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You are here: Home / 2018 / Archives for July 2018

Archives for July 2018

A Fortnite Gameplay Coach

July 31, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

For part-time work, I do résumé consulting. I take past work information from clients and construct and build a résumé out of what they share with me. Recently, I had a client who just graduated from college. When I asked him to tell me about his work history, he told me that he makes money as a Fortnite gameplay coach. He said that he did it part-time and he charges $20 dollars per hour for his expertise on the Epic Games smash. The job surprised me a little, but it made sense; it seems like it’s the year of Fortnite.

I first heard about the free game when the singer Drake tweeted something about playing it with a famous gamer named Ninja. Then, quickly, I started hearing others talking about Fortnite. Now, I know people who stay in on Saturday night playing the addictive game.

My client told me that he mostly helps gamers with Fortnite: Battle Royale, and he plays along with them to guide them through combat. He helps with fighting strategies and how to be a better wall builder for shielding during fighting. And he said he always teaches clients to keep moving as if a sniper is always aiming at you from a far. The best advice he says he gives: Getting good angles during your enemies reload is vital. 

My client didn’t share with me how many actual wins he has. He sheepishly said to me, “A lot.” He added, “Every player wants wins and they’ll pay to gain them.”

As I listened to my client, I wondered if any of the information would be important to a potential employer. I suspect that many people in their 30’s and 40’s would have no idea what Fortnite was. But then, with the number of players rising into the millions, perhaps they would? The game’s just not being played by teenagers and college students. A potential employer who’s a fan of Fortnite may be impressed by a job candidate who took the initiative to start a small business to help other gamers. It’s one of the most non-traditional jobs that I’ve ever heard from a client.

There is a unique, unofficial Fortnite marketplace that exists. Fans of the game are buying other player’s profiles and skins on eBay for thousands of dollars. Fortnite, in an odd way, has become a game of status. None of the side businesses around Fortnite are approved by the makers of the game. But, when anything becomes as massively popular as Fortnite, an unconstrained marketplace is going to spring up.

I have never played Fortnite, but after my meeting with my client, I watched several live streams of the game. I don’t have a desire to play; however, as I was watching the live stream, 35,000 other people were watching as well. That’s a popular video game.

image source: inverse.com

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Epic Games, Fortnight: Battle Royale, Fortnite, Fortnite Coach, modern video games, Nintendo Switch, PS4, Unreal Engine 4, Video Games

Hori Classic GameCube-Style Controllers for the Nintendo Switch

July 30, 2018 By ausretrogamer

Woohoo, damn this is great news! What news are we going gaga over? We won’t keep you in suspense any longer, so read on.

That cool gaming peripherals-making company, Hori has announced that they will be making their own Classic Controllers for the Nintendo Switch. The controllers are designed after the GameCube controller and officially licensed.

Hori’s Classic GameCube-Style Controllers will come in three different styles based on Mario, The Legend of Zelda, and Pikachu. Oh man, this is going to be a tough decision – we love them all!

Which one will you be getting?

image source: play-asia.com

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Classic Controller, GameCube, Hori, Hori Classic Controller, Hori GameCube Style Controller, Hori Legend of Zelda Nintendo Switch Controller, Hori Pikachu Nintendo Switch Controller, Hori Super Mario Nintendo Switch Controller, Hori Switch Controller, Mario Classic Controller, Nintendo Switch, Pikachu Classic Controller

Byte Driver – Vector Based Mayhem

July 27, 2018 By ausretrogamer

As most of you will know, we are huge fans of vector based games, especially the ones that hark back to our youth, like Atari’s Star Wars and of course, all Vectrex games!

When Mike from Vector Hat informed us of his creation, Byte Driver, our interests were immediately piqued! Byte Driver is currently being funded via Kickstarter with a very modest goal, which we reckon is very achievable!

Byte Driver isn’t just your typical vector based racing game. The game is a combination of 2D racing with an interesting game play mechanic whereby energy that your car runs on is obtained by hacking the vehicles around you. Oh yeah, while you are sapping energy for your own use, you can also hack other vehicles to bolster your weaponry! The whole package comes together quite nicely in its vector display style and synthwave soundtrack. If you want an old school  tough-as-nail game, then Byte Driver will be right up your alley.

If you wanna try before you buy, there is a playable demo for Windows, Linux and OSX! If only this game was also being ported to the Vectrex – we can only hope (hint, hint!).

PS: That Byte Driver pit crew patch looks da biz!

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2D Racing, Byte Driver, driving game, Kickstarter, Old School, Retro Game, Road Rash, Vector Game, Vector Hat, Vectorhat, Vectrex

Galencia on Steam!

July 25, 2018 By ausretrogamer

The 2017 C64 GOTY, Galencia is now on Steam! So for those that missed out on Jason Aldred’s brilliant shmup on the C64, you are in luck, just head to Steam and buy it immediately!

If you are asking yourself, what is Galencia, then let us enlighten you – Galencia is a tribute to the great ‘stars and space’ shooters from the 1980’s, a love letter to Galaga and similar games from the golden age of arcade games.

Thanks to the awesome Jason Aldred, we have 5 x Galencia Steam keys to giveaway! All you have to do is tell us what your fave shoot’em up is on Twitter or Facebook (you must follow us and/or Like our page to be in the running).

The Galencia Steam keys giveaway will close at 4:00pm on July 31 (Australia Eastern Standard Time). Giveaway winners will be announced on August 1! So go on, what are you waiting for, hit Twitter and Facebook!

The lowdown:

  • Galencia is available as a digitial download for the C64, physical C64 tape, disk & cartridge, and now on Steam!

Oh yeah, Galencia on Steam is enjoying a 40% launch discount, so go and get pew, pew, pewing!

PS: Jason has informed us that there is a sequel in the works, Galencia: Khaos Sphere that you can back right now on Indiegogo!

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 2017 C64 GOTY, C64, classic game, Galencia, Galencia Khaos Sphere, Game of the year, Giveaway, Jason Aldred, Jay Aldred, protovision, Reset 64, Reset C64, Retro Gaming, retrogaming, shmup, shoot’em ups, Steam, THEC64 Mini

Review: Hand of Fate 2 – Nintendo Switch

July 24, 2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

Retrospective: Weird And Retro Kombat at Timezone

July 23, 2018 By ausretrogamer

Who remembers Timezone?

Timzone was the place that first blew my mind with Mortal Kombat. It was a Sunday morning last century (crap I’m old!) when we walked into Timezone in the Capitol Centre (now called Dandenong Plaza) to see a group crowded around an arcade machine. That was the day I got instantly hooked on the digitised fighter that was the original Mortal Kombat.

As we watched the bloody challenge to completion, we were treated with a Sub-Zero Fatality! My mind was instantly blown. That led to a lot of coins fed into that machine until my fave fighter of all time arrived some time later: Mortal Kombat II – and the rest, as they say, is history.

Here I have two of the super rare Mortal Kombat II Collector Kards that I got from Timezone in Dandenong back in the day, along with a super-kool TZM (Timezone Magazine) issue No.8 (May 1994) that was kindly gifted to me by Aaron ‘blahjedi’ Clement at PAX Aus 2017.

Anyone else remember these?

– Serblander / Weird and Retro

source: Weird and Retro via Facebook

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Capitol Centre, Dandenong Plaza, Kards, magazine, Midway, Mortal Kombat, Mortal Kombat II, Rare Kards, Retro Gamer, Retro Gaming, Retrospective, Serblander, Serby, Timezone, Weird and Retro

One Hour of 1980s Video Game Commercials

July 20, 2018 By ausretrogamer

Enjoy a trip down memory lane with Dave Freeman’s hour long compilation of 1980s video game commercials from the Video Game Commercial Archive that was released on DVD in 2007.

This video is jam packed with so much nostalgia, it will make you giddy!


source: Dave Freeman

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1980s game commercials, 80s, 80s game commercials, 80s video game commercials, classic gamer, Classic Games, game commercials, History, Retro Gamer, Retro Gamers, Retro Gaming, Retrogamer, retrogaming, the 80s, video game commerical, vintage games

Rare: From 8-Bit to Xbox One Exhibition

July 18, 2018 By ausretrogamer

Woohoo (if you are in the UK),  the UK’s first major exhibition about a video games company – launches and it’s free!
Fans of video games can find out what goes into making a hit that attracts four million players at an exhibition in Coventry.

Entitled Rare: From 8-bit to Xbox One, this is the first ever exhibition dedicated to a video games company, tracking the 33-year life of Twycross-based Rare. It runs alongside Play: An Exploration of Toys, Games & Fun, a broader celebration of the history of play which features more than 200 items. Both will be running at the Herbert Art Gallery & Museum until September 23.

Rare gives visitors the chance to try their hand at some of the company’s international gaming hits – such as Donkey Kong Country – and also find out more about the planning and creation of a new video game.

Further to that, there is also an opportunity to discover what it takes to work in an industry which is proving to be a major success story for the region. James Thomas, Lead Engineer at Rare, said the exhibition provided the perfect platform for the company to raise its profile in the local area and highlight how gaming is the latest form of play.

He said: “The company has been operating for more than 30 years and is a great success story for the area and for the industry. It began as an independent gaming business – set up by the Stamper brothers – creating and selling games for the ZX Spectrum.

“Rare, which was later bought by Nintendo and, subsequently, Microsoft, has produced some ground-breaking games over the years such as GoldenEye, Banjo-Kazooie and Viva Piñata.

“Our latest release, Sea of Thieves, has attracted more than four million players to date and has more than 200 people working on the game. “So this is a great time to be able to share our story with people from the area because this is a really positive period for gaming in the region.

“I think many people see a distinction between traditional play and gaming but my view is that this is just the next generation and, more and more, games are becoming social activities when friends play together rather than in isolation. “It is cementing ‘real life’ friendships rather than detracting from them which, again, isn’t something that is always appreciated or understood.

“The fact that Play is running at the Herbert meant this is a great opportunity to showcase Rare and its games, to show people what goes into making a global hit and, also, to give them an insight into careers in the industry.”
The Play and Rare exhibitions are kindly supported by Rare and the Heritage Lottery Fund.

Francis Ranford, Cultural and Creative Director of Culture Coventry, said it had been a positive start to the exhibition.

Francis said: “The partnership with Rare has been incredibly positive for the Herbert and has added another exciting dimension to the exhibition. This collaboration has enabled us to showcase aspects of play which we would have otherwise been unable to and will ensure more visitors can relate and connect with the exhibition.

“We’ve had fantastic feedback so far and are looking forward to welcoming many more visitors over the course of the summer.”

To potentially feature in the exhibition, you can donate photos of your own toys to the Virtual Museum by using #playattheherbert on Twitter, Instagram and Facebook!

source: Herbert Art Gallery & Museum, Coventry

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Banjo Kazooie, Chris Stamper, Donkey Kong Country, exhibition, GoldenEye, Herbert Art Gallery, Rare, Rare Exhibition, Rare gaming exhibition, Rare Ltd, Rare: From 8-bit to Xbox One, Sea of Thieves, Stamper Brothers, Tim Stamper, Ultimate Play The Game, Video Games Exhibition, Viva Pinata

A Dolphin’s Tale: The Story of Nintendo’s GameCube

July 17, 2018 By ausretrogamer

Stop what you are doing right now! Grab yourself a bite and a coffee, settle into your most comfy chair and read this tale, the very detailed tale of Nintendo’s GameCube.

A long time ago, in a gal…. Oh wait, wrong story! This story is long and detailed, so make sure you give yourself a lot of time to read every word, as it is well damn worth it. The retro gaming history buffs will absolutely love this, from the delay of the GameCube launch, designing the GCN, motion controls with Gyro-Pods and the pressure to create the perfect controller, to cultivating relationships with third-party developers and publishers, the decline of the GameCube and the end of their longtime partnership with Rare, this story has everything, warts and all!

Are you comfortable yet? If you are, settle in and enjoy Emily Rogers’ story of Nintendo’s GameCube.

image source: Dromble.com

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, GameCube, GameCube history, GameCube Story, gamer, gaming, GCN, Nintendo GameCube, Project Dolphin, Retro Gamers, Retro Gaming, retrogamers, retrogaming, Video Games

Tomy Turnin’ Turbo Dashboard OutRun Arcade

July 16, 2018 By ausretrogamer

Talk about an awesomely impressive retro hardware hack!

What do you get when you grab a Tomy Turnin’ Turbo Dashboard, Sega’s awesome OutRun arcade game and a very very clever hardware hacking peep named Matt Brailsford? You get a hack to outdo all other hacks – the Tomy Turnin’ Turbo Dashboard OutRun Arcade!

Rather than regurgitating the meticulous steps Matt took to create this awesome piece, read his epic blog post right now! Wish we could make this!


source: Circuitbeard

image source: Circuitbeard.co.uk

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, diy, hack, Out Run, OutRun, sega, Sega OutRun, Tomy, Tomy Turnin Turbo Dashboard Outrun Arcade, Tomytronic, Turnin Turbo Dashboard, Yu Suzuki

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