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You are here: Home / 2020 / Archives for September 2020

Archives for September 2020

Sonic Statue in Japan Countryside is Restored!

September 30, 2020 By ausretrogamer

Earlier in August of this year, there were reports of a Sonic statue in the middle of the Japanese countryside that had been restored to its former glory, but no one knew who restored it and how the heck the statue of Sonic surfing got there in the first place!

According to this Polygon article, the mysterious case had been somewhat solved, with this TheGamingBeaver video stating that they had found a report from a Japanese TV station that was just as curious about the statue’s origins as we all were. It was stated that the statue originated at SegaWorld, and was then sold at auction after it was remodelled. The buyer, Mr. Kadeo, happened to live up a dirt road behind the statue, and the report says that he placed it there as a signpost to direct guests to his place of residence.

The mystery still continues, as there has been no confirmation that Mr. Kadeo was behind the restoration. If he wasn’t, then we wonder if a larger entity (surely not SEGA?!) had played a role in restoring their mascot!

Restored to his former glory!Story source: Polygon / Image source: Twitter

 

Filed Under: Retro Exploring Tagged With: Classic Games, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Sega Enterprises, Sega Sonic, sonic, Sonic Japan, Sonic Statue, Sonic Statue Restored, Sonic The Hedgehog

Umihara Kawase BaZooKa – Review

September 29, 2020 By ausretrogamer

We absolutely loved Umihara Kawase back in the day on the Super Famicom (SNES). As much as we loved Super Mario World, Umihara Kawase seemed to be a breath of fresh air when it came to platform gaming, as it was something new and quite challenging. Fast Forward 25+ years, and the Umihara Kawase series has its latest entrant, Umihara Kawase BaZooKa!

If you like your platfom gaming action to be fast-paced, then look no further than Umihara Kawase BaZooKa! This single screen platform gem requires the player to clear the screen of enemies by performing combos with the bazooka and the awesomely helpful fishing rod. Each level has a coin target to collect, so once the player collects the number of coins required, they move on to another elaborate and challenging stage. It may seem simple and straight forward, but the devil is always in the playability.

Umihara Kawase BaZooKa! has a lot to offer to ensure its longevity, from a choice of 22 iconic characters that have special moves, to its Challenge Mode that comes packed with 40 stages. With each stage having its unique characteristics to overcome, like moving platforms, obstacles and quirky enemies, you’ll constantly be kept on your toes till the stage is cleared. There is a lot of enjoyment in this fast-paced battle action game, but where it’s most enjoyable is when you get a party of 4 playing in epic multiplayer versus battles, either online or offline! Oh yeah, for those that like chasing high scores and seeing their names on leaderboards, your wish is fulfilled too.

The graphics and sound package is slick and cutesy, which compliments the game play and fits just right in the Umihara Kawase series universe. The controls are straight forward and intuitive, but just in case you get stuck, there is a ‘how to play’ option which will have you blowing up, hooking enemies and collecting coins in no time.

The Umihara Kawase games series has come a long way since 1994, but the things that have not changed are that they remain refreshing, quite fun and very enjoyable to play, be it in single player mode or with friends. We can safely say that Umihara Kawase BaZooKa! has an abundance of fun injected and shines head and shoulders when playing with others, but it still remains fun when playing solo. The refreshing, fun and enjoyable gaming formula has not been compromised in this game, we love it! Now, time to grab our BaZooKa and fishing rod and get back to battle…

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, ININ, Modern Games, Nintendo Switch, PS4, Retro Games, Review, Studio Saizensen Inc, Success Corporation, Umihara Kawase, Umihara Kawase BaZooKa, Umihara Kawase BaZooKa review, Umihara Kawase BaZooKa Switch review, Video Games

Stern Pinball’s Keith Elwin Creates The Avengers Infinity Quest Pinball Machine!

September 28, 2020 By ausretrogamer

If you are a seasoned pinball player and have been following the scene for a while, the name Keith Elwin means fun, innovative and awesome pinball machines. For the casual pinballers that don’t know or notice who designs the pinball machines they love playing, if we were to mention Stern Pinball’s Iron Maiden or Jurassic Park, then you have Keith Elwin to thank.

Keith is the new pinball designer on the block who has just finished his third game for Stern Pinball, Avengers Infinity Quest! Just looking at the video and pics further below of Keith’s latest creation, we know you’ll all be itching to play it, just like we are – it’s screaming at us to be played!


source: Stern Pinball

Before we dive into questions about Avengers Infinity Quest, we thought we’d start with introducing Keith Elwin and how he got started designing homebrew machines and then progressing to the big league in getting a job at Stern Pinball Inc.!

AUSRETROGAMER [ARG]: Hey Keith, to help our audience get to know you, tell us, before you became a household name in the pinball design space, what were you up to?
Keith Elwin [KME]: I was a pinball operator and technician actually! I had games in San Diego and Los Angeles.

ARG: Following up on the previous question, how did your love of pinball translate to getting a pinball design gig at Stern Pinball?
KME: I always wanted to be a pinball designer. When I was a kid I spent countless hours on a video game called pinball construction set which allowed you to design your own game! When I got older I made my own game in the garage which caught the interest of Stern and the rest is history.

ARG: In the world of pinball design, you are a relatively newcomer, were you nervous or felt intimidated in any way when you first walked into Stern Pinball and bumped into seasoned pinball design veterans like Steve Ritchie, John Borg and George Gomez?
KME: I had met and interacted with George and Steve before but it was my first time meeting Borgie. I remember being nervous then he came down and was super chill and fun to talk to so any nerves were quickly gone.

Avengers Infinity Quest Whitewood

The awesome Captain Marvel Ramp!

Whitewood at night!

ARG: In the space of a few years, you have created instant classic pinball machines, firstly, Iron Maiden, then with Jurassic Park and your latest machine, Avengers IQ – how does one keep that high trajectory and momentum of designing awesome, innovative and fun pinball machines?
KME: Why thank you! Well I am trying to do things differently yet not TOO differently where people will not like it. I will always try to have a mix of new stuff not seen before with stuff not seen in a long time from classic games.

ARG: Now, to your latest machine, and dare we say, masterpiece, how long did it take from concept to hitting the production line? Oh yeah, were you also working on two machines at once (tail-end of JP and Avengers IQ) – if so, how did you manage to pull that off?
KME: I think all designers in some way are working on their next game whether it be on paper or in their mind. For me when I get spare time I start sketching ideas in my head to paper with the intent to revisit it to see if it fits a future game. Avengers started in July last year and is currently now in production!

Keith testing his creation!

ARG: Looking at all the photos and videos of Avengers IQ, we can’t help but think, WE WANT THIS MACHINE! What is it about Keith Elwin designed machines that excite people to a point that they already know it will be great to play (or own) before they even get to flip it?
KME: Ha, probably because I don’t have a template I go by (yet – haha) I think people like seeing lots of shots, multiple flippers, lots of ramps and get excited because that is what gets me excited as well.

ARG: The Avengers IQ playfield has A LOT going on in it (the motorised Dr. Strange pop-up disc scoop / underground Portal on the Prem/LE models and the custom intricate wireform ramps have blown our mind), do you come up with all the ideas (in what to include and how the machine will play) and then seek input and/or constructive feedback from others in the design team, or is the entire process collaborative from start to finish?
KME: Most of it is me bouncing ideas off my engineer Harrison Drake and he will either tell me I am crazy or he takes it as a challenge and creates exactly what I am looking for. The whole subway system I thought would work perfectly for this game as a “portal” with some cool lighting effects and Harrison did not disappoint!

Avengers Infinity Quest pinball team assemble – the Stern Pinball design and engineering team behind this great machine!

ARG: With the team behind Avengers IQ (lead software programmer Rick Naegele, lead mechanical engineer Harrison Drake, lead artist Jeremy Packer (aka Zombie Yeti), computer graphics art director Chuck Ernst, and lead sound designer Jerry Thompson), how did the current worldwide health situation impact the creation of Avengers IQ?
KME: It was fine with the Stern employees as we can always come in and have a meeting. It was harder with the contractors like Jerry and Jeremy since we have to convey what we want via email or text.

ARG: What were you most excited about working on Avengers IQ and what will surprise the player when they play this machine for the first time?
KME: The Tower magnet! I will never forget Gary’s response the first time he hit that shot…..”Whoa!!!”

ARG: Lucky last and possibly the toughest question, who is your favourite Avenger?
KME: Growing up it was Hulk but as I get older I think Dr. Strange because well… he is strange 🙂

Well there you have it folks, Mr Keith Elwin of Stern Pinball Inc. fame – the Pinball Design Avenger! Remember that name, remember the pinball machines, as we guarantee you’ll love playing them all. We thank Keith for his time and wish him the best with whatever pinball magic he creates in the future.

For now, check out Stern Pinball’s Avengers Infinity Quest and get hyped!

The first Avengers Infinity Quest Limited Edition rolls off the production line!

The gorgeous Avengers IQ LE model!

The Avengers IQ Limited Edition playfield!

Playfields Assemble!

The Stern Pinball Avenger!
image source: Stern Pinball

 

Filed Under: Announcements, Pinball Tagged With: Avengers, Avengers Comic, Avengers Infinity Quest, Avengers Infinity Quest Pinball, Avengers IQ, Avengers IQ pinball, comic, gamers, Interview with Keith Elwin, Iron Maiden, Jurassic Park, Keith Elwin, Marvel, Marvel Avengers, pinball, Pinball Life, pinball machine, pinballpress, Stern Pinball, Stern Pinball Inc, Zombie Yeti

Check Out This Awesomely Cool Mini Virtual Pinball Machine!

September 24, 2020 By ausretrogamer

We love stumbling upon awesomely cool DIY projects, just like David Schwab’s Mini Virtual Pinball machine creation! What makes David’s construction even more amazingly cool, is that it was his first attempt – wish we were that clever! Oh yeah, David has also created a Space Invaders themed tabletop, but we’ll tell you about that cool creation in another feature in the not too distant future.

Scrolling through all of the photos of the build and final product, it is hard not to be impressed. We asked David to provide his thoughts and inspiration behind his Mini Virtual Pinball machine, so we hope this gives you all an insight on how to go about embarking on such a project.

David Schwab’s thoughts on gaming nostalgia and on his Mini Virtual Pinball build: 

You can break it all down to 3 areas of competency; Software, hardware and construction. You need to be able to converse across all three disciplines. I think the attraction to this hobby is in the building and tinkering. To be able to assemble all parts, select hardware and build to a final and satisfactory presentation.

This is a work in progress as there are improvements I want to make. I don’t think anyone who sets to build one of these gets it right the first time, and that’s part of the fun.

In my design, I was going for pure nostalgia and very 0ld school. I would not say I was a big pinball player back in the day, as I was more the type of kid who nagged his mum for 20 cents to play Space invaders or Galaga. Those endless family holidays at caravan parks where there were tabletop arcade games demanded a feed of coins every day. I also majored in the Atari 2600, which was a great source of fun for both my brother Matt and I.

I went for the music and the ‘feel’ of some of the pinball tables, not necessarily staying with a purist collection of games. Everything I placed in this cab evokes emotion. The music, the aesthetic and the visualisation of the games. I have a Blues Brothers pinball table. This classic movie invokes great memories and a lot of fun. There are other pinball tables that others like – Doom, Crysis and Half-Life, although modern recreations bring a sense of nostalgia from the 90s and early 2000s.

This mini virtual pinball uses an Intel NUC 8i5 for the necessity of space and has an onboard 655 graphics processor, 250GB storage and 8GB of RAM. The 8i5 plays VP10 tables well, with no perceivable lag that I could notice. The back-glass is running a 1024 x 768 display which may also help the graphics processor. The playfield is a 1920 x 1080 IPS screen which holds a great resolution for a rig this size. 4K should never be considered with a small PC like a NUC and in any case you won’t need 4K unless you increase the size of your CAB past 32”!

So how did David get started on this project?

I did a lot of research online and asked questions. The best way to start is by typing ‘Virtual Pinball’ in Google and then head over to VPForums – which has a wealth of resources.

You can spend anywhere from $500 to $1500 depending on what you already have lying around, and how perfect you want it to look when finished. Some just plonk a couple of monitors in a box, others, just a couple of desktop screens to an existing PC while others want the full ‘this has got to look’’ fair dinkum.

The build process in (very droolworthy) photos:

images used by permission from David Schwab

We really really love this mini virtual pinball machine by David. If he took orders, we’d be getting in line 🙂

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: builder, creator, David Schwab, DIY Virtual Pinball, gamer, Geek, homemade pinball, Intel, Intel NUC 8i5, Mini Pinball, Mini Virtual Pinball, Modder, NUC, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress, Virtual Pinball, VPForums

Discovering Fall Guys’ Chaos

September 23, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

I love the chaos of the new game “Fall Guys: Ultimate Knockout,” developed by Mediatonic. I discovered Fall Guys, a platformer battle royale game, by hearing someone on the radio talking about it. Since its release on August 4, the game has become a unique alternative for Fortnite. The game is sort of a mix mash of Mario Party and Fortnite, but with funnier, and just as original looking players.

The jellybean-like figures manoeuvre through a three-dimensional playing field. The figures can jump, grab, and dive to help with gameplay. The aim is to qualify for rounds by completing each of the random mini-games. At times, you have to work as a team to make it to the end of the mini-game. The obstacles that randomly change throughout the game can be difficult to navigate even for an experienced gamer.

Players gain Kudos, an in-game currency, by completing matches. You get “Crowns” by winning; they are the ultimate currency. I’m not a fan of getting pink slime on me. When it first happened, I didn’t know what had happened to my dinosaur avatar.

Manoeuvring around the sliding walls in early rounds is easy. But the disappearing levels of plates and the turntable-like obstacles are sometimes difficult to master. The ability to dive becomes vital on those obstacles. Being able to grab other players helps as well.

My strategy is to always hang back behind the group or cluster of players as I move around the outskirts of the mapped obstacles. I think it’s oddly enjoyable to manoeuvre around giant fruit flying at you as you run with a herd of other players. I got taken out by a watermelon in one round.

I haven’t played a game this original and entertaining in years. I’m still discovering the various rounds. Sometimes, it’s not easy; but the game gets its hooks in you and it’s difficult to put down the controls.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, Devolver Digital, Fall Guy, Fall Guys: Ultimate Knockout, gamer, gaming, Geek, geeky, Mediatonic, Modern Gaming, nerdy, NintendoSwitch, PC, PS4, Video Games, Xbox

Seiko 5 Sports STREET FIGHTER V Limited Edition Watches

September 22, 2020 By ausretrogamer

Yeah, you read that title right, one of the world’s great watch makers, SEIKO is releasing a number of limited edition watches under their Seiko 5 Sports range based on iconic Street Fighter V characters – Ryu, Ken, Chun-Li, Guile, Blanka and Zangief.


source: SEIKO Watch Global

So which Seiko Street Fighter watch will you choose*?

*we want them all!!!

source: Seiko Watch Corp.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Blanka, Capcom, capcom watches, Chun-Li, Geek, geeky watches, Guile, Ken, retro gaming watches, Ryu, Seiko, Seiko 5 Sports STREET FIGHTER V Limited Edition, Seiko 5 Sports STREET FIGHTER V watches, Seiko Blanka Watch, Seiko Chun-Li watch, Seiko Ryu watch, SEIKO Street Fighter watch, Seiko street fighter watches, Seiko Watches, street fighter, Street Fighter V, Watch, wristwatch, Zangief, Zangief watch

A DIY Real Life Tetris Game!

September 21, 2020 By ausretrogamer

What do you do if you don’t have a Game Boy with Tetris? You build a real life Tetris game from some solid cardboard, that’s what!

This creation made us smile, which is exactly what we all needed for the start of the working week.

段ボールでテトリスを作ったお父さん。これは楽しそう。 pic.twitter.com/J3UShJ6tZx

— いっちー@バーチャル精神科医 (@ichiipsy) September 20, 2020

 

Filed Under: Retro Gaming Culture Tagged With: A DIY Real Life Tetris Game, board games, DIY Tetris, fun, fun stuff, Geek, geeky, Home made Tetris, nerdy, Retro Gamers, retrogaming, tetris, Tetris IRL

The Great Classic Gaming Magnets Giveaway!

September 11, 2020 By ausretrogamer

**** GIVEAWAY ****

** GIVEAWAY NOW CLOSED! **

Whoa, our friends at Magnetism Creations have given us some of their awesome video games and pinball related magnets to giveaway to our readers! Yep, this is a giveaway!

So what do you have to do to be in the running for 1 of the 3 mystery magnet packs? Relax, you don’t have to do anything stressful like run a marathon under 2 hours – all you have to do is ensure you like Magnetism Creations and Ausretrogamer on Facebook (and don’t forget to like and share the post for more chances!). For an extra chance to win, make sure you follow us in Twitter! See, that wasn’t too painful now, was it?!

The giveaway will finish at 6:00pm on Friday September 18, 2020! Winners will be notified by us shortly after the conclusion of the giveaway, so stay tuned and good luck!

PS: To get you motivated for this easy giveaway, check out a few of Magnetism Creations’ awesome magnets below…

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, 339966, ausretrogamer, Classic Arcade Games, Classic Video Games, Competition, ff0000, Giveaway, Magnetism Creations, Magnets, Old School, pinball, Retro Gamer, Retro Gaming, retrogaming, retrogaming magnets, Star Wars

Panels to Watch at PAX Online

September 10, 2020 By ausretrogamer

From the plethora of diverse and amazing panels that will take place during this year’s PAX Online, we thought we’d curate a few panels that we reckon you’ll all enjoy, especially the ones with a tinge of classic gaming. Oh yeah, the panels are all free to attend, so get ready to mark your calendars!

We’ll start with the best of the best, the Australian based panel that we are most looking forward to:

PANEL: Play It Again: Preserving Australia’s Game History
WHEN:
September 13 @ 5:15pm
PANELISTS: Dr. Helen Stuckey [RMIT], Seb Chan [ACMI], Nick Richardson [ACMI], Candice Cranmer [ACMI], Dr. Denise De Vries [Swinburne], Dr. Cynde Moya [Swinburne]
ABOUT:
The 1990s was an important era in Australian game development, with technological innovations such as Full-Motion-Video and motion capture helping to shape a new generation of games. Our panel will discuss the Play it Again ARC project, whose aims are to collect and preserve iconic titles from the era including Aussie Rules (1991), Krush Kill ‘n’ Destroy (1997) and the Team Fortress Mod of Quake (1996). We will explore some of the challenges facing the team from the technology of the era, and the ultimate goal of making these games playable once again via Emulation-as-a-Service.

And now for the rest…

PANEL: Sid Meier’s Memoir!: A Conversation with Sid Meier about His Life in Computer Games (pre-recorded)
WHEN: September 13 @ 9:30am
ABOUT: In his first video game instruction manual, for 1982’s Formula 1 Racing, a 28-year-old systems analyst for General Instruments named Sid Meier declared that he hoped to one day “write the ultimate strategy game.” At the time he was installing networked cash register systems in retail stores. Nine years later, his software company, MicroProse, released Civilization, arguably the most influential strategy game in video game history. It was the first significant design in the 4X genre (“Explore, Expand, Exploit, Exterminate”). Computer Gaming World called it “a new Olympian in the genre of god games.” PC Gamer US said it was the second-best video game ever created. Since then, the Civilization franchise has sold approximately 51 million units. Today, Sid Meier is a recognised giant in the field of video game design and development. His best known and best loved games include Pirates!, Railroad Tycoon, Covert Action, Gettysburg!, and F19 Stealth Fighter. Now he brings his signature wit and good humour to the story of his own development. In SID MEIER’S MEMOIR!: A Life in Computer Games [W. W. Norton & Company; September 8, 2020; $27.95 hardcover], he traces the arc of a legendary career, including the founding of MicroPose; the evolution of their famous war game manuals; the commercial failure of C.P.U. Bach, a visionary music generator inspired by his passion for the program’s namesake; and the abandonment of “DinoCiv,” his beloved dinosaur game that never came to be.

PANEL: Build an Inexpensive Retro Gaming Machine in Under an Hour
WHEN: September 15 @ 2:30pm
PANELIST: Tim Ellis [Creator of the Dispatches from the Multiverse podcast and Game Journalist with GeekWire]
ABOUT: Want to build a Raspberry Pi-based retro gaming console, but don’t know where to start? In this panel we will walk you through the whole process, start to finish, live. All you need is a $35 Raspberry Pi, an SD card, and your USB or Bluetooth controller of choice. And yes, we have Battletoads.

PANEL: A Guided Tour to ‘80s Computer Retrogaming
WHEN: September 17 @ 6:00am
PANELISTS: Alexander King [Adjunct Professor, NYU Game Center], Naomi Clark [Assistant Arts Professor, NYU Game Center], Clara Fernández-Vara [Associate Arts Professor, NYU Game Center], Bennett Foddy [Associate Arts Professor, NYU Game Center], Jesse Fuchs [Adjunct Professor, NYU Game Center]
ABOUT: Retrogaming is more popular than ever, and it’s never been easier to play history’s greatest videogames. But while vintage consoles and arcade games are increasingly accessible, classic computer games remain a bit arcane, and it’s easy to miss out on some amazing games buried in the floppy disks of yore.

So join us for a guided tour to an age of forgotten home computers, when PCs didn’t have the best computer games and they didn’t even make games for Windows yet. There’s no DOSBox where we’re going!

What’s worth playing? How do the emulators work? What’s BASIC? If you’ve never heard of a Commodore 64 or an Apple ][ and want to explore a new frontier of undiscovered retro goodness, join some game design professors to learn about getting into games on everything from the Amiga to ZX Spectrum.

PANEL: Building Our N64 Classic Console
WHEN: September 15 @ 11:00am
PANELISTS: Sam Woods [Associate Staff Writer, DualShockers], Mario Rivera [Video Manager, DualShockers], Cameron Hawkins [Staff Writer, DualShockers], Scott White [Associate Staff Writer, DualShockers], Ricky Frech [Senior Staff Writer, DualShockers], Asa GreenRiver [Founder/Host/Producer, Borderline Entertainment]
ABOUT: The N64 is considered to have ushered in Nintendo’s era of 3D gaming, and some of the best games of all-time have been released for it. From Super Mario 64, to The Legend of Zelda: Ocarina of Time – we debate the 10 games that should make up the N64 Classic, if Nintendo ever decides to actually make one. This isn’t the definitive list of the top 10 games on the system, but a mixture of the best games from different genres that would make it the complete package.

The other panels we reckon you should also consider (if you have time) are:

  • 35 Years of Adventure: The History of The Legend of Zelda
  • A History of Low-Poly Art
  • A Long Time Ago: A History of Star Wars Games

There you have it folks, a few panels to whet your nostalgic appetite. There are staggering number of panels on during PAX Online, so don’t forget to check the schedule, as there may be something of interest for you.

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: acmi, Build a Retro Gaming console on Pi, Classic Games, gamers, gaming, Geek, panels, PAX, PAX Aus, PAX Australia, PAX Online, PAX Online panels, PAX Panels, PAXAus, Play It Again, Play It Again: Preserving Australia's Game History, Retro Gamer, Retro Gaming, retrogaming, Video Games

Your Top 10 Favourite Classic Video Games

September 9, 2020 By ausretrogamer

The folks at Replay Magazine have been quite busy of late conducting classic gaming surveys, like Your Top 4 Favourite Classic Video Game Characters of All-Time, and their latest one, Your Top 10 Favourite Classic Video Games.

We were quite surprised to see Ms. Pac-Man at number 1, but then again, it is the best arcade Pac-Man game, so it deserves to be on any favourite classic video games lists. Galaga (woohoo!) was up there in second spot and of course, Donkey Kong! Oh yeah, great to see our fave arcade game of all time, Double Dragon, make the list too. But what happened to Street Fighter II?

Your Top 10 Favourite Classic Video Games by Replay Magazine:

  1. Ms. Pac-Man
  2. Galaga
  3. Donkey Kong
  4. Pac-Man
  5. Asteroids
  6. Daytona USA
  7. Double Dragon
  8. Galaxian
  9. Mortal Kombat
  10. Mr DO!

image source: Click Americana

 

Filed Under: Retro Gaming Culture Tagged With: 339966, Asteroids, Classic Arcade Gaming, Daytona USA, Dirk the Dragon Slayer, Donkey Kong, Double Dragon, Dragon's Lair, favourite classic video games of all time, Galaga, Galaxian, mario, Mortal Kombat, Mr. Do!, Ms Pac-Man, Namco, nintendo, Old School, Pac-Man, Puck Man, Replay Magazine, Retro Gamers, Retro Gaming, retrogaming, Sonic The Hedgehog, street fighter II, survey

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