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You are here: Home / 2019 / Archives for November 2019

Archives for November 2019

Relics Unearthed From The Codemasters Vault

November 14, 2019 By ausretrogamer

When we saw Codemasters’ thread on Twitter of all the relics they found in their vault, our knees buckled due to all of the nostalgia. Check out the classic games, consoles and peripherals they unearthed from their storage, some being over three decades old! We are well and truly intoxicated with nostalgia.

The gobsmackingly gorgeous Sega Saturn Development Unit. It’s MASSIVE!

Good luck fitting this SEGA Saturn in your TV cabinet. Egg for scale.

(this machine was used to ensure that games in development didn’t violate the Sega Memory usage guide) pic.twitter.com/pZaZCEHigN

— Codemasters (@Codemasters) November 8, 2019


source: Codemasters via Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 1980s, 8-bit, Amiga 500, Atari ST, Codemasters, Darling Brothers, David Darling, Dizzy, Dreamcast, Game Genie, Man Overboard, Micro Machines, Micro Maniacs, NES Plug Through, nintendo, Playstation, Richard and David Darling, Richard Darlin, sega, Sega Game Gear, Seymour, Shane Warne Cricket, Spectrum, Xbox, Xbox 360, zx spectrum

Game Axe Color: The Ultimate Famiclone

November 13, 2019 By ausretrogamer

When it comes to peculiar gaming systems from the Far East, us folks in the West seriously missed out.

For instance, take Taiwan based Redant’s Game Axe Color FC-868 LCD handheld. The Game Axe Color, released in late 1998, is a Famicom compatible handheld system (aka: Famiclone), which plays the Nintendo Famicom game cartridges. It is powered by AA batteries or by the Famicom’s AC adaptor. We must admit, this is a cool looking and well built handheld which we wouldn’t mind in our collection.

Oh yeah, the Game Axe Color will not play your NES carts natively. For that, you will require an adaptor. If you live in Australia, then you will require a step-down converter – if using your Famicom PSU, otherwise you can power the unit via AA batteries. Having RCA (composite) connectivity, the Game Axe Color is flexible enough to hook up to your TV (preferably CRT) to become your home Famicom console.

We are in love with this peculiar little beast!

source: eBay 

Filed Under: Retro Gaming Culture Tagged With: Famiclone, Famicom, Famicom handheld, Game Axe, Game Axe Color, Game Axe Color FC-868, Game Axe FC-868, Game Axe handheld, Nintendo Famicom, Redant, Retro Gamer, Retro Gaming, retrogaming

My Arcade: Micro Player Review – 6 Inch Collectable Retro Arcade Machines

November 12, 2019 By ausretrogamer

My Arcade’s motto, ‘Retro Gaming For A New Generation‘ is pretty much spot on when we think about their product range, like their Micro Player Mini Arcade Machines. We managed to get our hands on two of the My Arcade Micro Players, Bad Dudes (aka: DragonNinja) and Rolling Thunder, which we gave a good old fashioned thrashing.

Let’s first talk about the physical attributes of these cute little machines and their features. The packaging is so great that we decided to keep the units in them when not in use. The game’s story on the side of the packaging is clever too. Once you bust these open, you’ll find the Micro Player and a user manual (remember those!) inside. The Rolling Thunder Micro Player came with an added poster featuring the Micro Player machines range, which harks back to when we used to get posters with our games – a neat touch that we wish that the Bad Dudes unit also came with this inside.

The Micro Players themselves resemble their arcade counterparts, from their cabinet profile down to the artwork on the sides and control panel. Bad Dudes pips Rolling Thunder here with the bezel artwork and Data East logo on top of the unit. The detachable joystick on the D-Pad, the two fire buttons and the Reset and Start buttons are identical on all Micro Players, which ensures a consistent look, feel and play across the range. Speaking of the control panel, we found that we preferred to play Bad Dudes with the D-Pad (sans joystick), however, Rolling Thunder felt better to control with the joystick in place. The best part is that you have options for your control preference that suits your play style. A word of warning, if you like to play without the joystick, you better put it in a safe place, as they can easily get misplaced. The buttons are standard fare and feel responsive enough when playing either game, but they are on the small side, so if you have large or fat fingers, you may struggle a bit. Powering on the Micro Players is as easy as pushing in the coin slot door, which lights up when on – another cool feature which get our tick of approval. On the back of the machines you’ll find volume control buttons, a 3.5mm headphone jack, a battery compartment (for 4 x AA batteries) and a Micro-USB port for powering these little beasts.

For those that like their feature specifications in bullet-point form, here you go:

  • 6 inch arcade machine
  • 2.75″ full colour screen
  • Removable joystick
  • Volume control
  • 3.5mm headphone jack
  • Powered either by 4 x AA batteries or Micro-USB

The burning question on everyone’s lips is, how do they play? If you are expecting the arcade versions of the games, then you may be disappointed.  But before you start moaning and groaning, we can tell you that these are NES versions of their arcade counterpart, which isn’t a bad thing. Out of the two Micro Player’s, we definitely preferred playing Rolling Thunder, as the NES conversion was brilliant, translated perfectly on its corresponding Micro Player. As for Bad Dudes, since it is the NES version, you can’t play co-op, which is fine, as the Micro Player only has a single-player control deck. The emulation is true to their source, ensuring that the games play pretty much identical to the NES versions. We did note that Rolling Thunder boots up almost immediately to its title screen, whereas Bad Dudes took a few seconds. This isn’t a negative, it was just noticeable to us when turning on these machines side by side. The screen is bright (there is no brightness or contrast control), so you will have no issues seeing what is going on. Being on the small side, the screen does feel a tad cramped when there is lots action going on, especially on games like Bad Dudes.

So how do you decide which Micro Players to get, if any? Well, if you liked these games on the NES, then you will definitely love playing them on the Micro Players. Out of the two we got to play, we found ourselves going back to Rolling Thunder over and over again, not because we are crappy players (the game is tough as nails!), but the fact that the game is based on a wonderful conversion which was quite faithful to its arcade big brother. Let’s also not forget that these Micro Players are so darn cute and cool, they would be perfect for displaying in your games room or office.

With the Festive Season fast approaching, these would make a great gift for either yourself or that good friend of yours that is into retro gaming.

The My Arcade Micro Player Mini Arcade Machines range is available via Amazon (and reputable bricks and mortal stores, like JB Hi-Fi):

  • My Arcade Micro Player Arcade Machines – Amazon (US)
  • My Arcade Micro Player Arcade Machines – Amazon (Australia)
  • JB Hi-Fi – My Arcade Micro Players

Disclosure: The Rolling Thunder and Bad Dudes My Arcade Micro Player machines were kindly provided by Turn Left Distribution for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: !Arcade!, Bad Dudes, Bad Dudes Micro Player, Bubble Bobble, Classic Arcade Games, DragonNinja, Micro Player, My Arcade, My Arcade Micro Player, My Arcade Micro Player review, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, Review, Rolling Thunder, Rolling Thunder Micro Player

Still Drooling Over the Commodore HX-64

November 11, 2019 By ausretrogamer


Um, just in case you missed this or want to see it again and drool some more, check out Technical Designer extraordinaire Cem Tezcan’s Commodore HX-64 – a handheld version of the greatest 8-bit computer of all time!

The level of detail is in insanely cool, from the plastic, colour, keys, screen, ports to the ever so damn cool mini cassettes used to load programs! Forget the C65 or the SX-64, this is the ultimate Commodore 64 based dream machine. WOW!

source: Cem Tezcan via ArtStation

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Artstation, cassettes, Cem Tezcan, Commodore HX-64, gamers, Handheld C64, Handheld Commodore 64, Handheld Retro PC, HX-64, HX64, Old School, Retro Gamers, Retro Gaming, Retro handheld PC, Retrocomputing, retrogaming

Hand Built Retro Game Visual Displays

November 8, 2019 By ausretrogamer


If there ever was a perfect use of the “Shut up and take my money” meme, then these hand built retro game visual displays by Leigh Allen (aka: PlayRetroDesigns) can take our wallet right now!

Who wouldn’t want Double Dragon, Galaga, Paper Boy and Gorf on their game room wall? And these are just the start! There are plenty more mind blowing displays based on your fave console and arcade games in Leigh’s Etsy store. Now, where was that bank withdrawal slip…

Image source: PlayRetroDesigns

 

Filed Under: Retro Gaming Culture Tagged With: arcade art, Atari Age, classic gaming artwork, console art, diy, Galaga, GORF, hand built, hand built retro visual displays, Leigh Allen, Old School, Paper Boy, PlayRetroDesigns, retro art, Retro Gaming, retro gaming art, retrogaming, Super Mario Bros 3

Remothered: Tormented Fathers – Nintendo Switch Review

November 7, 2019 By Mat Panek

Uncover the dark and twisted secrets behind Remothered: Tormented Fathers from the team at Stormind Games, now on the Nintendo Switch. 

Remothered: Tormented Fathers is an intriguing and thrilling survival horror game where players take control of Rosemary as she tries to uncover the mystery of the Felton’s missing daughter. After confronting Mr.Felton, players will find themselves trapped in the Felton mansion seeking answers in an attempt to unravel the mystery. Using nothing except what you can find around you, players must navigate the dark mansion and solve puzzles while remaining unseen. Light is limited and this means that sound is a vital factor in Remothered, be it your own footsteps alerting enemies or telling the player exactly where the stalker is located. A good set of headphones is definitely recommended to help make player’s play throughs and general experience more enjoyable and atmospheric.

Using mechanics that should feel familiar to those that have played other survival horror games, Remothered is full of the usual puzzles that require multiple steps to complete. What creates the extra tension is that there is a single stalker, that is easily alerted to your presence, roaming the mansion constantly that cannot be eliminated. There are a few occasions though when it is possible to explore freely but these are few and far between. Some objects in the mansion can be thrown as a distraction and one time use defence weapons will break players out of a capture scenario but these are a limited resource.

Unfortunately on the switch, especially in handheld mode, Remothered does look a little muddy and resolution seems fairly low. This is obviously due to the limitations of the hardware but even in docked mode, some textures and objects are just rendered too low and this really breaks the immersion. We also ran across a few glitches where enemies got stuck in a short loop which really slowed our progress. Without headphones, even on a dedicated surround sound setup, we also found it very difficult to tell exactly where the stalker was located. Since there are multiple floors, a stalker above you sounds very similar to one in the next room. Once spotted it is often very difficult to break line of sight and escape, while this should add to the tension it often left us feeling frustrated in the unforgiving nature of the game.

While other platforms may display higher resolutions, having only played the Nintendo Switch version, it is a hard game to recommend. Remothered is full of superb ideas, fantastic tension and suspense that unfortunately starts to outstay its welcome in some places. 

____________________________________________________________________________________________________________________

Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Remothered: Tormented Fathers [Nintendo Switch eShop code] was kindly provided by Homerun PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, indie dev, KapinKong, Mat Panek, Nintendo Switch, Remothered, Remothered NS review, Remothered review, Remothered Switch, Remothered Switch review, Remothered: Tormented Fathers, Remothered: Tormented Fathers Nintendo Switch, Remothered: Tormented Fathers review, Stormind Games, Tired Parents

Join the PAC: Celebrate PAC-MAN’s 40th Anniversary in 2020

November 6, 2019 By ausretrogamer

BANDAI NAMCO ENTERTAINMENT INC. GETS SET TO CELEBRATE PAC-MAN’S 40th ANNIVERSARY WITH A MYRIAD OF PARTNERSHIPS AND EVENTS!

The Year-Long Celebration Kicks Off in 2020 as the Famous 80’s Icon Celebrates 40 Years of Entertaining Millions of Fans Around the World

BANDAI NAMCO Entertainment Inc. is inviting all PAC-MAN fans around the world to “Join the PAC” and start getting ready for a year-long celebration in 2020 to commemorate PAC-MAN’s 40th Anniversary as a pop culture and video game icon. To get a sneak peek at the activities, partnerships, and surprises to come, visit https://www.pacman.com/en-us/.

Born on May 22, 1980, PAC-MAN immediately rose to meteoric popularity, first in video game arcades, then on the pop culture stage with hit song “PAC-MAN Fever” and through an array of branding and entertainment appearances. With a brand recognition rate of 90% around the world, PAC-MAN’s image and brand is one of the most recognised on the planet and is as strong as ever as he enters his 40th year of entertaining fans of all ages.

PAC-MAN’s 40th Anniversary celebration in 2020 will include the debut of a new PAC-MAN 40th Anniversary theme song, composed by world-renowned Japanese Techno artist Ken Ishii. It will be accompanied by a music video directed by Yuichi Kodama, who has won awards at the Cannes International Advertising Festival, the Clio Awards, and the One Show Interactive. He was also the chief video director for the flag handover ceremony at the Rio Olympics Closing Ceremony. Multiple branding crossovers with Kipling®, Champion®, TIMEX®, and BAIT® will become available throughout the year. Fans will also be able to “Join the PAC” at celebratory events taking place throughout the year around the world.

To learn more and stay tuned with everything about PAC-MAN’S 40th Anniversary celebrations, bookmark this site now.


source: Bandai Namco Entertainment America

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Arcade, Atari, Bandai Namco, Bandai Namco Entertainment Inc, Bandai Namco US, BNEI, Join the PAC, Namco, Old School, Pac Man 40, Pac-Man, Pac-Man 40th anniversary, Pacman, PACMAN40, Retro Gamer, Retro Gaming, retrogaming

Book Review: The Art Of Point + Click Adventure Games and The CRPG Book

November 4, 2019 By ausretrogamer

Do you remember your first ever adventure video game? We sure do! We have very fond memories playing Transylvania on our school’s one and only Apple IIe computer. Back then we had to book the computer for use, as it had to be shared amongst all the primary school kids. Of course we preferred to play games on it during our allotted time instead of using Logo to learn some rudimentary programming – but that would have been boring. We immediately fell in love playing Transylvania as it allowed us to explore new worlds and create our own adventures, a lure that has kept us gaming ever since.

A lot has changed since the days of playing Transylvania, just like Moore’s Law ensuring technology would leap forward every two years, adventure, role playing and point + click games have done the same, as they have become more sophisticated over the ensuing years. What better way to capture the history of this genre than these two fine books.

The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games by Bitmap Books capture the essence of these wonderful and enduring gaming genres. If you want to get a feel for these books without reading too many words, then skip ahead to the pics we have assembled below. On the other hand, if you want to know a tad more, read on.

Let’s start with The CRPG Book. Weighing in at 528 pages, this book has everything you can think of from the world of computer role-playing games from 1975 to 2015! We obviously went straight to the Ultima content, but that was one of only 400 titles covered in this beast of a book. The best part about this book is that it is completely written by fans, developers, indies, modders, journalists and industry personalities like Tim Cain, Chris Avellone, Scorpia, Ian Frazier and Richard Corbett to name just a few. Having these different perspectives gives the book a unique feel to the traditional interviews found in these types of publications (Ed: don’t get us wrong, we still love interviews in books!). The fact that there are mod hints, mod suggestions and tips on how to run these old classics games on modern hardware just adds that little bit extra to this already great tome. Of course, no book is complete without beautiful and vibrant imagery, and The CRPG Book has these in abundance.

Just like The CRPG Book, The Art of Point + Click Adventure Games book is stuffed full of content in its 460 pages, like the exclusive interviews with the makers of our fave point and click adventure games; Tim Shafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Charles Cecil and Paul Cuisset to whet your appetite. The book covers an array of iconic classic titles, from the very well known ones, King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Adventures of Willy Beamish, Simon the Sorcerer, The Secret of Monkey Island, Leisure Suit Larry, Maniac Mansion to the lesser-known games and homebrew efforts. Complimenting the writing is the extensive and engaging imagery used throughout, which means that this book will have you glued to each page.

We can cut right to the chase, both The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games books come highly recommended. Being Bitmap Book publications, you know the quality of the content and presentation is guaranteed to be top notch. Both books are beautifully presented, with great page-turning content. Leaving these on our coffee table has sparked many great conversations with family and friends about old games they used to play. These hefty publications will definitely satisfy the most discerning gamers amongst you, even if you weren’t into point and click adventure games or RPGs! If you are in need of a great Christmas present (for yourself or a special friend), then these books would be perfect.

Both books are available at Pixel Crib right now:

  • The Art of Point-and-Click Adventure Games AU$62.99
  • The CRPG Book: A Guide to Computer Role-Playing Games AU$69.95

The beautiful books!

The CRPG Book: A Guide to Computer Role-Playing Games

The Art of Point + Click Adventure Games

 

Disclosure: The Art of Point + Click Adventure Games and The CRPG Book – A Guide to Computer Role-Playing Games books were provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 1990s, Adventures games, Bitmap Books, Book Review, Book Review: The Art Of Point + Click Adventure Games and The CRPG Book, Books, Broken Sword, gamers, Old School, Pixel Crib, point and click games, retro computing, Retro Gaming, Review, RPG, The Art Of Point + Click Adventure Games, The Art Of Point + Click Adventure Games review, The CRPG Book, The CRPG Book review

Keith Elwin’s Behind the Scenes of Creating Jurassic Park Pinball

November 1, 2019 By ausretrogamer

If you want to get a glimpse into how a pinball designing genius works to create a machine that is universally lauded by pinball players around the world, then check out the below snaps of Jurassic Park pinball’s development from the one and only, Keith Elwin!

Not only do these photos show how Keith works and iterates his designs, but it shows that he and Stern Pinball have a sense of humour – it’s not fun being serious all the time! After-all, it’s only pinball 😉

Thanks to Keith for posting these photos on his personal Facebook account.

Photo Source: Keith Elwin personal Facebook post

____________________________________________________________________________________________________________________

Pinball Press
Pinball Press is here to spread the word on everything pinball across the known universe. For business / PR email: [email protected]

Follow Pinball Press on Twitter and Facebook

 

 

 

Filed Under: Pinball Tagged With: Jurassic Park, Jurassic Park Development, Jurassic Park Pinball, Jurassic Park Pinball Behind the Scenes, Keith Elwin, Keith Elwin Facebook, Keith KME Elwin, pinball, Pinball Design, Stern Pinball

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