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You are here: Home / Archives for 2018

Archives for 2018

2018 Reset C64 Craptastic 4KB Game Competition Results

October 11, 2018 By ausretrogamer

This year’s Reset C64 Craptastic 4KB Game Competition was a great success and we would like to thank all of the competitors for their participation and hard work. Also a big thank-you to the judges and competition sponsors: RGCD, Pond Software, Bitmap Books and Protovision.

Every single entry was produced in the spirit of the competition and contained humour, creative ideas, and a demonstration of amazing skills by the developers – which is exactly what Craptastic is all about! Alas, there has to be a winner (even though we are proud of all the entries) and this time it is Paul Koller for his amazing Conga 4096. The arena shooter, based on RGCD’s Pan Dimensional Conga Combat, is definitely a worthy winner and is an amazing achievement by Paul and unbelievable for a 4KB game!

The winner: Conga 4096 by Paul Koller

Judges’ comments and more details will be published in a special Craptastic Reset mini-issue which will be out soon. Until then, enjoy the games which can be downloaded from the 2018 Craptastic page, and congratulations again to all of the entrants.

PLACINGS

  1. Conga 4096 by Paul Koller (28.86)
  2. WTF by Misfit (26.71)
  3. Snake-a-Space (aka Molly) by Jamie & Molly Fuller, Wave Hero by Geir Straume (26.57)
  4. Chef Quest by Pond/Privy Software, Orbs by Raffaele Formato/Raffox (26.43)
  5. Dustin’ Pond/Privy Software (26.14)
  6. #2vABC by James (24.57)
  7. Kalle Kloakk 4k by Megastyle (24.43)
  8. Trump Tower by Megastyle (24)
  9. Endless Worlds by Derek, Mach-Tank by Malcontent (23.43)
  10. Space Poker by Karol Stasiak (23)
  11. Elevator Eric by Derek (21.43)
  12. Rabid Robots 4k by Richard Bayliss/Alf Yngve (21.14)
  13. Mind the Mines by Derek (21)
  14. Freaky Fish by Chris Page (20.43)
  15. Toxic by Richard Bayliss/Shaun Pearson (19.43)
  16. Memory Safe by Jamie Fuller (19.29)
  17. Parking Assist Chicken (PAC) by Goerp (17.58)
  18. 4kventure by Endurion (16.57)
  19. Sheeps! By Matthew Clarke (16.29)
  20. Roll Roll Roll by Cout (14)
  21. G7000 Racer by Igmar Coenen (13.71)
  22. I Found A Moon Rock In My Nose by Cout (12.57)
  23. Plunko by Cout (12.43)
  24. $100 Box by Cout (11.14)

Out of the comp: Shinobiden Gaiden by @_fou_lu.

Chef Quest

Dustin’

Snake-a-Space (aka Molly)

Orbs

Wave Hero

WTF

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 000000, 2018 Reset C64 Craptastic 4KB Game Competition Results, 2018 Reset64 4KB Craptastic Game Competition, 2vABC, 333399, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Conga 4096, Craptastic, Kevin Tilley, Old School, Paul Koller, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Nintendo Files Patent To Turn Your Smartphone Into A Game Boy

October 10, 2018 By ausretrogamer

Just in case you have just come out of a cave with no internet access, let us tell you some massive news, Nintendo has patented a Game Boy case for touchscreen devices, like the smartphone in your pocket!

Check out the filed patent here, and then hit the Eurogamer feature story for more info on this cool throwback contraption!

source: Variety & Eurogamer

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: classic gaming, Game Boy, Game Boy Android, Game Boy Case Smartphone, Game Boy iPhone, nintendo, Nintendo Patent, Nintendo Patent Game Boy, retrogaming, Smartphone

Midway Gaming Box: The Perfect Christmas Gift

October 9, 2018 By ausretrogamer


We reckon we have just found our Christmas present!

If you are a retro gamer or know someone that is a retro gamer / classic arcade gamer (Midway, Atari, Bally, and Williams), then this USD$29.99 Midway Gaming Box is the perfect Xmas gift. This nifty gaming box includes a Rampage journal, Defender Teeny Tin, Joust Bumper Sticker, Defender bumper sticker, Paper Boy sheet magnet, Joust Boingler vinyl figure, and a Spy Hunter pin.

Pre-orders are now open, with the Midway Gaming Box landing in November – great timing for Christmas!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Atari, Bally, Christmas, Classic Arcade Gaming, Defender, Gauntlet, Joust, Midway, Midway Arcade, Midway Gaming Box, paperboy, Rampage, Retro Gaming, retrogaming, Williams

Introducing the RepliCade Mini Centipede Arcade Machine

October 4, 2018 By ausretrogamer

When we backed New Wave Toys‘ RepliCade: Mini Centipede Arcade Machine Kickstarter, we only imagined how good it would be. Well, we have received our limited edition RepliCade Mini Centipede and let’s just say, we are totally blown away by it!

The level of detail, from the cabinet styling, artwork, light-up marquee, control panel overlay, old school P1 and P2 player select buttons to the fire button, coin slots and the beautiful trak-ball, New Wave Toys should be commended for a prefect recreation of Atari’s iconic Centipede arcade machine – it truly needs to be seen to be believed!

The Six Million Dollar Man, Steve Austin approves of the RepliCade Mini Centipede Arcade Machine

OK, we know what you are thinking, it looks great, but does it play well? In short, it plays perfectly, we cannot fault it one bit! The trak-ball feels oh so right (you can adjust its sensitivity) even though it looks small, it feels great under the index finger. The concave fire button also feels right, with no lag at all. The emulation used is as if it was yanked right off the Centipede arcade board, it plays unbelievably smooth. Just on this, New Wave Toys are using their proprietary RepliCade high-performance chipset for smooth, lag-free gameplay. It runs on a closed system that boots directly into ROM. By pressing the right coin slot, you have access to all the options that the original machine had in the arcades. Seriously, these guys have thought of everything!

The RepliCade Mini Centipede Arcade Machine comes highly recommended. The design and level of detail of this replica mini arcade machine is simply sublime. Dona Bailey and Ed Logg would be quite impressed with what New Wave Toys have achieved. We now look forward to their next creation in their RepliCade series, the Mini Tempest Arcade Machine!

PS: The Atari 25c insert coin keychain (bottom of this article) was available to Kickstarter backers only! The generic 25c insert coin keychain is available via Amazon!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 80s, arcade cabinet, arcade machine replica, Atari, Atari Centipede, Centipede, Dona Bailey, Ed Logg, insert coin, mini arcade machine, miniature arcade, New Wave Toys, Replicade, RepliCade Mini Centipede Arcade Machine, RepliCade Mini Centipede Arcade Machine 12" Replica

Classic Gaming at PAX Aus 2018 – It’ll Be Intoxicating Nostalgia!

October 3, 2018 By ausretrogamer

With the imminent 6th iteration of PAX Aus, we are in the final stages of planning for our Classic Gaming area. The team is working extremely hard behind the scenes to ensure you get a nice juicy hit of nostalgia come late October! As the saying goes, the Classic Gaming area will be bigger, badder and better in 2018.

If you’ve never visited the Classic Gaming area at PAX Aus, then perhaps our trip down memory lane may motivate you to get your retro gaming on, from our humble beginnings at the inaugural PAX Aus 2013 at the Showgrounds to our 5th showing in a row at the greatest event in the southern hemisphere.

Hopefully we will see a lot of you there in a few short weeks – make sure you say hi!

PAX Aus Classic Gaming highlights from:

  • PAX Aus 2013
  • PAX Aus 2014
  • PAX Aus 2015
  • PAX Aus 2016
  • PAX Aus 2017

The PAX Aus Classic Gaming area is brought to you by: Ausretrogamer, Press Play on Tape Podcast, Weird and Retro, Bartronica, Zax Amusements, Bayside Pinball Club and Pinmem.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Amiga, Atari, atari lynx, ausretrogamer, C64, classic gaming, Cosplay, NES, nostalgia, PAX, PAX Aus, PAX Aus 2018, PAX Aus 2018 Classic Gaming, PAX Aus Classic Gaming, PAX Australia, PAX Cosplay, PAX Enforcers, PAXAus, pinball, Pinball at PAX, press play on tape, PS1, Retro Gaming at PAX, SNES, Weird and Retro

5 Health Benefits of Video Games

October 2, 2018 By Guest Contributor

We all love video games and all of us know well enough about our parents dislike for these games. But did you know that video games are not all harmful but have various advantages? Have a look at these five health benefits of playing video games.

1. Reduce Stress And Improve Social Skills
Everyone experiences stress and anxiety at certain points in their lives. Video games help us cope with them, and nothing relieves stress quite like annihilating your enemies (in a game). There is plenty of evidence that proves how video games help in reducing levels of stress, and even rates of depression. The reason is that games keep your brain busy and occupied.

You are constantly slammed with real life stress and anxiety, so when you play something like Angry Birds, it can be quite therapeutic. All your attention is focused on how to find and kill those nasty pigs that are stealing your eggs. Games are also a great social outlet. So, if you are a bit socially awkward, you will get a chance to get some interaction with other fellow players. Online gaming enables multiple players to engage in a particular game simultaneously, and that often requires them all to work in a team. Even if there are no teams, there is constant communication between players – that results in the development of meaningful and casual relationships among the players. Players meet new friends and also strengthen their bonds with old friends.

2. Memory Boost
Many studies are showing how video games are good for memory. Recently, another study found that the hippocampus, the region that is associated with complex learning and memory in the brain, is altered by playing 3-D games. This improvement in memory was as high as 12% in some individuals. The reason why or how these games are helping memory is not clear, but this opens up many doors where people can be helped with their memory. Playing your favourite game requires both visual and audible memory. You do not have to read or listen to the instructions provided at the beginning of the game and have to remember them throughout the entire game. This helps in improving your memory, both short and long-term.

3. Coordination
Video games help in impressive levels of coordination. In fact, they are so helpful that games are being used to help train surgeons to make their movements more precise and to help them perform tasks in minimal space. When a person, whether she/he is an adult or child, is playing a video game, the player is not only staring at the computer, but their brain is also working on other things in the background. Sure we are focused on the activities and actions on the screen, but we are also subconsciously noticing any out of the ordinary change. This ability to be attentive provides a lot of mental stimulation.

For someone to play successfully, he or she has to coordinate their audio, visual and physical movement. The link between motor skills and video games has been a well-known fact for some time. Fast-paced games, such as first-person shooters, can help boost motor skills and develop fast decision making. Action video games can capture the player’s attention for a lengthy period of the game because of the player’s need to achieve certain goals and objectives within the game.

4. Cognitive Health
We know how games help with memory, but they also help with the overall cognitive function as well. This means that when you are playing your favourite game for some time, you are becoming more focused, attentive, and perceptive while thinking in a critical way to make decisions. This is important as playing games may be a treatment option for people who are suffering from age-related cognitive diseases. When you play an action game, you will have to be very observant. The game will require you to move your joystick or keys while you are looking at the screen such as your energy levels, ammunition left, oncoming adversaries, available time and other factors vital to winning. So, the player can observe and react at the same time.

5. Develop Problem-Solving Skills
Video games have certain rules which we have to follow. The player has to think before making any decision or move to ensure that the rules are not broken. Several times, the players have to make split-second decisions that determine whether they will advance to the next level.

No doubt computer games are beneficial and fun, but they need to be played in moderation. Another critical factor is to pick the right game because not all of them provide the same relaxation and cognitive benefits. Small children, specifically, should not be exposed to violent games.

____________________________________________________________________________________________________________________

Catalina Smith
Catalina is a young digital marketer by profession and is utterly obsessed with the growing technology. She has covered the gaming world online for over six years. She regularly posts at Dimble.

 

 

 

Filed Under: Announcements Tagged With: 5 Health Benefits of Video Games, Angry Birds, Catalina Smith, healthy, Healthy Benefits of video games, healthy playing, Video Games

Super Mario Bros. Maze for a Rat!

October 1, 2018 By ausretrogamer

If you’ve read the headline and are thinking, “What? Why?”, then you are not alone. Nevertheless, we are always intrigued by retro gaming reference material used for other means. Actually, this one is quite cool!

The Q channel shows us how to build an awesome Super Mario Bros. style maze for a rat using cardboard and paint. Obviously the maze had to be tested, so their pet rat named Shelly goes in to show Mario how it is done! Spoiler alert, Shelly figures out how to make it through to the end. Told ya this is quite cool.


source: The Q

 

Filed Under: Retro Gaming Culture Tagged With: Art, diy, How to, how to build a super Mario bros. style maze for a rat, nintendo, retrogaming, Shelly the rat, super mario, Super Mario Bros, Super Mario Bros Shelly, Super Mario Bros. Maze for a Rat, Super Mario Rat, The Q

The Completely Insane Policies of Nintendo’s President

September 28, 2018 By ausretrogamer

Wow, imagine for one minute that Hiroshi Yamauchi was your boss! Actually, as much as he wasn’t a fan of video games, he did modernise Nintendo and transform the video game market, so he couldn’t not have been that bonkers, or was he?

To celebrate Nintendo’s 129th anniversary, YouTuber Larry Bundy Jr has made a fact hunt video about the former company president – highlighting some of his “completely insane” policies. The vid runs for a tad over 12 minutes and includes his public dispute with Square Enix, his dislike of Japanese Role Playing Games (JRPGs) and his ridiculous demands to be the only Yamauchi at Nintendo!


video source: Larry Bundy Jr

story source: Nintendo Life

Filed Under: History, Retro Gaming Culture Tagged With: classic, Hiroshi Yamauchi, History, insane, Larry Budy Jr, nintendo, Nintendo Co, Nintendo Life, Nintendo Of America, NOA, Retro Gaming, Square Enix, The Completely Insane Policies of Nintendo's President, The Completely Insane Policies of Nintendo's President Hiroshi Yamauchi, video

80’s Arcade Video Games, Pinball and Mullets

September 26, 2018 By ausretrogamer

Ah the good old days of the 1980s, hanging out at our local arcade parlours with mates and our monster mullets!

Thanks heaps to We Are Diehards on Facebook for sharing this most awesome vid with us all – let the nostalgia ooze baby!


source: We Are Diehards via Facebook

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980, 1980s, 80, 80s, 80s arcade, 80’s pinball, Arcade, Asteroids, Atari, Atari Pong, Golden Age, History, mullets, old days, Old School, Pac-Man, pinball, Pole Position, Space Invaders, video, Video Games, we are diehards

The Existential Horror of Sonic Adventure

September 24, 2018 By Guest Contributor

Since his debut in 1991, Sonic the Hedgehog had been more than a mascot for Sega. He was the lifeblood of the company, a saving grace that finally allowed the Mega Drive / Genesis to gain a foothold in a market utterly dominated by Nintendo. Next to their portly Italian plumber, Sonic was a revelation, a zippy speedster filled with rad 90’s ’tude.

Flashforward to 1998. Nintendo and Sony had entered the 3D space with spectacular results due to Super Mario 64 and Crash Bandicoot, their dominance further cemented by the likes of Banjo-Kazooie and Spyro the Dragon. Thanks to these titles, a solid formula was emerging for 3D platformers. Create a vibrant world, pop a cutesy character into it, and give the player responsive controls with which to steer them.

While these genre defining works were being released, Sonic the Hedgehog was suspiciously absent in the 3D realm. He’d failed to make an appearance on the Sega Saturn, due to a dysfunctional development cycle that caused his 3D debut to be cancelled. In turn, the Saturn died a quick death on the market, which some attributed to the lack of a Sonic title on the system. With the imminent release of their 6th generation console, Sega were not going to make the same mistake.

Hell or high water, Sonic Adventure would be the flagship title for the Dreamcast at its Japanese release, even if that meant a mere 10-month development cycle. In a post-Mario 64 world, Sonic Team sought to create large adventure fields for Sonic to travel through between the more traditional action stages. There would be a greater emphasis on story, quests and exploration. The action stages themselves would be expansive and frantic, fully exploiting Sonic’s foray into the 3rd Dimension. This would be a Sonic game for the next generation, proving that both Sega and their blue mascot were here to stay.

That was the idea at least. In practice, it tells a very different story.

Walking through the adventure fields, the player is immediately hit with an eerie sense of isolation. They’re huge, sprawling areas for sure, but for the most part, utterly devoid of any landmarks or NPCs. It’s easy to lose sight of your objective or overlook the key needed to open the next progression point, so the player often wanders aimlessly through the dull, lifeless environments. For a game starring Sega’s famous speedster, you spend a lot of time trapped in areas, going around in circles. Metaphorically, someone’s put lead in Sonic’s boots.

It doesn’t help that the longer you stare at the adventure fields, the more unsavoury questions raise their head. Why is Sonic suddenly a giant blue hedgehog living amongst humans? Why are ancient Inca ruins a train ride away from an American metropolis? Why is there a ladder that leads down to a solitary wooden pier, seemingly daring the player to jump to their watery doom? Beneath the bright colours and cheery J-pop, there’s the ever-present sensation that Sonic doesn’t belong in this strange world.

When you finally unlock a new action stage you feel nothing short of relief, though it’s short-lived. Simply put, Sonic is way too fast to control in a 3D space, and the fixed camera angles often have a stroke trying to follow Sonic at top speed. These issues are exasperated by a multitude of glitches that cause Sonic to get trapped in tight spaces, or plummet through platforms to his death. This makes later levels like the Egg Carrier and the Mystic Temple an utterly tortuous ordeal.

image source: Nerdbacon

Sonic Adventure feels like a surreal nightmare from which its titular character is trying to escape, and that’s quite fitting. Mario 64 and Crash Bandicoot had proven that 3D platforming was the future, but for Sonic, it was his greatest existential threat; his iconic speed proving too much to handle in a 3D space. It makes sense then that Sonic doesn’t fit in this odd world of Inca ruins, garish casinos and lumpy looking humans, because in retrospect, he never should have abandoned his 2D origins.

The dissonance between Sonic and his game world are captured best in the unskippable cut-scenes. The dialogue and voice acting aren’t fit to lick the boots of the worst Saturday morning cartoon, but it’s the lip sync that’s truly abominable. Mouths pulsate and stretch in all directions, like a snake unhinging its jaw to eat an egg. Eyes enlarge and bulge. Nothing comes close to matching the dialogue spoken. In moments like these, the game feels like a horror-show, as Sega pushes these simple characters into dark areas they’re not equipped to handle.

In 2001, the Dreamcast was discontinued, and Sega exited the hardware business, surviving to this day as a third-party developer. For the first time, Sonic was not enough to save Sega from its financial woes.

Though Sonic Adventure continues to be remembered fondly, it’s patient zero for the problems that have plagued the franchise for the last 20 years. The dull adventure stages, the broken gameplay, the insipid storytelling – this is where it all began. In fact, it may be the first existential horror game in the platforming genre, in which a revered icon faces his complete obsolescence in a new era. The real antagonist of the game isn’t Dr. Robotnik or a cranky water god or even the horribly broken controls, but rather the steady march of technological progress. And that’s something not even Sonic could outrun.

Special thanks to Shannen Hogan for introducing me to the madness that is Sonic Adventure on the Dreamcast.

____________________________________________________________________________________________________________________

Jack O’Higgins
Jack is a freelance journalist based in Dublin. He covers music, film, comics and video games. If this article angered you, please complain to him on twitter at @jackohigginz, as he really needs to raise his social media profile.

Follow Jack O’Higgins on Twitter

 

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 3D game, 3D platformer, Dr Robotnik, Dreamcast, Eggman, Jack O'Higgins, Retro Gaming, sega, Sega Dreamcast, Sega Genesis, Sega mascot, Sega Mega Drive, Sega Sonic, sonic, Sonic Adventure, Sonic Team, Sonic The Hedgehog

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