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Video Gaming: Promo, Demo Bits and Dev Kits

April 27, 2014 By ausretrogamer

What goes on behind the scenes in the video gaming business is somewhat of a mystery to the ordinary gaming punter, till now! We searched high and low for a number of luxurious video gaming dev kits, demo disks, promo bits and pieces you wouldn’t see every day. Take a gander at this lot!

promo_SegaAnimaniumDisc

promo_DOA5_PS3

promo_X360_120GB

promo_X360_rear

promo_X360_dev

Promo_Sega_DevKit

Promo_Sega_DevKit_rear

Promo_Lynx

Promo_DreamcastDev

promo_GTAIV

promo_Saturn

promo_Nintendo-Dolphin-GDEV-NPDP

Image sources: Atari Age, MDK137, Square Faction, Giant Bomb and Gamesniped

Filed Under: Retro Gaming Culture Tagged With: Atari, Demo, Dev kits, nintendo, Promo kits, sega, Xbox 360

Andy Warhol Digital Images Recovered From Old Amiga Disks

April 25, 2014 By ausretrogamer

Andy Warhol
Commodore Amiga computer equipment used by Andy Warhol
source: Hyperallergic

No need to rub your eyes in disbelief, it is all true – Andy Warhol’s digital artistic works have been recovered from 30 year old Amiga diskettes, as reported by BBC News.

Commodore commissioned Warhol to create a series of works to aid the launch of their Amiga 1000. Thank you to the Carnegie Mellon University’s computer club, these long lost works were (painstakingly) recovered. Who said diskettes oxidised?

The discovery and recovery of Andy Warhol’s digital images has been filmed for the Trapped: Andy Warhol’s Amiga Experiments documentary, to be shown on May 10 at the Carnegie Lecture Hall in Pittsburgh. The documentary will be available online at nowseethis. Make sure you mark your diary!

Screen shot showing list of Warhol created digital works
Screen shot showing list of Warhol created digital works
source: Academia

Andy Warhol, "Venus"
Andy Warhol, “Venus” [1985]
source: Hyperallergic
Andy Warhol, “Campbell’s”
Andy Warhol, “Campbell’s” [1985]
source: Hyperallergic
Andy Warhol, “Andy2″
Andy Warhol, “Andy2″ [1985]
source: Hyperallergic
 

Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga digital art, Andy Warhol, Digital Art

STACK Magazine Feature: Video Game Collecting

April 24, 2014 By ausretrogamer

Stack_page2

It is always great to see that our video gaming hobby (Ed: It’s really our passion!) get its just deserts in mainstream media. When STACK Magazine contacted us to contribute to a feature about video game collecting, we didn’t hesitate.

You can read the article in the April issue of STACK magazine, which you can pick up for free at your local JB Hi-Fi store, or you can check it out online.

More ausretrogamer and retro gaming in the media at CNET and Nintendo Life!

Hooray for retro gaming!

 

Filed Under: Retro Gaming Culture Tagged With: ausretrogamer in the media, In the media, Retro Gaming, Stack magazine, Video Game Collecting

EB Games Expo 2014

April 23, 2014 By ausretrogamer

EB_Expo

Get excited gamers! Tickets to EB Games Expo 2014 go on sale tomorrow (April 24, 10AM AEST)!

Australia’s biggest video gaming event caters for all gamers, from the modern to retro! I can’t wait to check out the Retro Central Park Freeplay City area which will be run by our very good friends, Weird and Retro.

EB_Expo_Freeplay

If you are in Sydney and are free between October 3 – 5, then you should get yourself down to the Sydney Showground, Sydney Olympic Park precinct  for one heck of a weekend! If you are from interstate or overseas, then I hope this event tempts you to come to Sydney! Hope to see you there!

All images sourced from and remain the property of: EB Games Expo 2014

 

Filed Under: Announcements Tagged With: EB Expo, EB Games Expo, Retro Central Park, Weird and Retro

‘C64: A Visual Commpendium’ – New Stretch Goals

April 20, 2014 By ausretrogamer

In case you have been living off the grid for the past month, the Commodore 64: A Visual Commpendium Kickstarter campaign has been funded. Are we rapt? Of course we are! A huge congratulations to Sam Dyer and Bitmap Books for hitting their target.

With a week to go, you would think Sam would take it easy and take some well earned rest. But that is not how Sam rolls. After a fantastic response to the campaign, it doesn’t end there. Sam has been busy behind the scenes coming up with some great stretch goals, pulling together some new pledges and getting some new contributors on-board. Let the drooling begin!

New pledges
These include: signed Psytronik Software goodies, a personalised avatar by legendary C64 artist S.I.T, signed Oliver Frey goodies and a ‘one off’ framed Last Ninja print signed by original artist, Steinar Lund. There will be two more very special pledges coming this week – keep an eye out on the Kickstarter page!

cPsytronik

cSIT

cOliFrey

cLastNinja

New book contributors
Great news on the contributor front as some true legends of the industry have agreed to be involved in the book. The new contributors include:

  • Gary Penn (Zzap!64)
  • Dan Phillips (Armalyte)
  • Stephen Thomson (S.I.T)
  • Jon Hare (Sensible Software)
  • Steven Day (STE’86)
  • Philip & Andrew Oliver (The Oliver Twins)
  • Andrew Hewson & Rob Hewson (www.hewsonconsultants.com)
  • Steve Rowland (Thalamus)
  • Robin Levy (Armalyte)
  • Jacco Van ‘t Riet (Boys without Brains)
  • Jonathan Temples (Thalamus/Codemasters)
  • James Leach (Commodore Format)

Stretch goals
As the campaign goes further over it’s total, the extra money will be used to add extras to the print specification of the book. This will include adding a dustcover, spot varnish to the cover, extra pages to the pagination and finally, an enhanced PDF. All backers will benefit from hitting these goals.

cStretchGoals

If you have pledged already, these new rewards are quite enticing. If you have not yet pledged, then surely it is time to dig deep and support this wonderful Kickstarter campaign.

____________________________________________________________________________________________________________________

c64_SamAbout Sam
Sam has over 10 years experience as an award winning professional Graphic Designer, working for agencies in London and also in the South West of England. His passion for design and also the Commodore 64, mean that he is ideally placed to create this book to the highest possible standard.
Follow Sam (aka: MrSidc64) on Twitter

 

C64_BitmapAbout Bitmap Books
A new publisher specialising in beautifully designed and produced books all about video games. Commodore 64: a visual commpendium is the first book by Bitmap Books.

 

Filed Under: Announcements Tagged With: C64, C64: A Visual Commpendium, Commodore 64, Kickstarter

10 Little Known Facts About Sonic The Hedgehog

April 19, 2014 By ausretrogamer

Sonic_title

I love video gaming facts, especially those little known about ones. When it comes to Sonic, I knew about his original working-title name, Mr Needlemouse, but I definitely didn’t know about the early designs having him lead a music band with a Madonna girlfriend!

The Alltime10s crew have given us 10 very little known facts about Sonic The Hedgehog. Watch the video, you may learn something new about Sega’s speedy blue mascot.


source: Alltime10s

Filed Under: Retro Gaming Culture Tagged With: Facts, sega, sonic, Sonic The Hedgehog, video

Retro Bundle 3 Giveaway

April 17, 2014 By ausretrogamer

retro3_headline

With the Easter break fast approaching, don’t just gorge yourself on those lovely chocolate Easter bunnies, play some video games.

To get you started playing games, we have five Groupees Retro 3 Bundles to give-away. To enter, email us here and tell us what your favourite video gaming platform is. It is that easy! Hurry up, you only have till midday on Good Friday (GMT +10) to enter! The five lucky winners will be selected at random and will be notified via email. 

Good luck!

 

Filed Under: Announcements Tagged With: 222222, Giveaway, Retro Bundle, Win

Urban Legend: The Atari Burial Site

April 14, 2014 By ausretrogamer

atari-landfillWhat are your plans for April 26? You want to be part of a historic event? Do you love Atari folklore? Then make your travel arrangements to the Alamogordo Landfill in New Mexico (USA) and watch the Fuel Entertainment and Xbox Entertainment Studios production team excavate the landfill to search for some Atari treasure. What will they dig up – will it just be E.T cartridges or just a mangled mess of plastic junk? I do wonder. Perhaps we should let sleeping dogs lie. Better still, read the Atari Inc. – Business Is Fun book instead, it will save you from travelling to New Mexico.

What do you think about this landfill excavation event?

Alamogordo Landfill Excavation Details:

Saturday, April 26, 2014
9:30 a.m. – 7:30 p.m.

Alamogordo Landfill
4276 Highway 54 S
Alamogordo, NM 88310

image source: GotGame 

Filed Under: Announcements Tagged With: Atari, Atari Landfill, classic gaming, ET, Urban Legend

Viva Amiga: The Glory Days

April 10, 2014 By ausretrogamer

RJ_AmigaOMG! This teaser video of Viva Amiga: The Documentary Film about the beautiful machine, has not only whet our appetite, but it has totally made us all drool in anticipation. Some true heavyweights feature in this video, one being RJ Mical – (one of) the inventing geniuses behind Commodore’s flagship model.

The Kickstarter campaign was funded back in July 2011, so this teaser video serves as a reminder of what is to come. For those that funded the project, you lucky, lucky b*$7%^&$! For those of us that didn’t, let’s hope pre-ordering opens very soon!


source: Viva Amiga

Filed Under: Announcements Tagged With: Amiga, Commodore, Kickstarter, RJ Mical, The Glory Days, video

Interview With The New Video Games High Score Record Keeper

April 8, 2014 By ausretrogamer

HS_titleI have always had a competing streak in me. Be it at sports or video games, I love competing with friends to see who could get a higher score. When it comes to video gaming high score record keeping, there is a new player in town, High Score.

High Score is not your average video yourself playing a game and then send it to a moderator setup. The site relies on your peers voting on the authenticity of your high score, be it via a photo or video. This decentralised approach seems to work quite well by engaging all the registered users on the site. There is also an incentive for members to vote, as they earn points towards their coloured belt and rank (just like in martial arts!).

We sat down and spoke to the brainchild behind High Score, Serious. We asked Serious everything from the creation of High Score to his personal tastes in classic video games. Hold on tight and read on!

AUSRETROGAMER [ARG]: Hey Serious, I will start with the obvious question, how did High Score come about? Walk us through its inception to execution.
Serious: High Score is something that I have wanted to exist for a long time, years before I had the idea that I should create it myself. I would actually go to highscore.com in my browser every year or so, hoping (unrealistically, perhaps) to find it would be a place where I could compete with other players on my favourite classic games, and a place where I could share my best scores. I had a pretty clear idea in my mind of what sort of a site I had hoped it would be, and sometime in 2013 I finally said to myself “I can create this”, and so I committed myself to making it happen.

ARG: What is your goal with High Score?
Serious: I have lots of goals! I want High Score to be a place that brings back the feeling of being in an arcade in the early eighties. When a new game came out, there were often people lined up around you waiting for their turn to play, so you often had an audience watching you play, and you also got to watch other people play while you waited for your turn. I’m attempting with High Score to recreate something like that experience, online. I want to turn game collectors into game players. There are tens of thousands of people out there who collect classic video games and then leave them sitting on a shelf most of the time. I want these collectors to dust off all of these games that are in their collections and start playing against other people like themselves for high scores. I also want people to have a place where they can easily show off their gaming accomplishments, no matter what system or game it is; a place where they can show their friends what they’ve done (regardless of whether it is any kind of record or not).

HS_Gorf

ARG: Do you have any help in administering the site or is it a solo effort? Does it take up a lot of your time?
Serious: Right now, it is just me. The administration isn’t usually that much work. I typically spend about an hour or two a day on it. However, I spend dozens of hours each week working on enhancements, and trying to think of ways to make the site better. I don’t mind this, as this is a project I am very passionate about, so it doesn’t feel like work to me, and my excitement about it gives me the energy to work long into the night on it. When the administration side of it becomes too much for me to handle by myself, I’ll start to ask other members of the site to help me with it. There’s lots of great guys on the site who have been extremely helpful in lots of ways (like researching all of the difficulty settings on hundreds of games), so there’s definitely some great people who I know would be willing to help out in other ways if needed.

ARG: High Score has a great community feel about it. We love the ‘voting’ system on high score submissions. Is this the best feature of High Score?
Serious: Yes, absolutely. This is the essence of what it is all about: winning the recognition of your peers. When you post a score, other members of the site review your submission, and vote on whether or not it should be accepted into the site’s rankings, based on the evidence of your accomplishment that you provided. Right now, for your score to be accepted into the database, you need at least 25 people to look at your evidence and 80% of them must vote in your favor. When I first launched the site, I wasn’t sure if this idea of people voting on whether or not they believed a score was legit would actually work. I was worried that very few people would want to look at other people’s scores and vote on them, but I’ve been very pleasantly surprised at how much participation there has been in the voting, and it has been working extremely well. There are so many people voting that some people have actually come to expect that the voting on their scores should be done in a couple of days, and they’re sometimes surprised when it takes longer than that.

HS_score

ARG: How many gamers are currently registered on High Score?
Serious: High Score is very new. There are actually only about 500 registered participants right now, and most of them have found the site through word-of-mouth. These 500 or so users have already submitted over 6,300 scores over the last few months, so they’re pretty active. I’m often surprised by how much people get into it (and I think they sometimes also surprise themselves). The site is still in Beta (meaning it is very much a work-in-progress), so the people who are participating now have an opportunity to have a large influence over how High Score will evolve and grow. The people who currently use the site are always giving me ideas and feedback, and this is the main thing that drives the improvements I am always making to the site. If anyone wants to be a part of that, I very much welcome them to join and share their ideas on how High Score can become even better.

ARG: Have you had any problems with users / gamers on the site? Or are gamers generally behaving themselves?
Serious: Almost everyone on the site is really cool. People generally have a very positive attitude and they’re having fun with it. There have been a few people who have caused some headaches, but those cases have been very few and far between. It seems like most of the people who cause problems tend to go away after a little while.

ARG: For gamers out there that haven’t registered as yet, how would you pitch High Score to them?
Serious: Games are much more fun when you are competing with someone or trying to beat your own record. This is what High Score is all about. You don’t need to be an amazing player to compete on High Score, as there are multiple levels of competition. World records are cool, but that’s not all that High Score is about. High Score is really about your best score and competing with others. You can kind of think of High Score as being like Xbox Live for your classic console. Even if you think that there isn’t going to be anyone out there who will want to compete against you in your favorite games, you may be surprised. Often, people who have never heard of the game you are playing will go out and download it after they have seen your score and they’ll start competing with you. Even if you don’t feel ready to submit your own scores, you can get involved with the voting. Just give it a try. I think you’ll be surprised at how much fun it can be.

ARG: Do you hold any gaming high score records yourself?
Serious: I’m not an extraordinary player. Many of the players on High Score can put me to shame on any game I play. My best game is probably the original version of Sid Meier’s Civilization. However, people usually seem more impressed by my Odyssey 2 U.F.O. score.

HS_score_1

ARG: I’ll jump to the personal questions now. What was your first video gaming system? When was that?
Serious: My first game console was the Magnavox Odyssey 2, which we got around 1978. I remember in the months leading up to that purchase, seeing the Bally Professional Arcade (later renamed the Astrocade) and the Atari 2600 in newspaper ads. We could have ended up with any of them. It was just luck that the department store my Dad went to (Sears or Montgomery Wards) carried the Odyssey 2 and no other console. I had played Out of this World and Helicopter Rescue in the store before, and had been absolutely mesmerized by those games, so I was excited to have one at home. My Dad, my best friend, and I played that console countless hours on our big Curtis Mathes console television. U.F.O. and Invaders from Hyperspace probably got played the most until K.C. Munchkin and Freedom Fighters came out. My best friend had an Atari 2600, and I literally had trouble prying him away from K.C. Munchkin. I remember making up lies about how the console needed to cool down to get him to stop playing. It was really that bad! I was jealous of my friend’s Atari 2600, due to all of the arcade conversions. At the time, we all just really wanted to have the arcade games at home, where we could play them endlessly. However, once Pac-Man was released on the 2600, my friend and his family became completely disgusted with the Atari. My Dad and I ended up getting an Atari 2600 ourselves a year or so later, and had years of fun with it, playing Missile Command, Empire Strikes Back, and other games. Playing the Odyssey 2 and the Atari 2600 back then were some of the best times I had as a kid, which is probably why these are the two primary systems that I collect games for.

HS_beam

ARG: Most North American gamers regard the NES as the king of 8-bit gaming systems. However, you buck that trend by opting for the Commodore 64 – why is that?
Serious: Well, I never had an NES when I was young. My friends and I all had C64s, so I have history and feelings of nostalgia with the Commie that I don’t have for Nintendo. The NES wasn’t common in our area, for some reason. It was probably the cost of it. I grew up in a blue collar, working class area, and the cost of a game console or computer was a big investment for most families. I think parents saw the C64 as an investment in their kid’s future, but an NES was just a games machine. Elite was probably the game I played most on my C64, which had amazing depth to it. Boulder Dash was another favorite. Both of these games were pretty complex, requiring lots of thought, but in completely different ways. A C64 gaming experience I’ll never forget was playing Neuromancer all the way through (though it is pretty linear, so I can’t say it has much replay value). Besides games, I spent a great deal of time running and calling BBSes (at 300 baud!). Customizing my own BBS software is where I really learned to program. My experience and memory of BBS’ing is something that was a source of inspiration for creating High Score. I love the sounds of the C64’s SID chip, and I still listen to SID chip music all the time (especially when I’m programming).

ARG: Were you an arcade player? If so, what were some of your most memorable machines?
Serious: Yes. Me and my friends dumped every quarter we could find into arcade games all over town. One of the earliest machines that I remember playing much was a sit-down cockpit version of Exidy’s Star Fire, which was at a local arcade called the Gold Mine. If you aren’t familiar with the game, it is basically Star Wars (the logo even looks the same). You shoot down TIE fighters, etc. It came out around 1977, right after the original Star Wars movie was released, and it was a blatant rip-off. (I don’t know how Exidy got away with it). The games we had at the corner grocery store in our neighbourhood that we played the most were Galaxian, Defender, and Star Castle. There was a period of time (1981-1982) where there were little arcades popping up all over town. We’d hop on our bikes and go out exploring, and would occasionally discover a new little game spot that had opened, with some arcade game we’d never seen before (Super Cobra was one of these that I remember encountering on one of our excursions). More often than not, we’d end up standing in front of the machine banging on the buttons while it was in attract mode, because we didn’t have any quarters between us. I bet we were a real nuisance to the arcade operators.

HS_games

ARG: Do you have an all-time favourite game(s)?
Serious: Oh, gosh! That is a tough question [ARG: We love asking the tough questions]. My answer would probably change depending on the day you ask it, but right now I’d say Sinistar. You have to play it on a real arcade machine to appreciate it. The controls aren’t accurate enough under emulation, which makes it almost impossible to play. There is a tiny arcade in Las Vegas that currently has a cockpit version of Sinistar and it is in beautiful shape. The place is called Flipperspiel Wunderland. The cockpit version has stereo sound, and playing it is a blast.

ARG: What is your favourite genre?
Serious: I love classic sci-fi shooters. The arcade versions of Sinistar, Phoenix, Pleiades, Robotron, Scramble, Star Castle, and Galaxian to name a few. U.F.O. would probably be my favorite console game of the genre.

HS_Atari

ARG: Last but not least – Sega, Nintendo, Atari or Commodore – which would you pick and why?
Serious: Atari, hands-down. The 2600 is such a great iconic machine, it is hard for me to put it in the same class as anything else. Plus, it is so much fun to collect for. All of the game systems that came after the Atari tried to distinguish themselves by having the most awesome graphics, but the the 2600 was just pure fun.

With that glowing Atari endorsement, we close off the interview and part ways. We would like to thank Serious for taking time out to answer our questions and providing us an insight into the High Score site and his retro gaming epxeriences. If you haven’t registered yourself on High Score, we highly recommend that you do – you never know, you may be a video gaming high score record holder!

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Atari, High Score, High Score Record, Retro Gaming, Serious, World Records

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