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What if Ready Player One was made by a Gamer?

April 3, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Steven Spielberg, the legendary director of Ready Player One, has let it be known that he is not a gamer. But what if a gamer was given the chance to adapt Ernest Cline’s science fiction bestseller?

Spielberg’s ambitious film was entertaining and visually stunning at times, but there was something about the story, especially the virtual reality scenes, that felt detached and not cohesive. Cline’s book was heavy on the 1980s nostalgia (perhaps, a little too heavy); nevertheless, you really felt like you were in a fantastical universe.

What made the novel so good was the power of escapism for our young hero, Wade Watts. The film didn’t capture that heightened sense of stepping away from the real world into a new, immersive virtual world, like the book accomplished so brilliantly.

If a gamer had made “Ready Player One,” the OASIS would’ve felt more authentic. Don’t get me wrong, “Ready Player One” captures the virtual reality experience better than any film in recent cinema history; VR is not an easy plot device to pull off on screen. I just didn’t feel totally immersed in the world Spielberg and his digital wizards created. Cline put it on the page brilliantly.

A gamer knows what it’s like to be another virtual being. That innocent escapism is one of the reasons so many people play video games; especially first-person shooter games. Maybe a gamer’s eye could’ve presented a more engrossing and cohesive virtual world. Spielberg’s virtual world, unlike Cline’s, felt banal and, at moments, enclosed.

The film was fun, although, Spielberg could’ve consulted with some seasoned gamers to create a more unreserved, virtual world experience. But, for 71, Spielberg can still direct an action sequence with more skill and precision than most directors half his age.

image source: Teaser Trailer

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Blade Runner, David Cutler, DC Cutler, Ernest Cline, Film, Movie, Oasis, Ready Player One, Ready Player One film, retrogaming, Steven Spielberg, Video Games

Review: THEC64® Mini Computer

March 28, 2018 By ausretrogamer

The wait is finally over! If Nintendo can roll out their NES and SNES Mini consoles, then surely the greatest 8-bit computer deserves to have a Mini of its own. Roll out the red carpet, cause here comes THEC64® Mini!

So why would we want this C64 Mini when we already have ten original Commodore 64 computers and hundreds of games on tape and 5.25″ floppy disks? Well, the main reason is the convenience. The convenience here is that we can plug and play THEC64® Mini on our new Sony Bravia TV without concerning ourselves with tuning issues and also finding extra power outlets for the computer and disk drive. Yeah yeah, we know people will argue the “build your own Raspberry Pi with a 3D printed case”, but that sounds like a lot of effort to us.

Packaging:
Our first impressions of this unit is exactly the same impressions and feelings we had when we first got our Commodore 64 America’s Cup Family Pack edition in 1986 – “Holy Guacamole, this is ace! Look at the box and check out the cool games and stuff on the back!”. The added bonus here is that there is no John Laws caricature on the box, which is a damn good thing (Ed: Only Australians of a certain vintage will understand). You can tell you have a premium product by the quality of the packaging – and THEC64 Mini is packaged so good you won’t want to take it out.

So what’s inside the box you ask? Since you asked nicely, here you go:

  • THEC64® Mini
  • 1.5m wired USB joystick (with added function keys for game specific modes
  • USB charging cable (1.2m)
  • HDMI cable (1.2m) allowing full compatibility will all modern TVs
  • Quick Reference Guide

Build Quality:
Make no mistake, THEC64 Mini is on par, actually, it is even of a better build quality than Nintendo’s Minis! Yep, it is that good. THEC64 Mini main unit feels strong and durable, and it just looks like a shrunken C64 breadbin – it is super cute and detailed. There are no lose bits or wonky interfaces or shoddy buttons that feel like they will break at the slightest touch – everything feels polished and rock solid. This Mini should last just as long as the original C64 computers from 1982. Oh yeah, the bundled Competition Pro (CompPro) joystick is just as good, with a plethora of buttons to interact with the carousel menu and play games with. Thankfully the joystick is not microswitched, meaning you can play quietly while everyone is asleep (the fire buttons are a tad loud though). We just wish it was a TAC-2 instead of the CompPro – but that ain’t a biggie.

Entertainment:
THEC64 Mini comes with, surprise surprise, 64 built in games! Granted, there are a number of missing classics, like The Last Ninja, but hey, there is still enough awesome licensed games to satisfy even the most die-hard retro gamers.

Instead of getting all huffy about the games that are missing, let’s concentrate on the games that are in this cute little breadbin – we have, Armalyte, Creatures, Cybernoid I & II, Hawkeye, IO, Impossible Mission I & II, Nebulus, Paradroid, Uridium, Pitstop II and the awesome ‘Games’ series from Epyx, to name just a few. Oh yeah, there is an online keyboard which you can use for games that require keyboard input or you can attach an external USB keyboard to make things easier. And there are four save / load game slots per game, so use them wisely!

What we can say is that each of the 64 games are classics in their own right, with each of them getting favourable review scores back in the day. So instead of getting upset of what’s missing, enjoy what’s on offer! And if you really really want to add your own programs or games, then you can do so here, but be warned it is quite a cumbersome process.

Features & Flexibility:
Sick of playing the built games? No worries, if you prefer to type in your own programs, then THEC64 Mini has you covered. Just connect an external keyboard via USB and start typing in your BASIC listings – try doing that with your NES or SNES Classic Minis.

With the addition of the two USB ports, THEC64 Mini allows flexibility of connecting an external PC keyboard and also the bundled CompPro joystick. As mentioned previously, you can also load your own programs (or games) via this process.

The display is pretty much pixel perfect on any new TV. The Mini also has CRT filters and aspect ratio modes if you are longing for that true nostalgic look and feeling. The carousel menu is also intuitive and easy to navigate with the joystick with its functional buttons.

Unlike the original C64, the makers of THEC64 Mini have given their assurance that there will be future software / firmware updates via a USB flash drive. Future proofing such a device gives us confidence that THEC64 Mini will only get better.

Overall:
Without a shadow of a doubt THEC64 Mini has hit the mark. For those craving a mechanical C64 keyboard, then buy yourself an original Commodore 64, but if you look past this and connect an external PC keyboard to type in your BASIC programs, then you will enjoy this Mini. There are enough pre-installed games on this thing to keep even the most discerning retro enthusiasts happy.

If you prefer your original Commodore 64 computer, then keep playing it. For everyone else, check out this little convenient C64 beast, you won’t be disappointed.

The 8-bit micro-computing king is back, baby!

Released: March 29 2018
Available: JB Hi-Fi and EB Games
RRP: From $149

THEC64® Mini was kindly supplied by Five Star Games for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: C64, C64 Classic Mini, C64 Mini, C64 Mini games, Commodore 64, Commodore 64 Classic Mini, Commodore 64 Mini, Mini C64, Old School, Retro Gaming, SID, The C64 Mini, THEC64 Mini

MiniDOOM 2: A Parody Retro Platformer

March 27, 2018 By ausretrogamer

Just in case you missed the memo with this most important proposition – what if DOOM was a platformer instead of a first person shooter?

The answer is miniDOOM 2, a fan game that pays homage to the DOOM franchise by reimagining it as a 2D retro platformer. It takes the beloved cast of classic DOOM enemies and weapons and blends them with old school 80s and 90s games like Contra and Metal Slug, resulting in a fast paced pixelated carnage-fest with a killer heavy metal soundtrack.

More than a sequel, miniDOOM 2 is actually a remake of miniDoom 1 on steroids: Bigger, louder and more badass. Download it now – it is free!


source: JC Porcel

Features

  • 17 new levels and 2 new bosses for hours of fun (and frustration).
  • 14 weapons spanning all Doom games and additional secret weapons.
  • 40+ minutes of face-melting metal and spine-shivering ambient music, plus renditions of the classic “At Doom’s Gate” theme.
  • Secrets, upgrades and mysterious artifacts to discover and unlock.
  • Smooth and responsive controls that will make your skills the most important weapon to defeat the legions of hell.
  • Colorful, funny and bloody artwork inspired on 80s and 90s games.
  • 5 levels of difficulty and 4 game modes to fit every gamer, from the inexperienced rookie to the demon slaying hardcore gamer that has walked the planes for a million years.

source: Calavera Studio

 

Filed Under: Retro Gaming Culture Tagged With: 2D platformer, Doom, Felipe Porcel, GameDev, indie dev, Indie Game, indiegame, Mini Doom 2, Mini Doom II, minidoom, miniDoom 2, pixelart, Retro Gamer

Ah the 1980s, We Miss You So Much!

March 27, 2018 By ausretrogamer

Gotta share this video that was posted by video game history guy, John Anderson. Using John’s words, this is, “A 1981 TV news report by WMAQ-TV in Chicago about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!)”.

Ah the 80s, we definitely miss you so much!

A 1981 TV news report about the makers of Defender (Williams Electronics) and inside the Midway factory assembling Pac-Man arcade cabinets (350 a day!) from WMAQ-TV in Chicago. Via: The Museum of Classic Chicago Television. pic.twitter.com/x3fayTqlJw

— John Andersen (@JohnAndersen21) December 18, 2017

source: John Anderson via Twitter

 

Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 80s, 80s arcade, Arcade, Arcade Machines, Chicago, Classic Games, Defender, Galaga, Galaxian, Namco, Old School, Pac-Man, Retro Gamers, Retro Gaming, retrogaming, shmups, Taito, Video Games, vintage games, Williams Electronics

The Most Accurate Arcade Diorama!

March 23, 2018 By ausretrogamer

Holy smokes! Just as we were scrolling aimlessly through our Twitter feed and were about to give up and shut the app, we came across xevious765_bt’s Tweet which almost made us choke on our own spit!

The (loose) translation of xevious765_bt’s Tweet is, “The arcade diorama was taken by a close female photographer, ‼\(^o^)/ 📷 and the real feeling is different when I take it with a good camera of the one eye reflex! of ▽*) Course, the cameraman’s arm is good.”

Gotta thank their close female photographer friend for snapping these awesome pics. Oh, and to the creator of the arcade diorama, wow, talk about intricate detail – simply amazing!

[source: xevious765_bt via Twitter]

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Arcade Centre, arcade diorama, diorama, diy, japanese arcade, OutRun, Retro Gaming, sega, street fighter, tabletop, Tekken, Twitter, Virtua Fighter, Xevious765_bt, Yu Suzuki

Flipper Hütte: The Literal Pinball Bar

March 23, 2018 By ausretrogamer

Ever wondered what a pinball bar would look like if it was made entirely of discarded pinball machines and their respective playfields?

Welcome to the Flipper Hütte, a German bar where you could enjoy a drink and try your luck at picking the pinball machines that make up its walls and ceiling!

Described in a German magazine as the “freaky garden house”, we can thank Ralph Jourdan for sharing his photos of this most unique bar situated in the Federal State of Hesse. The only thing missing is actual playable pinball machines!

image source: Ralph Jourdan

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Filed Under: Pinball Tagged With: Flipper Hutte, Lucas Abela, pinball, pinball bar, Pinball Hutte, pinball machine, Pinball Press, Pinball table, pinballpress, Ralph Jourdan

Bear Beware!

March 22, 2018 By ausretrogamer

We don’t have to convince you that interest in retro games has never been higher. Take John Darnell’s Bear Beware! (previously known as Sleepwalker) for instance – it was released on the Commodore 64 in April 2017 which quickly became a fan favourite amongst retro  gamers.

Fast forward to 2018 and John Darnell (Another Fine Mess) is about to release Bear Beware! on Android, iOS, PC and Mac so it can be enjoyed on modern systems, not just on the old trusty C64. There is even a hint that Bear Beware! will be coming out later for the Nintendo Switch – which is absolutely awesome news!

So what’s this Bear Beware! game all about you may ask? Well, it’s origins date back to 1984! Yes, 1984! Back then John Darnell (working for Software Projects in Liverpool developing Kane 1 & 2, Dragon’s Lair, Escape From Singes Castle, Star Paws and Jet Set Willy 2) had conceived Bear Beware! but the game was lost to the mists of time. Luckily for us John hadn’t forgotten about the game he came up with all those years ago, re-coding his original idea from scratch, delivering a fantastic arcade adventure that fans of classic retro games like Jet-Set Willy will love!

Bear Beware! revolves around the heroic efforts of the protagonist Security Guard Hero rescuing his little sleepwalking Funfair Buddy and getting him back to bed before he wakes up. Sounds easy aye? Welllllll, you must traverse 25 levels infested with all kinds of nasty peeps that are hellbent on stopping your Buddy getting back to bed.

Bear Beware! will be available free to play in the comings weeks (March/April 2018). You can follow the exploits of Bear Beware! on Twitter, Facebook and Instagram.

image source: Bear Beware! by AFM

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, Another Fine Mess, Bear Beware!, C64, Commodore 64, IndieDev, John Darnell, Sleepwalker, Software Projects, Star Paws

Real Life Mario Kart is Coming Down Under

March 21, 2018 By ausretrogamer

Just in case you missed this, we thought we’d bring it to your attention!

Have you ever wanted to race against Mario or Luigi while collecting stars to win amazing prizes? ‘Real Life Mario Karting’ – Go Karting with a Twist will be headed to Sydney and Melbourne soon!

A unique experience that combines your favourite characters, friends and new friends for a driving experience that will take you back in time.

On the race day,  you’ll be able to pick your favourite character, drive courses dressed as them, and have the opportunity to collect stars to win prizes.

Tickets for this event are extremely limited, so sign up now.

Get ready for a ride of a lifetime!

image source: Mushroom Racing

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Bowser, Luigi, Mario Kart, Mushroom Racing, nintendo, Princess Peach, Real Life Mario Kart, Real Life Mario Kart is Coming to Australia, Real Mario Kart, super mario, Super Mario Kart, Super Mario Kart 64

Review of the SNES / Super Famicom: A Visual Compendium

March 16, 2018 By ausretrogamer

When it comes to video gaming related compendiums, Bitmap Books has got you covered. One of their first efforts, the cleverly titled Commodore 64: a visual commpendium was an absolute ripper. We still love and cherish our C64 commpendium, especially the nostalgic buzz we get when flicking through its pages and finding games that we may have forgotten about. That C64 commpendium was the start of Bitmap Books’ journey into publishing awesome gaming related tomes.

Fast forward to today and we are once again wowed by their latest publication, the SNES/Super Famicom: a visual compendium! Not only is this compendium double (and then some!) the size of the Commodore 64 one, it boasts content that you would not normally find in a book like this. We were expecting the games coverage (of course), but the variety of content and contributions from industry legends, like Eugene Jarvis (Ed: OMG!) really blew us away!

The first thing that struck us when we received the SNES/Super Famicom: a visual compendium was its beautiful lenticular fascia slipcase. As mentioned, the size of this compendium (it’s 536 pages!) did get the 16-bit nostalgic nerves tingling immediately. We can bang on about the premium quality and finish, but we have come to expect this from Bitmap Books, which is a great feather in their cap.

The SNES (Super Famicom in Japan) was Nintendo’s entrant in the bitter 16-bit console war with Sega’s Mega Drive/Gensis. Selling almost 50 million consoles worldwide, it made Nintendo’s console a firm favourite with millions of gamers around the globe. If you owned or played on one of these 50 million SNES/Super Famicom consoles, then this compendium is for you!

SNES/Super Famicom: a visual compendium offers a visual snapshot of the best games, developers, box art and product design from across the territories it sold in. As the name suggests, it is a visual book designed to stir up excitement and nostalgia for Nintendo’s fantastic 16-bit machine and its legacy of classic video games. From the varied and amazing visual content, we absolutely loved the behind the scenes look at the creation of the SNES product / console packaging – a fascinating insight into the design team’s thinking!

This is really an easy review to do as the subject matter and quality finish truly sell themselves. Do yourself a favour and grab this compendium before it sells out!

SNES/Super Famicom: A Visual Compendium was kindly supplied for review by Bitmap Books

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: Bitmap Books, Book, Book Review, classic gaming, compendium, NES, retrogaming, Review, Sam Dyer, SNES/Super Famicom: a visual compendium, SNES: a visual compendium, SuFami, Super Famicom, super nintendo, video games book

Thimbleweed Park Physical Version Coming to PS4 and Switch

March 15, 2018 By ausretrogamer

Calling all physical game collectors! On March 30 — the one-year anniversary of Thimbleweed Park’s digital download debut — you’ll be able to pick up physical PlayStation 4 and Nintendo Switch versions courtesy of our friends at Limited Run Games.

For both PS4 and Nintendo Switch, Limited Run Games will offer a USD$34.99 standard version and a USD$64.99 collector’s edition that comes with exclusive “feelies” — just like the good old days. These releases will be region-free. Quantities will be limited and once they’re gone, they’re gone, so start saving your nickels, dimes, and arcade tokens!

You can find more details on Limited Run Games’ website: http://www.limitedrungames.com

Just in case you don’t know what all this Thimblweed Park business is about, here is the 101, but first, how it all started…

Thimbleweed Park began its life on Kickstarter, created by the co-creator of Monkey Island and Maniac Mansion, Ron Gilbert. Thimbleweed Park is definitely a homage to the aforementioned games, which is a pretty good thing we reckon.

Anyway, on with the Thimbleweed Park 101:

October 15, 1987 – A dead body is rotting under the bridge, but the 81 (sorry, make that 80) inhabitants of the once proud town of Thimbleweed Park have bigger concerns. The town’s founder recently died under mysterious circumstances. The hotel appears to be haunted. A giant slice of pizza roams the streets. And something sinister is going on behind the locked gate of the burned-out pillow factory at the edge of town — something that could consume us all.

Five people with nothing in common have been drawn to this weird, rundown place. They don’t know it yet, but they’re deeply connected. And they’re being watched.

  • Who is Agent Ray really working for?
  • What does Junior Agent Reyes know about the pillow factory fire?
  • Will the ghost, Franklin, get to speak to his daughter again?
  • Will Ransome the *Beeping* Clown ever become a decent human being?
  • Will aspiring game developer Delores choose her family over her dreams?
  • And most importantly: how come no one cares about that dead body?

By the end of a long, strange night, these questions will be answered — and you’ll understand why in a town like Thimbleweed Park, a dead body is the least of your problems.

Developer / Publisher: Terrible Toybox (based in Seattle)
Platforms: Mac, Windows, Linux, Xbox One, PS4, Nintendo Switch, iOS, and Android

image source: Thimbleweed Park

 

Filed Under: Announcements, Modern Gaming Tagged With: 80s, Limited Run Games, Nintendo Switch, Physical Game, PlayStation 4, PS4, Terrible Toybox, Thimbleweed Park, Video Games

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