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You are here: Home / 2019 / Archives for July 2019

Archives for July 2019

Nintoaster: A Toasty 8-Bit Console

July 31, 2019 By ausretrogamer

It is quite obvious that Nintendo’s old school console make for very good toasters. Or should that be, toasters make for very good old school Nintendo consoles?

Whichever way you look at it, Nintendo’s classic consoles go hand in hand with toasters as we have shown here on previous occasions. This latest creation by Finnish artistic modder Jarno Kotavuopio (aka: Jaki33) is his second Nintoaster that he has built.

This Nintoaster does everything that a regular NES consoles does, it can play 8-bit NES video games, it has a power and reset buttons, LED brightness control, and of course a matching controller that tops off this very cool creation. The only thing it won’t do is toast your bread. Hmm, we can’t have it all 😉


source: jarnok33

[via: technabob]



Filed Under: Retro Gaming Culture Tagged With: 8-bit, classic gaming, diy, Jaki33, Jarno Kotavuopio, JRN33, Mod, Modder, Modding, NES, NES Toaster, Nintendo Toaster, Nintendo Toaster Consoles, Nintoaster, Old School, Retro Gamer, Retro Gaming, Toaster

A Space Invaders Movie Is Coming!

July 25, 2019 By ausretrogamer

Pew, pew, pew! Listen to (well, read) this…… New Line Cinema is working on a Space Invaders movie – yep, a movie based on Taito’s 1978 classic arcade shoot’em up!

It seems that the Hollywood film tank is running dry (or perhaps they are desperate for new ideas?), so they are dipping into the video game well for their next new movie. We hope this isn’t another rubbish film based on a video game (Ed: not looking at you Double Dragon!). Our expectations are quite low (it’s for the best).

We haven’t seen anything about a release date apart from hearing that New Line is very close to starting production. Oh yeah, if it matters to you, they have Greg Russo (Mortal Kombat) writing the film, and the following folks running production: Akiva Goldsman (Fringe, Star Trek: Discovery), Joby Harold (John Wick 3), and Tory Tunnell (Robin Hood).

We’ll update this post as more news comes to hand!

image source: The Arcade Flyer Archive

[story source: technabob]

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, arcade game, Classic Arcade Gaming, films based on video games, Golden Age, Golden Age Of Arcade, Hollywood films, New Line, New Line Cinema, Retro Gaming, shmup, shmups, shoot’em ups, Space Invaders, Space Invaders Movie, Taito

A Case for EA Sports Koepka PGA Tour

July 24, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

EA Sports should bring back their PGA Tour game series for all gaming platforms. But this time, don’t have Tiger Woods or Rory Mcllroy endorse the game, give the honor to Brooks Koepka, the current #1 ranked. golfer in the world.

I’ve played every version of EA Sports PGA Tour since 2003. Koepka could bring a jolt to the game’s popularity and significance. There hasn’t been a new version of the series since 2015.

Brooks Koepka is a quiet athlete. That seems rare in the age of Twitter and TMZ Sports. Koepka is on social media, but he rarely posts anything, and when he does, it’s usually about a tournament he’s participating in or Nike, one of his sponsors. He’ll occasionally post a picture on Instagram hanging out with his girlfriend, Jena Sims, and friends somewhere where there is water.

Koepka is a methodical assassin on the golf course in the final rounds of PGA Tour majors. If he is leading or if he’s a few strokes off the leader, he is unemotional and poised to a point that he has the rigorous strut of Arnold Schwarzenegger in “The Terminator.” Do you know the greatest reason for animal survival in the wild? It’s not size; it’s not speed; it’s not strength. It’s adaptability. That’s what Koepka does at the end of a major, he adapts; and that usually leads to a victory.

image source: EA Sports

During his interview with David Feherty on the Golf Channel’s “Faherty,” there were moments when he looked like he wanted to bolt from his chair, he seemed so uncomfortable. He came off as a man who didn’t like talking about himself. But Feherty, being an exceptional interviewer, knew when to insert humor and pull back.

Koepka is sort of the reluctant face of the PGA Tour at the moment. No other player has won 4 major championships in 3 years. Of course, Tiger Woods is still one of the most popular athletes in the world; especially after his storybook win at Augusta in April. But this year, Koepka and Woods are even at one major apiece.

Koepka, at 29, has another two decades of winning majors if he stays healthy and hungry. He could easily be the most popular golfer on the PGA Tour for the next ten years. EA Sports should consider the influence Koepka may have on the game, and, for them, perhaps gaming.

 

Filed Under: Modern Gaming Tagged With: 1, Brooks Koepka, DC Cutler, EA, EA Sports, Electronic Arts, Golf games, Leaderboard, Mega Drive, Old School, PGA Tour Golf, PS2, Retro Games, retrogaming, SNES, Tiger Woods, Video Games, Xbox

Star Wars Pin: The Force Will Be With You

July 23, 2019 By ausretrogamer

If you missed the news from last week’s San Diego Comic-Con, Stern Pinball Inc. announced their new home edition pinball machine, Star Wars Pin!

Jack Danger of Dead Flip fame streamed the new machine from the event and we have to admit, we really liked what we saw. If you missed Jack’s Twitch stream of Star Wars Pin, you can catch it here or check it out below.

Watch Star Wars Pin, Live from ComiCon from DeadFlip on www.twitch.tv

With a price point of AU$6,850*, the Star Wars Pin machine will hit Australian shores in October for those budget conscious pinball enthusiasts that want their pinball fix at home.

Don’t be fooled into thinking this is a smaller or massively cut-down version of a pinball machine – Star Wars Pin is still a commercial grade pinball machine with the same playfield dimensions plus all of the sub-assemblies (flippers, drop targets, slingshots, bumpers) of it’s big brother Stern cornerstone machines, but without the coin mechanism or coin wiring, hence the home edition moniker. Coupled with Stern’s ‘Spike‘ system (operating architecture), this Star Wars Pin becomes an attractive proposition for Star Wars and pinball fans alike.

For those of you that get nervous thinking about the maintenance of a pinball machine, don’t fret, as long as you keep the machine clean and change the rubbers (dependant on the amount of play), you should see many many years of trouble-free and fun times with Stern’s Star Wars Pin!

We look forward to play testing this pinball machine once it hits our shores and telling you all what we think – so stay tuned. If you are keen on Star Wars Pin, hit up your local distributor (AMD or Zax Amusements) now!

* dependant on $AUD/$USD exchange rate between now and October 2019.

image source: AMD via Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: AMD Coin Op, Amusement Machine Distributors, Comic Con, Dead Flip, pinball, Pinball Life, pinball love, pinball news, San Diego Comic Con 2019, SDCC, SDCC2019, Star Wars, Star Wars Home Edition pinball, Star Wars Pin, Stern, Stern Pinball, Stern Pinball Inc, Stern Star Wars Pin, Zax Amusements

Sugarfina Is Releasing Your Fave Retro Nintendo Characters In Candy Form!

July 22, 2019 By ausretrogamer

As someone that has a massive sweet tooth and is a sucker for nostalgia, when I found out that the luxury candy store, Sugarfina was releasing my favourite Nintendo characters in candy form (the Super Mario Bros. x Sugarfina collection), I definitely got that sugar rush that made me all woozy and very excited!

Sugarfina announced this yummy retro-inspired collection at last week’s San Diego Comic Con, with the collection being available online and Sugarfina stores on Monday, July 22 (US time).

We hope Sugarfina ships to Australia! 😉

[story and image source: Bustle]

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Candy store, chocolate, Comic Con, nintendo, Nintendo candy collection, nostalgia, Retro Gamers, Retro Gaming, retrogaming, San Diego Comic-Con, SDCC, SDCC2019, Sugarfina, Super Mario Bros. candy, Super Mario Bros. x Sugarfina

1991 Toys “R” Us Awesome Vintage Catalogue

July 12, 2019 By ausretrogamer

We love old toys and video game catalogues. We have previously featured the Toys “R” Us 1996 Christmas catalogue and the hefty 830+ page 1992 Christmas Sears, Roebuck & Co. ‘The Great American Wish Book’ to tickle your nostalgic nerve.

Well, now we present you with the 1991 Toys “R” Us (US) catalogue that features classic toys and some very classic video gaming systems that will definitely jolt your nostalgic nerve. Enjoy!



source: eBay



Filed Under: History, Retro Gaming Culture Tagged With: 1991, 90s, classic gaming, Game Boy, Game Gear, gamers, gaming, NES, nintendo, pc-engine, Retro Gamer, Retro Gaming, sega, Sega Game Gear, Sega Mega Drive, SNES, Toys R Us, TurboExpress, TurboGrafx-16, Video Games

Dark Quest 2 – Nintendo Switch Review

July 11, 2019 By Mat Panek

Prepare to enter the castle and fight through rooms of Goblins, Orcs and monsters in Dark Quest 2 from Brain Seal Ltd.

Dark Quest 2 is a strategic turn-based RPG where you control up to 3 characters in your goal to take back the castle from the evil Sorcerer. Players can recruit and level up multiple adventurers to help them in their quest as well as craft various items to increase skills and stats. Each room is tile based and characters can only move a certain amount of tiles, which varies depending on class and equipped items, this makes Dark Quest 2 feel very much like a simplified tabletop adventure. Through your journey you will collect gold and gems and if one of your adventurers happens to die, they can be resurrected for a percentage of your total gold.

Similar to other turn-based RPGs every attack and defence action is left to the roll of an unseen dice which can lead to some amazing or rather unfortunately frustrating runs. Dark Quest 2 is rather forgiving though with the death mechanic and as long as you haven’t built up too much of a gold horde, it shouldn’t cost you too much to resurrect party members. Certain levels are replayable but their difficulty increases after each successful attempt giving some good grind and risk/reward mechanics. As well as the 4 classes available in the tavern, there is also a few classes spread out in the castle for you to find.

While Dark Quest 2 is a little simplified, making it easier for casual players in some respects, it is still enjoyable for those looking for a challenge on higher difficulties. The amount of time it takes to complete Dark Quest 2 also depends on what kind of player you are. While it might be easy enough to speed through the castle and min/max a few characters to defeat the Sorcerer, a lot of the fun comes from experimenting with the different classes, items and strategies. There are only a set number of unique equip-able items though and characters can only equip 2 items each, this limits your options in one way but it also allows for some nice play-style optimisation. Clearing out each area in the castle can also be a difficult but rewarding challenge for completionists.

A fun little dungeon crawler, Dark Quest 2 offers a lot in a neat little package. Regardless of player skill, fans of tile based or tabletop games will likely enjoy what it has to offer.

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Dark Quest II [Nintendo Switch eShop code] was kindly provided by Brain Seal Entertainment for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Brain Seal, Brain Seal Entertainment, Dark Quest 2, Dark Quest 2 Nintendo Switch Review, Dark Quest 2 review, Dark Quest II, Dark Quest II - Nintendo Switch Review, Dark Quest II review, IndieDev, Kapin Kong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Tired Parents

Sega and Taito Sounds Hit The KORG Gadget On The Nintendo Switch

July 10, 2019 By ausretrogamer


As Queen’s Freddy Mercury once sang, ” Is this the real life? Is this just fantasy?“. Could we be dreaming? The KORG music production studio will allow (from July 11) you to create 80s Sega arcade game sounds and Taito FM synth sounds on your Nintendo Switch.

Yep, dreams do come true! With the awesome collaboration between ‘SEGA’ and ‘TAITO’, version 3.0 of the KORG Gadget for Nintendo Switch is a reality that will include the 2 new gadgets – Sega’s Otorii and Taito’s Ebina!

Check out the video below and head to the KORG news site for more info on this music making awesomeness. July 11 can’t come fast enough!


source: KORG

[story & image source: Korg News]

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: 16-bit, Arcade, chiptune, chiptunes, Drum Machine, Ebina, KORG, Korg Gadget, Korg Gadget for Nintendo Switch, Music Produciton, Nintendo Switch, Old School, Otorii, retro music, sega, Sega Otorii, Synthesizer, Taito, Taito Ebina

Masquerada: Songs and Shadows – Nintendo Switch Review

July 9, 2019 By Mat Panek

Don your mask and delve into a world of intrigue, mystery and magic in Masquerada: Songs and Shadows from Witching Hour Studios.

Set in a country beset by civil war, where masquerade masks grant their wearers incredible powers, Masquerada is an interesting and deep isometric tactical RPG. You assume the role of Cicero, an Ispettore (inspector) brought back from exile to track down an important official, a researcher that has gone missing. Masquerada is set in a fantastical Venetian world where threats are presented from not only the rival faction, known as “The Mask Runners,” but also from the magical creatures known as Fey. 

The prologue acts as a tutorial, setting up the backstory of the world and also giving a nice quick rundown on the games battle mechanics. Pausing the action just as it starts or at any time in battles, gives some real interesting tactical options in Masquerada, this allows the player to set up flanking positions, change fighting stance and time attacks or buffs. There is also an emphasis on elemental tags that allow extra damage to be dealt to enemies by tagging an enemy or group with one attack and carrying out specific follow up moves. Character’s skills and powers can be assigned and upgraded for offence or defence depending on play style and different masks will give different Elemental powers, bonuses and skills.

The story is a wonderfully written and fully voiced experience, full of political intrigue, lore, mystery and in fighting between the various factions of the Citte Della Ombre, meaning that Masquerada’s world is as interesting as it is complex. There are numerous codex entries that give extra back story to the world and it’s characters for those ready to dive deep but enough is explained throughout the story that nothing seems confusing. For those looking to just take in the story, there is also an easier story mode that tones down difficulty but will still give you the thrill of the fights and tactics.

Masquerada: Songs and Shadows has some great tactical gameplay in an incredibly rich and vibrant world that may put off some with it’s slow burning story but those that love well written mystery and political intrigue will really appreciate all it has to offer. 

____________________________________________________________________________________________________________________

Mat Panek
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Masquerada: Songs and Shadows [Nintendo Switch eShop code] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, Kapin Kong, Masquerada, Masquerada: Songs and Shadows, Masquerada: Songs and Shadows - Nintendo Switch Review, Masquerada: Songs and Shadows review, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Tired Parents, Witching Hour Studios

PINQUEST: It’s Your Awesome New Pinball Redemption and Trophy Hunting Companion!

July 8, 2019 By ausretrogamer

Imagine if you will that there was a trophy hunting and redemption style app for pinball players. How cool would that be? Well, imagine no more, as Neil Shelton has tapped into our imaginations and created PINQUEST!

You should all be excited about this, as PINQUEST will get you out and about to play more location pinball for your chance to win prizes (based on quests you complete at specific venues on specific machines), earn trophies and points to (eventually) redeem for some PINQUEST swag!

If you thought Pokemon GO was huge, then we reckon PINQUEST has the potential to become a cult app for pinball players of all skill levels, from the casual novice, to the pinball wizards, everyone has a chance to win and redeem! No matter the skill level of player, be it a trophy hunter or a redemption junkie, PINQUEST is a motivator to get you to go out and play more pinball! Now that is a great proposition.

Once we found out about PINQUEST, we went trophy hunting to find the people behind this great invention and ended up getting a hold of Neil Shelton, the brains behind PINQUEST. We sat down with Neil and fired off some tricky questions about PINQUEST which should give us all a great insight into the app and its future.

AUSRETROGAMER [ARG]: Tell us the thinking behind the creation of PINQUEST (how you came up with it and why)? Also, has it evolved from the initial idea?
Neil Shelton [NS]:
The idea of PINQUEST was originally created to give operators/locations a way to host monthly challenges in a controlled and clean format. I am personally an operator and have noticed when players have an objective to shoot for to win the most basic of prizes (free beer), it adds excitement and quarter (coin) drops into the game. I would attempt to host contests using social media in the form of selfie contests but every time I would try, there would be some sort of issue. Some would complain that they HATE social media and refuse to participate, others would post their “selfie” in the complete incorrect location then be extremely upset when I didn’t see their score until I had awarded the prize to another.

Besides social contests, the only real way to host any trackable contest, is to reset the high scores. I personally feel like the high score board is a coveted thing that should be reset RARELY, if EVER. I also wanted a way to get the casual and novice players involved as well. Not everyone is capable of throwing up high scores so I realised there needed to be a way to give the casual player something to shoot for to keep them engaged and motivated.

The idea has evolved significantly from the original concept with the ability to earn trophies upon a “quest” completion. Trophies are kept in a digital trophy case within your user account and can currently be shared with the world using social media buttons. The addition of the trophies was a way to get people out searching for additional places to play with another element of competition in the form of trophy collection.

ARG: Who is involved in creating PINQUEST?
NS: PINQUEST comes from inside my brain and filters through a few sources, one being my business partner,Kyle Troy, the other our development team over at BK Media Group. Kyle is what I like to call the “casual” player. He likes to flip the ball around but really hasn’t gotten in to the rule-sets/score chasing, which is why he is the perfect business partner. Every idea I have, I run it by him to get the perspective of a casual player to make sure it is fun and engaging for the casual player.

ARG: How easy (or difficult) is it for the target users of PINQUEST (operators etc and end-users) to set up themselves up?
NS: It is super easy to get setup. Operators simply sign up for an account on our website. Once signed-up, they have access to create “quests” for their location. For a user, it’s easy as well! You simply visit the web app and sign up! We don’t need a ton of information to create a user account, and it’s free for the player.

ARG: Will you provide support to operators/establishments and end-users? If so, what kind of support?
NS: Absolutely. We will have a digital marketing kit locations can grab downloadable content from that they can use to promote PINQUEST at their location. We will also have a tutorial video vault that walks operators/locations and users through how to use the app on all levels. We will also be there for operators/locations/users via email support.

ARG: This is a multi-part question, so bare with us, here we go – what have been your main challenges in regards to:
– the technology? Can you tell us a bit about the technology (without giving away any commercial sensitive info / IP – if you can’t, that’s fine, only talk about technical challenges you have faced)
NS: There have been two big challenges from a technology perspective. Proving the player achieved the target score, and making sure the player achieved the score at the location participating in the “quest”. Because pinball machines/classic arcade games (yes this can be used for arcade games as well) are not online, it is impossible to pull any data from a game. The PINQUEST software will utilise the mobile devices’ camera, GPS functionality and back-end algorithms to determine if the score was achieved at the correct location. As an additional layer of security, a location will have the ability to visually confirm the completion of a “quest” before awarding a prize.

– Onboarding operators/establishments?
NS: Luckily the pinball community is very tight, so we haven’t had to do too much marketing to drive interest to the app. Thanks to This Week in Pinball, Kaneda’s Pinball Podcast, and the guys over at Straight Down the Middle. We have a ton of interest.

– End-users?
NS:
The biggest challenge right now is that we are a web app. To use the app the user must visit www.pinquest.com. The first thing a user does when they hear the word app is head to the app store on their mobile device. As you can imagine they are super confused when they do not see a PINQUEST app! That being said, we ARE working on adding native app support to both iOS and Android OS and hope to have that very soon.

ARG: Do you have a tech/feature roadmap of future additions/improvements for PINQUEST?
NS: We have a bunch of additional enhancements planned for the future! We ultimately want to have an app that can be downloaded. We also want to monetize “trophies” that people can use to redeem for official PINQUEST merchandise. Stay tuned for additional enhancements!

ARG: We have heard people refer to PINQUEST as “Pokemon GO for pinballers without AR”, “Pinball Redemption that works” and “it’s like a trophy hunting companion” – are you ok with these descriptions? How accurate are they?
NS:
Yes, Yes and YES! I LOVE these comparisons. Pokemon GO was (still is) an absolute phenomenon. When the summer Pokemon Go launched I was absolutely shocked how many people were playing. Friends of mine that I NEVER would have imagined playing Pokemon were suddenly playing! I hope PINQUEST ultimately helps pinball gain new users/fans just like Pokemon Go did for Pokemon!

ARG: You recently held your launch day at Tilt Pinball in Louisville – how did it go?
NS:
It went great! We officially launched at the Rocky Mountain Pinball Showdown(Colorado’s pinball expo) in May, but Tilt was our first location launch. It was super cool to see people who were excited about PINQUEST from the showdown come to take on more quests!

ARG: What are your plans in rolling out PINQUEST to the rest of the world (especially here in Australia)?
NS:
Our system is built using Google Maps so we can be world wide very quickly. We are currently making sure there are no legal/gaming issues with our software in other countries. Once we feel comfortable with the legality we will make the software available outside the US. Which is a priority, so expect it sooner rather than later!

ARG: Give us your PINQUEST elevator pitch…
NS:
Oh man… I’m terrified of elevators so I never need to use an elevator pitch, but if I needed to…here we go – Pinball has made one hell of a comeback. From arcades to breweries and bars, more and more locations are popping up for those who love the pastime. History however hasn’t been kind to pinball, as we have seen it come and go many times. Keeping people’s interest can be a difficult thing to do, the game needs to evolve in some way and we feel like PINQUEST helps to do just that. By giving locations the ability to set achievable goals and offer both digital and physical prizes, PINQUEST hopes to help make pinball even more fun. Owners can use PINQUEST to help revitalise forgotten machines and bring in more and new clientele while players can enjoy renewed interest on what may have become a stale game. For everyone who loves pinball, or even just likes it, PINQUEST is a great new enhancement to the game.

We would like to thank Neil for his time and candid interview responses. There has been a lot of hard work that has gone into PINQUEST, so we wish Neil and his team every success.

[all photos used with permission from: PINQUEST via Facebook]

 

Filed Under: Pinball Tagged With: Kaneda Pinball, pinball, Pinball Life, Pinball on location, Pinball Press, Pinball Redemption, Pinball Trophy, pinball wizard, pinballpress, Pinquest, Pinquest Neil, Play Pinquest, TWIP

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