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You are here: Home / 2019 / Archives for October 2019

Archives for October 2019

Reventure – Nintendo Switch Review

October 31, 2019 By Mat Panek

It’s dangerous to go alone! Take Reventure, now available on the Nintendo Switch from the team at Pixelatto.

Reventure is a unique, non-linear adventure game that has players taking the role of the mighty hero in the age old quest of saving the princess. Players begin each run by waking up and starting out on their quest, grabbing whatever essentials they require as they go. What makes Reventure so unique is the fact that there are 100 different endings to the story, each one requiring different processes and giving a different outcome. Trip over and make a fool of yourself? Maybe tomorrow is a better day to adventure. Murder a guard? Go to jail for a few years! Each day it is up to the player to try and discover a new and possibly true ending to the quest. Every time the player discovers a new ending, time is added to the total time count that is displayed before the day begins. Equipment can be collected each run but it is best to only gather what supplies you need, each additional piece of equipment will restrict character movement a bit more.

Reventure has a very simple pixel art style and a soundtrack that evokes memories of retro JRPGs, tying together the games old school aesthetic perfectly. There are even a number of unlockable palettes that varies style or minimises it even more, depending on personal preference. The “tongue in cheek” attitude nods to other game series with references scattered evenly throughout the game but doesn’t rely solely upon nostalgia to achieve its goals.

Trial and error is the cornerstone of the Reventure experience, so get ready for plenty of repetition. Apart from a few unique events, the world is reset each day meaning you must collect any items over and over. Endings will also carry over onto your character visually each time, from losing your hat to being turned into another creature altogether. There are plenty of unique and funny outcomes but giving examples would spoil the satisfaction of finding them for yourself. Every time the player does discover a new ending a matching picture, unique to that conclusion, is added to the “Adventure Gallery”. There are also ending hints that will appear throughout the world as you play since some of the solutions are not as obvious or significant than others.

There is certainly a lot of charm and humour in Reventure but its repetitive nature can start to dull the games impact at times. Nevertheless it is a fun and rewarding game with plenty of satisfying “Ah ha!” moments to keep players coming back for more.

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Reventure [Nintendo Switch eShop code] was kindly provided by Pixelatto for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, indie dev, KapinKong, Mat Panek, Nintendo Switch, pixelatto, Reventure, Reventure Nintendo Switch, Reventure NS review, Reventure review, Reventure Switch, Reventure Switch review, Tired Parents

Pig Eat Ball – Nintendo Switch Review

October 30, 2019 By Mat Panek

Time to eat tennis balls and barf your way to glory in Pig Eat Ball, the newest game from the team at Mommy’s Best Games.

Pig Eat Ball is a strange, top down Action-Adventure where King Cake has promised the hand of his daughter in marriage to the winner of his contest. Princess Bow has other ideas and enters the competition herself in disguise, players take control of the princess and must complete levels by sucking up all of the tennis balls in each level as fast as possible. Players take control of the Princess Although this may sound simple at first, as you eat more balls you grow in size. If players grow too big they are unable to squeeze past certain obstacles and must barf out enough balls to proceed. If players take damage a “Barf meter” appears which counts down time until you barf automatically, this can be reset by getting hit again. Barf can also be used to disable enemies for a short while. Power ups and unlockable accessories that each have their own pros and cons that let players adjust their playstyle to suit their needs.

With a pixel art style, multiple “worlds” to visit and paying homage to numerous old arcade games, Pig Eat Ball is a pretty interesting looking game. The story starts to pick up after you complete about a third of the first world and adds some more ridiculous intrigue into the mix.  Containing 100s of levels to attempt and lots of different variations to the formula certainly helps to keep things fresh with some little distractions in the hub world. There are also levels where you have to compete against AI in tasks ranging from collecting starts to making sandwiches. Levels award medals based on how quickly you complete them and allows players to compare scores with others online to give some good replayability. One use power ups can also be activated to help out players but these are generally hidden in the overworld or various levels. 

Pig Eat Ball is a fun and entertaining game with some cleverly crafted levels that is probably best played in short bursts. Full of cheeky humour, barf and off the wall characters it will certainly appeal to some players more than others but is well worth a go.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Pig Eat Ball [Nintendo Switch eShop code] was kindly provided by Mommy’s Best Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, Mommy's Best Games, Nintendo Switch, Nintendo Switch Game Review, Pig Eat Ball, Pig Eat Ball Nintendo Switch Review, Pig Eat Ball NS review, Pig Eat Ball review, Pig Eat Ball Switch game, Pig Eat Ball Switch Review, Review, Tired Parents

Flipout 2019 Highlights: We Had A (Silver) Ball!

October 29, 2019 By ausretrogamer

We always look forward to Mr. Pinball Australia Flipout Show as it gives us a chance to play heaps of pinball machines we would otherwise never get a chance to play out in the wild.

Flipout 2019 delivered the desired ‘pinball fix’ we were after, a state of pinball high which we are still riding – the buzz of playing so many pinball machines is still with us, days after the conclusion of the show! To say we had a (silver) ball at Flipout 2019, would be a gross understatement – we loved it!

A lot of hard work goes into preparing and setting up a show of this magnitude, so kudos must be given to Wayne Gillard and his Mr. Pinball Australia team, Martin Robbins from Melbourne Silverball and Scott Kellett from Zax Amusements for supplying over 70 wonderful fun machines for us to enjoy all weekend long. From our highlights package below, you’ll see that each era was represented, from gorgeous EM (Electro-Mechanical) machines, early and late Solid State machines to DMD and right up to the current LCD based pinball machines, the show catered for all pinball tastes.

The awesome folks that brought Flipout 2019 alive [L to R]: Scott Kellett (Zax Amusements) and Wayne Gillard (Mr. Pinball Australia)

The ever smiling Martin Robbins (Melbourne Silverball), showrunning the tournaments at Flipout 2019

From the pinball smorgasbord the most popular were the new offerings from American Pinball (Oktoberfest), Jersey Jack Pinball (Willy Wonka), Stern Pinball Inc. (Jurassic Park), Chicago Gaming Company (Monster Bash Remake) and Spooky Pinball (Alice Cooper’s Nightmare Castle). The Jersey Jack Pinball (JJP) machines proved popular all weekend long, with a long wait to play on Dialed In and Pirates of The Caribbean machines.

The JJP and Stern machines were popular with all attendees!

We had a blast playing some mid-1990s machines we hadn’t played in a long time, like Williams’ No Fear, Junk Yard and the original Monster Bash. Stern’s Elvis LE pinball machine was a surprise blast which had us pressing the start button more than a few times. Lord Of The Rings was another blast from the past which left us smiling ear to ear – an absolute brilliant machine. It was also great to experience the lesser known titles for the first time, like Thunderbirds (we won’t comment any further on this one!). We reacquainted ourselves with Team Pinball’s The Mafia and Spooky’s America’s Most Haunted – it still plays like a dream.

The Flipout 2019 walkthrough!

The highlight and ‘Best In Show’ machine for 2019 for us was Haggis Pinball‘s debut title, CELTS! This pinball machine blew our expectations by a mile. Not only was this Australian designed and made machine looking gorgeous (we love the Scottish Highland Games art theme by Sam Greenwood, aka: Most Ill), but it also sounded great (we love bagpipes) and most importantly, it played like a dream – the shots felt true and fun to hit, with the geometry being spot on. The upper flipper was fun to smack the ball around and also bumping the ball in the upper playfield against the slings definitely kept us smiling while playing. Even though the CELTS pinball machine was a pre-production model, the whole package still felt solid, something that you would expect from a JJP Collector’s Edition or Stern Limited Edition machine. We actually can’t stop thinking about CELTS, and at the current entry price point, it is very very tempting to add one to our collection.

Still dreaming about the Aussie made CELTS pinball machine by Haggis Pinball!

Who would’ve thought we’d like a game with a single level playfield! #pinball #FlipOut pic.twitter.com/liCWGNxyCh

— ausretrogamer (@ausretrogamer) October 28, 2019

A neat little non-pinball touch were the balloons around the floor, these created a festive mood and the mini chocolates strewn around the venue were great for our energy levels to keep us flipping.

Enjoy the Flipout 2019 highlights and we hope to see you there in 2020!

The Sandbelt Hotel – the perfect venue for Flipout 2019

Energy to keep us flippin!

We love a signed flyer!

The Melbourne Silverball Flipout 2019 tournament machines are checked one final time!

Oo’er, aren’t the tournament trophies just so gorgeous!

Having a well earned rest!

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: American Pinball, Belles and Chimes, Black Knight, Bram Stoker's Dracula, CELTS pinball, Chicago Gaming Company, Dialed In, Elvis Pinball, Flipout, Flipout 2019, Flipout Melbourne, Flipout pinball, flipout pinball event, Haggis Pinball, Head2Head Pinball, IFPA, Iron Maiden, Jersey Jack Pinball, JJPOTC, JPop, Junk Yard, Jurassic Park, Lord Of The Rings, Mafia Pinball, Magic Girl, melbourne silverball, Monster Bash Remake, Mr Pinball, Mr Pinball Australia, No Fear, pinball, pinball event, Pinball Press, pinball show, pinballpress, Scott Danesi, Spooky Pinball, Star Trek LE, Star Wars pinball, Stern Pinball, Team Pinball, The Hobbit, TNA, Wayne Gillard, Willy Wonka pinball, Zax Amusements, Zidware

Rescue HQ – The Tycoon: PC Steam Review

October 28, 2019 By Mat Panek

Emergency! Sound the alert, start the sirens and speed to the rescue in Rescue HQ – The Tycoon from Stillalive Studios on PC.

Rescue HQ is a management sim all about running and maintaining your very own all-in-one emergency department. Players start by setting up a small fire department and move onto others, including police and medical departments. As emergencies occur they will stack on the right hand side of the screen and it is up to players to decide the order in which they are resolved. Each emergency needs to be addressed within a set timeframe and takes a certain amount of time to complete, meaning it’s important to allocate teams, resources and vehicles based on qualifications and skills. Every emergency has a requirement that must be met from the number of personnel to equipment required. This ends up giving a “success rate” percentage before you dispatch, with a higher percentage meaning greater rewards. Completing a successful emergency rewards not only cash but also reputation points which can be spent to unlock new equipment. 

Although appearing to be a very simple looking game artistically, Rescue HQ is a complex and deep management game. The simple art style means that players can tell exactly what is going on at all times, regardless of how complex your headquarters starts to become. Departments will progress quickly and after a short time, players will have a beehive of activity across all three. Some major emergencies may require players to send two or even all departments to attend, meaning micromanagement is the key to success. Rescue HQ does also have some good tongue in cheek social commentary within the tutorial system that is presented by the eager and greedy Major.

Headquarters layout is very important, when staff are assigned to an emergency they must first head to their locker and prepare before boarding their vehicle. Players will quickly run out of space in the starting zone but more space can be acquired later on by purchasing adjacent plots of land. This does take longer than we would like to become available but it does allow players to learn the mechanics steadily rather than jumping forward too quickly. Games are divided into scenarios where players must last 5 weeks before endless mode is unlocked, this is our only real complaint about the game as it can be a bit of a grind. It is relatively simple to rework rooms in your headquarters though and maximising space is simple and rewarding.

Deceptively simple and pleasantly surprising, Rescue HQ is a game that we found ourselves happily putting in much more time than we expected. A great little game for those that like to whittle away hours trying to micromanage and streamline processes.

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Rescue HQ – The Tycoon [Steam code] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, PC, Rescue HQ, Rescue HQ - The Tycoon, Rescue HQ - The Tycoon PC review, Rescue HQ - The Tycoon Steam review, Steam, Steam game review, Stillalive Studios, Tired Parents

Retro-Bit Sega Mega Drive 6-Button Arcade Pad – Review

October 25, 2019 By Mat Panek

One of the most difficult challenges a retro game player will face is finding decent controllers. As hardware ages and starts to wear out, it can get harder and harder to find that one perfect controller or even a handful of decent ones (10 player Bomberman anyone?). Personally I have received bags of controllers and joysticks, only to find that the majority of them are brittle, weak or unresponsive. Sometimes 3-4 bad controllers can only be turned into 1 good controller and sometimes not even that! 

Thankfully there is a vast array of people attempting to keep us all playing those games we love, especially the team over at Retro-Bit. Having teamed up with SEGA themselves to recreate some of the most iconic and best (in my opinion) retro controllers around, Retro-Bit brings us both the Mega Drive (Genesis) and Saturn controllers. Available in both classic black or clear variants with original hardware connectors or USB so you can play on a wide range of devices, including the Sega Mega Drive Mini!

Having spent a lot of time recently playing on the original Mega Drive and noticing that my controllers were getting a little worse for wear, I opted for the classic connector in Crystal blue.

First impressions are overwhelmingly positive, the controller feels very solid and well built. Exactly like you would expect an original genuine pad to feel. Buttons feel beautifully responsive and the D-pad is tactile with no ghosting evident. There is some beautiful movement to the roll on the D-pad that you only get on a fresh new Mega Drive controller. As an added bonus, the cord length is almost twice as long as the original!

In fact, if it wasn’t for my personal colour choice (I’m a sucker for crystal plastics) and the Retro-Bit logo, it looks and feels identical to a genuine 6 button SEGA arcade pad from 1993. What higher praise could one ask for?

Retro-Bit has also announced a 2.4Ghz model, packed with an original and USB connector dongle, or Bluetooth only wireless version for every colour variant due around November 2019. I know I am excited to get my hands on the wireless Saturn controller for use with the Saturn and Nintendo Switch, stay tuned!

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

 

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade pad review, controller review, gamers, KapinKong, Mat Panek, Retro Gamers, Retro Gaming, Retro-Bit, Retro-Bit Controller, Retro-Bit Sega Genesis Arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad review, Retro-Bit Sega Mega Drive 6 button controller, Retro-Bit Sega Mega Drive 6 button controller review, retrogaming, Sega Mega Drive Mini, Tired Parents

Gears 5: A Rocky, Sometimes Brilliant Entry

October 24, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I played “Gears of War” in 2006 for the first time, I was instantly hooked. It was another first-person shooter game, but something about it felt new and fresh. The recently released “Gears 5,” the fifth instalment in the successful “Gears of War” franchise, seems more creative and still familiar than its predecessors.

Like most things in entertainment, the original is always better. But with “Gears 5,” The Coalition, the game developers, have really took the franchise to a new, inspiring place.

“Gears 5” centres on Kait Diaz, an Outsider of Locust descent. Playing as Kait, your mission is to uncover the origins of the Locust and Kait’s family. Several characters from “Gears of War 4,” like James Dominic “JD” Fenix, return; but don’t be fooled, it’s Kait’s game.

I’ve always enjoyed video games that have a snow setting. Maybe it’s my admiration and affection for the battle on Hoth in “The Empire Strikes Back,” or just my simple love for action sequences on powdery snow; Act 2 of “Gears 5” takes place in a wintery landscape where you parasail with a skiff over frozen lakes and snow-covered terrain. You can investigate dark tunnels and find collectables, but lurking around the dark corners are parts of the Swarm. You have to conserve your ammo. Finding journals at abandoned camps adds to the game’s overall story. The game feels enormous. You can get lost, and watch out for incoming ice chunks that can crush you. It was gratifying searching for the New Hope Research Facility. I learned the hard way that it’s very difficult to throw grenades in the frigid wind when you approach the entrance to the research facility.

image source: Gears 5

I haven’t played all of “Gears 5,” but from what I’ve played, I think it could be one of the best games of the year. It undeniably expands on the “Gears” universe. It’s very rare that I want to go back and play parts of a game that I’ve already completed. Act 3 of “Gears 5” is enjoyable, but I was wholly engaged in Act 2.

Act 3 feels a bit like any other first-person shooter game where you are inquisitively flushing out the enemy through a facility or abandoned factory. It’s still engaging but not as engrossing as the first two acts of the game. The game’s three-player split screen play is superb. And, overall, “Gears 5” is an exceptional entry in an already definitive series that keeps turning out brilliant gameplay.

 

Filed Under: Modern Gaming Tagged With: DC Cutler, gamers, Gears 5, Gears of War, James Dominic JD Fenix, Kait Diaz, Locust descent, Nintendo Switch, PS4, Video Games, Xbox One

Play 2500 Classic MS-DOS Games For Free

October 23, 2019 By ausretrogamer

No need to copy, swap dodgy disks or download questionable software, because you can now play an additional 2,500 classic MS-DOS based games for free!

Yep, you read that right folks. You can now play these classics without fear of doing anything illegal. All you have to do is head to the Internet Archive and browse their many, many classic games in their catalogue – we love you Internet Archive! Which MS-DOS game will you play first? For the record, we are starting with Street Rod and will then move onto Secret Of Monkey Island 😉

story source: Kotaku Australia

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 90s, classic gaming, gamer, Internet Archive, Loom, MS DOS, MS DOS games, Old School, old school computer games, PC Games, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, Retrogamer, retrogaming, Secret of Monkey Island, Video Games

Observation – PlayStation 4 Review

October 21, 2019 By Mat Panek

Reboot sequence initiated. Initialising. Launching review of Observation, the newest title from the crew of No Code Studios for the Playstation 4.

Observation is a Sci-Fi thriller adventure game with some puzzle elements thrown into the mix, set on the space station of the same name. The player controls the space station’s, Systems, Administration and Maintenance Operating System or “SAM” for short. After rebooting, SAM notices the crew missing and finds the space station drifting, orbiting Saturn instead of earth, after an unknown anomaly occurred. Players will have to recognize and carry out voice instructions from the initial survivor Dr. Emma Fisher as she attempts to restore power and figure out exactly what happened to the station. Starting off by following the progress of Dr.Fisher by using the on board surveillance system and using it to connect and interact with other parts of the station. The player is eventually allowed to use either the on board systems or one of the small spherical probes on and around the station. 

Observation does a great job of putting the player in the circuits of a cold AI that really changes the way you think about the whole situation at hand. If a voice print doesn’t match up will you accept it? If it does match but you don’t want to accept the command will you? From the offset there is something very strange going on and being put into an AI’s perspective changes the dynamics in a really unique way. SAM doesn’t feel like some omnipotent being the way HAL 9000 seems in “2001: A Space Odyssey,” he feels innocent and rooted far more in current technology. Observation is very methodical, camera controls are realistically slow and on board systems have a sort of clunky, outdated feel to them that even the crew’s logs complain about but this never feels like a hindrance.

The style of Observation is what really makes it stand out though, it strikes a balance between modern and slightly futuristic in all respects. The space station feels lived in with the daily life of the crew being visible but the Observation is still very clean and sterile meaning any overt deviation from order is jarring and strange. Camera effects and lighting play a major role, external station cameras are low resolution and fuzzy adding some great atmosphere while interior cameras are cleaner but still feel dated. There is always something eerie about the silence and isolation of space and the team at No Code have certainly got that feeling down to a science.

Observation is a fantastic Sci-Fi thriller that leaves the player with more questions than answers but definitely in a good way. A fresh take on a well worn genre with lots of little secrets and stories to discover. There are so many more good things to say about Observation but not without spoiling the mystery and charm players would experience by playing it themselves.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Observation [PS4 code] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, No Code Studios, Observation, Observation PlayStation 4 review, Observation PS4 review, Observation Review, PlayStation 4, PS4, PS4 game review, Tired Parents

PAX Aus 2019 Highlights

October 18, 2019 By ausretrogamer

Judging by our PAX Aus Classic Gaming highlights feature, you would have been forgiven in thinking that there was nothing else to see at this year’s PAX Aus.

Well, we are here to tell you that there was stacks to see and experience, from great panels, awesome cosplay, pin and badge hunts to booth raids to check out the latest games and wares from indie devs and the big AAA studios and gaming companies.

There was so much to see, so we hope this Rest of PAX Aus 2019 Highlights photo package can make you feel like you were there!

The calm before the storm! The crowds waits patiently for the start of PAX AUS 2019!

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Arcade, Badge, Bethesda, Booth Raid, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, coin, comics, Console Freeplay, Cosplay, darth vader, Doom, Doom Eternal, DOOM pin, Fortnite, indie dev, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2019, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2019, PAX Panels, PAX Rising, PAXAus, PAXAus Classic Gaming, pinball, Playstation, podcast, Retro Gaming, retrogaming, Star Wars, tabletop, Ubisoft, Zelda pin

Stela – Xbox One Review

October 18, 2019 By Mat Panek

Get ready to set forth and fulfil your destiny in Stela, the latest title from Skybox Labs, out now on the Xbox One.

Stela is a wonderful journey portrayed as a 2.5D platformer that has players traversing through an unforgiving but beautifully cinematic world and witnessing the end of an ancient civilisation. Upon awakening in a mysterious cavern, players take control of an unnamed protagonist and make their way through various areas that are equally beautiful as they are deadly. Moving through devastated vistas, cinematic action sequences and solving puzzles, players will attempt to reach their journeys end. In juxtaposition to the stunning scenery there is an ever present tension in Stela, with very little safe refuge for players to stop and take in the sights. Hazards come from not only the decaying civilisation around you but also from savage beasts and mysterious creatures that inhabit the world.

From the first moments of the game, Stela is beautiful and at times becomes downright gorgeous. There are lots of very obvious cinematic moments for players to revel in but even in the downtime between these, every shot has been carefully positioned for maximum effect. The camera will often pan in or out as needed to really highlight the action or to give a better sense of grandeur. There is plenty of depth to the colour palette with each area feeling new and different but still eerily devoid of life. Adding to the ambience and overall style of Stela is the magnificent soundtrack, full of a diverse range of themes that includes subtle melodies to heart pumping tracks. Full of soft strings, ethereal tones, heavy horns and industrial sounds that really helps to magnify the tension, relief or sense of accomplishment the player feels from moment to moment.

Although most of the time the player is on a single plane, there are often times when the character will need to climb onto background ledges to solve puzzles or avoid danger. Controls feel excellent and are easy to understand with the player only needing to know simple grab controls for things like moving objects, sliding boxes or pulling switches. Mechanics are introduced gradually and start to overlap with each other to become more complex but often lead to some sudden deaths that remind us of the original Prince of Persia. 

Although Stela may not bring anything new to the genre, it is an absolute pleasure to experience. In a year full of beautiful games, it is one journey that should absolutely not be missed and one we look forward to getting a perfect achievement score in.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Stela [Xbox One code] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, Skybox Labs, Stela, Stela Review, Stela XBone review, Stela Xbox One review, Tired Parents, Xbox One, Xbox One game review

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