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You are here: Home / 2018 / Archives for September 2018

Archives for September 2018

The Completely Insane Policies of Nintendo’s President

September 28, 2018 By ausretrogamer

Wow, imagine for one minute that Hiroshi Yamauchi was your boss! Actually, as much as he wasn’t a fan of video games, he did modernise Nintendo and transform the video game market, so he couldn’t not have been that bonkers, or was he?

To celebrate Nintendo’s 129th anniversary, YouTuber Larry Bundy Jr has made a fact hunt video about the former company president – highlighting some of his “completely insane” policies. The vid runs for a tad over 12 minutes and includes his public dispute with Square Enix, his dislike of Japanese Role Playing Games (JRPGs) and his ridiculous demands to be the only Yamauchi at Nintendo!


video source: Larry Bundy Jr

story source: Nintendo Life

Filed Under: History, Retro Gaming Culture Tagged With: classic, Hiroshi Yamauchi, History, insane, Larry Budy Jr, nintendo, Nintendo Co, Nintendo Life, Nintendo Of America, NOA, Retro Gaming, Square Enix, The Completely Insane Policies of Nintendo's President, The Completely Insane Policies of Nintendo's President Hiroshi Yamauchi, video

80’s Arcade Video Games, Pinball and Mullets

September 26, 2018 By ausretrogamer

Ah the good old days of the 1980s, hanging out at our local arcade parlours with mates and our monster mullets!

Thanks heaps to We Are Diehards on Facebook for sharing this most awesome vid with us all – let the nostalgia ooze baby!


source: We Are Diehards via Facebook

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980, 1980s, 80, 80s, 80s arcade, 80’s pinball, Arcade, Asteroids, Atari, Atari Pong, Golden Age, History, mullets, old days, Old School, Pac-Man, pinball, Pole Position, Space Invaders, video, Video Games, we are diehards

The Existential Horror of Sonic Adventure

September 24, 2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

Retro Gaming Rarity: SEGA Master System Store Demo Unit

September 21, 2018 By ausretrogamer

There are a few holy grail and rare items in the video gaming industry, and then there are those that are so rare that you probably didn’t even know they existed.

Well, it seems that this SEGA Master System Store Demo Unit on eBay falls in the category of ultra rare and an absolute holy grail! The seller has put up a considerable price tag on their auction, but we reckon it is totally justifiable, as they are being honest in their description and also opened to best offers.

This rarity is unique as there hasn’t been any precedent set before it – this is the first one we have encountered that is for sale which is in great working condition which also comes with very rare Master System demo game cartridges and cards!

It goes without saying that we would love this in our collection. How about you guys, do old gaming demo units interest you?

source: eBay Australia

 

Filed Under: History, Retro Gaming Culture Tagged With: classic gaming, holy grail, Master System, Master System Store Unit, MasterSystem, Old School, Rare, rarity, Retro Gaming, retrogaming, Sega 8-bit, Sega 8bit, Sega Mark III, Sega Master System, SEGA Master System Store Demo Kiosk, SEGA Master System Store Demo Unit, SEGA Master System Store Kiosk, SEGA Master System Store Unit

SEGA’s House of the Dead Scarlet Dawn

September 20, 2018 By ausretrogamer

Sega sure know how to get our attention when it comes to their arcade machines. Back in the day it was Space Harrier, Super Hang-On, OutRun, After Burner, Thunder Blade and of course, Daytona USA that we would find ourselves dropping coins in. One Sega game that we loved playing both at the arcade centres and at home was House Of The Dead (HoTD) and House Of The Dead 2! To say we were excited about their latest House of The Dead instalment would be a gross understatement. If you don’t know anything about it, here we go….

Returning after twelve years, Sega Amusements’ House Of The Dead Scarlet Dawn is the most eagerly anticipated sequel in arcade game history. Considered by many as the brand that defined and popularised the horror game genre, House of The Dead has pushed the limits with every release. An impressive back catalogue of 4 blockbuster amusement games, movies and console games, it has a vast global following of core and casual players. Staying true to its reputation House of the Dead Scarlet Dawn delivers an unparalleled horror action experience that has never looked or felt this real!

“We are thrilled to be part of this historic release. House of the Dead is the crown jewel in the Sega’s licence portfolio, with such a great heritage and loyal following. We pulled out all the stops to deliver the best experience. Developed by the dedicated R&D team in Japan, this game gets a truly special edition treatment in every way possible.” Commented Paul Williams, CEO at Sega.

The House of the Dead Scarlet Dawn super deluxe cabinet will deliver a five-dimensional (Ed: yep, 5D!!!) full body experience. Players will hear bullets flying and terrifying zombies from every angle with the 5.1 channel surround sound and sub-woofer system. High spec bass shaker will produce 50 Watts of vibrations getting players on the edge of their seats when escaping zombies on a quad-bike or in a helicopter. Perfectly timed air canon blast will make players feel explosions and wind. Dedicated spot LED lights will accentuate the thrilling mood of the game. All these features will work together to produce a captivating, tense horror feeling that thrills players.

The game-changing controller will be lightweight and will use unique vibration technology to produce a realistic recoil feeling. By controlling the frequency to the vibration unit, the controller will generate just the right type of recoil that feels natural for the kind of weapon used in the game. This is indeed a game-changing controller technology!

Five epic (1 or 2 player) game missions, lots of secret items to collect and various special weapons to encourage players to keep coming back to play even more (Ed: that means load up the credit or carry lots of coins!). Oh yeah, the game will be able to be played in Normal or Master modes, based on skill level.

Get Ready For Some 5D Experience!

You definitely won’t miss the machine once it hits your local amusement centre, as the super deluxe cabinet measures 215cm deep, 145cm wide, 231cm high and weights a whopping 500kg! Now that is one seriously massive cab!

If you are anywhere near Orange County between November 13 to 16, head on to the IAAPA event at the Orange County Convention Centre to check out Sega’s House Of The Dead Scarlet Dawn. For everyone else, we will have to wait for HoTD Scarlet Dawn to hit our local arcade parlour!

source: Sega Amusements International

 

Filed Under: Announcements, Modern Gaming Tagged With: Horror arcade, HoTD, House of the Dead, House of the Dead 2, House of the Dead Scarlet Dawn, sega, SEGA Amusements, Sega Amusements International, Sega Arcade, SEGA House of the Dead Scarlet Dawn, Shooting, Zombie, zombie arcade

Introducing the PlayStation Classic – with 20 Classic PS1 Games

September 19, 2018 By ausretrogamer

It was inevitable! After the success of Nintendo’s NES and SNES Classic Minis, of course Sony PlayStation were going to do the same.

In case you haven’t heard, come this December 3rd, there will be a cute little PlayStation Classic you can procure for USD$99.99/AUD$149 which will be pre-loaded with 20 classic PS1 games, including fan favourites Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3 and Wild Arms.

The new PlayStation Classic will be 45% smaller than the original PlayStation

For all Australian fans, the PlayStation Classic is available now via pre-order from JB Hi-Fi for $149.00. If you prefer EB Games, they will begin pre-orders on Thursday (September 20) from 9:00am. For more info, go here.


video source: PlayStation

image source: PlayStation

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: classic gaming, Final Fantasy VII, NES Classic Mini, Old School, Playstation, PlayStation Classic, PlayStation Classic Mini, PS Classic, PS1, PS1 Classic, PSX, PSX Classic, Retro Gaming, SNES Classic Mini, Sony, Sony PlayStation, Tekken 3, Wild Arms

SEGA Mega Drive Classics Coming to Nintendo Switch

September 19, 2018 By ausretrogamer

What are you doing to us SEGA? We definitely love playing your classic SEGA games and we truly love your SEGA Mega Drive Classics on our PS4, but now hear news that your SEGA Genesis Classics is coming to the Nintendo Switch, in physical and digital format?!

If you don’t believe us, see the below tweet from SEGA. Yep, we are suckers for classic retro gaming, so we are their exact target market – definitely procuring this awesome bundle once it is out (our summer!). How about you guys, are you keen to grab this for your Switch?

PS: Sorry, SEGA Genesis will always be SEGA Mega Drive to us 😉

Get ready for some retro gaming on the go! SEGA Genesis Classics is coming to Nintendo Switch, both physically and digitally this winter! pic.twitter.com/x6TyqLi0bd

— SEGA (@SEGA) 18 September 2018

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Nintendo Switch, Retro Gaming, retrogaming, sega, Sega Genesis, SEGA Genesis Classic Nintendo Switch, Sega Genesis Classics, Sega Mega Drive, Sega Mega Drive Classics

Capcom Beat‘Em Up Bundle – Classic Side-Scrolling Brawlers

September 17, 2018 By ausretrogamer


September 18 can’t come fast enough!

Why you ask? Here is why, the kings of our favourite gaming genre (beat’em ups), Capcom is releasing their Capcom Beat’Em Up Bundle comprised of absolute classic old school arcade side-scrolling co-op brawlers on PS4, Xbox One, Nintendo Switch and Steam. Looks like they have covered all bases!

So what titles are included? Only seven of the best Capcom arcade beat’em ups:

✔ Final Fight (1989)
✔ Captain Commando (1991)
✔ The King of Dragons (1991)
✔ Knights of the Round (1991)
✔ Warriors of Fate (1992)
✔ Armored Warriors (1994)
✔ Battle Circuit (1997)

Can’t wait to grab this bundle on the Switch! Are you getting this too? If so, on what platform? Hit us up on Twitter or Facebook to tell us, and let us know your fave from this awesome bundle.

source: Capcom

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, Armored Warriors, Battle Circuit, Capcom, Capcom Beat'em up bundle, Captain Commando, Knights of the Round, Nintendo Switch, PS4, retrogaming, side-scrolling brawlers, Steam, The King of Dragons, Warriors of Fate, Xbox One

Sega-Retro Gaming-Inspired MicroSD Cards

September 14, 2018 By ausretrogamer

How cool (and clever) are Sega? They seem to be attune to the market by realising that their past gaming consoles still have a place in the heart of millions of gamers around the world. Since Sega won’t be jumping into the console market any time soon (or ever again), what a better way to capture the retro gaming market with some contemporary gear – introducing the Sega (gaming console-inspired) MicroSDHC cards!

The collection of Sega MicroSD cards (Mega Drive, Saturn and Dreamcast) are to celebrate the Mega Drive’s 30th anniversary and the 20th anniversary of Sega’s last console, the Dreamcast. The awesome microSD cards will be officially launched in Japan on October 29th (pre-orders are open right now!) via the Sega Online store, but don’t fret, international buyers can grab these too via Amazon Japan! The only drawback we can see at the moment is that these cards are only 16GB capacity. Regardless of this small drawback, we still want them all! Oh yeah, they will retail for ¥1,980 (AUD$25) plus shipping.

Now imagine your early 1990s self being transported to present day and finding out that you could put a Mega Drive microSDHC card inside of a Nintendo Switch – you’d think the world had gone crazy!

Will you getting any (or all) of these?

Image source: Amazon Japan

Filed Under: Announcements, Retro Gaming Culture Tagged With: Dreamcast, Dreamcast 20th Anniversary, Mega Drive, Mega Drive 30th Anniversary, Mega Drive SD Cards, MicroSD, Nintendo Switch, Retro Gaming SD Cards, Retro SD cards for Switch, Saturn SD Cards, sega, Sega Dreamcast SD Cards, Sega MicroSD, Sega MicroSD cards

Super Nintendo Anthology: The Ultimate Book

September 13, 2018 By ausretrogamer


If there is one sure thing, it’s that Geeks-Line Publishing know how to create brilliant gaming tomes. Their latest book, Super Nintendo Anthology has launched on Kickstarter and it has already blasted past its goal.

Geeks-Line had so much content on Nintendo’s 16-bit beast that they had to split the Anthology into two volumes, one for Software and the other for Hardware. There is also a Kickstarter exclusive “Ultimate Edition” where the software and hardware volumes are bundled together in a super-duper slipcase. With a combined 620+ pages, this is going to be MEGA! Oh yeah, have no fear as Geeks-Line always delivers on their crowdfunded projects. If you already have the PlayStation, N64 and GameCube Anthologies, you know what to expect – lots of awesomeness!

As already mentioned, the 620+ pages will be richly illustrated with documents from the period, with the two Super Nintendo Anthology volumes recounting the life story of the Kyoto-based giant’s wondrous 16-bit console and delve deep into its huge international games library. This will be the definitive SNES work of reference.

Back the Kickstarter project now!

Table of contents (“Ultimate” Edition):

Software Edition

  • The Complete Official Games Library (1724 games)
  • All Games in Alphabetical Order
  • The Box Art of each Game
  • Alternative Game Titles by Region
  • ‘After-Market’ Games
  • Canceled Games

Hardware Edition

  • The SNES Epic
  • Hiroshi Yamauchi: The Man behind the Machine
  • A New Revolution Is Afoot
  • Rise of the 16-bit Machines
  • Observe – Create – Play
  • War on the Horizon
  • The First Announcement
  • The Japanese Launch
  • The American Launch
  • The European Launch
  • The View from the Top
  • A New Era
  • Swansong and Beyond
  • Secrets of the Hardware
  • Accessories (Official and Unofficial)
  • Interviews with People Who Made History
  • Developers’ Words
  • Collectible Treasures
  • Bundles & Collectors’ Editions from around the World

 

source: Geeks-Line’s Super Nintendo Anthology on Kickstarter

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Anthology, Anthology 64, Books, Game books, GameCube Anthology, Gaming Books, Geeks Line, Geeks Line Publishing, Kickstarter, PlayStation Anthology, Retro Gamer, Retro Gaming, retrogaming, retrogaming books, Super Nintendo Anthology N64 Anthology

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