicrous. In the previous film, Aliens, there’s a platoon of soldiers who have an arsenal of guns and explosives, and almost all of them die by the end of the film. But in Alien3, a pair of scissors will apparently save you?

Ripley’s jumps in the game were awkward. And when you would finally destroy a large Xenomorph, they would always explode in a choppy way. The prison design was well made, but every advancing level sort of looks the same with just a slight graphics change.

I played the game so much; I can still remember how frustrated I would get when the face huggers would drop from the ceiling. They would always diminish my energy supply. When I was younger, I loved it when games were difficult, and Alien3 was pretty difficult. I would never play it unless I knew I had a few hours to spare.

Alien3 is probably one of the best basic action platform games behind Ghosts & Goblins and Double Dragon II. The Xenomorphs looked stunning and they’re movements were very much like they are in the films.

I’m sure the makers of Alien3, especially Fincher, who never talks about the film, could care less if the film produced a memorable game. The film has some beautiful shots and the films score, by Elliot Goldenthal, is perhaps one of the best scores of the franchise. The writing is a little sloppy. Why do you kill the great Charles Dance halfway through the picture?

With the game, you control the story; when you’re watching the much maligned film, you’re in the hands of the filmmakers.

image source: just-gamers.fr

 

Filed Under: History, Retro Gaming Culture Tagged With: Alien, Alien 3, Alien 3 video game, Alien Covenant, Alien video game, Aliens, DC Cutler, Video Games

PAC-MAN X ORLINSKI: Perfect Art

May 23, 2017 By ausretrogamer

Released in Japanese arcades on May 22 1980, Namco’s PAC-MAN has just celebrated his 37th anniversary!

When Toru Iwatani, creator of PAC-MAN, had pizza for lunch, he took one piece from the whole pizza and there it was – a circle with an open mouth!

The best ideas often come from the simplest life experiences. Mr. Iwatani didn’t know he would leave such a mark in the video game industry when he was eating his pizza. Yet, 37 years later, PAC-MAN is still one of the most archetypal characters in gaming. As well as changing the face of arcade games back in 1980, Namco also managed to create an icon in popular culture.

For PAC-MAN’s 37th anniversary, Neamedia has just unveiled a Kickstarter for a series of beautiful sculptures designed by Richard Orlinski with support and license from BANDAI NAMCO Entertainment Europe.

The collection will be available in 3 versions. A yellow 25cm version, a golden chromed version of the same size, and an exclusive 1 metre version limited to 37 units. Added to that, different stretch goals will unlock special rewards such as a PAC-MAN metal figure, artwork of the original PAC-MAN sketches and a limited-edition art book.

If you want to grab yourself a piece of PAC-MAN history, then head to Kickstarter now!

source: Neamedia – PAC-MAN X ORLINSKI Kickstarter

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Bandai Namco, Kickstarter, Namco, Neamedia, Pac-Man, PAC-MAN X ORLINSKI, Retro Gaming, Richard Orlinski, Toru Iwatani

Dirty Donny Down Under

May 20, 2017 By ausretrogamer

Get your calendar out and mark it busy on May 26 and 27 as the awesome artist, Dirty Donny Gillies will be at the Kustom Lane Gallery for his “Blacklight Rebellion” Art Show and Book Signing. If you are a fan of Dirty Donny’s work, then come on down to check out his stunning art and for a meet and greet with the great artist.

Oh yeah, for those of you that love Dirty Donny’s superb art on Stern’s Metallica and Aerosmith pinball machines, then you will be in for an extra special treat thanks to Skott Kellett and Pinball Perfection‘s Geoff Wills!

Event: Dirty Donny Gillies “Blacklight Rebellion” Art Show and Book Signing
Where: Kustom Lane Gallery – 535-537 Glenferrie Road, Hawthorn VIC 3122
When: Friday May 26 from 7:00pm; and Saturday May 27 from 6:00pm
Cost: Free entry!

We will be snapping lots of pics at the event so make sure you follow us on Twitter, Instagram and Facebook!


source: Dirty Donny

source: Kustom Lane Gallery

Filed Under: Announcements, Pinball Tagged With: Aerosmith, Art, Art Show, Dirty Donny, Dirty Donny Gillies, Dirty Donny Gillies “Blacklight Rebellion” Art Show and Book Signing, Kustom Lane Gallery, Metallica, pinball, Pinball Perfection, Pinball Wizards & Blacklight Destroyers : The Art of Dirty Donny Gillies, Pinball Wizards & Blacklight Destroyers book, Stern Pinball

The PC-Engine SD and Sega OMega Drive

May 18, 2017 By ausretrogamer

There are DIY’ers and then there are people that surpass even the best industrial designers of gaming hardware at companies like Nintendo and Sega.

Marcel J. de Haan from the STARFORCE PI (SFP) Development team has shown their latest creations, which lets admit it, are absolutely and astonishingly amazing! Both the PC-Engine SD and Sega OMega Drive Dedicated Oldschool Entertainment System (DOES) (Ed: Sega DOES what Nintendon’t! Very clever!) designs are a work of engineering feat and art that totally blow us away. You can check out the specs of each system by clicking on their respective links.

If you haven’t already done so, also check out their equally beautiful STARFORCE PI Electronic Tabletop Mini-Arcade and STARFORCE NEO creations – be warned, you will be drooling!



source: STARFORCE PI



Filed Under: Retro Gaming Culture Tagged With: Marcel J. de Haan, PC-Engine SD, Sega OMega Drive, Sega OMega Drive Dedicated Oldschool Entertainment System, Sega OMega Drive Dedicated Oldschool Entertainment System (DOES), Starforce Neo, Starforce Pi

UNIQLO Nintendo T-shirt Grand Prix 2017

May 16, 2017 By ausretrogamer

Back in July 2016 when UNIQLO announced that their t-shirt design grand prix for 2017 (UTGP’17) would be Nintendo themed, we bet that they weren’t expecting an avalanche of awesome entries – they received 16,000 submissions from all around the world!

Fast forward to May 2017 and UNIQLO have announced the 25 winning designs selected by none other than Shigeru Miyamoto and his Nintendo team! We love all of the winning designs, especially Takashi Kawazoe’s retro Super Mario (red) t-shirt!

The t-shirts should be available at UNIQLO stores by the end of this week (May 19) – with ‘should’ being the operative word! Make sure you check in to grab some of these Nintendo themed tees, as we bet that they won’t last long!


source: UNIQLO

source: UNIQLO

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Donkey Kong t-shirt, nintendo, Nintendo clothes, Nintendo t-shirts, Pokemon t-shirt, Shigeru Miyamoto, Super Mario t-shirt, Takashi Kawazoe, UNIQLO, UNIQLO Nintendo design t-shirts, UTGP2017, UTGP’17

Super Russian Roulette: A New Party Game For The NES

May 12, 2017 By ausretrogamer

If you were one of the lucky ones to have backed Andrew Reitano’s new NES game, Super Russian Roulette, then you better take your Zapper gun out of its holster! The backer update that came through this morning stated that Super Russian Roulette cartridges will commence shipping on June 5!

There was more good news from Andrew, with the carts having multi-region support, meaning that all copies of the game will operate at the correct speed on NTSC, PAL-A and PAL-B consoles!

We have been quite impressed with Andrew’s updates throughout this whole process and what he managed to cram into Super Russian Roulette:

  • Over 9 minutes of spoken audio
  • 50+ assignable nicknames
  • 44 unique cowboy frames/poses
  • An options screen to build your own cowboy / adjust gun size
  • Alternate versions of each unique animation
  • 3 extra high quality tracks in the NSF Saloon
  • Multi-region capability : NTSC & PAL version on the same cart
  • A much more interactive cowboy through rigorous playtesting
  • And lots of other surprises!

With the Zapper out of its holster and our finger on the trigger, we are ready for Super Russian Roulette!

Testing on the Mattel / PAL-A version

New programmers ready to go!

Hard at work – batch programming the Super Russian Roulette carts!
source: Andrew Reitano

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Andrew Reitano, New cart game for the NES, new NES games, Retro Gamer, retrogaming, Super Russian Roulette, Super Russian Roulette by Andrew Reitano, Super Russian Roulette NES

The Ultimate Pinball Wrist Piece

May 9, 2017 By ausretrogamer

If money is no object, then we would love to have this pinball piece adorn our wrist!

Hautlence’s Playground Pinball wristpiece is the ultimate pinball watch that doesn’t tell the time but does play a mean game of pinball! With intricate Swiss mechanics controlling the spring loaded plunger and awesome spinning elements, the watch also has sink holes for points and two prominent pop bumpers with multipliers!

The Hautlence Playground Pinball may be missing flippers and may have more in common with bagatelle than pinball, but who cares, it’s still bloody cool! Oh yeah, in case you were wondering, you could buy 5 Stern Pro pinball machines for the price of this wristpiece!

image source: Hautlence


source: Spiral Magazine

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: Bagatelle, Hautlence, Hautlence Playground Pinball, Hautlence Playground Pinball watch, Hautlence Playground Pinball wristpiece, pinball, Pinball Watch

GoldenEra: An Intriguing Documentary

May 8, 2017 By David Cutler

By: D.C. Cutler, U.S.A.

Why did former Beatle and rock legend George Harrison give the British comedy troupe Monty Python $4 million dollars to go off and make Monty Python’s Life of Brian? Because he wanted to see it. Eric Idol, of Monty Python, said,” It’s still the most anyone has ever paid for a cinema ticket.”

While listening to a sports radio show, I heard that a film company in Australia was crowdfunding for a documentary about the Nintendo 64 classic game GoldenEye 007, called GoldenEra. I thought to myself, I’d really like to see that.

I have never participated in a crowdfunding project, but there was something about a documentary centred on the phenomenon and legacy of GoldenEye 007 that changed my mind. Also, it being the 20th anniversary of the groundbreaking first-person shooter (FPS) game, made contributing money to the project even more alluring.

I went onto the Indiegogo campaign page and became a backer. For my first time, it was kind of exciting.

In high school, my friends and I would play GoldenEye 007 constantly. We called it Bond for short. There’s no telling how many times, after classes, my friends would say, “Let’s play some Bond.” It was a bonding experience for all of us, and it came in handy when we were broke on weekends.

Once, when two of my best friends almost got in a fistfight over something foolish, I made them settle it over a game of Bond. I deterred violence with some fake, simulated violence. And after some split screen multi-player action, they had forgotten what they were upset about. My girlfriend, during my freshman year of college, was better at Bond than I was. She had her own N64 console back home and she really schooled me at times.

I have so many fond memories of playing Goldeneye in high school and college. Sure, we were sitting on our rumps playing a video game for hours, but playing Bond was something that we shared that brought out our competitiveness; and it was a nice relief from stressing about your grades and other teen pressures.

Who ended up beating who didn’t matter and the scores were quickly forgotten, but having something fun that we all enjoyed doing together was rare and ultimately important; even if we weren’t aware of it at the time.

I’ve never played any of the other popular first-person shooter games that followed GoldenEye. I have never played any of the Halo games. I think if I ever played one of the many versions of Halo, I would be comparing it to GoldenEye the whole time. GoldenEye made that much of an impact on my gaming.

I hope the project reaches its crowdfunding goal. The filmmakers are aiming for a 2017 release. If it makes it a more entertaining documentary, perhaps they should wait to release it when they think it’s perfect.

source: GoldenEra on IndieGoGo

 

Filed Under: Retro Gaming Culture Tagged With: DC Cutler, GoldenEra, GoldenEra Documentary, GoldenEye 007, GoldenEye 007 documentary, IndieGogo, N64, Nintendo 64, Rare

Code Breakers: Women in Games

May 5, 2017 By ausretrogamer

Press play on Code Breakers, an exhibition curated by ACMI and the first of its kind in Australia celebrating the achievements of women working in the games industry.

Code Breakers celebrates emerging and established female game makers in an interactive and immersive exhibition. Visitors can get hands-on with an array of playable games – from indie through to commercial hits and new releases – all made by Australian and New Zealand women working in different capacities: as directors, programmers, developers, digital artists, writers, producers and designers.

Katrina Sedgwick, Director and CEO of ACMI says, “Despite women making up almost 50% of game players, they account for less than 10% of the games industry. Code Breakers seeks to shatter stereotypes and celebrate the women who are breaking down barriers and building vibrant, creative careers within a global industry that is increasingly diverse. Our hope is that the industry will soon reflect the diversity of the gaming community it seeks to serve.”

Nicole Stark, Co-Founder Disparity Games and Art Director and Designer on Ninja Pizza Girl

From platformers and role-playing strategy digital board games through to graphical adventure and racing games, Code Breakers offers something for everyone at every skill level. Deliver pizzas and crush bullies in Ninja Pizza Girl, join an animal clan in Armello or race souped-up cars in Need For Speed: No Limits.

Code Breakers ponders important questions in a post Gamergate landscape: What does a more inclusive games industry look like? How do we encourage this diversity? In Code Breakers, each maker reflects on the sometimes challenging journey they’ve made into this male-dominated industry, revealing the human stories behind their games via a custom built exhibition audio tour.

“I think this exhibition is an excellent way to give Australians a peek behind the curtain of game development, and highlight that women are playing an integral role within the industry. I really hope it helps to inspire girls and women to begin making their own games,” says Rebecca Fernandez, a games programmer who worked on recently released PS4/Steam titles Tricky Towers and Armello.

Lisy Kane, Producer at League of Geeks

The game makers featured in the exhibition include: Lisy Kane, Producer at League of Geeks, co-founder of Girl Geek Academy and one of Forbes’ 30 Under 30 in the games category; Katharine Neil, independent Game Developer and director of the hugely controversial and influential game Escape From Woomera; Maru Nihoniho, Founder and Managing Director of Metia Interactive and recipient of a New Zealand Order of Merit for her service to the gaming industry; and Siobhan Reddy, Co-Founder and Studio Director of Media Molecule, named in Fortune‘s 10 most powerful women in gaming.

Siobhan Reddy, co-founder and studio director of Media Molecule

Code Breakers has been curated by ACMI in collaboration with an advisory committee consisting of key industry figures Kate Inabinet, Animation and Games Industry lecturer at RMIT and creator of education based games for children; Helen Stuckey, media arts curator, researcher and Program Manager of Games at RMIT; and Leena van Deventer, a game developer, writer, educator and Co-Director of WIDGET (Women in Development, Games and Everything Tech).

A free exhibition, Code Breakers: Women in Games premieres at ACMI on Tuesday 25 July and runs until Sunday 5 November 2017. Information at acmi.net.au/code-breakers

source: ACMI

 

Filed Under: Announcements, Modern Gaming Tagged With: acmi, ACMI Exhibition, Armello, Australian Centre for the Moving Image, Code Breakers Women In Games, coders, Diversity, free event, indie devs, Lisy Kane, Media Molecule, Need For Speed: No Limits, Ninja Pizza Girl, Video Games, women devs, Women in games, women in video games

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