This is exactly how Super Mario Bros. would be played in real life!
source: Warialasky
The Pop-Culture E-Zine
This is exactly how Super Mario Bros. would be played in real life!
source: Warialasky
Can you believe that Mike Tyson had not played his name sake video game, Mike Tyson’s Punch-Out!! till only a few days ago? Here he is playing it for the first time, almost 26 years after it was released on the Nintendo Entertainment System.
The Australian Centre for the Moving Image (ACMI) today announced that hosts of ABC TV’s popular Good Game program, Bajo and Hex, will come on board as Ambassadors of Screen It, Australia’s largest competition for school-aged filmmakers, animators and game makers.
Since Good Game’s first episode in 2006, Bajo (aka Steven O’Donnell) and Hex (Stephanie Bendixsen) have been championing what is now one of the most popular expressions of the moving image – video game development – to young people all over the country.
Speaking on behalf of the hosting duo, Hex said Screen It was an excellent opportunity to be creative and learn technical skills along the way.
“We’re stoked to be a part of Screen It, Australia’s largest competition for the next generation of filmmakers, animators and game developers,” she said. “Like Screen It we’re always hoping to discover the next big thing. We often hear from young people aspiring to careers in game development, television, and other forms of the moving image, and we know just how passionate and eager they are. We can’t wait to see what Screen It uncovers in 2013.”
In a special video message to coincide with the announcement, Bajo encouraged students across Australia to enter the competition.
“If you are a school student and you have the creative itch, it’s time to make your mark on the Australian media by making a short film, animation, or video game,” he said.
“You can work solo or combine your creative power with friends to win prizes for you and your school”, added Hex.

Run annually by ACMI, the competition is free to enter and open to all primary or secondary aged students. Students can enter through their school or independently. Entries can be live-action films, computer games or animations, based on the set theme. This year’s theme, Connect, provides a starting point for students and teachers to investigate topical issues while learning game, animation and film-making techniques along the way. Students may chose to engage with the theme of Connect in response to global, local, personal, cultural, symbolic or online connection.
ACMI’s Screen Education Manager Christine Evely hopes that Bajo and Hex’s involvement spurs a new generation of moving image makers to enter the national competition.
“Screen It is all about getting young people excited about the possibilities of the moving image, much like the way Bajo and Hex excite viewers via television and video game appreciation”, said Christine. “We strive to support students with creative and technical skill development, and foster generation of young people well able to critically reflect upon important issues such as the interconnected nature of our world.”
“With the support of Bajo and Hex, who both connect with and inspire young people interested in the moving image, ACMI hopes that students and teachers will take part in Screen It.”
“We hope that Bajo and Hex are the first in a long line of Screen It Ambassadors that one day might include the competition’s alumni returning to support and inspire the next generation of creative talents of Australia”, said Christine.
Unlike other student film competitions, Screen It is designed to provide rich cross-disciplinary educational outcomes for participants. Teachers registering their students are encouraged to download the Education Resources devised by ACMI’s team of experienced educators to assist with developing the theme. ACMI’s online education tool, Generator , can guide teachers through the production process.
Screen It is judged by a panel of industry professionals including Tropfest finalist writer-director Nicholas Verso, artist Ghostpatrol, film festival directors Ben Laden (Little Big Shots) and Malcolm Turner (Melbourne International Animation Festival), as well as Phil Larsen of Halfbrick, the Queensland-based team behind the worldwide video game phenomenon Fruit Ninja. Industry representatives from the Department of Education and Early Childhood Development, the Australian Children’s Television Foundation and the Victorian College of the Arts, also judge the entries.

Winners will be presented at a red carpet awards ceremony in December, each receiving a certificate, a trophy and a DVD prize pack courtesy of Madman Entertainment. The primary and secondary school with the Best Overall Entries will each be awarded a state-of-the-art Mitsubishi projector for their school. ACMI will also recognise special achievements by awarding a Sony PlayStation 3 and a Sony PlayStation Vita. In addition, the winning entries will be added to the library of the Australian Mediatheque where visitors to ACMI can view moving image works on demand, as well as being exhibited on the ACMI website.
Since 2011, ACMI has partnered with Bullying. No Way!, an initiative of all Australian education authorities, to present special Screen It awards. This year, Bullying. No Way! will present awards for the best primary and best secondary entries that address the issue of bullying and how it relates to connectedness. Winners of these categories will receive a $1000 bursary for their school.
The 2012 Screen It competition attracted 398 entries submitted by over 1281 students nationwide, making it Australia’s biggest moving image competition for young people.
Entries for the 2013 competition close on Friday 13 September.
“Get coding, animating and filming and good luck!”, said Screen It Ambassadors, Bajo and Hex.
For more information, please visit the Screen It page on the ACMI website.
Screen It media source supplied by: ACMI

In all honesty, picking my favourite C64 chiptune is like finding a needle in a haystack – it’s impossible. With maestros like Hubbard, Dunn, Follin, Dalglish, Maniacs of Noise, Tinman, Tel, Galway to name a few, the task is all the more daunting.
Like any ‘best of’ list, it is all subjective and down to personal taste. I had the pleasure in narrowing my all time favourite chiptunes to my ultimate top 25.
Let the nostalgic SID sounds wash over you!
#25 Paperboy [composer: Mark Cooksey]
source: gdreyband
#24 Operation Wolf [composer: Jonathan Dunn]
source: NOTHING
#23 Super Monaco Grand Prix [composer: Jeroen Tel / Maniacs of Noise]
source: cheetahman91
#22 Hawkeye [composer: Jeroen Tel / Maniacs of Noise]
source: comppi
#21 Bubble Bobble [composer: Peter Clarke]
source: PeyserCommodore
#20 Run The Gauntlet [composer: Jonathan Dunn]
source: lordtrumpy
#19 Golden Axe [composer: Jeroen Tel]
source: lordtrumpy
#18 Ocean Loader 4 [composer: Jonathan Dunn]
source: PeyserCommodore
#17 WEC Le Mans [composer: Jonathan Dunn]
source: Hans Perters
#16 R-Type [composer: Chris Hülsbeck & Ramiro Vaca]
source: th3l3fty
#15 Parallax [composer: Martin Galway]
source: gdreyband
#14 Sanxion [composer: Rob Hubbard]
source: CaseOfGlass
#13 Comic Bakery [composer: Martin Galway]
source: gdreyband
#12 Red Heat [composer: Jonathan Dunn]
source: NOTHING
#11 The Great Giana Sisters (Menu Theme) [composer: Chris Hülsbeck]
source: PeyserCommodore
#10 Myth [composer: Jeroen Tel]
source: cheetahman91
#9 Last Ninja 2 [composer: Matt Gray]
source: Manialt
#8 Cybernoid [composer: Jeroen Tel / Maniacs of Noise]
source: inphanta
#7 Skate or Die [composer: Rob Hubbard]
source: Darcal2
#6 BMX Kidz [composer: Rob Hubbard & Jori Olkkonen]
source: Manialt
#5 IK/IK+ [composer: Rob Hubbard] – these could not be split! Absolute classics!
source: manialt
source: cheetahman91
#4 Mega Apocalypse [composer: Rob Hubbard]
source: Luzifer217
#3 L.E.D. Storm [composer: Tim Follin]
source: NOTHING
#2 Turbo Outrun [composer: Jeroen Tel / Maniacs of Noise]
source: cheetahman91
#1 Zamzara [composer: Charles Deenen / Maniacs of Noise] – wait till you get to 1:55 !
source: inphanta
There you have it – the ultimate 25 C64 chiptunes. Controversial list? You be the judge.
Like with any pleasure, there is the agony – the agony of leaving out music from: Arkanoid, Bionic Commando, Robocop, The Untouchables, Rastan Saga, Dragon Ninja, Dan Dare 3, Yie Ar Kung Fu, Midnight Resistance and most agonising of all, Commando – sorry Mr Hubbard.
If you have dreamed of owning your own arcade machine but could never afford buying one, then you are in luck (Ed: if you live in California.)! We stumbled upon a new business that offers arcade machines for rent. They have lots of machines, even those old ones we loved while growing up. This new business is the brainchild of Seth Peterson, Co-Founder and CEO of All You Can Arcade. We rounded up Seth and asked him some hard hitting questions about his business.
AUSRETROGAMER [ARG]: Tell us about ‘All You Can Arcade’ – how did you come up with the idea?
Seth Peterson [SP]: About two years ago, I wanted to buy an arcade game for myself. After looking online for about a month, it seemed like the only ones I could find were all $800 or above. At one point I almost bought one for that much. If I had, who knows, maybe ‘All You Can Arcade’ never would have existed. Anyway, my van broke down on the way to pick up the game and I wasn’t able to buy it. A few months later I was on Craigslist and wanted to see if prices had changed. It was my 35th birthday and like a gift from heaven, someone was offering to sell a non-working Turbo Outrun game for $60 (Ed: Wow!). I called the guy and for an extra $15, he agreed to deliver the game to my house. When it arrived, it was a little rough around the edges, but the game still worked. That night, I stayed up racing away to my heart’s content. The next morning, I couldn’t shake-off how great it felt to have someone bring over an arcade game for so little, even if it wasn’t a “premium” title. That is when I had my epiphany – I thought to myself, if I could find enough games at a discount price, we could offer the same service to other people, but we get to hang onto the games instead of selling them.

ARG: What services / products does ‘All You Can Arcade’ offer?
SP: In many ways we are title neutral. We look for good deals and know that someone somewhere is looking for that game. People have compared our services to Netflix, but in some ways we’re more like Redbox. If you go to a Redbox kiosk, you can rent one of maybe 30 video games for about $2 per day. Not every game is great, but by focusing on a different genre with each title, they’re able to have something that anyone will like at any given time. Because the arcades are limited in the number of games and certain titles, we’re trying to put together a similar selection so that if someone’s top game isn’t available this month, then they can still find something they love while they wait for only $2.50 per day. These niche titles create a sort of long-lasting appeal that helps us match niche games with the customers who want to keep them for an extended period. The other day, we rented out our Buck Rogers arcade – it’s not a strong racer, but if you grew up watching the TV show, there’s a special magic about playing that game. By finding someone who was a fan of the show, we can offer a more powerful experience then delivering that same customer a Donkey Kong. Of course a lot of people still love Donkey Kong, Tempest, Asteroids, Tron, Ms. Pacman, Street Fighter II, Pole Position, Dig Dug, Mario Brothers, Duck Hunt and other hit titles, so we try to collect as many of those as well.
ARG: How many arcade machines do you currently have?
SP: We currently own about 175 games. By comparison, the third largest arcade in the world has a little over 180 games. We hope to get to 500 games in our own portfolio before we’ll stop buying more.

ARG: What other machines are you looking to add to your portfolio? Where do you source your machines from?
SP: We never quite know where we’ll find a game, but we’re willing to travel hundreds of miles to get them at the right price. That gives us an advantage over people who limit themselves to the major metropolitan areas. Some have come from operators (we know) who want to retire. Others get picked off from Craigslist when someone is moving and they don’t have the capability to take it with them. Some come from ex-girlfriends or widows who hated the games and just want them gone (friendly advice for any man who owns arcade games or a nice convertible – don’t ever cheat on your special lady). Sometimes, we’ll go to the arcade auctions and pick off the weak titles that the collectors can’t seem to absorb. Part of what has allowed us to buy so many is that once the games stop earning income, collectors became really picky and there are titles that you just can’t move because so many of the people in the hobby have their garages filled up with games.
ARG: What are the pricing packages to rent an arcade machine? How does one rent a machine?
SP: We charge $75 per month, per game. We don’t care what title you pick. We don’t want people to feel like they are getting short changed by trying to up-sell them on more popular titles like the way that the arcade industry has traditionally priced rentals. We also don’t require any long term commitments (Ed: Now that is great.). Members are free to walk away anytime they get tired of the service and we’ll come and pick up the arcade game. On top of the $75 per month, we also charge an initial $75 deposit that is returned to customers provided the game comes back free from abuse. The best way to rent a game is to sign up for a 1, 2 or 3 at a time package on our website and reserve your game.
ARG: What areas does ‘All You Can Arcade’ service ? Any plans for expansion – nationally or internationally?
SP: Currently we serve as far south as San Jose, as far north as Santa Rosa, as far east as Sacramento and Modesto and all the way to the coast. We currently have an operator in Denver who is test piloting our crowd-sourcing feature that we hope to launch soon (Ed: we definitely want to know more about that!).

ARG: Can you tell us which arcade machine(s) is/are the most popular with renters?
SP: People love Ms. Pacman. We literally bought 6 more PCBs (Printed Circuit Boards) yesterday to try and keep up with demand. Street Fighter II (SF2) also has a long waiting list. We’re looking to add more ‘fighters’ to the site and hope that will alleviate some of the SF2 congestion that we face. Pole Position has also been surprisingly popular – we have 3 copies that rotate in and out. While we don’t get a lot of requests, when we put our Mortal Kombat on the site, it was reserved in less than 5 minutes, so we think there is demand for that title as well.
ARG: What are your immediate challenges at ‘All You Can Arcade’?
SP: Trying to grow from a small business into a medium sized one. It’s clear from the response that our service has struck a chord and that we’ve got a lot of room to grow just locally. But in order to save the arcade industry, we need to do this on a national scale. With demand being so strong, it’s been challenging to try and fix up the games while making deliveries full-time and still trying to hang onto the day job (not to mention all of the business development that goes on behind the scenes). Lots of all-night work – I haven’t had a day off in over 6 months, and pretty much no time for TV or video games unless they are being tested right before they go out (Ed: That is dedication.). This is the 4th business that I’ve started and by far it’s been the most challenging to create. The bankers, accountants, attorneys and professionals have universally hated the concept from the get go, so we’ve had to do this on our own to prove that there really is demand for a service like ours. Once we can prove that we have a winning business model, it will be easier to attract the resources we need to accelerate growth. In the meantime, it’s a lot of hard work, but sometimes the most important things in life are the hardest to accomplish.

ARG: Do you have a favourite arcade machine? – if so, what is it and why is it your favourite?
SP: My favorite has got to be Missile Command (Ed: great choice!). It was the very first video game I ever played and to this day I can’t put my hand over the trackball without getting goosebumps. It’s like stepping back in time to when I was 8 years old. Even if this feeling passes after you play a few games, it’s something special and I think just about every one of us has a certain game that causes the same reaction. That’s why it was important for us to try and acquire lots of different titles instead of only offering the most popular ones. Eventually, we hope to have enough games that anyone can play their favorite game from their childhood.
ARG: Tough question time: Atari, Nintendo or Sega?
SP: At least you’re not making me choose between FPS and MMORPG, then I’d be upsetting a rabid fan base no matter what. Atari made some really cool games and they’ve probably done more for the arcade industry than any other company, but ultimately I’d have to go with Nintendo. Their commitment to the casual game gave them an exceptional lineup. Some people like to have 20 buttons and 49-way joysticks to master extreme combos. I want one joystick, one button. This simplicity creates a replay-ability factor that doesn’t exist in some of the more complex games.
A big thank you Seth for taking time out of your busy schedule to chat to us – you are a true gentleman. We wish All You Can Arcade all the best in the future. Let’s hope they grow quickly and keep the arcade machines alive. If you are lucky enough to be in the areas that ‘All You Can Arcade’ services, become a member, choose your machine and game on!

By now you are all quite aware of my aversion to adventure and role-playing-games (RPGs). There is one game in this genre that I wish I could “get into”, but I never could – The Legend of Zelda. I own quite a few ‘Zelda’ titles, but playing them is all together another matter. Even though I am not a fan of the game, I do respect the franchise. With that said, this Game Trailers Legend of Zelda: Retrospective video is compelling viewing, even for the non-Zelda fan.
Sit back, relax and press play!
Ever wondered what retro technology (including retro gaming systems) would be worth today when you factor in inflation? Wonder no more – the kind people at Portable Universe have created this awesome ‘Money Behind Retro Tech’ infographic documenting some of the most iconic retro technology of our time.

Money Behind Retro Tech by Portable Universe
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