
Arcade Flyers: R-Type

Obscure Old Games: Crisis Force

Watch Joe Drilling’s inaugural Obscure Old Games video on Gamefira.
Joe D. takes on the ultimate Famicom shooter, Crisis Force.
This is a MUST watch !
Retrospective: Bad Dudes vs. Dragon Ninja

“The President has been kidnapped by Ninjas. Are you a bad enough dude to rescue The President?”
The opening line uttered by the Secret Service agent immediately stirs the street fighter within you. Bad Dudes vs. Dragon Ninja can be played in single player mode as Blade (in white pants); or in two player co-op mode – the second player controlling Striker (in green pants).
Blade and Striker’s mission is simple: rescue President Ronnie by pummeling all kinds of evil martial artists across seven levels within the allotted time. The attack moves at your disposal are fairly basic: low, middle, and high kicks. Each fighter can also perform a mega punch by holding down the attack button.
Should Blade or Striker get the better of their armed opponent, they can pick up the dropped weapon, be it a knife or nunchuks, and use it to extend their attack range. This comes in handy for the end-of-level bosses. Speaking of bosses, even Karnov makes an appearance.
Once you have ploughed through evil-doers across seven levels, you reach the final boss – the one and only, Mr Dragon Ninja himself. Defeat this evil kingpin and it is happy times as President Ronnie is freed from his kidnappers.


After the popularity of Double Dragon in 1987, it was inevitable that arcade developers would make 1988 a co-op beat’em up fest to cash in on the genre’s popularity.
The late 80’s was truly the Golden Era of beat’em ups. Grab a mate, and hit Bad Dudes vs. Dragon Ninja.
Bad Dudes vs. Dragon Ninja:
Manufacturer: Nihon Bussan / AV Japan
Developer: Data East
Year: 1988
Genre: Beat’em Up (side scrolling fighter)
Maximum number of players: 2
Gameplay: Joint (co-operative)
Joystick: 8-way
Buttons: 2 (Attack and Jump)
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Levels: 7 (Street, Truck, Sewers, Forest, Train, Cave and Dragon Ninja HQ / helicopter)
PC-Engine: must have games
The PC-Engine console, a collaboration between Hudson Soft and NEC, was released late 1987 in Japan and mid 1989 in North America. NEC changed the name in the US to the TurboGrafx-16. The US unit also had a facelift, it was bulkier (and uglier) compared to its smaller, sleeker Japanese counterpart.

Atari Lynx: the first colour handheld device
The Handy from Epyx was the brainchild of David Morse, Dave Needle and the legendary RJ Mical. All three were the masterminds behind the Amiga. The collaboration of the handheld device was done on a napkin in August 1986 – well before anyone else had thought of a portable gaming device like this. The Handy was the first full colour, 16-bit portable device. There are arguments till this day about how many ‘bits’ this device had. For me, it was, and still is 16-bit.


[Read more…] about Atari Lynx: the first colour handheld device
Commodore 64: The 8-Bit Computing King
It was 1986 when I got my grubby mits on the new, sleek and all beige Commodore 64C. Like numerous others around the world, I affectionately called it the C64.
The Family Pack it came in was the ‘America’s Cup’ edition. It included various peripherals (joysticks, paddles, datasette) and games (Howzat Cricket, Arnie Armchair’s America’s Cup Challenge, Le Mans and International Soccer) to get started in 8-bit computing and gaming. I truly thought this was gaming nirvana (and a much better option than the Atari 2600).
Our Commodore 64C

The C64 was a versatile machine – it could load games via cartridge, cassette and 5.25″ floppy diskettes.
Loading games on tape wasn’t fun – they took ages to load, and there was a propensity for them to fail. Nothing drove me insanely mad than having to rewind and reload a game and wait another 30+ minutes for it to load. Oh well, it was one way of ensuring we got to play outside while we waited for the games to load.


The best way to experience games was either on cartridge or floppy disks. The majority of games were available on both cassette and disk. Cartridges were too expensive to manufacture and limiting when compared to tape or disk.

The C64 enjoyed many arcade conversions and film tie-in games, like Robocop, Batman, and The Untouchables. Unfortunately, many of the other film tie-in games were sub-par or completely crap. Nevertheless, the trusty C64 had plenty of great games to satisfy everyone’s taste.


In 1987, when the Nintendo Entertainment System (NES) and Sega Master System were released, I had thoughts about selling the C64 and shelling out for the shiny new grey Nintendo shoebox. Finding it hard to part with the C64, I ended up keeping it – which was a great decision!


After all these years, I still have my original C64, I just wish I had kept the box. It has lost some of its beautiful beige colour, but it still looks good to me. It has aged gracefully. I eventually jumped ship onto the Atari ST and then console gaming via the Sega Mega Drive, but the C64 was always close by.

The Commodore 64 had a number of peers in the 8-bit computing market, namely the Amstrad CPC464 and the ZX Spectrum. But at the end of the day, enjoying total global dominance, the C64 was ensured the 8-bit computing throne and its place in retro computing history.
Long live the Commodore 64!
Sexiest retro gaming cartridges
Here is your chance to vote for the ‘Sexiest retro gaming cartridges’. You can be biased, or you could vote on the cart that oozes the most sex appeal. The limited edition carts are not part of this poll (ie: Gold Legend of Zelda NES cart – I admit, that was seeeexy !). I also did not have the Brazilian version of the NES cart.
So, go forth and vote now as this poll will close in one week:

Double Dragon – Happy 25th Birthday
Double Dragon ! Just saying those two words invokes memories of seedy arcade joints down some dark alley. That never stopped me entering these seedy joints and pumping 20 cent coins into the machine and play as Billy Lee (aka Hammer). If I had a mate with me, he would play as Billy’s twin brother, Jimmy (aka Spike). Double Dragon was the first beat’em up to introduce two-player co-operative play.

Where it all started: my first TV gaming system
It was 1984 when I got this baby. No – it wasn’t an Atari 2600 or an Intellivision (I wish I had one of these at the time!) – it was the Hanimex 666T.
It was basically a home version of Pong. The larger paddle contained the system hardware and the main game controls. These controls were used to select the type of game, the bat size, auto or manual serving, and speed of the game. I never understood the 40 / 20 angle switch as it didn’t make a difference to gameplay as far as I could tell. The smaller paddle could be detached and used by a second player.

I was a sore loser when playing on this system. My sister would start to win and I would get mad and would reset the game only to be beaten again. I eventually got better and started kickin’ ass – that’s when my sister stopped playing video games with me.

This was my introduction to owning a TV gaming system. It served its purpose until I got into the ‘real’ home consoles and computers in the 80’s. The last ‘Where it all started‘ feature will be on the first true 8-bit gaming system which I acquired in 1986. Could it be the Nintendo Entertainment System, the Sega Master System, or the Commodore 64 ?
Welllllllllll, you will just have to wait and see……….
