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You are here: Home / Archives for 2019

Archives for 2019

Gears 5: A Rocky, Sometimes Brilliant Entry

October 24, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I played “Gears of War” in 2006 for the first time, I was instantly hooked. It was another first-person shooter game, but something about it felt new and fresh. The recently released “Gears 5,” the fifth instalment in the successful “Gears of War” franchise, seems more creative and still familiar than its predecessors.

Like most things in entertainment, the original is always better. But with “Gears 5,” The Coalition, the game developers, have really took the franchise to a new, inspiring place.

“Gears 5” centres on Kait Diaz, an Outsider of Locust descent. Playing as Kait, your mission is to uncover the origins of the Locust and Kait’s family. Several characters from “Gears of War 4,” like James Dominic “JD” Fenix, return; but don’t be fooled, it’s Kait’s game.

I’ve always enjoyed video games that have a snow setting. Maybe it’s my admiration and affection for the battle on Hoth in “The Empire Strikes Back,” or just my simple love for action sequences on powdery snow; Act 2 of “Gears 5” takes place in a wintery landscape where you parasail with a skiff over frozen lakes and snow-covered terrain. You can investigate dark tunnels and find collectables, but lurking around the dark corners are parts of the Swarm. You have to conserve your ammo. Finding journals at abandoned camps adds to the game’s overall story. The game feels enormous. You can get lost, and watch out for incoming ice chunks that can crush you. It was gratifying searching for the New Hope Research Facility. I learned the hard way that it’s very difficult to throw grenades in the frigid wind when you approach the entrance to the research facility.

image source: Gears 5

I haven’t played all of “Gears 5,” but from what I’ve played, I think it could be one of the best games of the year. It undeniably expands on the “Gears” universe. It’s very rare that I want to go back and play parts of a game that I’ve already completed. Act 3 of “Gears 5” is enjoyable, but I was wholly engaged in Act 2.

Act 3 feels a bit like any other first-person shooter game where you are inquisitively flushing out the enemy through a facility or abandoned factory. It’s still engaging but not as engrossing as the first two acts of the game. The game’s three-player split screen play is superb. And, overall, “Gears 5” is an exceptional entry in an already definitive series that keeps turning out brilliant gameplay.

 

Filed Under: Modern Gaming Tagged With: DC Cutler, gamers, Gears 5, Gears of War, James Dominic JD Fenix, Kait Diaz, Locust descent, Nintendo Switch, PS4, Video Games, Xbox One

Play 2500 Classic MS-DOS Games For Free

October 23, 2019 By ausretrogamer

No need to copy, swap dodgy disks or download questionable software, because you can now play an additional 2,500 classic MS-DOS based games for free!

Yep, you read that right folks. You can now play these classics without fear of doing anything illegal. All you have to do is head to the Internet Archive and browse their many, many classic games in their catalogue – we love you Internet Archive! Which MS-DOS game will you play first? For the record, we are starting with Street Rod and will then move onto Secret Of Monkey Island 😉

story source: Kotaku Australia

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 90s, classic gaming, gamer, Internet Archive, Loom, MS DOS, MS DOS games, Old School, old school computer games, PC Games, retro computing, Retro Gamer, Retro Gaming, Retrocomputing, Retrogamer, retrogaming, Secret of Monkey Island, Video Games

Observation – PlayStation 4 Review

October 21, 2019 By Mat Panek

Reboot sequence initiated. Initialising. Launching review of Observation, the newest title from the crew of No Code Studios for the Playstation 4.

Observation is a Sci-Fi thriller adventure game with some puzzle elements thrown into the mix, set on the space station of the same name. The player controls the space station’s, Systems, Administration and Maintenance Operating System or “SAM” for short. After rebooting, SAM notices the crew missing and finds the space station drifting, orbiting Saturn instead of earth, after an unknown anomaly occurred. Players will have to recognize and carry out voice instructions from the initial survivor Dr. Emma Fisher as she attempts to restore power and figure out exactly what happened to the station. Starting off by following the progress of Dr.Fisher by using the on board surveillance system and using it to connect and interact with other parts of the station. The player is eventually allowed to use either the on board systems or one of the small spherical probes on and around the station. 

Observation does a great job of putting the player in the circuits of a cold AI that really changes the way you think about the whole situation at hand. If a voice print doesn’t match up will you accept it? If it does match but you don’t want to accept the command will you? From the offset there is something very strange going on and being put into an AI’s perspective changes the dynamics in a really unique way. SAM doesn’t feel like some omnipotent being the way HAL 9000 seems in “2001: A Space Odyssey,” he feels innocent and rooted far more in current technology. Observation is very methodical, camera controls are realistically slow and on board systems have a sort of clunky, outdated feel to them that even the crew’s logs complain about but this never feels like a hindrance.

The style of Observation is what really makes it stand out though, it strikes a balance between modern and slightly futuristic in all respects. The space station feels lived in with the daily life of the crew being visible but the Observation is still very clean and sterile meaning any overt deviation from order is jarring and strange. Camera effects and lighting play a major role, external station cameras are low resolution and fuzzy adding some great atmosphere while interior cameras are cleaner but still feel dated. There is always something eerie about the silence and isolation of space and the team at No Code have certainly got that feeling down to a science.

Observation is a fantastic Sci-Fi thriller that leaves the player with more questions than answers but definitely in a good way. A fresh take on a well worn genre with lots of little secrets and stories to discover. There are so many more good things to say about Observation but not without spoiling the mystery and charm players would experience by playing it themselves.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Observation [PS4 code] was kindly provided by Power Up PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, No Code Studios, Observation, Observation PlayStation 4 review, Observation PS4 review, Observation Review, PlayStation 4, PS4, PS4 game review, Tired Parents

PAX Aus 2019 Highlights

October 18, 2019 By ausretrogamer

Judging by our PAX Aus Classic Gaming highlights feature, you would have been forgiven in thinking that there was nothing else to see at this year’s PAX Aus.

Well, we are here to tell you that there was stacks to see and experience, from great panels, awesome cosplay, pin and badge hunts to booth raids to check out the latest games and wares from indie devs and the big AAA studios and gaming companies.

There was so much to see, so we hope this Rest of PAX Aus 2019 Highlights photo package can make you feel like you were there!

The calm before the storm! The crowds waits patiently for the start of PAX AUS 2019!

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Arcade, Badge, Bethesda, Booth Raid, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, coin, comics, Console Freeplay, Cosplay, darth vader, Doom, Doom Eternal, DOOM pin, Fortnite, indie dev, IndieDev, nintendo, PAX, PAX Aus, PAX Aus 2019, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2019, PAX Panels, PAX Rising, PAXAus, PAXAus Classic Gaming, pinball, Playstation, podcast, Retro Gaming, retrogaming, Star Wars, tabletop, Ubisoft, Zelda pin

Stela – Xbox One Review

October 18, 2019 By Mat Panek

Get ready to set forth and fulfil your destiny in Stela, the latest title from Skybox Labs, out now on the Xbox One.

Stela is a wonderful journey portrayed as a 2.5D platformer that has players traversing through an unforgiving but beautifully cinematic world and witnessing the end of an ancient civilisation. Upon awakening in a mysterious cavern, players take control of an unnamed protagonist and make their way through various areas that are equally beautiful as they are deadly. Moving through devastated vistas, cinematic action sequences and solving puzzles, players will attempt to reach their journeys end. In juxtaposition to the stunning scenery there is an ever present tension in Stela, with very little safe refuge for players to stop and take in the sights. Hazards come from not only the decaying civilisation around you but also from savage beasts and mysterious creatures that inhabit the world.

From the first moments of the game, Stela is beautiful and at times becomes downright gorgeous. There are lots of very obvious cinematic moments for players to revel in but even in the downtime between these, every shot has been carefully positioned for maximum effect. The camera will often pan in or out as needed to really highlight the action or to give a better sense of grandeur. There is plenty of depth to the colour palette with each area feeling new and different but still eerily devoid of life. Adding to the ambience and overall style of Stela is the magnificent soundtrack, full of a diverse range of themes that includes subtle melodies to heart pumping tracks. Full of soft strings, ethereal tones, heavy horns and industrial sounds that really helps to magnify the tension, relief or sense of accomplishment the player feels from moment to moment.

Although most of the time the player is on a single plane, there are often times when the character will need to climb onto background ledges to solve puzzles or avoid danger. Controls feel excellent and are easy to understand with the player only needing to know simple grab controls for things like moving objects, sliding boxes or pulling switches. Mechanics are introduced gradually and start to overlap with each other to become more complex but often lead to some sudden deaths that remind us of the original Prince of Persia. 

Although Stela may not bring anything new to the genre, it is an absolute pleasure to experience. In a year full of beautiful games, it is one journey that should absolutely not be missed and one we look forward to getting a perfect achievement score in.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Stela [Xbox One code] was kindly provided by Stride PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, KapinKong, Mat Panek, Skybox Labs, Stela, Stela Review, Stela XBone review, Stela Xbox One review, Tired Parents, Xbox One, Xbox One game review

PAX Aus 2019 was a Classic

October 17, 2019 By ausretrogamer

Wow, PAX Aus 2019 was an absolute blast! What a great 3 days. We just wish it went for longer.

The Classic Gaming area was busy with many attendees coming in and enjoying everything that was on offer; from classic gaming systems, vintage handhelds, to old school arcade and pinball machines. The Australian Pinball Museum display exhibit was a new addition in the pinball section which proved popular due to never before seen items, like the 10 metre bill of material print out from the Fish Tales pinball machine (it cost just under US$1800.00). But wait, that wasn’t all, the display pieces in the console section were yet again getting a lot of attention, especially Shane Battye’s very exotic development kits and prototype systems.

It is always great to get recognition from BIG gaming companies. Thanks PlayStation Australia!

Booth raid: Going back to where it all began at the Classic Gaming booth at #PAXAUS . Thanks to the @WeirdAndRetro, @ausretrogamer, @msausretrogamer & @PPOT_podcast teams for having us 😃 pic.twitter.com/iZH4y8VlkJ

— PlayStationAU ➡️ #PAXAus (@PlayStationAU) October 13, 2019

Thanks to Scott from the Classic Gaming Area for sharing with us what #PAXAUS means to him.

One hour to go – why not check out the Classic Gaming area before you leave? pic.twitter.com/9oBGIwSiBr

— PAX Australia (@PAXAus) October 13, 2019


To see attendees enjoying some nostalgia and having fun with their friends and family is exactly why we love putting together the Classic Gaming area every year at PAX Aus.

If you could not attend PAX Aus 2019 or you just want to reminisce, here are our highlights from an action packed three days – make sure you scroll slowly through the photos to take it all in!

On behalf of the PAX Aus Classic Gaming team**, thanks to all who swung by to have a game and say hello. We hope to see you guys in 2020!

PS: Keep an eye out for our Rest of PAX Aus 2019 Highlights post in the coming days!

** PAX Aus Classic Gaming team and contributors: Ausretrogamer, Weird And Retro, Press Play On Tape Podcast, Bartronica, Skott K. & Zax Amusements, Bayside Pinball Club, Mr. Pinball Australia, Australian Pinball Museum, Greg Pell, Cameron Bonde & Chris Van Graas.

Walk-through the Classic Gaming Area

Amazing historical pinball items on show in the Classic Gaming area!

 

Hope to see you all at PAX AUS 2020!

 

Filed Under: Pinball, Retro Exploring, Retro Gaming Culture Tagged With: !Arcade!, Amiga, Atari, atari lynx, Bartronica, Battle Pinny, Bayside Pinball Club, classic gaming, Classic Gaming Area, Classic Gaming at PAX, Classic Gaming at PAXAus, Commodore 64, Double Dragon, Jersey Jack Pinball, Jurassic Park Pro, Mr Pinball, Neo Geo, NeoGeo, nintendo, Oktoberfest, PAX, PAX Aus, PAX Aus 2019, PAX Aus Classic Gaming, PAX Australia, PAX Australia 2019, PAXAus, PAXAus Classic Gaming, pinball, Pinball Press, PPOT, Rastan, Retro Gaming, retrogaming, sega, Stern Pinball, Vectrex, Weird and Retro, Willy Wonka, Zax Amusements

Meet Analogue Pocket: The Game Boy, Atari Lynx, Game Gear and Neo Geo Pocket Color Killer

October 17, 2019 By ausretrogamer

Oh wow, we hope you are sitting down for this! Let us introduce you to Analogue Pocket™

If you know about or have any of Analogue’s consoles, like the Mega Sg, Nt Mini or Super Nt, you know that their Pocket handheld will be one special and amazing gaming unit.

First and foremost, the Analogue Pocket is not another handheld that will just play ROMs! No sirree, this multi-video-game-system portable handheld will be able to play over 2,700 Game Boy, Game Boy Color and Game Boy Advance game cartridges. So don’t throw out or sell those carts, because the Pocket will be able to play them all! Oh yeah, the Analogue Pocket will also have a digital audio workstation (called Nanoloop) with a built-in synthesizer and sequencer – a tribute to portable gaming!

But wait, there is more! As if this thing wasn’t already mouthwatering enough, the Pocket will also have cartridge adaptors in the future for you to play other handheld systems’ carts, like the Sega Game Gear, Neo Geo Pocket Color, Atari Lynx and others! There will also be a special dock (future release) allowing you to output your games to a TV and charge the console at the same time – you’ll also be able to use Bluetooth or wired controllers when the Pocket is docked.

Engineered with two Field Programmable Gate Arrays (FPGAs), the Analogue Pocket will allow developers to create and port their own work to the handheld. Basically, once the Analogue Pocket is in the hands of users, it’s going to get even better! Wow, when we hear FPGA (no emulation!), we know this thing is going to blow everything away in the handheld market!

The Analogue Pocket is slated for a 2020 release at a cost of US$199.00. To say we want one would be the biggest understatement ever!

Analogue Pocket Tech Specs:

  • FPGA-based system (two FPGAs inside)
  • Compatible with Game Boy, Game Boy Color and Game Boy Advance game cartridges (Using special adaptors, you’ll also be able to play Atari Lynx, Sega Game Gear and SNK Neo Geo Pocket Color titles on the machine in the future)
  • 3.5″ LTPS LCD. 1600×1440 resolution. 615ppi
  • Rechargeable lithium ion battery
  • All buttons mappable
  • Stereo Speakers
  • microSD
  • USB-C charging
  • 3.5mm headphone output
  • Original Game Boy-style link plug

image source: Analogue

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Analogue, Analogue Pocket, atari lynx, classic gaming, FPGA, Game Boy, Game Boy Advance, Game Boy Color, Game Gear, Handheld, Mega Sg, Mini Nt, Neo Geo Pocket, No Emulation, Retro Gaming, retro handheld, retrogaming

Inferno 2 – Nintendo Switch Review

October 16, 2019 By Mat Panek

Time to blast your way through waves of enemies in Inferno 2, the latest from 2Awesome Studio / Radiangames out now on Nintendo Switch.

Inferno 2 is a high action, fast paced twin stick shooter with RPG elements that feels right at home on the Nintendo Switch. Players control a ship that must navigate through various levels of increasing difficulty against scores of enemies that will fill the screen. Upgrades can be unlocked that increase damage, range and number of bullets fired as well as special powers like a repulsor or speed boost that need to be activated for a short time. Enemies vary from kamikaze drones to burst firing seekers that will track you down where possible. Players also have access to drones that will surround your ship and fire at enemies and absorb damage, the number of drones active can also be upgraded. Weapon upgrades can be chosen in any order leaving players free to customise their ship for individualised play styles.

Levels in Inferno 2 are coloured in a dark blue hue, while the player, enemies and other objects are contrasted with very bright and vibrant colours. The aesthetics work very well together and gives the game a certain “Tron” feel while also making it very easy to distinguish between threats and other objects. The soundtrack has a subdued feel that matches the look and feel of the levels while also complementing the various sound effects that are constantly occurring.

Inferno 2 has it’s mechanics and controls perfectly dialed in, even amongst all the chaos, making it feel tight and responsive at all times. Each level can generally be completed in a few minutes, often leading to a “just one more level” feeling that can have players glued to their switch for long stretches of time. With the addition of boss battles, local co-op and a new game plus mode, there is certainly plenty here for players to sink their teeth into.

A simple but rewarding game, Inferno 2 is a very refined example of the twin stick genre that expands on the simple format with some interesting and welcomed upgrade paths. With the amount of replayability on offer, Inferno 2 it is a game with a great deal of value in a stylish little package.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Inferno 2 [Nintendo Switch eShop code] was kindly provided by 2Awesome Studio for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: 2Awesome Studio, game review, Inferno 2, Inferno 2 Nintendo Switch Review, Inferno 2 NS review, Inferno 2 review, KapinKong, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Radiangames, Tired Parents

Heave Ho – Nintendo Switch Review

October 15, 2019 By Mat Panek

Get ready to throw your weight around in Heave Ho the latest title from Le Cartel Studio, available on the Nintendo Switch and PC.

Heave Ho is a wacky and chaotic game where up to 4 players can compete or work together in the simple task of making it to the finish. Players use the shoulder buttons to grab the world around them and move the thumbstick to direct their arms and body. From the starting point, players will flail their way by gripping, climbing, swinging and flinging themselves across the screen to the finish in the hope of not plummeting to their death. If a player dies, they are taken back to the start or to a nearby checkpoint in longer round ending levels. Solo mode is good fun and allows players to play through the various levels at their own pace but co-operative mode is where the game really shines, making and more often breaking friendships. As players tug and tussle their way across the screen things can quickly go from bad to worse and on numerous occasions we found ourselves holding our breath or crying out in disbelief as we all plummeted to our doom.

In co-operative mode there are tokens placed around that must be grabbed and carried to the exit, usually requiring at least 2 players to succeed. Hidden mini games are also available for players if they can pull a golden rope within a short window of time, succeeding in those games will also reward tokens. Tokens can be used to unlock further cosmetic items from a lucky dip on the main menu. Players get to choose a colour and costume that reflects them before they begin, from simple facial features like hair or beards to full outfits like clowns or cowboys. There are also a handful of Devolver Digital Easter egg outfits to unlock.

The art style is kept purposefully simple which helps highlight platforms, obstacles and hazards but also looks fantastic and adds to the wacky aesthetics. Contrasting colours and simple shapes means that even the novice gamer can join in and have some fun. Controls can sometimes feel a bit fiddly or awkward but it does feel as this was done on purpose to add to the frantic nature of the game which is fine in co-operative but not so much in solo mode. Every time a new round is started from the menu and players choose their character, a quick tutorial can also be played which is great for new players. Game difficulty also has a steady ramp up to it that teaches the mechanics and new puzzle elements nice and gradually. Once all the main levels are completed, a far more sinister set of alternate levels are also unlocked that adds a myriad of extra hazards to every level in the game.

Heave Ho is an amazingly simple but rewarding party game that will have groups in tears of both joy and sadness. It is a game that shouldn’t be missed, that will easily make it on to a group’s regular party game rotation.

____________________________________________________________________________________________________________________

Mat Panek, Chief Games Reviewer
Retromancer – Collector, repairer & fan of retro games & tech. Atari to Amiga, Nintendo to Sega! LD, Zip, Beta and a proud dad! One half of the TiredParents on Twitch.

Follow Mat on Twitter and Twitch

 

 

Disclosure: Heavo Ho [Nintendo Switch eShop code] was kindly provided by PowerUp PR for this review.

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, Heave Ho, Heave Ho Nintendo Switch Review, Heave Ho NS review, Heave Ho review, KapinKong, Le Cartel Studio, Mat Panek, Nintendo Switch, Nintendo Switch Game Review, Tired Parents

See You at PAX Aus 2019!

October 9, 2019 By ausretrogamer


Hey guys, if you are heading to PAX Aus 2019, come on over to the Classic Gaming area to get your hit of nostalgia. For the competitive types, there will be tournaments too, so make sure you check the tournament schedule and get your waggle on.

Oh yeah, we definitely don’t bite, so please come by and say hi!

PS: We will be posting live (lots of pics!) on Twitter and Facebook from this great event. So make sure you follow along 🙂

 

Filed Under: Announcements Tagged With: arcade gaming at PAX, classic gaming, Classic Gaming Area, Cosplay, fun times at PAX, nostalgia, PAX, PAX Aus, PAX Aus 2019, PAX Australia, PAX Australia 2019, PAXAus, PAXAus 2019, Pinball at PAX, retro consoles at PAX, retro displays, Retro Gaming, retrogaming

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