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Top 5 Games Charts: March 1981

February 22, 2013 By ausretrogamer

Let’s rewind back to March 1981, dead smack in the middle of a thriving arcade age and a killer home console scene. These were heady times for Atari – they were dominating the arcades and the home video games market.

To find out what we were playing as youngsters, here are the top 5 games from March 1981 for the Atari 2600, Arcade and the venerable Game & Watch.

 Atari2600 1) Dragster (Activision)
2) Pele’s Soccer (Atari)
3) Video Pinball (Atari)
4) Fishing Derby (Activision)
5) Golf (Atari)

 

 galaga_arcade_machine 1) Pac-Man (Namco)
2) Missile Command (Atari)
3) Battlezone (Atari)
4) Defender (Williams Electronics)
5) Space Panic (Universal)

 

 GandW 1) Fire (Nintendo)
2) Manhole (Nintendo)
3) Helmet (Nintendo)
4) Vermin (Nintendo)
5) Flagman (Nintendo)

 

Filed Under: History Tagged With: Arcade, Atari, Game & Watch, nintendo

Re:Play returns for 2013

February 20, 2013 By ausretrogamer

EVENT ALERT!

The Australian Centre for the Moving Image (ACMI) and Freeplay present:

Re:Play – Indie Development: Exploring the Fringe [Unclassified 15+]
When: Tuesday March 26 2013 at 7:00pm,
Where: ACMI, Federation Square, Melbourne
Tickets: Full $15; Concession $12; ACMI Member $11

RePlay-Mar01_medium
Source: ACMI

This March, Re:Play will explore what it means to be an independent developer at the fringes of the mainstream and beyond in Indie Development: Exploring the Fringe.

The beauty of not being tied to corporations in the video gaming industry means that the game developer can truly remain independent – and, in doing so, explore their own personal passions, art and creativity.

RePlay-Mar02_medium
Source: ACMI

Co-curated by the Australian Centre for the Moving Image (ACMI) and Freeplay, Re:Play is a series of talks about video games and everything else; live music, musings and memorabilia.

The Re:Play program brings together a host of game developers, critics, writers, academics and other industry experts as they explore questions of convergence, play and what gaming culture means today.

Come along and immerse yourself at Re:Play.

For event and ticketing details check here.

 

 

Filed Under: Announcements Tagged With: acmi, events

Donkey Kong Battle: Tabletop vs Game & Watch

February 19, 2013 By ausretrogamer

DK_battle_ausretrogamer

Battle lines have been drawn. It is the ultimate clash of the (old school) portable Donkey Kong games: Tabletop vs Game & Watch.

How did this skirmish pan out ? Read the full article (by yours truly) on Nintendo Life.

 

Filed Under: Reviews Tagged With: classic gaming, Donkey Kong, Nintendo Battle

Happy 8-Bit Valentine’s Day

February 14, 2013 By ausretrogamer

8-bit_bouquetFebruary 14th – that special day you share with that special someone. To tell you the truth, I don’t care for Valentine’s Day (sorry to all the romantics). It is a marketers dream day and a florists busiest (profitable) business day of the year !

If you are into Valentine’s Day, then I hope you enjoy the day with your special someone. If you are a gamer couple, then go forth and wreak havoc on a 2P game.

What will you do on Valentine’s Day ?

 

 

 

 

Filed Under: Retro Gaming Culture Tagged With: Retro Gamer

Elevator Action: For Old Times’ Sake

February 7, 2013 By ausretrogamer

elevator_action_header_ausretrogamer

How many times have you walked in an elevator and starting thinking you were in the 1983 Taito game, Eleveator Action? Never! Really? It must be me, I am strange like that.

Since Elevator Action is turning 30 this year, I thought it was a good opportunity to have a game, for old times’ sake. So, how does it stack up after all these years – is it still fun to play? Read on.

elevator_action_screen1_ausretrogamer

For those that have never laid eyes on this game, the protagonist is Otto, or Agent 17. Otto is tasked with collecting secret documents from rooms (behind red doors) within the 30-floor building. He makes his way between floors via the elevator (hence the title – d’oh) and on certain floors, he can use the escalators. To make things interesting, enemies appear at the most inopportune time to get Otto and derail his whole secret mission.

elevator_action_screen2_ausretrogamer

Otto is no slouch when it comes to defending himself. As a secret agent, he is armed and dangerous. His trusty gun can fire three bullets per shot. If that doesn’t work, the enemies can be kicked. By far the most satisfying way to eliminate the bad guys, is by shooting a light on the ceiling while in the elevator, dropping the light onto the baddies. The byproduct of a dropped light is that the hallways become temporarily dark which makes the enemies harder to see – makes the heart rate go up a notch too. Another way to get kills on the board is to crush the bad dudes with the elevator – gee I’m a sadist.

After Otto collects all documents, he has to make his way down to the basement where he can escape via his getaway car. For some inexplicable reason, Otto proceeds to another building for more secret document hunting instead of driving off in the sunset. Ah, once an agent, always an agent.

elevator_action_title_ausretrogamer

The controls are four-way (up, down, left, right) with two buttons, one for firing, the other for jumping/kicking – Taito catered for right and left-handed players by having these buttons on either side of the centred joystick. The game can become hectic, with the timer ticking down and enemy spies that pop-up just when you don’t want them to. Even though the action may seem limited, the game is still as much fun to play now, as it was 30 years ago. The graphics and sound could do with a spruce up, but back then, it was all about instant playability – which Elevator Action has in abundance.

Graphics Very basic in this department – enemies wear the traditional black suit with top-hat to match. Documents are hidden behind red doors, and the elevator is cool to watch go up and down.

76%

Sound Run of the mill bleeps and blops. Nothing to tune your ears into.

65%

Playability Taito plonged the joystick in the middle, with buttons on either side – catering for both right and left-handed players. Pick your buttons, and away you go being a secret agent.

80%

Lastability The gameplay may feel limited, but this is not a game to play for hours on end. It is great to play in short bursts from time to time.

78%

Overall Up, Down, Left, Right, Jump, Fire. No, not the Konami code, just the control mechanisms for a secret agent. Great game to kill 10 minutes of your time.

81%

 

elevator_action_machine_ausretrogamerManufacturer: Taito
Year: 1983
Genre: Platform
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:
– Joystick: 4-way [up, down, left, right]
– Buttons: 2 [Fire and Jump]
Sound: Amplified Mono (single channel)

 

 

 

 

Filed Under: Reviews Tagged With: elevator action, game review, retro game review

Remembering the ’90s

February 2, 2013 By ausretrogamer

The talented Ukinojoe knows how to make engaging animated videos, especially ones where he takes the mickey. His “90’s Nick” video is no exception. This video pokes fun at the 90’s era, with a tinge of retro gaming nostalgia.

 

Filed Under: Retro Gaming Culture Tagged With: Retro Gaming, video

Nintendo Life Interview With Ausretrogamer

January 28, 2013 By ausretrogamer

ausretrogamer in 8-bitIt is not every day you get an email from a world renowned Editorial Director, especially one as big as Damien McFerran of Nintendo Life.

When Damien got in contact with me to be interviewed in the Nintendo Life ‘Ninterview’ segment, I jumped at the chance.

You can read the full interview (I mean, Ninterview) at Nintendo Life

 

 

 

Filed Under: Retro Gaming Culture Tagged With: Alex Boz, ausretrogamer, Australian Retro Gamer, interview, Nintendo Life, Ninterview, Retro Gaming

PAX Australia 2013

January 25, 2013 By ausretrogamer

paxaus_melb

It is official ! ausretrogamer (Australian Retro Gamer) together with Retrospekt, Retro Gaming Australia and Retro Domination will bring the ‘Classic Consoles’ area to life at the first international PAX (Penny Arcade Expo) event to be held in Melbourne, Australia.

[Read more…] about PAX Australia 2013

Filed Under: Announcements Tagged With: Classic retro gaming, events, PAX Aus

Nintendo World Store

January 15, 2013 By ausretrogamer

My bucket list is quite extensive. Amongst the usual things to do or see once in a life time, I managed to cross-off the big one – visiting the Nintendo World Store in New York City! Not only did I visit it once, I returned many times to soak it all in and stock up on Nintendo products. I even managed to take a load of photos and video for all you to enjoy – browse at your leisure over here.   [Read more…] about Nintendo World Store

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: cc99ff, nintendo, Nintendo World, Nintendo World Store

DIY: Mario Birthday Party

January 12, 2013 By ausretrogamer

Have you ever wanted to create your own ‘Mario’ themed birthday party? If you are a fan of Nintendo’s mustachioed plumber, then of course you would.

mario-party-favor-hats-430x286
Who wouldn’t love a Mario hat (Source: giverslog.com)

For those of you that are into arts and crafts, or even a budding DIY’er, you are in luck. Head over to giverslog and check out the cute Mario inspired gear you can make for your next birthday party. The kids (and even adults) will love it.

Filed Under: Retro Gaming Culture Tagged With: crafts, diy, mario, mario party, nintendo

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