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You are here: Home / Archives for 2018

Archives for 2018

How to Win at Pac-Man

September 5, 2018 By ausretrogamer

Waka, waka, waka, wanna play Pac-Man like a champion? If you are sick of getting gobbled by Inky, Pinky, Blinky and Clyde, then check out this ‘how to play’ vid, as it will get ya playing for hours instead of minutes!

This guide basically teaches you how to play two of Pac-Man’s maze patterns (there are three officially, but two are 99% the same as each other). So what are you waiting for, go and munch some dots like a champion.


source: stevepiers

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Classic Arcade Gaming, classic gaming, How to win at Pac-Man, kill screen, level 256, Namco, Old School, Pac-Man, PuckMan, Retro Gaming, retrogaming

Classic Tetris Aussie Championship 2018

September 3, 2018 By ausretrogamer

Hey Aussie peeps, hold onto your hats, as we have some huge exciting comp news!

After 8 years of the Classic Tetris World Championships (CTWC) in the USA, the competition is coming to Sydney, Australia! Get your diaries out and mark yourself away on Thursday October 4th! This is a huge deal folks, so get Tetris’n.

So what is this all about you ask? CTWC has teamed up with the awesome 1989 Arcade Bar & Kitchen (22 King Street, Newtown) to crown the first ever Classic Tetris Australian Champion. Players will go head-to-head (in a best out of three games) on the Nintendo Entertainment System’s Tetris, until there is only one player remaining. There are prizes to be won, beers to be enjoyed and many classic arcades to be played. It is going to be one heck of a night that welcomes all level of Tetris fanatics, from beginners to pro.

Who will hoist the first ever CTWC Australia trophy? Well, you gotta be in it to win it!

The CTWC Australia event details:

  • When: October 4, 2018 (starts at 7:00pm)
  • Where: 1989 Arcade Bar & Kitchen – 22 King Street, Newtown
  • Event/Info: Official event page on Facebook
  • Entry: $15.00 – grab your ticket here. Each ticket is one entry into the championship and comes with a drink (beer or wine)

image source: 1989 Arcade Bar & Kitchen

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1989, 1989 Arcade Bar & Kitchen, 1990s, Alexey Pajitnov, Classic Tetris, Classic Tetris Aussie Championship, Classic Tetris Aussie Championship 2018, Classic Tetris Championships, Classic Tetris World Championships, CTWC, Killerapp, NES, nintendo, Puzzle game, tetris, Tetris Competition, Tetris Grand Master

California Games 2018 – A Fictional Bad Game

August 31, 2018 By ausretrogamer

As a lot of you know, we are huge fans of Epyx’s ‘Games’ video games series, with California Games being at the top of the heap!

When Penney Pixels tweeted us about their video about a Cali Games re-imagined in 2018, we had to take a look. There is no BMX, surfing, roller skating, skateboarding, frisbee or your fave brands to choose from, instead you have your YouTube sponsors aplenty and the awesome contemporary events of drone flying, self-balancing scootering, dangerous idiotic stunts, social experiment and the best event of them all, fidget spinning! This is quite hilarious as it hits very close to home!

Grab the popcorn, but be careful not to choke when you LOL!


source: Penney Pixels

 

Filed Under: Retro Gaming Culture Tagged With: California Games, California Games 2018, California Games 2018 – A Fictional Bad Game, Classic Games, Classic Video Games, Epyx, Epyx California Games, Fidget Spinning, Penney Pixels, Retro Game, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, video

80’s Street Party To Celebrate Barkly Square’s 35th Anniversary

August 30, 2018 By ausretrogamer

Woohoo, who doesn’t like an 80s party? If you put your hand up, then this isn’t for you! For everyone else, read on…

Barkly Square is turning 35! Barkly Square will be marking this milestone (September 7 to 9) with an 80’s themed street party celebration which will feature 80s-style workshops and cool stuff from the best decade, like arcade games, flash dancers, hula-hoops, scrunchies and even an old-school JB Hi-Fi 80s type stall to name just a few!

If you want to attend and celebrate 80’s style, then check out the full details here.

image source: Barkly Square

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 1980, 1980s, 80's Street Party, 80s, Barkly Square, BarklySquare 35th anniversary, Flash Dancing, Hula-Hoop, JB Hi-Fi, Pac-Man, Party, Video Games

Stephanie ‘Hex’ Bendixsen Visits Melbourne

August 29, 2018 By ausretrogamer

While in Melbourne-town for the Melbourne eSports Open, author, presenter and broadcaster extraordinaire, Stephanie ‘Hex’ Benidxsen had a bit of down time to check out the many awesome pop culture sites, gaming establishments and other extremely rad geeky stuff that our great city has to offer!

As Hex says, “Luckily Melbourne is a hub of gaming and pop-culture-related activity” – it sure is! if you haven’t checked out all of these places, then you are missing out!


source: Visit Melbourne via Facebook

 

Filed Under: Modern Gaming, Retro Exploring, Retro Gaming Culture Tagged With: Bartronica, comics, Game Of Thrones, Good Game, Hex, Melbourne eSports Open, Minotaur, pinball, Pinball Paradise, Pinball Press, Pop culture, screenPLAY, Stephanie Bendixsen, Visit Melbourne

Custom-Made Video Game Toys by Dano Brown

August 28, 2018 By ausretrogamer

We have featured a couple of brilliant custom-made toy builders here before, but we reckon Dano Brown takes the mantle for the most awesome hand-crafted video game related action figures and toys. Dano Brown, you sir are unbelievably talented!

Check out some of Dano Brown’s jaw-dropping custom-made toys below and then head to his Instagram to see the rest of his brilliant creations! Oh yeah, if you wanna buy any of these one-off custom toys, head to the iam8bit store.

image source: Dano Brown via Instagram

 

Filed Under: Retro Gaming Culture Tagged With: 16-bit, 8-bit, Action Figures, Bionic Commando, Blaster Master, BurgerTime, custom action figures, custom made, custom made video gaming toys, custom toys, Dano Brown, Dig Dug, Dr Mario, duck hunt, Hand made action figures, hand-crafted toys, iam8bit, Killer Instinct, NES, Paper Boy, Punchout, Retro Gaming, retro gaming toys, retrogaming, street fighter II, Video Games Toys

Retro Gaming Festival Coming To QV Melbourne

August 27, 2018 By ausretrogamer

Woohoo, it’s Game/On at QV Melbourne from this Friday, 31 August till Sunday 23 September!

QV Melbourne welcomes the new spring season with their month long Game/On event which will feature a retro gaming world with Pacman, Donkey Kong to name just a few, gaming lounges and an Augmented Reality (AR) Scavenger Hunt, live music and lots more to get your game on!

In the QV Melbourne Retro Gaming Arcade Zone there will be all of your favourite retro video games, from Frogger, Pac-Man to Donkey Kong and Space Invaders! And guess what, it’s all FREE to be enjoyed from 11am – 7pm daily in QV Square.

image source: ms.ausretrogamer

Did you say you want competitions? Well then you are in luck! There will be plenty of Gamer vs Gamer Competitions, so grab your friends (or a few strangers) and get your game on in a Super Smash Bros. showdown in QV Square! Competitions will be held every Friday from 5pm. Heats are on the 31st August, 7th and 14th of September, with the finals taking place on Friday, 21st September. If you think you’re up for the challenge (of course you are!), then get practising and register here!

If you prefer a quest, then the Augmented Reality (AR) Scavenger Hunt is for you! Explore the QV Laneways with this exclusive and FREE AR scavenger hunt for your chance to win part of a $10,000 prize pool. Some of the great prizes up for grabs include:

– Republic Boutique gift voucher
– Dyson Supersonic Hairdryer
– $100 Bar Tab from Father’s Office
– Marshall Midi ii Bluetooth Headphones, plus more!

For more deets on the AR Scavenger Hunt, check out the T&Cs.

And for every one that just wants to immerse themselves in Game/On nostalgia, there will be a party on every Friday night from 4-7pm, with a Nintendo themed candy bar, a DJ spinning retro chiptunes and a live progressive art installation in Albert Coates Lane, painted by some of Melbourne’s most vibrant visual artists. Like we said, the best part is that it is all FREE for you to enjoy.

Oh yeah, make sure you tag @qvmelbourne and use the hashtag #QVGameOn when you visit QV Square for Game/On between Friday 31 August and Sunday 23 September to go in the draw to win a $500 QV shopping spree.

Game On like Donkey Kong!

image source: ausretrogamer at PAX Aus

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: AR, Augmented Reality Scavenger Hunt, chiptunes, Donkey Kong, event, Fashion Game, Frogger, Game On, Nintendo Candy Bar, Pac-Man, QV Melbourne, QV Square, QVGameOn, Retro Gaming, Retro Gaming Festival, Scavenger Hunt, Super Smash Bros, Vogue Fashion Night, VR

Game Wars: PlayStation 2 vs Xbox

August 22, 2018 By ausretrogamer

As it has always been customary, a gamer would choose one system to be loyal to and then rubbish the competition and defend their chosen system to the death, metaphorically speaking of course!

At the dawn of the 21st century, the old guard, Nintendo, took a back seat to watch the new looming console war between Sony’s PlayStation 2 and the new kid on the block, Microsoft’s Xbox. BBC Worldwide’s The Money Programme follows Sony executive Alan Welsman, frantically preparing for the vital launch in November 2000. Meanwhile in Seattle, Microsoft’s Jay Allard reveals the secrets of the X-Box, slated for an early 2001 launch. Caught up in all of this is British games designer Martin Kenright, racing against time to complete a driving game, which, he hopes, will steer him to a fortune (Ed: driving puns fully intended).

Now sit back and enjoy this doco!


source: Manufacturing Intellect: Documentaries

 

Filed Under: History, Retro Gaming Culture Tagged With: BBC Worldwide, Documentary, Game Wars, Microsoft, Microsoft Xbox, MS Xbox, Original Xbox, Playstation, PlayStation 2, PlayStation vs Xbox, PS 1, PS 2, PS1, PS2, PS2 v Xbox, Retro Gaming, retrogaming retro gamers, Sony Computer Entertainment, Sony PlayStation, The Money Programme, Video Games, Xbox

Review of Brutal Soulslike Switch Platformer: Salt and Sanctuary

August 21, 2018 By Guest Contributor

After dying for the umpteenth time in the Festering Banquet (one of the early areas), I came to the realisation that Salt and Sanctuary is not a game to be underestimated, it cannot be rushed through; every mistimed step, jump, slash, hack, stab or even healing can bring about an untimely demise and progress lost. I knew then that I needed to respect the game, its mechanics, its pacing and its world, only then did I truly discover the wonderful experience on offer by Salt and Sanctuary.

Originally released in 2016 on PS4, PC and the Vita, Salt and Sanctuary is a 2D adventure/platform game that tasks you with rescuing a kidnapped princess, however Super Mario this is most definitely not. The world setting here is grim, its foes monstrous and combat brutal. This is not your average platformer, but an amalgamation of retro side scrollers (Metroid, Ghouls ‘n Ghosts) and the modern classic action RPG Dark Souls series.

You begin by creating a character and picking a class, ranging from paladins to mages to hunters to thieves which slightly alters your starting skill point allocations and gear. Perhaps befitting the game title (or not), I couldn’t help but notice the particularly hilarious chef class, armed with naught but an iron pot and a chef’s hat and apron, ready to rid the world of nasty beasts and save the day. I went with the knight class in the end, it just felt safer with a sword and shield in hand.

It turns out, I needed the more appropriate battle apparatus too, as the gameplay in Salt and Sanctuary is absolutely ruthless. Understanding how and when to utilise block, parry and dodge as well as managing resources such as stamina is key to surviving; running out of it mid battle prevents you from performing further attacks or defensive actions, which leaves you open to enemy hits and usually results in a swift death. The combat here is precise and different weapons exhibit appropriate weight to their animation so timing your hits is critical, especially when facing multiple foes at once.

Defeating enemies grants you their essence, ‘salt’ and the amount you carry is lost upon death, with it only retrievable if you can defeat the monster that killed you initially, fail that and you lose it permanently. Salt can be spent at Sanctuaries spread across the game world, where you can summon certain NPCs such as blacksmiths, travel guides and shop vendors to assist you with your journey. The Sanctuaries are aligned to certain ‘creeds’ you pledge to which provide different bonuses. If this set up sounds familiar, that’s because this is effectively the same risk and rewards system implemented so well by the Dark Souls series with some minor differences. It works wonders here as well for Salt and Sanctuary; the player is encouraged to carefully analyse their situation and surroundings; should you venture forward for further progress but risk losing precious salt, or should you return to a sanctuary and spend your hard-earned salt but having to re-tread old grounds and face respawned foes? The decision can be a difficult one to make at times but that’s also what makes it feel so rewarding when the right one is made.

This is accentuated by the intimidating boss battles dotted around the world, you never truly know when you might stumble upon a boss fight, but it is typically accompanied by the feeling of regret of not spending your salt earlier. Despite the lack of warnings of upcoming bosses, I did find the pacing of the game to be spot on. The intricately designed game world is interconnected with branching pathways, hidden entrances and shortcuts that keep you on your toes at all times. And just as you start to feel confident and familiar with the layout of an area, a newly discovered path may lead to one of the many bosses, so you are never really in the comfort zone for long. You’re not always in the dark as to what is coming up though, as other players can leave ‘helpful’ messages in a bottle, providing hints to ambushes or hidden treasures, although their legitimacy is up to you to interpret; I know I’ve plunged to my death on many occasions when told to “jump, trust me!”.

Presented in a unique hand drawn style, Salt and Sanctuary is a gorgeous game to look at, although I did find it difficult to see certain details (such as trap switches), especially when playing in handheld mode due to the largely black, grey and brown colour palette and the intentional dimly lit world. Performance is largely stable and smooth at 60fps, which is essential in a game where every animation counts.

Salt and Sanctuary doesn’t try to hide from its Dark Souls influences, but it manages to transform what made them so great into its own identity (in 2D no less) that it doesn’t have to. It is a challenging game that rewards patience and perseverance and offers deep gameplay and an interesting world to explore for those who dare to venture forth.

Disclosure: Salt and Sanctuary [Nintendo Switch] was kindly provided by Strider PR for this review.
____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: 2D Soulslike, Brutal Souls, game review, House, Nintendo Switch, Nintendo Switch Game Review, Platformer, Review, reviews, Salt and Sanctuary, Saltborn, Ska Studios, Switch game review, Video Games

90s Nostalgia Series Art By Aly Jones

August 20, 2018 By ausretrogamer


Gotta thank our friends Weird and Retro for bringing this art to our attention!

You all got to check out Aly Jones’ 90s Nostalgia Art Series artwork, the jolt of old school popular culture stuff will leave you feeling warm and fuzzy inside! Aly’s artwork will definitely make you miss the 90s!

Check out the entire Aly Jones 90s Nostalgia Art Series on Facebook and also hit Aly’s site for more of her awesome art!

image source: Aly Jones’ 90s Nostalgia Series via Facebook

 

Filed Under: Retro Gaming Culture Tagged With: 80s, 90s, Aly Jones, Art, Art by Aly Jones, artwork, CRT, CRT monitor, Game Boy, nostalgia, PC Monitor, Pop culture, Tamagotchi, VCR, VHS tape, video tape

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