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Street Fighter II: the 21 year old world champion

March 18, 2012 By ausretrogamer

On March 8 1991, Capcom unleashed the Street Fighter II coin-op machine to the arcade world, starved of great 2D one-on-one fighting games. This was the sequel to beat all sequels. The original Street Fighter was released in 1987 with some fan fare, but its successor kick started the franchise and popularity of the 2D fighting genre. The rest, as they say, is history. [Read more…] about Street Fighter II: the 21 year old world champion

Filed Under: Reviews Tagged With: Classic retro gaming, Retro Gaming, street fighter II

Tomb Raider: the new Lara Croft

March 14, 2012 By ausretrogamer

Aiming for greatness, Laura D McBryde stars as the all new, Lara Croft in the next installment of, Tomb Raider !

Check out the new Tomb Raider video trailer here

Filed Under: Retro Gaming Culture Tagged With: Movies, Retro Gamer

Truxton: A Classic Shoot’m Up

March 9, 2012 By ausretrogamer

Truxton, or Tatsujin (Japanese for ‘Expert’), is a viciously addictive vertical shoot’em up that was released by Taito in 1988. For the folks in the US, the game was licensed to Midway and Romstar for manufacture and distribution.

The premise of the Truxton is quite simple – you control a fighter ship, taking power-ups and weapon-selection items along the way, and then using them to blast enemies. When the going gets tough, one press of the Tatsujin-bomb button exterminates every enemy on screen (the motherships and big bosses take more hits to kill).

As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).

Vertical shoot’em ups have a simple premise, but the devil is in their gameplay detail. Truxton has no shortage of gameplay and the vast areas and different enemy types will keep you occupied for a long while. Put your space-suit on, whack on your helmet and get in that fighter ship – the universe depends on you!

Manufacturer: Toaplan
Year: 1988
Genre: Vertical Shoot’em Up
Maximum number of players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Bomb)
Control Panel Layout: Single Player
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Weapons: Red – Power Shot, Blue – Sun Lader and Green – Tatsujin-Beam

 

 

 

Filed Under: Reviews Tagged With: Classic retro gaming, Retro Gaming, Review, shmups, Tatsujin, Truxton

Ghosts’n Goblins: the unforgiving game

March 5, 2012 By ausretrogamer

The human condition. We are a resilient bunch. If you want to test your resiliency (and your patience), then give the unforgiving and difficult arcade game, Ghosts’n Goblins a spin.
The game sees you, Sir Arthur, a noble knight, run and jump through horizontal and vertical levels to rescue his sweetheart, Princess Guinevere (or Princess Prin Prin in other ports of the game).

           

Sir Arthur can pick up weapons like: an axe, lance, cross, dagger or firebrand. These weapons can be used to kill Satan’s army of monsters, zombies, bats, ogres, demons and ghosts. Sir Arthur can replace his armour by jumping up at certain hidden spots on some levels. This action causes a pot to appear. It is imperative the armour stays intact. Take two hits, and it is curtains for Sir Arthur. That is exactly why this game is unforgiving and damn difficult to complete.

           

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level. Navigate Sir Arthur to the upper level and move him to the right of the rock, just to the left of the second ladder. Then move left and right, shooting rapidly. A zombie will keep appearing and you can score 100,000 points before time runs out. Don’t worry about the time running out and losing a life, you will be rewarded with two extra lives in the process. Even with this trick, you still have to give up a life to get two back. Those Capcom developers were sadists.

Ghosts’n Goblins was, and still is, a great platform game. It is still difficult and frustrating as ever. So, if you like your games to be difficult and challanging, then you can not go wrong with this one.

Manufacturer: Capcom
Year: 1985
Genre: Platform fighter
Maximum number of simultaneous players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Jump)
Control Panel Layout: 1 Player Ambidextrous
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Monitor: CRT, Raster standard resolution
Levels: Graveyard and forest, town, caves, bridge, castle – lower level, castle – upper level, final boss
Ghosts

Filed Under: Reviews Tagged With: !Arcade!, cc99ff, Classic retro gaming, ghosts'n goblins, Retro Gaming

Contra: celebrating 25 years of awesomeness

February 29, 2012 By ausretrogamer

In dedication to the fabulous Konami scrolling fighter, Contra – Happy 25th Birthday !

Midnight, September 12 2631. The Marines catch sight of a small-sized meteorite that is fast approaching Earth. The meteorite plummets 20km north-east of New Zealand, at the Gal Mosquito Archipelago. The command keep watch of the meteorite.

Two years later, in December 2633, an intruder known as the Red Falcon is occupying the Gal Mosquito Archipelago and is planning the fall of mankind. Command orders confidential investigations at the enemy’s front base. The marine post orders two “Contra” soldiers, Private First Class Bill “Mad Dog” Rizer and Private First Class Lance “Scorpion” Bean on a mission. The mission being: penetrate the insides of the enemy, destroy the front base and the entire centre of operation.

Manufacturer: Konami Developer: Konami
Year: 1987 (Feb)
Genre: Scrolling Fighter / Run and Gun shooter
Maximum number of players: 2
Gameplay:
Joint
Joystick: 8-way
Buttons:
2 (Shoot and Jump)
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard

 

Filed Under: History Tagged With: !Arcade!, Classic retro gaming, Contra, Modern Gaming

Arcade: Alien Syndrome

February 28, 2012 By ausretrogamer

Travel through alien-infested space stations to rescue your fellow humans. Defeat the end boss before returning to your ship. Pick up strewn weapons to help you eliminate the evil  aliens.

Manufacturer: Sega
Released: 1987
Genre: Labyrinth/Maze (top down isometric shooter)

 

Filed Under: Retro Gaming Culture Tagged With: arcade flyers, Classic retro gaming

Arcade Flyers: Final Fight

February 27, 2012 By ausretrogamer

Final Fight

Filed Under: Retro Gaming Culture Tagged With: arcade flyers, Beat'em Up, Classic retro gaming

Arcade Flyers: R-Type

February 27, 2012 By ausretrogamer

R-Type

Filed Under: Retro Gaming Culture Tagged With: Arcade, arcade flyers, Classic retro gaming

Obscure Old Games: Crisis Force

February 27, 2012 By ausretrogamer

Watch Joe Drilling’s inaugural Obscure Old Games video on Gamefira.
Joe D. takes on the ultimate Famicom shooter, Crisis Force.

This is a MUST watch !

 

Filed Under: Retro Gaming Culture Tagged With: Classic retro gaming, OOG, retro tv

Retrospective: Bad Dudes vs. Dragon Ninja

February 18, 2012 By ausretrogamer

“The President has been kidnapped by Ninjas. Are you a bad enough dude to rescue The President?”

The opening line uttered by the Secret Service agent immediately stirs the street fighter within you. Bad Dudes vs. Dragon Ninja can be played in single player mode as Blade (in white pants); or in two player co-op mode – the second player controlling Striker (in green pants).

  

Blade and Striker’s mission is simple: rescue President Ronnie by pummeling all kinds of evil martial artists across seven levels within the allotted time. The attack moves at your disposal are fairly basic: low, middle, and high kicks. Each fighter can also perform a mega punch by holding down the attack button.

  

Should Blade or Striker get the better of their armed opponent, they can pick up the dropped weapon, be it a knife or nunchuks, and use it to extend their attack range. This comes in handy for the end-of-level bosses. Speaking of bosses, even Karnov makes an appearance.

Once you have ploughed through evil-doers across seven levels, you reach the final boss – the one and only, Mr Dragon Ninja himself. Defeat this evil kingpin and it is happy times as President Ronnie is freed from his kidnappers.

After the popularity of Double Dragon in 1987, it was inevitable that arcade developers would make 1988 a co-op beat’em up fest to cash in on the genre’s popularity.
The late 80’s was truly the Golden Era of beat’em ups. Grab a mate, and hit Bad Dudes vs. Dragon Ninja.

 

Bad Dudes vs. Dragon Ninja:

Manufacturer: Nihon Bussan / AV Japan
Developer: Data East
Year: 1988
Genre: Beat’em Up (side scrolling fighter)
Maximum number of players: 2
Gameplay: Joint (co-operative)
Joystick: 8-way
Buttons: 2 (Attack and Jump)
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Levels: 7 (Street, Truck, Sewers, Forest, Train, Cave and Dragon Ninja HQ / helicopter)

 

 

Filed Under: History Tagged With: Arcade, Beat'em Up, Classic retro gaming

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