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Create Your Own Miniature Arcade and Pinball Parlour

February 27, 2018 By ausretrogamer

UPDATE: 33 Games is no longer available via Etsy (as at May 1 2018)

If you don’t have the space or can’t afford a row of classic arcade and pinball machines at your place, then 33 Games may have the next best thing – miniature 1/12th scale arcade and pinball replica machines!

Standing 6 inches tall and mostly made of wood and plastic, these mini arcade machines and pinball tables are an absolute meticulous work of art by Alan Friggens of 33 Games. The range is quite extensive for both arcade and pinball machines – all the greats are there, from Robotron, Galaga and Final Fight, to Bally, Gottlieb, Williams, Data East, Stern and Jersey Jack Pinball machines! We just wish Alan made JJP’s Dialed In mini pinball machine (hint! hint!).

33 Games offers these scale miniature machines as a single buy (pinball $36.82 / arcade $27.61) or in a special ‘pick any 3’ for $92.08 for 3 mini pinball tables or $73.66 for 3 mini arcade machines of your choice. Oh yeah, the pinball machines also have a LED lighting option which adds custom fitted LED lighting under the playfield and behind the backglass to really make them pop!

Which 33 Games mini arcade and/or pinball machines would you get? Jump on Twitter or Facebook to let us know!

image source: 33 Games via Etsy

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: !Arcade!, 33 Games, 33Games Etsy, Alan Friggens, Art, classic gaming, etsy, ff0000, Miniature Arcade Machines, Miniature Pinball Machines, pinball, Retro Gamer, Retro Gaming

The Legend Of Zorba

February 26, 2018 By ausretrogamer


Kevin Lieber of Vsauce2 fame checks out the old, interesting and weirdly obscure 10kg portable CP/M machine, the Zorba!

Now imagine lugging this beast around to play video games like Zork! That is exactly what Kevin does as he dives into the complexity of this early text adventure which paved the way for the Skyrims and Witchers of today 😉


source: Vsauce2

 

Filed Under: History, Retro Gaming Culture Tagged With: CP/M, History, Kevin Lieber, obscure, Old School, portable CP/M, Rare, Retro, Retro Gaming, The Legend Of Zorba, Vintage, VSauce2, Zorba, Zork

2018 Reset64 4KB ‘Craptastic’ Game Competition

February 22, 2018 By ausretrogamer

We’re excited to announce the 2018 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2016 Craptastic Comp Winner: Goblin by Vanja Utne / Pond Software

In the 2016 competition, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the files put together must not exceed the 4KB limit.

We want craptastic game entries! Remember, the key word here is fun! We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET (via email) by 30th June, 2018 (23:59 GMT).

____________________________________________________________________________________________________________________
RULES

Basic rules are as follows:

  1. The competition deadline is 23:59 GMT on the 30th June, 2018. All entries to be submitted to [email protected])
  2. All entrants must register at [email protected]
  3. Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  4. The competition will only begin when there are at least 5 registered entrants.
  5. All submitted games MUST be 4KB or less, compressed, and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap).
  6. The games must be previously unreleased and your own work, whether that be by yourself or as part of a collaboration.
  7. PAL must be supported, with additional NTSC support optional (but encouraged).
  8. Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  9. All applicants that submit a valid entry will be featured within the next issue of RESET magazine.
  10. Entries should be submitted exclusively to RESET by the competition deadline. Please feel free to share as you wish after the competition has ended (after the compo deadline has passed).
  11. There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  12. Judges *CAN* enter games themselves, but cannot self-vote (award points to their own release).
  13. Games must be submitted as freeware.
  14. Games will be published (not necessarily exclusively) on a future Reset Mix-i-disk for the whole world to enjoy, after the competition has concluded, and may be included on a future cartridge compilation.

4th place in the 2016 Craptastic Comp: Bonkey Kong by Graham Axten / Pond Software

____________________________________________________________________________________________________________________
SCORING SYSTEM

The scoring rules are very simple. Depending on the number of entries, the judges will award points to each game over several criteria (as discussed below). If there are 6 entries, 6 points go to the best, then 5, 4, 3, 2 and 1 to the worst.

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

The criteria that each game will be evaluated on are:

Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls, NTSC/GS compatibility.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

When the panel has scored each game accordingly, the totals for each criteria will be divided by the number of judges to produce a mean average. These averages are then added together for each game to give a final score.

CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.
____________________________________________________________________________________________________________________
PRIZES

A craptastic gaming comp requires craptastic prizes, right? Actual prizes and more sponsors will be announced soon!

For now, a big thank-you to the following sponsors for their support.

____________________________________________________________________________________________________________________
ADDITIONAL INFORMATION

  • Keep an eye on the Reset64 Facebook page for more information.
  • If you would like to sponsor a prize, please get in touch!

So, what are you waiting for? Get coding, and remember, have fun!!

Previous competition (to help you get inspired): http://csdb.dk/event/?id=2483

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2018 Reset64 4KB Craptastic Game Competition, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Craptastic, Kevin Tilley, Old School, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

SCORE WARS: Galaga World Championship

February 21, 2018 By ausretrogamer

Consider yourself a top Galaga player? Then you only have till March 1 to qualify for a chance to be flown over to Score Wars (in Sante Fe, New Mexico) by Meow Wolf to compete for the $10,000 top prize!

So what are you waiting for, get on over to the Score Wars website now to register your high score!

source: Score Wars

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Competition, Galaga, Galaga World Championship, Meow Wolf, Meow Wolf Socre Wars, Score Wars, shmup, Tournament

Review: Pan-Dimensional Conga Combat

February 18, 2018 By ausretrogamer

By: Kevin Tilley (Unkle K)

  • Developer: RGCD
  • Format: Windows
  • Available: itch.io & Steam

Being an old timer harking from the days of the Atari VCS and Commodore 64, the complexities of modern gaming sometimes get the better of me. Not only that, but with a large family and demanding job, spending hours gaming each day is an impossibility. Short, sharp bursts of gaming not only fit into the small amount of free time I actually have, it also suits my rather limited attention span as well. Cue RGCD, who have been bringing us pick up and play Commodore 64 games for years now, and in 2016 released Pan-Dimensional Conga Combat on the Windows platform via the RGCD itch.io store.

After nearly two years since the original itch.io release, and a rather quiet Greenlight campaign, Pan was released on Steam on February 16.

Self-described as “a rhythm-synchronised, old-school, score-chasing arcade game that plays like some alien coin-op from another dimension”, Pan is a mash of the old and new. I can only describe it as the love child of Volfied and Robotron, with a hint of Geometry Wars thrown in – an impressive pedigree indeed, and fortunately for us, it all gels together perfectly.

Set in a rather confined arena, Pan has you navigating the screen and obliterating everything that moves with your bullet tail. The tail follows you around at a distance that is proportional to your speed – the faster you move the longer your tail gets. You can also charge your on board laser cannon whenever the free roaming purploids drift into your tail. Once charged, you have a short burst mega destructive cannon at your disposal, which is essential when the action hits a certain level of franticness. To complete each level you must make a predetermined set of kills. There are also various score chains you can achieve and an assortment of enemy types to get your head around – with most of them homing straight in on you Robotron style, in various speeds and patterns. Enemy portals are destroyed by looping your tail around them, and levels are completed by entering the warp which opens up as soon as you reach the kill quota.

Pan is a frantic and compulsive score chaser that will have you pulling your hair out in disgust and immediately pressing the button for another go. Controls are simple and the game is immediately accessible. There are enough game modes present to keep you more than interested for a good while (include arcade and a survival mode) and the Steam release introduces online leader boards and achievements. For a game like Pan, these simple additions really add to the games longevity.

Graphics are solid without being outstanding, with the limited palette of colours supported by attractive pixel art and various visual effects, that don’t reach ‘Minter’ levels of trippyness but do their job regardless. The soundtrack is perfectly suitable, with various beats and breaks complimenting the gameplay and adding to the overall experience.

Pan-Dimensional Conga Combat deserves to be played. It’s an honest and fun score chaser that will test your (probably aging) reflexes and reward persistence. Old school gamers looking for a quick blast will love it, and younger gamers should give it a go and prove their superiority on the online leader boards – c’mon, I dare you! Highly recommended.


source: James Monkman

Footnote: A special package is still available on itch.io which contains the game (the itch.io download and a Steam key) as well as a set of two matte-finish A2 RGCD posters.

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, GameDev, IndieDev, Itchi.io, Kevin Tilley, Pan-Dimensional Conga Combat, RESET, Reset C64, Review, RGCD, RGCD.DEV, Steam game, Unkle K, Windows

JB Hi-Fi Staff Have Done It Again!

February 16, 2018 By ausretrogamer

We love our video game reviews and descriptions to be short, sharp and most importantly, witty!

Luckily for us JB Hi-Fi staff have a knack to nail their game reviews and descriptions. Who needs to read pages full of text when you can just rock up at a JB Hi-Fi and get informed on the spot.

Here are (quite) a few JB staff write-ups that caught our eye today:

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: GTA V, JB, JB Hi-Fi, JB HiFi, JB reviews, Nintendo 3DS, Nintendo Switch, PC, PlayStation 4, reviews, Video Games, Xbox One

The Evolution Of Nintendo Consoles

February 13, 2018 By ausretrogamer

A very cool video of the evolution of Nintendo consoles by our good friends at GameSpot Today I Learned!

Before some of you say, “But where is the Game Boy, DS and 3DS?”, relax, this is the evolutionary line of their consoles, not their handhelds. Having said that, it seems like the Virtual Boy doesn’t fit in any category 🙁

How many Nintendo consoles have you owned since their Color TV-Game 6?


source: GameSpot Today I Learned

 

Filed Under: History, Retro Gaming Culture Tagged With: 16-bit, 8-bit, Color TV Game 6, Color TV-Game, Famicom, Famicom Disk System, GameCube, N64, N64DD, NES, nintendo, Nintendo Consoles, SNES, Super Famicom, super nintendo, Switch, Virtual Boy, Wii, Wii U

NESmaker – Make New Cartridge Based Games For the NES

February 12, 2018 By ausretrogamer

We’ll keep this short and sweet – if you want to realise your childhood dreams of making a new (cartridge based) playable game for the NES but don’t have the necessary coding expertise, then hit the NESMaker Kickstarter immediately. Hurry up, ’cause there are only a few hours left to secure this awesome bit of dev-kit!

Go on, unleash your inner game developer without the need of coding skills!

PS: Don’t worry about funding, the project has already blown waaaaay past its goal and has unlocked a number of stretch targets!


source: The New 8-Bit Heroes

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Coder, coding, Dev, Game Maker, IndieDev, Kickstarter, NES, NESmaker, nintendo, Retro Gaming, The New 8-bit Heroes

Going On A Rampage

February 9, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

When I was little and I would get my weekly allowance, I would run to my local arcade and play Bally Midway’s Rampage; one of the greatest arcade games ever made. Warm memories of turning cities to rubble with George, Ralph or Lizzie’s fists are still fresh.

I felt disgusted when I saw the trailer for the new film based on the Rampage video game starring Dwayne “The Rock” Johnson. It actually made me a little angry. My first thought: Does Hollywood have to suck the life out of everything 1980’s nostalgia? Can’t they leave Rampage alone – something that brought me so much joy when I was a child.

I saw the Rampage trailer before I watched Jumanji: Welcome to the Jungle. If Johnson can make Rampage as fun as Jumanji, the film just might work.

image source: Den Of Geek

Rampage was such a unique game. I hated getting hit with dynamite thrown by soldiers out of high-rise windows. There was something satisfying about causing so much destruction on each level. I usually played as Lizzie, a Godzilla-like dinosaur/lizard transformed by a radioactive lake. I chose Lizzie because I was a super fan of Godzilla movies when I was little.

The sounds of the arcade game are iconic. The familiar sounds of punching a building to pieces and reducing it to a pile of bricks gives me a childlike, reminiscent delight. The hardest part of the game was knowing if the people who appeared in the skyscraper windows were good or bad. Some were there to give you food, others were there to be saved for points, and some were there to throw explosives at you. The latter were the ones that made the game so challenging.

image source: The Arcade Flyer Archive

The helicopters that attacked you from above were my favorite part. There was nothing more gratifying than punching one of them out of the sky and watching the chopper explode. Punching the vehicles below you, like taxi cabs and railcars, was oddly gratifying as a kid as well.

I hope in the film they have soldiers and helicopters firing at the large creatures. That could be entertaining if the CGI team push their skills to the maximum. I believe the film is set in Chicago, a city that was on the dateline in the classic arcade game.

The filmmakers could do something original and exceptional with Rampage. Although, the track record of the quality of recent video game adaptations has been dreadful.

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, DC Cutler, George, Lizzie, Midway Games, Ralph, Rampage, Rampage film 2018, Rampage Movie, Rampage video game, retrogaming

Best Atari Jaguar Games

February 7, 2018 By ausretrogamer

If we had a dollar for every time we have been asked to list our favourite Atari Jaguar games, well, we’d be able to buy a few Snickers bars. Jesting aside, you can stop Googling for the ‘best atari jaguar games‘ as we present to you, the definitive list (in no particular order) of the best Atari Jaguar games of all time*

*List may change when another awesome Jag homebrew title is released!

Before you get all, “But where the hell is AVP?”, relax, it’s a great game, so it makes the honorary list:

  • Total Carnage
  • Defender 2000
  • Alice’s Mom’s Rescue
  • Hyper Force
  • Rebooteroids
  • Super Burnout
  • Alien Vs Predator

So there you have it. What do you reckon, agree or disagree? What are your fave Atari Jaguar games?

PS: If you want to have a robust discussion about our choices, hit us up on Twitter or Facebook.

 

Filed Under: History, Retro Gaming Culture Tagged With: Atari, Atari Jaguar, Best Atari Jaguar Games, Best Jag Games, Best Jaguar games, ff0000, Jaguar, Old School, Retro Gamer, retrogaming, top Atari Jaguar games, top games on Jaguar

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