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You are here: Home / Archives for 2019

Archives for 2019

Hand Built Retro Game Visual Displays

November 8, 2019 By ausretrogamer


If there ever was a perfect use of the “Shut up and take my money” meme, then these hand built retro game visual displays by Leigh Allen (aka: PlayRetroDesigns) can take our wallet right now!

Who wouldn’t want Double Dragon, Galaga, Paper Boy and Gorf on their game room wall? And these are just the start! There are plenty more mind blowing displays based on your fave console and arcade games in Leigh’s Etsy store. Now, where was that bank withdrawal slip…

Image source: PlayRetroDesigns

 

Filed Under: Retro Gaming Culture Tagged With: arcade art, Atari Age, classic gaming artwork, console art, diy, Galaga, GORF, hand built, hand built retro visual displays, Leigh Allen, Old School, Paper Boy, PlayRetroDesigns, retro art, Retro Gaming, retro gaming art, retrogaming, Super Mario Bros 3

Remothered: Tormented Fathers – Nintendo Switch Review

November 7, 2019 By Mat Panek

Uncover the dark and twisted secrets behind Remothered: Tormented Fathers from the team at Stormind Games, now on the Nintendo Switch. 

Remothered: Tormented Fathers is an intriguing and thrilling survival horror game where players take control of Rosemary as she tries to uncover the mystery of the Felton’s missing daughter. After confronting Mr.Felton, players will find themselves trapped in the Felton mansion seeking answers in an attempt to unravel the mystery. Using nothing except what you can find around you, players must navigate the dark mansion and solve puzzles while remaining unseen. Light is limited and this means that sound is a vital factor in Remothered, be it your own footsteps alerting enemies or telling the player exactly where the stalker is located. A good set of headphones is definitely recommended to help make player’s play throughs and general experience more enjoyable and atmospheric.

Using mechanics that should feel familiar to those that have played other survival horror games, Remothered is full of the usual puzzles that require multiple steps to complete. What creates the extra tension is that there is a single stalker, that is easily alerted to your presence, roaming the mansion constantly that cannot be eliminated. There are a few occasions though when it is possible to explore freely but these are few and far between. Some objects in the mansion can be thrown as a distraction and one time use defence weapons will break players out of a capture scenario but these are a limited resource.

Unfortunately on the switch, especially in handheld mode, Remothered does look a little muddy and resolution seems fairly low. This is obviously due to the limitations of the hardware but even in docked mode, some textures and objects are just rendered too low and this really breaks the immersion. We also ran across a few glitches where enemies got stuck in a short loop which really slowed our progress. Without headphones, even on a dedicated surround sound setup, we also found it very difficult to tell exactly where the stalker was located. Since there are multiple floors, a stalker above you sounds very similar to one in the next room. Once spotted it is often very difficult to break line of sight and escape, while this should add to the tension it often left us feeling frustrated in the unforgiving nature of the game.

While other platforms may display higher resolutions, having only played the Nintendo Switch version, it is a hard game to recommend. Remothered is full of superb ideas, fantastic tension and suspense that unfortunately starts to outstay its welcome in some places. 

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Remothered: Tormented Fathers [Nintendo Switch eShop code] was kindly provided by Homerun PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, indie dev, KapinKong, Mat Panek, Nintendo Switch, Remothered, Remothered NS review, Remothered review, Remothered Switch, Remothered Switch review, Remothered: Tormented Fathers, Remothered: Tormented Fathers Nintendo Switch, Remothered: Tormented Fathers review, Stormind Games, Tired Parents

Join the PAC: Celebrate PAC-MAN’s 40th Anniversary in 2020

November 6, 2019 By ausretrogamer

BANDAI NAMCO ENTERTAINMENT INC. GETS SET TO CELEBRATE PAC-MAN’S 40th ANNIVERSARY WITH A MYRIAD OF PARTNERSHIPS AND EVENTS!

The Year-Long Celebration Kicks Off in 2020 as the Famous 80’s Icon Celebrates 40 Years of Entertaining Millions of Fans Around the World

BANDAI NAMCO Entertainment Inc. is inviting all PAC-MAN fans around the world to “Join the PAC” and start getting ready for a year-long celebration in 2020 to commemorate PAC-MAN’s 40th Anniversary as a pop culture and video game icon. To get a sneak peek at the activities, partnerships, and surprises to come, visit https://www.pacman.com/en-us/.

Born on May 22, 1980, PAC-MAN immediately rose to meteoric popularity, first in video game arcades, then on the pop culture stage with hit song “PAC-MAN Fever” and through an array of branding and entertainment appearances. With a brand recognition rate of 90% around the world, PAC-MAN’s image and brand is one of the most recognised on the planet and is as strong as ever as he enters his 40th year of entertaining fans of all ages.

PAC-MAN’s 40th Anniversary celebration in 2020 will include the debut of a new PAC-MAN 40th Anniversary theme song, composed by world-renowned Japanese Techno artist Ken Ishii. It will be accompanied by a music video directed by Yuichi Kodama, who has won awards at the Cannes International Advertising Festival, the Clio Awards, and the One Show Interactive. He was also the chief video director for the flag handover ceremony at the Rio Olympics Closing Ceremony. Multiple branding crossovers with Kipling®, Champion®, TIMEX®, and BAIT® will become available throughout the year. Fans will also be able to “Join the PAC” at celebratory events taking place throughout the year around the world.

To learn more and stay tuned with everything about PAC-MAN’S 40th Anniversary celebrations, bookmark this site now.


source: Bandai Namco Entertainment America

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Arcade, Atari, Bandai Namco, Bandai Namco Entertainment Inc, Bandai Namco US, BNEI, Join the PAC, Namco, Old School, Pac Man 40, Pac-Man, Pac-Man 40th anniversary, Pacman, PACMAN40, Retro Gamer, Retro Gaming, retrogaming

Book Review: The Art Of Point + Click Adventure Games and The CRPG Book

November 4, 2019 By ausretrogamer

Do you remember your first ever adventure video game? We sure do! We have very fond memories playing Transylvania on our school’s one and only Apple IIe computer. Back then we had to book the computer for use, as it had to be shared amongst all the primary school kids. Of course we preferred to play games on it during our allotted time instead of using Logo to learn some rudimentary programming – but that would have been boring. We immediately fell in love playing Transylvania as it allowed us to explore new worlds and create our own adventures, a lure that has kept us gaming ever since.

A lot has changed since the days of playing Transylvania, just like Moore’s Law ensuring technology would leap forward every two years, adventure, role playing and point + click games have done the same, as they have become more sophisticated over the ensuing years. What better way to capture the history of this genre than these two fine books.

The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games by Bitmap Books capture the essence of these wonderful and enduring gaming genres. If you want to get a feel for these books without reading too many words, then skip ahead to the pics we have assembled below. On the other hand, if you want to know a tad more, read on.

Let’s start with The CRPG Book. Weighing in at 528 pages, this book has everything you can think of from the world of computer role-playing games from 1975 to 2015! We obviously went straight to the Ultima content, but that was one of only 400 titles covered in this beast of a book. The best part about this book is that it is completely written by fans, developers, indies, modders, journalists and industry personalities like Tim Cain, Chris Avellone, Scorpia, Ian Frazier and Richard Corbett to name just a few. Having these different perspectives gives the book a unique feel to the traditional interviews found in these types of publications (Ed: don’t get us wrong, we still love interviews in books!). The fact that there are mod hints, mod suggestions and tips on how to run these old classics games on modern hardware just adds that little bit extra to this already great tome. Of course, no book is complete without beautiful and vibrant imagery, and The CRPG Book has these in abundance.

Just like The CRPG Book, The Art of Point + Click Adventure Games book is stuffed full of content in its 460 pages, like the exclusive interviews with the makers of our fave point and click adventure games; Tim Shafer, Robyn Miller, Ron Gilbert, David Fox, Aric Wilmunder, Richard Hare, Hal Barwood, Gary Winnick, Charles Cecil and Paul Cuisset to whet your appetite. The book covers an array of iconic classic titles, from the very well known ones, King’s Quest, Myst, Toonstruck, Discworld, Blade Runner, Gabriel Knight, The Adventures of Willy Beamish, Simon the Sorcerer, The Secret of Monkey Island, Leisure Suit Larry, Maniac Mansion to the lesser-known games and homebrew efforts. Complimenting the writing is the extensive and engaging imagery used throughout, which means that this book will have you glued to each page.

We can cut right to the chase, both The Art of Point-and-Click Adventure Games and The CRPG Book: A Guide to Computer Role-Playing Games books come highly recommended. Being Bitmap Book publications, you know the quality of the content and presentation is guaranteed to be top notch. Both books are beautifully presented, with great page-turning content. Leaving these on our coffee table has sparked many great conversations with family and friends about old games they used to play. These hefty publications will definitely satisfy the most discerning gamers amongst you, even if you weren’t into point and click adventure games or RPGs! If you are in need of a great Christmas present (for yourself or a special friend), then these books would be perfect.

Both books are available at Pixel Crib right now:

  • The Art of Point-and-Click Adventure Games AU$62.99
  • The CRPG Book: A Guide to Computer Role-Playing Games AU$69.95

The beautiful books!

The CRPG Book: A Guide to Computer Role-Playing Games

The Art of Point + Click Adventure Games

 

Disclosure: The Art of Point + Click Adventure Games and The CRPG Book – A Guide to Computer Role-Playing Games books were provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 1980s, 1990s, Adventures games, Bitmap Books, Book Review, Book Review: The Art Of Point + Click Adventure Games and The CRPG Book, Books, Broken Sword, gamers, Old School, Pixel Crib, point and click games, retro computing, Retro Gaming, Review, RPG, The Art Of Point + Click Adventure Games, The Art Of Point + Click Adventure Games review, The CRPG Book, The CRPG Book review

Keith Elwin’s Behind the Scenes of Creating Jurassic Park Pinball

November 1, 2019 By ausretrogamer

If you want to get a glimpse into how a pinball designing genius works to create a machine that is universally lauded by pinball players around the world, then check out the below snaps of Jurassic Park pinball’s development from the one and only, Keith Elwin!

Not only do these photos show how Keith works and iterates his designs, but it shows that he and Stern Pinball have a sense of humour – it’s not fun being serious all the time! After-all, it’s only pinball 😉

Thanks to Keith for posting these photos on his personal Facebook account.

Photo Source: Keith Elwin personal Facebook post

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Pinball Press
Pinball Press is here to spread the word on everything pinball across the known universe. For business / PR email: [email protected]

Follow Pinball Press on Twitter and Facebook

 

 

 

Filed Under: Pinball Tagged With: Jurassic Park, Jurassic Park Development, Jurassic Park Pinball, Jurassic Park Pinball Behind the Scenes, Keith Elwin, Keith Elwin Facebook, Keith KME Elwin, pinball, Pinball Design, Stern Pinball

Reventure – Nintendo Switch Review

October 31, 2019 By Mat Panek

It’s dangerous to go alone! Take Reventure, now available on the Nintendo Switch from the team at Pixelatto.

Reventure is a unique, non-linear adventure game that has players taking the role of the mighty hero in the age old quest of saving the princess. Players begin each run by waking up and starting out on their quest, grabbing whatever essentials they require as they go. What makes Reventure so unique is the fact that there are 100 different endings to the story, each one requiring different processes and giving a different outcome. Trip over and make a fool of yourself? Maybe tomorrow is a better day to adventure. Murder a guard? Go to jail for a few years! Each day it is up to the player to try and discover a new and possibly true ending to the quest. Every time the player discovers a new ending, time is added to the total time count that is displayed before the day begins. Equipment can be collected each run but it is best to only gather what supplies you need, each additional piece of equipment will restrict character movement a bit more.

Reventure has a very simple pixel art style and a soundtrack that evokes memories of retro JRPGs, tying together the games old school aesthetic perfectly. There are even a number of unlockable palettes that varies style or minimises it even more, depending on personal preference. The “tongue in cheek” attitude nods to other game series with references scattered evenly throughout the game but doesn’t rely solely upon nostalgia to achieve its goals.

Trial and error is the cornerstone of the Reventure experience, so get ready for plenty of repetition. Apart from a few unique events, the world is reset each day meaning you must collect any items over and over. Endings will also carry over onto your character visually each time, from losing your hat to being turned into another creature altogether. There are plenty of unique and funny outcomes but giving examples would spoil the satisfaction of finding them for yourself. Every time the player does discover a new ending a matching picture, unique to that conclusion, is added to the “Adventure Gallery”. There are also ending hints that will appear throughout the world as you play since some of the solutions are not as obvious or significant than others.

There is certainly a lot of charm and humour in Reventure but its repetitive nature can start to dull the games impact at times. Nevertheless it is a fun and rewarding game with plenty of satisfying “Ah ha!” moments to keep players coming back for more.

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Reventure [Nintendo Switch eShop code] was kindly provided by Pixelatto for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, indie dev, KapinKong, Mat Panek, Nintendo Switch, pixelatto, Reventure, Reventure Nintendo Switch, Reventure NS review, Reventure review, Reventure Switch, Reventure Switch review, Tired Parents

Pig Eat Ball – Nintendo Switch Review

October 30, 2019 By Mat Panek

Time to eat tennis balls and barf your way to glory in Pig Eat Ball, the newest game from the team at Mommy’s Best Games.

Pig Eat Ball is a strange, top down Action-Adventure where King Cake has promised the hand of his daughter in marriage to the winner of his contest. Princess Bow has other ideas and enters the competition herself in disguise, players take control of the princess and must complete levels by sucking up all of the tennis balls in each level as fast as possible. Players take control of the Princess Although this may sound simple at first, as you eat more balls you grow in size. If players grow too big they are unable to squeeze past certain obstacles and must barf out enough balls to proceed. If players take damage a “Barf meter” appears which counts down time until you barf automatically, this can be reset by getting hit again. Barf can also be used to disable enemies for a short while. Power ups and unlockable accessories that each have their own pros and cons that let players adjust their playstyle to suit their needs.

With a pixel art style, multiple “worlds” to visit and paying homage to numerous old arcade games, Pig Eat Ball is a pretty interesting looking game. The story starts to pick up after you complete about a third of the first world and adds some more ridiculous intrigue into the mix.  Containing 100s of levels to attempt and lots of different variations to the formula certainly helps to keep things fresh with some little distractions in the hub world. There are also levels where you have to compete against AI in tasks ranging from collecting starts to making sandwiches. Levels award medals based on how quickly you complete them and allows players to compare scores with others online to give some good replayability. One use power ups can also be activated to help out players but these are generally hidden in the overworld or various levels. 

Pig Eat Ball is a fun and entertaining game with some cleverly crafted levels that is probably best played in short bursts. Full of cheeky humour, barf and off the wall characters it will certainly appeal to some players more than others but is well worth a go.

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Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Pig Eat Ball [Nintendo Switch eShop code] was kindly provided by Mommy’s Best Games for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, Mommy's Best Games, Nintendo Switch, Nintendo Switch Game Review, Pig Eat Ball, Pig Eat Ball Nintendo Switch Review, Pig Eat Ball NS review, Pig Eat Ball review, Pig Eat Ball Switch game, Pig Eat Ball Switch Review, Review, Tired Parents

Flipout 2019 Highlights: We Had A (Silver) Ball!

October 29, 2019 By ausretrogamer

We always look forward to Mr. Pinball Australia Flipout Show as it gives us a chance to play heaps of pinball machines we would otherwise never get a chance to play out in the wild.

Flipout 2019 delivered the desired ‘pinball fix’ we were after, a state of pinball high which we are still riding – the buzz of playing so many pinball machines is still with us, days after the conclusion of the show! To say we had a (silver) ball at Flipout 2019, would be a gross understatement – we loved it!

A lot of hard work goes into preparing and setting up a show of this magnitude, so kudos must be given to Wayne Gillard and his Mr. Pinball Australia team, Martin Robbins from Melbourne Silverball and Scott Kellett from Zax Amusements for supplying over 70 wonderful fun machines for us to enjoy all weekend long. From our highlights package below, you’ll see that each era was represented, from gorgeous EM (Electro-Mechanical) machines, early and late Solid State machines to DMD and right up to the current LCD based pinball machines, the show catered for all pinball tastes.

The awesome folks that brought Flipout 2019 alive [L to R]: Scott Kellett (Zax Amusements) and Wayne Gillard (Mr. Pinball Australia)

The ever smiling Martin Robbins (Melbourne Silverball), showrunning the tournaments at Flipout 2019

From the pinball smorgasbord the most popular were the new offerings from American Pinball (Oktoberfest), Jersey Jack Pinball (Willy Wonka), Stern Pinball Inc. (Jurassic Park), Chicago Gaming Company (Monster Bash Remake) and Spooky Pinball (Alice Cooper’s Nightmare Castle). The Jersey Jack Pinball (JJP) machines proved popular all weekend long, with a long wait to play on Dialed In and Pirates of The Caribbean machines.

The JJP and Stern machines were popular with all attendees!

We had a blast playing some mid-1990s machines we hadn’t played in a long time, like Williams’ No Fear, Junk Yard and the original Monster Bash. Stern’s Elvis LE pinball machine was a surprise blast which had us pressing the start button more than a few times. Lord Of The Rings was another blast from the past which left us smiling ear to ear – an absolute brilliant machine. It was also great to experience the lesser known titles for the first time, like Thunderbirds (we won’t comment any further on this one!). We reacquainted ourselves with Team Pinball’s The Mafia and Spooky’s America’s Most Haunted – it still plays like a dream.

The Flipout 2019 walkthrough!

The highlight and ‘Best In Show’ machine for 2019 for us was Haggis Pinball‘s debut title, CELTS! This pinball machine blew our expectations by a mile. Not only was this Australian designed and made machine looking gorgeous (we love the Scottish Highland Games art theme by Sam Greenwood, aka: Most Ill), but it also sounded great (we love bagpipes) and most importantly, it played like a dream – the shots felt true and fun to hit, with the geometry being spot on. The upper flipper was fun to smack the ball around and also bumping the ball in the upper playfield against the slings definitely kept us smiling while playing. Even though the CELTS pinball machine was a pre-production model, the whole package still felt solid, something that you would expect from a JJP Collector’s Edition or Stern Limited Edition machine. We actually can’t stop thinking about CELTS, and at the current entry price point, it is very very tempting to add one to our collection.

Still dreaming about the Aussie made CELTS pinball machine by Haggis Pinball!

Who would’ve thought we’d like a game with a single level playfield! #pinball #FlipOut pic.twitter.com/liCWGNxyCh

— ausretrogamer (@ausretrogamer) October 28, 2019

A neat little non-pinball touch were the balloons around the floor, these created a festive mood and the mini chocolates strewn around the venue were great for our energy levels to keep us flipping.

Enjoy the Flipout 2019 highlights and we hope to see you there in 2020!

The Sandbelt Hotel – the perfect venue for Flipout 2019

Energy to keep us flippin!

We love a signed flyer!

The Melbourne Silverball Flipout 2019 tournament machines are checked one final time!

Oo’er, aren’t the tournament trophies just so gorgeous!

Having a well earned rest!

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: American Pinball, Belles and Chimes, Black Knight, Bram Stoker's Dracula, CELTS pinball, Chicago Gaming Company, Dialed In, Elvis Pinball, Flipout, Flipout 2019, Flipout Melbourne, Flipout pinball, flipout pinball event, Haggis Pinball, Head2Head Pinball, IFPA, Iron Maiden, Jersey Jack Pinball, JJPOTC, JPop, Junk Yard, Jurassic Park, Lord Of The Rings, Mafia Pinball, Magic Girl, melbourne silverball, Monster Bash Remake, Mr Pinball, Mr Pinball Australia, No Fear, pinball, pinball event, Pinball Press, pinball show, pinballpress, Scott Danesi, Spooky Pinball, Star Trek LE, Star Wars pinball, Stern Pinball, Team Pinball, The Hobbit, TNA, Wayne Gillard, Willy Wonka pinball, Zax Amusements, Zidware

Rescue HQ – The Tycoon: PC Steam Review

October 28, 2019 By Mat Panek

Emergency! Sound the alert, start the sirens and speed to the rescue in Rescue HQ – The Tycoon from Stillalive Studios on PC.

Rescue HQ is a management sim all about running and maintaining your very own all-in-one emergency department. Players start by setting up a small fire department and move onto others, including police and medical departments. As emergencies occur they will stack on the right hand side of the screen and it is up to players to decide the order in which they are resolved. Each emergency needs to be addressed within a set timeframe and takes a certain amount of time to complete, meaning it’s important to allocate teams, resources and vehicles based on qualifications and skills. Every emergency has a requirement that must be met from the number of personnel to equipment required. This ends up giving a “success rate” percentage before you dispatch, with a higher percentage meaning greater rewards. Completing a successful emergency rewards not only cash but also reputation points which can be spent to unlock new equipment. 

Although appearing to be a very simple looking game artistically, Rescue HQ is a complex and deep management game. The simple art style means that players can tell exactly what is going on at all times, regardless of how complex your headquarters starts to become. Departments will progress quickly and after a short time, players will have a beehive of activity across all three. Some major emergencies may require players to send two or even all departments to attend, meaning micromanagement is the key to success. Rescue HQ does also have some good tongue in cheek social commentary within the tutorial system that is presented by the eager and greedy Major.

Headquarters layout is very important, when staff are assigned to an emergency they must first head to their locker and prepare before boarding their vehicle. Players will quickly run out of space in the starting zone but more space can be acquired later on by purchasing adjacent plots of land. This does take longer than we would like to become available but it does allow players to learn the mechanics steadily rather than jumping forward too quickly. Games are divided into scenarios where players must last 5 weeks before endless mode is unlocked, this is our only real complaint about the game as it can be a bit of a grind. It is relatively simple to rework rooms in your headquarters though and maximising space is simple and rewarding.

Deceptively simple and pleasantly surprising, Rescue HQ is a game that we found ourselves happily putting in much more time than we expected. A great little game for those that like to whittle away hours trying to micromanage and streamline processes.

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Rescue HQ – The Tycoon [Steam code] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, PC, Rescue HQ, Rescue HQ - The Tycoon, Rescue HQ - The Tycoon PC review, Rescue HQ - The Tycoon Steam review, Steam, Steam game review, Stillalive Studios, Tired Parents

Retro-Bit Sega Mega Drive 6-Button Arcade Pad – Review

October 25, 2019 By Mat Panek

One of the most difficult challenges a retro game player will face is finding decent controllers. As hardware ages and starts to wear out, it can get harder and harder to find that one perfect controller or even a handful of decent ones (10 player Bomberman anyone?). Personally I have received bags of controllers and joysticks, only to find that the majority of them are brittle, weak or unresponsive. Sometimes 3-4 bad controllers can only be turned into 1 good controller and sometimes not even that! 

Thankfully there is a vast array of people attempting to keep us all playing those games we love, especially the team over at Retro-Bit. Having teamed up with SEGA themselves to recreate some of the most iconic and best (in my opinion) retro controllers around, Retro-Bit brings us both the Mega Drive (Genesis) and Saturn controllers. Available in both classic black or clear variants with original hardware connectors or USB so you can play on a wide range of devices, including the Sega Mega Drive Mini!

Having spent a lot of time recently playing on the original Mega Drive and noticing that my controllers were getting a little worse for wear, I opted for the classic connector in Crystal blue.

First impressions are overwhelmingly positive, the controller feels very solid and well built. Exactly like you would expect an original genuine pad to feel. Buttons feel beautifully responsive and the D-pad is tactile with no ghosting evident. There is some beautiful movement to the roll on the D-pad that you only get on a fresh new Mega Drive controller. As an added bonus, the cord length is almost twice as long as the original!

In fact, if it wasn’t for my personal colour choice (I’m a sucker for crystal plastics) and the Retro-Bit logo, it looks and feels identical to a genuine 6 button SEGA arcade pad from 1993. What higher praise could one ask for?

Retro-Bit has also announced a 2.4Ghz model, packed with an original and USB connector dongle, or Bluetooth only wireless version for every colour variant due around November 2019. I know I am excited to get my hands on the wireless Saturn controller for use with the Saturn and Nintendo Switch, stay tuned!

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Mat Panek, Chief Reporter
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

 

 

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: arcade pad review, controller review, gamers, KapinKong, Mat Panek, Retro Gamers, Retro Gaming, Retro-Bit, Retro-Bit Controller, Retro-Bit Sega Genesis Arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad, Retro-Bit Sega Mega Drive 6 button arcade pad review, Retro-Bit Sega Mega Drive 6 button controller, Retro-Bit Sega Mega Drive 6 button controller review, retrogaming, Sega Mega Drive Mini, Tired Parents

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