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You are here: Home / 2019 / Archives for March 2019

Archives for March 2019

Battlloon – Nintendo Switch Review

March 29, 2019 By Mat Panek

Bursting with fun onto the Nintendo Switch is Battlloon, a balloon bashing battler of adorable proportions.

Who doesn’t remember the halcyon days of vollying balloons at each other as kids? Noname Studio certainly does and has distilled the fun of hurtling balloons at other balloons into its latest game Battlloon. You and up to 3 friends can locally battle it out in this simple and intensely colourful balloon bursting battler. Players can choose from 6 different balloon characters, each of which have a different defining characteristic. Some balloons are quick and nimble but very light and easily knocked about, others are the exact opposite and plod along but once they have momentum are nearly unstoppable. 

Controls are simple meaning that pretty much anyone can pick up a controller and give it a go. Holding “A” will cause your Balloon to inflate.Controlling your character with the stick and releasing the button propels you forward. Each arena is randomised in various ways with walls or spikes lining the exterior, while hitting a wall section will turn it into spikes meaning you have only one saving chance per section of wall. There are also randomised events in each arena, matching its general theme including piranhas or ice balls that will pop or freeze you. Getting popped isn’t the end though, with ghost balloons assisting in trying to defeat other players. After finishing a round, points are awarded for finishing position and bonus points for taking out the current winner or other players. 

The game uses retro styled graphics and music very well, helping to create a very light hearted and cheery atmosphere. Apart from a few varied stages with unique additions to the arena walls, there isn’t much else happening gameplay wise though. Essentially, what you see is what you get with Battlloon. It’s a fun game for short bursts but I wouldn’t suggest going in with any fewer than the maximum player count since this really helps the fast and frantic nature of the game. There are no unlockables as far as we have seen and no real match options to change things up, which can be slightly frustrating. 

Battlloon is a game that is packed full of charm with cute characters and colourful levels. While it may not have much depth on its own, it is certainly a fantastic addition to any games night!

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Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Battlloons [Nintendo Switch] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Battlloon, Battlloon Nintendo Switch Review, Battlloon review, Battlloon Switch review, game review, gamer, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review: Battlloon, Nintendo Switch Review: Battlloons, Review, Tired Parents Twitch, Video Games

Nintendo Switch Review – Super Chrome: Bullet Purgatory

March 28, 2019 By Mat Panek

A low musical drone welcomes you to a black filled background with a lone spaceship, WAVE 1 appears and enemies swoop down firing off pixelated projectiles. Welcome to Super Chrome: Bullet Purgatory, a new space style shooter from Stumphead Games.

From the get go, Super Chrome: Bullet Purgatory evokes waves of nostalgia, bringing to mind memories of arcade classics like Galaga, Galaxian and Gorf. Feeling like it would be more suited to play on an upright cab than on a PC, Super Chrome: Bullet Purgatory is an extremely pure arcade space shooter. Early waves can be deceptive, luring you into a false sense of security. Underestimating the deadly efficiency of the enemies you encounter can be deadly as the screen is quickly filled with colourful projectiles. Unlike the classic arcade shooters it resembles, each wave is randomised meaning enemies and bosses will vary from playthrough to playthrough. While this may seem unfair to those chasing high scores, it certainly makes each playthrough uniquely enjoyably.There is a really nice clean aesthetic to Super Chrome: Bullet Purgatory; visuals are crisp and the colours are vivid, this makes enemies and projectiles really pop off the black background. 

Apart from the normal snappy and responsive controls you expect from a game like Super Chrome: Bullet Purgatory, there are some nice additions like special weapons and a warp function. There is a meter for each special weapon and enemies will randomly drop small recharges for them. The specials include a charge shot, auto firing drones that orbit your ship and a shot that splits on impact to home in on nearby enemies. The warp function is the real stand out addition though, it acts as a dodge and will shift you across the screen, allowing you to move through projectiles a short distance without being hit. This can be a real lifesaver, especially with bosses that fill the screen with waves of particles. As you progress through the waves, your ship will also get slightly more powerful standard weapons.

Fans of classic shooters, high score driven gameplay and a nice challenge need look no further than Super Chrome: Bullet Purgatory. It is a fun and frantic space shooter that definitely deserves your attention.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Super Chrome: Bullet Purgatory [Nintendo Switch] was kindly provided by Pixel River PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: current gen gaming, game review, KapinKong, Mat Panek, Nintendo Switch, reviews, Super Chrome Bullet Purgatory, Super Chrome Bullet Purgatory Nintendo Switch, Super Chrome Bullet Purgatory review, Tired Parents, video game

Stern Pinball Releases Black Knight: Sword of Rage – A Game 40 Years In the Making!

March 27, 2019 By ausretrogamer


Stop the press peeps! This new Steve Ritchie designed Stern Pinball machine has been 40 years in the making. The iconic pinball character, the Black Knight, returns to entertain a new generation of pinball players with the third game in the Black Knight franchise, Black Knight: Sword of Rage.

For the first time ever, players will explore, discover, and unlock the secrets of the Black Knight universe.  Navigating through these dark, mysterious, and twisted realms, players will uncover foes, demons, riches, and secrets in their quest against the Black Knight.  Black Knight: Sword of Rage pinball machines will be available in Pro, Premium, and Limited Edition models.


source: Stern Pinball

“There’s nothing more iconic in the pinball universe than the Black Knight character,” said Gary Stern, Chairman and CEO of Stern Pinball, Inc.  “Created by game designer Steve “The King” Ritchie, the Black Knight has always taunted and antagonised players to battle him and now, for the first time, players will be able to fight back.”

Stern’s Black Knight: Sword of Rage Pro, Premium, and Limited Edition models feature stunning and distinctive hand-drawn art in homage to this pinball icon.  Each game features a custom sculpted, interactive, and multi-functional Black Knight bash toy. This interactive Black Knight toy features a bi-directional motorised flail, a glowing RGB helmet with individually controllable expressive lighting to interact and taunt players with custom speech, and a sliding coil-driven shield that will bash and block your shots.

All models include the distinct “Magna-Save”, a player-controlled magnet used to prevent a ball from draining, and timed resetting drop targets.  In addition, Black Knight: Sword of Rage features a legacy sound package composed and performed by Scott Ian of Anthrax with Brendon Small, adrenalising the audio experience for players on their journey, and custom speech by Ed Robertson of Barenaked Ladies.

The Premium and Limited Edition models both feature a transparent upper playfield with a distinct 3-ball lock mechanism, giving players the ability to achieve a 6-ball multiball.

The Limited Edition – 600 units globally – includes additional unique features such as an exclusive mirrored backglass, anti-reflection pinball glass, shaker motor, exclusive custom art blades, a custom autographed bottom arch, a sequentially numbered plaque, and exclusive battle art custom themed cabinet artwork.

Complementing the immersive theme and exciting gameplay experience, Stern Pinball’s powerful SPIKE™ electronics hardware system enables high-definition graphics and innovative animations on the high-definition video display.  SPIKE™ reduces system complexity and energy usage resulting in enhanced reliability and simplified servicing. The state-of-the-art electronic system also powers a high-fidelity 3-channel audio system that is three times more powerful than audio systems of previous generations.

Pricing and Availability:

Manufacturer’s Suggested Retail Price (we’ll update this post once we have the $AUD pricing)

  • Pro Model: $US 5,999
  • Premium Model: $US 7,599
  • Limited Edition Model: $US 8,999

Black Knight: Sword of Rage pinball is available through authorised Stern Pinball distributors and dealers around the world.

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Pinball Press
Pinball Press is here to spread the word on everything pinball across the known universe. For business / PR email: [email protected]

Follow Pinball Press on Twitter and Facebook

 

 

 

Filed Under: Announcements, Pinball Tagged With: Black Knight, Black Knight Sword of Rage, pinball, pinball news, Pinball Press, pinballpress, Stern Pinball, Stern Pinball Black Knight Sword of Rage, Stern Pinball Inc, Steve Ritchie, Zax Amusements

Stop Motion Super Paper Mario Bros. World 1-1

March 21, 2019 By ausretrogamer

Another day and another super cool creation!

This time around it is the amazing stop-motion paper animation of the classic Famicom/NES Super Mario Bros. World 1-1 stage created by Japanese artist KisaragiHutae6. The entire animation was created in his notebook with a bit of old school literal cutting and pasting onto lined notebook paper. The result is phenomenal.

Now press play and be amazed!


source: 如月二重6 Kisaragi Hutae 6

[story source: laughingsquid]

 

 

Filed Under: Retro Gaming Culture Tagged With: Art, Famicom, KisaraguHutae6, NES, nintendo, Paper Super Mario, SMB, Stop Motion, Stop Motion Paper Super Mario, super mario, Super Mario Bros, World 1-1

OZ COMIC-CON: Australia’s Greatest Pop Culture event launches tickets and plans for 2019

March 19, 2019 By ausretrogamer

Oz Comic-Con is returning to Melbourne on June 8th – 9th, and Brisbane and Sydney in September, giving fans across all fandoms the ultimate event for all things pop culture. Assemble your super squad and get ready for a jam-packed weekend of entertainment.

Oz Comic-Con was introduced to Australian shores in 2012 and has since cemented itself with pop culture fans, offering a little bit of everything for everyone interested in film, television, comics, anime, cosplay and much more. Convention goers can expect appearances from film and television stars, comic book artists and voice actors, gaming tournaments and freeplay along with out-of-this-world activations, industry talks and panels, and exclusive merchandise that can’t be bought anywhere else.

An event for all ages, kids can leave their mark on MARVEL’s colouring wall, spark their creative desires in a range of kids comic artist workshops and walk tall in the Kids Cosplay Parade.

Comic enthusiasts can immerse themselves in the Comic District with opportunities to meet comic guests from major publications and enjoy the Comics Library. Gamers can head on over to the Gaming Zone and feed their competitive spirit or simply relax in the freeplay gaming area.

Oz Comic-Con also plays host to the Australian Championships Of Cosplay, the most prestigious costume contest in Australia, presented by Spotlight and Brother. It is the first stop in the ‘Quest For The Crown’, a global competition that will see the overall Australian winner representing Australia at the 2020 C2E2 Championships of Cosplay in Chicago.

Confirmed guests for Melbourne so far include film and TV actor Alexander Calvert, Shadowhunters actors Dominic Sherwood and Alberto Rosende, also welcoming local and international comic book artists Dean Rankine (The Simpsons , Rick And Morty , Futurama ), Nicola Scott (Superman, Wonder Woman, Batman ) and Carla Wyzgala (Hidden Door Comics ).

Whether it’s appearances by film and television stars, comic book artists, gaming tournaments, cosplay, creative workshops or hard-to-find merchandise, Oz Comic-Con is the perfect one-of-a-kind experience for the whole family! With new announcements made every week, Oz Comic-Con Melbourne 2019 is set to be the most exciting show to
date.

MELBOURNE
WHEN: June 8 th (Saturday) – 9 th (Sunday) from 9am – 6pm, daily.
WHERE: Melbourne Convention & Exhibition Centre | Convention Centre Pl, South
Wharf, VIC 3006
TICKETS

BRISBANE
WHEN: September 21 st (Saturday) – 22 nd (Sunday) from 9am – 6pm, daily.
WHERE: Brisbane Convention & Exhibition Centre | Merivale St & Glenelg Street, South
Brisbane QLD 4101

SYDNEY
WHEN: September 28 th (Saturday) – 29 th (Sunday) from 9am – 6pm, daily.
WHERE: Sydney Showground, Sydney Olympic Park.

TICKET INFO: Tickets are ON SALE now – save up to 33% with early bird prices. Also available is a range of exclusive tickets, including the Collectors Pass and Shadowhunters Experience.

For tickets and additional information visit www.ozcomiccon.com

image source: Oz Comic-Con

 

Filed Under: Announcements Tagged With: Actors, Batman, Carla Wyzgala, Comic District, comics, Cosplay, Dean Rankin, Film, Gaming Zone, Marvel, Nicola Scott, Oz Comic Con, Oz Comic-Con 2019, Oz Comic-Con Melbourne, OZCC, Pop culture, Quest For The Crown, Shadowhunters, TV stars, Wonder Woman

exA-Arcadia – The New Arcade Kit System

March 18, 2019 By ausretrogamer

They say imitation is the sincerest form of flattery. Eric Chung, President and CEO of exA-Arcadia (EXA) has declared in his recent interview with Shmup’Em-All that their new arcade conversion kit system, exA-Arcadia, will be this generations’ NEOGEO. With a pedigree of SNK’s NEOGEO MVS arcade system, exA-Arcadia has some big shoes to fill. Eric’s statement does indeed seem bold, but he is confident that their innovative kit system will revolutionise and revitalise arcade gaming for developers and operators alike, giving them an easy to use system (to develop games) at a cost effective price point.

The exA-Arcadia System with four game cartridges as shown at JAEPO 2019
source: eXa-Arcadia via Twitter

So what does exA-Arcadia bring to the table for the operator? As already stated, this is an arcade conversion kit system, just like the NEOGEO MVS was back in the 90s, so its main aim for operators is to provide modern arcade content at a budget friendly price. This is all achieved by its clever hardware design, based on a secure Windows PC platform, which is more powerful than the PlayStation 4 Pro and Xbox One X consoles, which can hold up to four games (delivered in cartridge format about the size of the old CPS3 cartridges). The best part is that exA-Arcadia is JAMMA and JVS (JAMMA Video Standard) compatible, allowing it to be used inside almost any existing operable arcade cabinets. It is also compatible with both 16:9 LCD and traditional 4:3 CRT monitors. exA-Arcadia claims that their vertically oriented games can be played in horizontal mode, so operators don’t need more vertically oriented monitors in all of their cabinets to play EXA format games.

exA-Arcadia stand with sample games at JAEPO 2019
source: exA-Arcadia via Twitter

The attraction of exA-Arcadia is realised even further (for operators), as once the system is purchased, it is fully owned by the operator, meaning that there is no requirement for internet connectivity to access gaming content, nor is there a need to share revenue with the manufacturer or distributor – more money left in the pocket of the operator. For operators that want to offer their customers an online experience, exA-Arcadia has a feature that integrates with streaming services like Twitch. Together with a smartphone app and card system, the exA-Arcadia’s feature set can provide operators a deeper insight into their customer interactions, which helps in building loyalty and decision making on what is popular, ensuring that customers keep coming back.

With its Windows PC based architecture, the EXA system is open to both traditional (big name) developers as well as the smaller independent ones. The initial release of ten games that were showcased at California Extreme (CAX) and Stunfest in late 2018, clearly shows that the current focus is on shoot’em up (shmups) games, however there are currently fifty games in the development pipeline that represent a variety of gaming genres, like fighting, sports, classic retro style platformers and four player games to balance out the EXA line-up.

Visitors enjoying the exA-Arcadia offerings at CAX 2018

exA-Arcadia presence at California Extreme (CAX 2018)
source: Tanoshimasu via Twitter

Eric Chung is confident that their exA-Arcadia platform can overcome stiff competition from systems provided by the giants in the industry, namely Sega’s ALL.NET and Taito’s NESiCAxLive. Eric claims that exA-Arcadia’s attraction is its lower entry cost (prices have yet to be confirmed as at writing of this article) and the fact that they will not force revenue sharing on coin drops. The overall cost will most likely be even lower than the others (Sega and Taito) as there is no equipment required, like network routers and servers, and no monthly fee to access the manufacturer’s network.

There is no doubt that exA-Arcadia has captured the attention of the amusement industry and developers alike. We will definitely be keeping a close eye on developments, as the potential of what it promises will surely result in shaking things up in the industry.

Aka To Blue Type-R at Stunfest
source: Shmup’Em-All via Twitter

*This feature first appeared in the February 2019 issue of the NAMOA ‘The Collector’ trade magazine.

 

Filed Under: Announcements, Modern Gaming Tagged With: Alex Boz, Arcade, Arcade Kit System, ausretrogamer, EXA, exa-Arcadia, gamer, MVS, NAMOA, NeoGeo MVS, Old School, Retro Gamer, retrogaming, The Collector magazine, Video Games

Nintendo Switch Review: Assault Android Cactus+

March 16, 2019 By Mat Panek

Blasting its way to the Nintendo Switch is Assault Android Cactus+, an arena based, multiplayer twin stick shooter with loads of charm and projectiles.

The player starts off Assault Android Cactus+ as the bumbling but well-meaning “Cactus,” a member of the Interplanetary Police Department, as she crashes into a rogue freighter ship known as the “Genki Star”. Throughout the course of the 25 Level campaign, more androids with various weapon types and personalities are unlocked for you to try. Interactions between each android and Boss AI are unique which really help flesh out the android’s personas. The Switch version of Assault Android Cactus+ is brimming with extra features. Apart from the story campaign there is also a Boss Rush, infinite, daily challenge and a Campaign plus mode that gives players a new challenge within the original story. Also included, there are features such as “EX Mode” options that can change game play elements and director commentary.

There is a very basic look to Assault Android Cactus+ that fits its busy play style very well. Enemies are easy to identify and colour coded to denote their threat levels. Arena design gets more complex and dynamic as you progress through the campaign and adds an extra depth to how each level should be approached. At certain points through the game it can feel like a “Bullet Hell” style shooter and with all that action going on at once the frame rate is nice and steady, even in handheld mode.

Thankfully controls in Assault Android Cactus+ are super tight and responsive, making it easy to flick back and forth between enemies. Different androids have varying combinations of weapons for you to try out, from spread shots and lasers as basic weapons to flamethrowers and missile launchers for secondaries. Certain levels will feel easier with specific character’s weapons but the game keeps track of the highest completion rank on the current stage with each android. Getting hit too many times will cause you to die and lose your secondary weapon charge but not actually fail the current stage, which only occurs when your battery depletes. Apart from standard controls with two sticks, there is also a Joy-Con mode which auto aims to the nearest enemy. This is obviously not the best way to play but is a nice addition that lets you show off the game to others without the need to carry around multiple controllers.

Shooting for high scores is loads of fun but if you are after some more in depth progression outside of those then this may not be for you. Fans of twin stick shooters will enjoy Assault Android Cactus+, especially with the help of some friends.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Assault Android Cactus+ [Nintendo Switch] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming Tagged With: Assault Android Cactus plus, Assault Android Cactus+, Assault Android Cactus+ Nintendo Switch Review, Assault Android Cactus+ review, Assault Android Cactus+ Switch review, game review, gamer, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review: Assault Android Cactus+, Review, Tired Parents Twitch, Video Games

Ape Out – Nintendo Switch Review

March 12, 2019 By Mat Panek

Busting its way onto the Switch is Ape Out, a seriously stylish smash ‘em up that gives a new meaning to the term “Ape Escape.”

Ape Out is a top down perspective game with a very deliberate feel to the way it was made. You control a gorilla that must break its way out of a cage and through various scenarios to your freedom. A relative army of humans stand between you and the open jungle. At first glance Ape Out is a game that seems like a rampaging primate power fantasy of breaking ones shackles and escaping. Hidden within its simple art style and jazzy tunes there is an underlying sadness to this tale that is all too real but is never preachy. Every play through is randomly generated and upon every death the world changes so you never know what to expect around the next corner.

Every scenario in Ape Out is presented like a record, with a different colour palette and soundtrack to match. The art style uses basic contrasting colours and is very minimalistic and striking. Enemies are white silhouettes against drab coloured floors and walls that splash with bold crimson upon taking one of them down. Through all of this the soundtrack plays a pivotal role in creating atmosphere. As you burst through glass and guards the soundtrack is always present with an experimental jazz feel. Upon killing an enemy there will be a cymbal crash and an increase in tempo momentarily, upon taking out several guards the soundtrack really reaches full strength. Alternatively, sneaking around will have you hearing the steady beat of a high hat that beautifully builds tension.

Gameplay mechanics are kept deliberately simple, boiling down to simply “push or pull” style controls. You can grab a guard and use him as a shield or throw him at another guard, wall or even through a window. There are also multiple scenarios that offer different mechanics based on the location that they are set in, from a science lab to a sky scraper. Every Run is timed and at the end the amount of deaths are given. There is also a “Harder” mode for those that like the extra challenge and an Arcade mode that gives you a score based on time and kills.

Ape Out is a beautifully designed little game with lots of care put into it. Although it may feel a little short, it is definitely worth your time. You’d be bananas not to try it!

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Ape Out [Nintendo Switch] was kindly provided by POWER UP PR for this review.

 

 

Filed Under: Modern Gaming Tagged With: Ape Out, Ape Out Nintendo Switch, Ape Out Nintendo Switch review, Ape Out review, Ape Out Switch review, game review, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Review, Switch Review, Tired Parents Twitch

Homemade Pinball Machines

March 10, 2019 By ausretrogamer

Here we were thinking we were cool making our own pinball machine using the PinBox 3000.

Well we’ve been shown up by the MuruzCe Fun Education Turkish YouTube channel! Check out their very cool homemade pinball machines – we love the implementation of their multi-ball! Amazing stuff!


source: MuruzCe Eğlenceli Eğitim


source: MuruzCe Eğlenceli Eğitim

 ____________________________________________________________________________________________________________________

Pinball Press
Pinball Press is here to spread the word on everything pinball across the known universe. For business / PR email: [email protected]

Follow Pinball Press on Twitter and Facebook

 

 

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: cardboard pinball, DIY pinball, homemade pinball, IFPA, MuruzCe Fun Education, pinball, Pinball Life, Pinball Press, pinball video, pinball wizard, pinballpress, pinbox 3000, pinbox3000, video, youtube

Action Comics Annual #1: The Game?

March 8, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

I’ve read a great deal of Superman comics in my lifetime. One of my favourites is 1987’s Action Comics Annual #1. To me, it’s one of the most entertaining and enthralling comics I own. The comic, written by one of my favourite comic book writers, John Byrne, should be made into a Warner Bros. Interactive Entertainment game.

It’s a four-word pitch: Superman, Batman and vampires.

The comic is oddly titled “Skeeter,” but “Cry Vampire” is on the cover. It’s not really clear, but “Cry Vampire” sounds a lot better than “Skeeter.”

The story takes place in Fayerville, South Carolina; a town near swamp land. Batman finds himself in the town because he’s been working three days straight investigating a series of Gotham City murders that leads him to Fayerville. He calls Clark Kent at the Daily Planet for some assistance. When Superman arrives in Fayerville, he realises that vampires are to blame for several grisly deaths. Batman tries to help a young, blond haired girl named Skeeter (the annual’s title). He quickly realises she is the vampire that has been terrifying the town.

What makes the comic truly gripping is that Superman is helpless to the supernatural when he fights Skeeter. She injures him by raking her claws across the S on his chest. Superman is rarely vulnerable to anything on Earth. I won’t tell you the ending, but Batman comes through in the clutch.

The game could be a third-person perspective, action-adventure game which focuses on Batman and Superman’s combat abilities in the swamps and around the town. Superman could take hoards of vampires out with his heat vision. In Annual #1, the Man of Steel doesn’t fly very much and he’s mostly grounded throughout the story. Batman could use his punching ability and various gadgets to take down blood suckers. Two-person play could get interesting. They could also complete side missions away from the main story.

I’ve really enjoyed the “Batman: The Telltale Series” for PS4. Action Comics Annual #1 could be a perfect adaptation for that series of video games.

Filed Under: Modern Gaming Tagged With: 1, Action Comics, Action Comics Annual, Action Comics Annual #1: The Game?, Action Comics Annual no 1, Batman, Batman: The Telltale Series, Clark Kent, comics, Cry Vampire, Daily Planet, DC Cutler, future video game, Game, Gotham City, Man of Steel, PlayStation 4, PS4, Skeeter, Superman, vampires

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