• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for ausretrogamer

ausretrogamer

The Thrill Of The Chase: Lost and Found Market

June 19, 2015 By ausretrogamer

LostandFoundWhat does one do when their weekend schedule is clear? Well, you can choose to lounge around at home to keep warm in this cold Melbourne winter, or you can head outdoors to a flea market to grab yourself a bargain!

As it turned out, Ms ausretrogamer and I did the latter – we hit the Lost & Found Market in Brunswick East for a spot of vintage kitsch shopping. From vinyls, old Barbie dolls, to an Apple Mac from the 80s, the market did not disappoint. Here are just a few of our favourite items from Lost & Found:

They call me Bruce!
IMG_1944

What’s that next to the doll?
IMG_1940

I’m Batman!
IMG_1945

Blessed are those that play Taito’s Speed Race!IMG_1917

Some new AKAIs for the Walkman. Pffft, who needs an iPod….
IMG_1919

Forget your smartphone, carry this portable phonograph for your aural pleasure
IMG_1918

One for the Star Wars book fans – May the force be with you
IMG_1920

Daytonaaaaaaaaa. Let’s race!
IMG_1916

Vintage Snoopy mugs – perfect for a hot cuppa!
IMG_1921

A Twirly Curls Barbie! And she isn’t blonde!
IMG_1922

OH MY GAWD! It is the ARMATRON!!!
IMG_1923

Do not feed it after midnight – the Mogwai, not the Smurfs!
IMG_1924

Daddy and baby robot
IMG_1926

Want to be a Jedi like Luke? You better drink from these cups!
IMG_1928

Blast some tunes! Grab some records while you are here!
IMG_1931

Can this Telyphone operate my telly?
IMG_1932

The ultimate tag team!
IMG_1934

Rowdy Roddy Piper dare you to enter Piper’s Pit.
IMG_1933

Our podcast mic has been found!
IMG_1936

Retro boomerangs
IMG_1935

Scalextric – your childhood in one box!
IMG_1937

A vintage Mac!
IMG_1939

Looking for a Marantz unit……..
IMG_1938

Perfect for the games room!
IMG_1942

Filed Under: Retro Exploring Tagged With: !Arcade!, flea market, lost & found, retrogaming, The Thrill Of The Chase, thrill of the chase, Toys, VHS, Video Games, Vintage Market, vinyl

Cramers Pinball Tournament: A Flippin’ Success

June 15, 2015 By ausretrogamer

Cramers_bar_titleThe Cramers Pinball Tournament (an IFPA endorsed competition) was run and won, and boy, did we have a lot of fun!

The competition was stacked with players from all age groups and experience. The wizards all had a crack on the Cashbox Amusements supplied Metallica Premium Road Case and AC/DC Luci pinball machines to qualify for the top eight and the finals. The play was frenetic and exciting – lots of bumping, slamming and tilting going on. To ensure the crowd could enjoy watching the pinball action from the comfort of the Cramer’s Hotel lounge chairs, a camera was rigged up to the overhead projector – a stroke of genius.

The tournament generated lots of interest in the media, from local newspapers, websites, radio stations, and even national commercial TV stations!  The Channel 7 morning show, Sunrise, had a cameraman videoing all of the action for a segment on the show the following morning. Watch the video (at the bottom of this article), which also features an interview with tournament director, Scott Kellett.

Cramers_Scott_interview

Like all good things, the tournament had to come to and end. Congratulations to Greg Quinn on becoming the inaugural Cramers Pinball Tournament winner. To all the other participants, well done for playing hard! We get the feeling that the pointy end of the winner’s circle is going to become crowded in upcoming competitions.

These tournaments don’t just spontaneously appear out of nowhere. There are hard working people behind the scenes that make it all happen. It’s people like Scott Kellett that should be applauded and recognised, so for that, we thank you Scott, for a job well done. A big thank you to Cashbox Amusements for the all important pinball machines, and last, but by all means not least, Cramer’s Hotel for having us at their venue. Can’t wait to participate at the next Cramers Pinball tournament – speaking of which, keep July 28 free!

The Tournament Control deck – let the registration begin!
Cramers_controldeck

The tournament area is abuzz! 
Cramers_area

Even the menu gets the pinball treatment! Anyone for some TNT Wedges?
Cramers_Menu

Oo’er, the prizes!
Cramers_Prizes

The Cashbox Amusements supplied Metallica table!
Cramers_Cashbox

Getting in a bit of practice before the tournament.
Cramers_Practice1

Cramers_Practice2

The Wal Dickie Lego Pinball – I hope Stern make this one!
Cramers_Lego_Table

Great recognition from the Cramers Pinball Tournament!
Cramers_ARG

Scott Kellett calls for the official start of the tournament!
Cramers_Start

Dr Curlytek (Stacey Borg) gets flippin on AC/DC Luci
Cramers_DrC

More tournament flipper action on AC/DC Luci.
Cramers_ACDC

National broadcaster, Channel 7, getting up close and personal!
Cramers_ch7

Teenage pinball sensation, Jordan Tredaway showing everyone how Metallica should be played!
Cramers_Jordan

Cramers_Jordan_2

Yours truly’s fancy footwork being videoed
Cramers_arg_playing

Announcing the finalists!
Cramers_announcing

Nick Hamhougias bumps his way to the top 4 finalists!
Cramers_Nick_H

A top 4 finish for Jordan Tredaway – a future Australian pinball champion in the making!
Cramers_Jordan_top4

The top 4 [L to R]: Jordan Tredaway, Brian Shleibs, Nick Hamhougias, Greg QuinnCramers_Finalists_top4

Cramers Pinball Tournament winner: Greg Quinn
Cramers_Winner_GregQuinn

Filed Under: Retro Gaming Culture Tagged With: Australian Pinball League, Cramers Pinball Tournament, IFPA, IFPA Tournament, pinball, Pinball Wizards

Press Play On Tape: Sugar Daddy

June 10, 2015 By ausretrogamer

PPOT_AmstradThe micro computing schoolyard stoush has become a threesome! Wedged between Sir Clive’s ZX Speccy and Commodore’s venerable C64 , in this month’s Press Play On Tape podcast we discuss Lord Sugar Daddy’s AMSTRAD Colour Personal Computer (CPC), with special guest and Amstrad subject matter expert, Paul Monopoli (Retrospekt).

The Amstrad love-in covers the exceptionally good, the pretty good, the bad and the downright ugly of Amstrad’s computer line and games. We also unveil Jeremy Clarkson’s brief involvement in Amstrad publications and talk about our favourite and not-so-favourite Firebird published games. As Lord Sugar once famously said, “Fair? The only fair you’re gonna get is your bloody train fare home. Listen to this Press Play on Tape podcast now or you’re fired!”.

press_play_on_tape_podbean_header

If you like PRESS PLAY ON TAPE on Facebook, you will enter the wonderful world of 8 and 16-bit computing awesomeness – with plenty of discussions and lots of photos to tingle your nostalgic senses! You can listen and subscribe to the PRESS PLAY ON TAPE podcast on Podbean or iTunes.

 

Filed Under: Podcasts Tagged With: Amstrad, Amstrad CPC, micro computers, podcast, press play on tape, retro computing

Britsoft: An Oral History

June 9, 2015 By ausretrogamer

ROM_titleWhen it comes to books about video games or micro computing history, no one does it better than Read-Only Memory.

The creators of The Sensible Software 1986 – 1999, Mega Drive and the recently crowdfunded Bitmap Bros books) are publishing a book this August made up of interviews from the original From Bedrooms to Billions film. Ant and Nic Caulfield (creators of From Bedrooms to Billions) have given permission to Read-Only Memory to look through their film transcripts and then use them to construct a unique and awesome book. Nearly a year in the making, the clever layout oozes Read-Only Memory quality! It’s great to see such wonderful interview material find a home such as this and it does also include a new interview with Andrew Braybrook!

BritSoft_cover

Britsoft: An Oral History, a collective story of the early British games industry

Composed of interviews with thirty-five people who shaped the modern videogame, including David Braben (Elite), Peter Molyneux (Populous), Rob Hubbard (Commando) and Jeff Minter (Attack of the Mutant Camels), Britsoft: An Oral History documents the start of a new form of entertainment – created in bedrooms and living rooms on ZX Spectrums, Commodore 64s, Amigas and Atari STs.

Britsoft_5

Britsoft_4

The book is a companion piece to the 2014 documentary, From Bedrooms to Billions, and uses exclusive cuts from the hundreds of hours of interview footage to carve its original story. Through the voices of programmers, musicians, journalists and business people, it traces the making of games such as Dizzy, Elite, Paradroid and Kick Off; and birth of publishers, magazines and software houses, from Codemasters to Zzap!64.

Britsoft_2

Britsoft: An Oral History is edited by Alex Wiltshire, former editor of ‘videogame Bible’ Edge magazine, and its striking page layouts are designed by London-based studio Julia. It includes rarely-seen archive images, such as candid period photographs and magazine ads, which perfectly set the Britsoft scene. Pre-order your copy now!

Features
• Exclusive anecdotes and stories from 35 industry luminaries
• Brand new interviews with Andrew Braybrook (Uridium) and Sean Cooper (Syndicate) conducted specially for the book, plus new stories from Mike Montgomery, Julian Gollop and Jon Hare
• Archive photographs, adverts and ephemera
• 39 original illustrations of the cult hardware, consoles and home computers of the era

Specification
• Hardcover
• 160mm x 230mm
• 422 pages
• Lay-flat binding
• Multiple paper stocks
• 125,000 words

Britsoft_3

Britsoft_1

source: Read-Only Memory

Filed Under: Announcements Tagged With: Book, British Computer History, From Bedrooms To Billions, interview, Read-Only Memory, Retro Computers, retrogaming, video gaming books

Kung Fury: Spot the Retro Gaming Goodness

June 7, 2015 By ausretrogamer

KungFury_titleSurely you have all watched Laser Unicorns’ Kung Fury movie by now? If you haven’t, then please do yourself a favour and watch it! For those of you that have already feasted on this visual awesomeness, how many of you spotted the retrogaming gear within the movie? The most obvious of retrogaming items was the venerable Power Glove, worn by Hackerman. Here are a few more:

Golden Age Arcade Machines represent!
KF_Arcade

Hackerman’s Retro Computer Lair. Is that a Macintosh?
KF_Hackerman_ComputerLair

Oh, it’s so bad!
KF_Hackerman_PowerGlove

The Aussie made Microbee!
KF_Microbee

The venerable ZX Speccy! Sir Clive would be so proud.
KF_ZXSpeccy

Hanging ten on the Microbee Model II
KF_Microbee_Surf

I spy some tapes!
KF_SpeccyTape

source: Laser Unicorns – Kung Fury

Filed Under: Retro Gaming Culture Tagged With: Kung Fury, Microbee, Pop culture, Retro Gamer, Retro Gaming, retrogaming, zx spectrum

2015 C64 SEUCK Competition Winner

June 5, 2015 By ausretrogamer

SEUCK_TitleA few weeks ago there was a call to action for the game playing public to cast their votes for the C64 2015 Shoot’Em Up Construction Kit (SEUCK) Competition. Among the many talented candidates was our good friend, Anthony Stiller. Anthony’s entry, Abyssonaut, a horizontal scrolling shmup, was well received and deserved its entry in the competition.

Well, the votes have been counted and we can now proudly reveal the winner – drum roll please……. And the winner is, Abyssonaut (171 points) by Anthony Stiller!

SEUCK_2015_Results_tableTake a bow Anthony, this is a well deserved win and a great reward for all your hard yakka! As the Champagne starts flowing, we corner Anthony to ask him about the win:

AUSRETROGAMER [ARG]: Congratulations Anthony, and well done! Has the win sunk in?
Anthony Stiller [AS]: Thanks, Alex! Last night’s shock (Kev, the editor of Reset C64, gave me the heads up) has finally settled down a little. I was buzzing at 1am this morning after reading the results!

ARG: You beat some seasoned game creators, how does it feel to be crowned the winner for 2015?
AS: There were some really great entries this year and, while I was very happy with Abyssonaut and knew it was in with a good chance, I really wasn’t expecting first place. Alf Yngve, who’s been the reigning champion, is a lovely, talented guy and Gigablast was an excellent entry. Really, though, everyone who makes the time and effort to enter a solid game deserves to be commended.

ARG: What was your inspiration to make Abyssonaut?
AS: Great question! I was at a party and my eyes fell on the label of a bottle of Kraken spiced rum (true story!). Also, once I had decided to use Sideways SEUCK I was thinking of what the player sprite should look like. I wanted to see the player’s figure but I needed to work within the two frames of animation you get for the player sprite. So the player had to be riding a vehicle of some sort. I was almost immediately hit with the image of someone in SCUBA gear riding a seascooter into a seabase. I may have watched a few too many James Bond movies growing up. And the rest is history.

ARG: How long did it take to create Abyssonaut?
AS: About three months elapsed time and over 100 hours actual effort. That includes concept, design (I like the idea of using sketches for design work), testing, and a little marketing, but doesn’t factor in the time my playtesters put in.

ARG: What were some of the challenges creating the game?
AS: Like my previous SEUCK game, Sopwiths & Pterrordons (S&P), I really wanted to make a “proper” game – with gameplay flow, foreshadowing, and a subtle story built into the game itself. All that takes time and effort and lots of testing. I also wanted Abyssonaut to be on a grander scale than S&P. It has a far greater number of different enemies and the actual length of the game is more than twice that of S&P.

Finally, I wanted to ramp up the difficulty. S&P is quite easy. Level 1 of Abyssonaut is gentle but the curve ramps up dramatically in Level 2. There’s a proper end of level boss in Level 2 and at this stage I don’t think anyone’s reached it without cheating.

Oh, I also should add that getting all the animation right was a huge challenge. I need to stop using bio-organic creatures in my games!

ARG: Have you got any new SEUCK projects in the pipeline?
AS: Well, there’s a rumour that there’s going to be a Sideways SEUCK compo later this year and I’ve got this really interesting idea … ARG: Your secret is safe with us. It’s in the vault.

ARG: Just like any award ceremony, is there anyone you would like to thank?
AS: Oh, that’s a long list! First, thanks to Richard Bayliss. Not only does he run the competition, but he is also amazingly helpful and supportive. Stacey Borg, who is the best playtester ever! Cam, Rob, Raj and Kale, my brains trust. There are a whole lot more people out there in the retro scene whom I only know online and are always lifting me up! You know who you are! And, lastly, thanks to everyone who’s played Abyssonaut!

As we toast his achievement and clink Champagne glasses, we leave Anthony to enjoy his deserved win. For those of you that haven’t yet played Abyssonaut, what are you waiting for!

 

Filed Under: Announcements Tagged With: Abyssonaut, Anthony Stiller, C64, interview, Retro Gamer, retrogaming, SEUCK, shmup, shoot'em up

Commodore: The Amiga Years – Phoenix Rising

June 3, 2015 By ausretrogamer

CommodoreTheAmigaYearsJust when you thought Brian Bagnall’s book, Commodore: The Amiga Years was dead and buried, some good news has come to hand! Rising like a phoenix from the ashes, the book is now available for pre-order on Amazon, or you can pledge on the Kickstarter campaign right now! you better hurry up, the rewards are running out fast!

BrianBagnall

With the shipping date set for December this year, all Commodore fans, us included, are rubbing our hands in glee!  Commodore: The Amiga Years is the follow-up to Brian’s fantastic first tome, Commodore: A Company On Edge. If you haven’t read the first book, we implore you to do so immediately!

The resurrection of Commodore: The Amiga Years book coincides with the 30th anniversary of the Amiga. The stars have truly aligned!

The amazing Kickstarter perks
CEY

ACoTE

AppleII

Signature

source: Kickstarter

Filed Under: History Tagged With: Amiga, Amiga book, Brian Bagnall, Commodore history, Commodore: The Amiga Years, Retrocomputing

Twin Galaxies Arcade and eSports Event Centre

June 2, 2015 By ausretrogamer

TwinGalaxies_Title_1Just in case you have been off the grid in the last week or so, there have been some major announcement in the gaming world. No, we are not referring to Splatoon, which was released to much hype, but the other big news of the day was about the Twin Galaxies Arcade and eSports Event Centre.

TwinGalaxies_1

After being in the wilderness for what seems an eternity, Twin Galaxies has come out and announced the rebirth of Twin Galaxies Arcade! The 120,000 square feet purpose-built gaming centre will be the home for eSports World Championship tournaments, large presentations and conferences,  and the official home of the “Museum of Pinball” and Twin Galaxies “Arcade Expo”.

The private facility, which is partnered with Guinness World Records, also has a full outdoor live concert area, fibre optic internet for live broadcasting and multiple console stations equipped with everything from the latest modern gaming systems through to the older stuff like the Sega Mega Drive (Genesis) and Nintendo Entertainment System.

TwinGalaxies_2a

It seems that Twin Galaxies has positioned itself to be the de facto organisation of gaming tournaments and competitions, much like the IOC (International Olympic Committee) and their Olympics! Go here to read more about the Twin Galaxies Arcade and eSports Event Centre.


TWIN GALAXIES ARCADE & eSPORTS EVENT CENTER from HDFILMS INC on Vimeo.

source: Twin Galaxies

Filed Under: Announcements Tagged With: !Arcade!, eSports, gamer, pinball, Twin Galaxies, Twin Galaxies Arcade, Twin Galaxies Arcade and eSports Event Center

Micro Men: Clive Sinclair vs Chris Curry

May 31, 2015 By ausretrogamer

MicroMen_movie_titleIf you are tired of the same old documentary style films about the history of the British home computer industry, then Micro Men (2009) might be right up your alley. Micro Men tells the story of legendary inventor Sir Clive Sinclair battling it out with ex-employee Chris Curry, founder of Acorn Computers, for dominance in the fledgling computer market. The rivalry comes to a head when the BBC announce their Computer Literacy Project, with the stated aim of putting a micro in every school in Britain. When Acorn wins the contract, Sinclair is furious, and determines to outsell the BBC Micro with his ZX Spectrum computer. What transpires grips you like a vice for the duration of the film, only letting go once the credits roll some one hour and twenty minutes later.  

Alexander Armstrong plays Sir Clive to a tee, and Martin Freeman is perfectly cast as Chris Curry, Clive’s eventual nemesis. Scottish Director, Saul Metzstein truly captures the fervor of the British home computer rush of the late 70s and early 80s. If you were a fan of British home computing, or a computing historian, then do yourself a favour and watch Micro Men – it will be the best 80 minutes you’ve watched about the battle between Sinclair and Acorn Computers.

Now, if only someone would make a film adaptation of Brian Bagnall’s Commodore: A Company on Edge book!


video source: gimpymoo
material source: BBC

Filed Under: History Tagged With: Acorn, BBC Micro, Chris Curry, Clive Sinclair, Micro Men, Movie, retro computing, Sir Clive Sinclair, Spectrum, ZX81

Interview with Aaron White: Chiptune Maestro

May 29, 2015 By ausretrogamer

Aaron_HDRI know we have said this time and time again, and with the risk of sounding like a broken record, we’ll say it again – there are wonderful people around the world on social media. One such lad that fits in this ‘wonderful people’ category, is Mr. Aaron White from the UK. Since engaging with Aaron on Twitter, we have learned  that he has some seriously great talent in creating chiptune music on his beloved Amiga. Ms. ausretrogamer and I have become fans of Aaron’s compositions, so it was only natural for us to sit down with the chiptune maestro and put him through some rigorous questioning. Get your headphones on, tune-in to some cool chiptunes and read on!

AUSRETROGAMER [ARG]: When did you get into video gaming and what was your first games system? Do you still have it?
Aaron White [AW]: My first ever system was a Commodore 64 which I got on Christmas Day 1984. I still have vivid memories of waking up that Christmas morning & unwrapping this huge box and to my amazement, there it was, sitting right in front of me, a beautiful C64. I also received three games along with it which were Roland’s Rat Race by Ocean Software, Ghostbusters by Activision and World Games by Epyx/US Gold. All three were wonderful games. Stupidly, I sold my original C64 along with 100’s of games back in 1992, but I have since acquired two more C64s, one being a traditional breadbin model and the other being a C64C.

ARG: Were you a musician (if so, what instrument(s)?) before you got into making chiptunes? What made you get into music on computers?
AW: I had a keyboard and a guitar when I was younger (I still have a keyboard) even though I can read music, I was never that good at playing either instrument. I just used to try and jam along with my favourite records of the time, listening by ear and trying to play in tune. I suppose I first got into chiptune music when I got an Amiga 500 for Christmas 1989 (The Batpack edition). I would listen in amazement at the sounds and tunes this brilliant computer made. I’d often wonder how it was all done, until early in 1990, a friend of my father’s came around clutching a bunch of disks which contained Soundtracker. I listened in awe when he played back the Axel F theme tune from the hit movie Beverly Hills Cop. This tune, along with many others were on the ST-00 disk, which was the programme disk. They weren’t modules back then, they were songs, so first you had to click on that file to start loading it, and then it would ask you for various instrument disks such as ST-01, ST-02 and so on. This proved to be a pain as I only had five instrument disks, so there were quite a lot of songs that I couldn’t listen to. Still, it was the programme that had me hooked. Before I went onto composing tunes of my own, I started ripping songs/modules from various demos and games to play back and see how they were all put together (effects, commands and so on). Then one day I plucked up the courage to finally try composing something myself and I’m not ashamed to admit, my early efforts were truly awful (some of my very first tunes still exist to this day!). I didn’t understand timing, nor notation really, until I started to teach myself how to read music. Over the years I’ve stopped and started creating music on the Amiga, but over the past couple of years I’ve got back into it becoming a lot better and making my chiptunes sound ok. I think I keep improving all the time and to date, I’ve done over one hundred compositions (some original/some covers). Just as a side note, my programme of choice is Protracker 3.15.

Aaron_protracker

ARG: We are huge fans of your compositions, do you have any favourites?
AW: Thank you for your kind words. It always gives me encouragement and spurs me on to create more chiptunes when I receive feedback like that. As for favourites, this changes all the time, I think I’m still improving all the time and with each one that comes along, it tends to be my new favourite till the next one.

ARG: Who is your favourite chiptune/music artist?
AW: I have several favourite chiptune artists: 4-Mat of Anarchy, Nuke (also of Anarchy fame), Matt Furnis who went on to create a huge amount of game music, and one of my old friends Mub (a member of LSD), who lived not far from me in the same town. I loved Mub’s compositions and some of which he actually created at my house. I can only ever wish to aspire to be as good as these guys!

Aaron_pic1

ARG: Best music in a video game?
AW: Hmm, that’s a toughie. I love the tunes in Pinball Fantasies, I also love the in-game music to Aladdin, Supercars II and Monkey Island 1 and 2.

ARG: Tough question, ZX Spectrum or C64 (and why you chose that computer)?
AW: There’s no competition, C64 all the way for me! No colour clash, and far superior music. It was also my first computer I ever owned, and I will always be in love with it for that reason alone. ARG: Great answer! *winks*

Aaron_pic2

ARG: What is your favourite game or gaming genre?
AW: Again another toughie. I have a few favourites – on the Amiga, it has to be The Secret Of Monkey Island, Ruff N Tumble, Aladdin, and Toki. On the C64, I’d say – Batman: The Movie, The Untouchables, Platoon and for sentimental reasons, Roland’s Rat Race – as that was the first game I ever loaded up on my C64. I’m also looking forward to a few new games on the C64, two of which being Maze Of The Mummy and Jam It, which could well become new favourites of mine. As you can tell, I do love platform games, but I’m also a massive fan of adventure games (point & click) and sport games also.

Aaron_Pic3

ARG: Do you have an all-time favourite system?
AW: I have three all-time favourite systems – the C64, Amiga A1200 and the Sega Saturn. The first two are for the vast array of games that were available on both systems, as for the Sega Saturn, well, to finally get arcade perfect conversions of popular Sega titles running at home in front of my very eyes, it just blew my mind.

ARG: Finally, where can people go to listen to your awesome chiptune compositions?
AW: If people would like to check out my chiptunes, then they can – follow me on twitter (@aaronub4t) or check out my YouTube channel where I upload some of my compositions. Also, people can download Amiga disks I have created in ADF format which can either be used on a real Amiga or via emulation from vintage is the new old,  and from Commodore Is Awesome. As long as people keep enjoying them, I’ll keep making them. Enjoy!

As we say our goodbyes, we can’t help but be in awe of Aaron in what he has achieved with creating chiptune music – if only we were that talented! We’ll definitely be enjoying his next creation. For now, we’ll let Aaron get back to playing one of his (many) Ocean games.

 

Filed Under: Retro Gaming Culture Tagged With: Aaron White, Amiga, chiptunes, interview, making computer music, Protracker, Retro Gamer

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 144
  • Page 145
  • Page 146
  • Page 147
  • Page 148
  • Interim pages omitted …
  • Page 200
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • The Holy Grail of Nintendo Collections Is For Sale
  • Virtual Boy is BACK (of all things)!
  • Lobos Collectables: Where Self-Control Goes to Die
  • ‘Mary Shelley’s Frankenstein’ video game on the SNES
  • Be Merry, Retro Friends!

Ad

Footer

© 2012 – 2026 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2026 · News Pro on Genesis Framework · WordPress · Log in