The Power Glove, it will go down in video gaming history as the epitome of a peripheral being so bad that it is actually quite cool! The Power Glove is a useless piece of kit that you can’t go without (Ed: Relax, put those pitchforks down, we love the Power Glove).
This oxymoron is not lost on gamers – there have been a number of terrible peripherals released over the years, some worse than others, but all equally desirable to have (Ed: who could also forget the unreleased Atari MindLink and the doomed Konix Multi-System!). We have managed to scrape the bottom of the peripheral barrel to bring you the coolest bad peripherals to add to your collection. Put on a bib and wipe that drool!
Peripheral: Sega Action Chair | System: Mega Drive / Genesis | Use: Control gameplay via leaning

Peripheral: Power Glove | System: Famicom / NES | Use:Super Glove Ball & Bad Street Brawler

Peripheral: Quickjoy Foot Pedal SV-129| Systems: Atari, Commodore & Amstrad | Use: Programming joystick functions to a pedal

Peripheral: Virtual Cushion | System: PC-Engine | Use: In game (b)ass force feedback

Peripheral: R.O.B. | System: Famicom / NES | Use: Gyromite & Stack-Up

Peripheral: Game Boy Pocket Sonar | System: GBP | Use: Sonar to locate fish

Peripheral: Sega BH-400 | System: Sega Mark III | Use: Hang-On handlebar

Peripheral: Menacer | System: Mega Drive / Genesis | Use: T2: The Arcade Game, Mad Dog McCree, Body Count, Who Shot Johnny Rock, Mad Dog II, Corpse Killer, Crime Patrol, Menacer shooting gallery

Peripheral: Aura Interactor | System: Various 16/32/64-Bit | Use: wearable force-feedback vest

Peripheral: Sega Activator | System: Mega Drive / Genesis | Use: infra-red motion detector for fighting games

image source: provided on demand










Cast your mind back to mid 1993, when arcade parlours were a place you could go to and get your fix of unparalleled gaming experiences from industry heavyweights like, Sega, Taito, Atari (Ed: Yep, Atari!), Namco, Midway, Konami, Capcom and Data East (to name just a few). Throw in brilliant pinball tables from Data East, Williams and Gottlieb, and you start missing those days – Ah, if only there was time travel!


We (ms. ausretrogamer and I) were quite giddy when we saw the above tweet from the Oliver Twins! It’s not every day that you see your childhood game developer heroes talk about how they got started in the business of making games.
At our recent 







image source: Throwback Games
As the weather cools down outside, the
Before Yu Suzuki embarked on the Shenmue saga, he created some of the most technically impressive and enduring games for Sega. During that golden age of arcade machines in the 80s, you would have been hard pressed not to have played on at least one Sega arcade machine – there was the into the screen blaster, Space Harrier, the Top Gun dog-fighter After Burner II, the superb Super Hang-On, the Blue Thunder channeling Thunder Blade, the rail shooter Galaxy Force II (Deluxe Edition), and of course, the sublime driving game with that awesome radio with cool tunes, Out Run.





























































