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Stern’s Venom Pinball Set to Make Waves at Comic-Con

July 12, 2023 By ausretrogamer

Hands up who is going to the Comic-Con International in San Diego next week? If you are, we are very very jelly! Why? Well, apart from being at one of the best Cons in the world, there will also be a new pinball machine unleashed by Chicago based Stern Pinball!

Speculation surrounding the release of Venom, a game that has been shrouded in secrecy for some time, is finally reaching its climax as the renowned comic book-themed pinball machine is set to be revealed at Comic-Con (July 20-23). Designed by the esteemed Brian Eddy, with art by the talented Zombie Yeti, this game has been patiently awaiting its moment in the spotlight.

Sources close to the industry have revealed that Venom was actually ready for launch earlier, but it was shelved temporarily to ensure that James Bond 007, a crucial release for the brand’s 60th anniversary, hit the market on schedule. The strategic decision to prioritize the iconic secret agent’s milestone celebration undoubtedly raised the anticipation surrounding Venom’s unveiling even higher.

Brian Eddy (L) and Dwight Sullivan (R) with Brian’s sophomore Stern title, The Mandalorian

In an exciting turn of events, Orange County Pinballs, a trusted distributor, has confirmed that attendees at Comic-Con will have the opportunity to get their hands on the new cornerstone game. However, contrary to earlier reports, demo games from the show will not be available at a discounted price. It seems that eager fans will have to wait a little longer to bring the pinball action home, as production of the game is projected to commence in September. Nevertheless, the chance to experience Venom firsthand at the convention is an opportunity not to be missed.

Comic-Con attendees are in for a treat as the event’s program guide reveals a must-attend seminar titled “Into the Pinverse: From Comic Book to Pinball.” Scheduled for July 20 at 2:30 PM Pacific Time, the seminar promises a captivating moderated Q&A session featuring industry heavyweights such as Seth Davis (CEO of Stern Pinball), Zach Sharpe (head of Marketing), and Brian Eddy (lead game designer). Pinball enthusiasts and comic book aficionados alike can look forward to gaining unique insights into the creative process behind bringing these beloved characters to life on the pinball stage.

As the excitement builds to a crescendo, Stern Pinball has stoked the flames of anticipation by releasing a tantalizing teaser video for their upcoming game. The footage confirms the long-standing rumor that Venom will indeed be the star of the show, setting pulses racing with its intense gameplay and captivating visuals. To further ignite fans’ fervor, a very limited number of Venom LE (Limited Edition) pinball machines will be available for purchase exclusively on the Stern Store, providing an exclusive opportunity for collectors and enthusiasts alike to own a piece of pinball history.

The countdown to Comic-Con begins, and pinball enthusiasts around the world eagerly await the reveal of Stern Pinball’s Venom. With a dream team of designers and artists behind the scenes, this new cornerstone title is poised to make waves and leave a lasting impact on the industry. Stay tuned for the latest updates as the pinball universe braces itself for an electrifying new addition.




Filed Under: Announcements, Pinball Tagged With: Art, Brian Eddy, Chicago, Comic Con, Hosting Soon, Marvel, MCU, pinball machine, San Diego, San Diego Comic-Con, SDCC, SDCC 2023, Stern Pinball, Venom, Venom LE, Venom Pinball, Venom Premium, Venom Pro, Zombi Yeti

The Disappearing Legacy: The Endangered Status of Classic Video Games

July 11, 2023 By ausretrogamer

New study shows 87% of classic video games are critically endangered

The above headline should send shivers down our collective spine!!

In the ever-evolving world of technology and entertainment, video games hold a significant place. They have become a multi-billion dollar industry, captivating millions of players around the globe. However, a recent study conducted by the Video Game History Foundation in collaboration with the Software Preservation Network has shed light on a distressing reality: 87% of classic video games released are critically endangered. This revelation poses a serious threat to preserving the rich history and cultural significance of these digital artifacts.

Some spine-chilling classic video games facts:

  • 87% of classic games are not in release, and are considered critically endangered
  • Availability is low across every platform and time period tracked in the study
  • Libraries and archives can digitally preserve, but not digitally share video games, and can provide on-premises access only
  • Libraries and archives are allowed to digitally share other media types, such as books, film, and audio, and are not restricted to on-premises access
  • The Entertainment Software Association, the video game industry’s lobbying group, has consistently fought against expanding video game preservation within libraries and archives

The Vanishing Act:

Imagine a world where to watch a beloved film, you had to scour secondhand shops for a worn VHS tape and maintain outdated equipment solely for the purpose of viewing it. To exacerbate matters, the only other option would be to journey to a specific location, such as ACMI in Melbourne, where you could access a digitised version of the film but only by physically being there. Unbelievable as it may sound, this is the reality video game enthusiasts face today. Despite the industry’s colossal worth of $180 billion, the games themselves, along with their storied past, are disappearing.

The Dire Lack of Access:

When it comes to accessing classic video games, the options are dishearteningly limited. One could embark on the arduous task of hunting down collectible games and maintaining obsolete hardware. Alternatively, individuals might find themselves traversing great distances to reach specialized libraries or archives, all in the hopes of playing these beloved relics. However, these options are far from ideal. And regrettably, for most people, classic video games remain beyond reach, reserved only for the most dedicated and passionate fans. It’s a rather grim state of affairs.

The PAXAus Classic Gaming area is great to play classic video games, but not everyone has a 486SX PC setup at home to play classic games like Doom II

The Role of Libraries and Archives:

One might argue that libraries and archives should play a crucial role in preserving and providing access to classic video games. Just as one can peruse classic novels, listen to timeless albums, and watch iconic movies, the same privilege should extend to gaming enthusiasts. However, archaic copyright laws act as a significant obstacle, impeding institutions from fulfilling their mandate.

The Battle for Preservation:

Preserving classic video games is not a trivial matter. These digital artifacts not only represent milestones in the gaming industry but also reflect the evolving nature of technology and the artistry of game design. As with any form of cultural preservation, it is essential to protect these historical treasures for future generations.

Ah, if only we all had an old-school Apple IIc computer at home

Potential Solutions:

Addressing this crisis requires a collaborative effort from various stakeholders. A crucial step would be to reassess copyright laws, allowing libraries and archives the flexibility to digitise and provide access to classic video games without fear of legal repercussions. Additionally, industry players, game developers, and publishers should actively support preservation initiatives by providing resources, funding, and legal permissions to ensure the survival of their own creations.

Conclusion:

The perilous state of classic video games is a matter of concern for gaming enthusiasts and cultural preservationists alike. With the majority of these games facing the risk of extinction, urgent action is required to safeguard their legacy. By advocating for copyright reforms and promoting collaboration between industry and preservation organizations, we can ensure that future generations will have the opportunity to explore, research, and appreciate the rich history of video games, just as we do with other forms of artistic expression.

Only through collective efforts can we prevent the disappearance of our digital heritage and ensure that classic video games remain accessible to all.

PS: For what its worth, we (in Australia) would love to see/support video games to be fully preserved by institutions/museums like ACMI (formerly Australian Centre for the Moving Image)

image source: if.com.au




story source: Video Game History Foundation

Filed Under: History, Retro Gaming Culture Tagged With: acmi, Activision, Atari, C64, Classic Video Games, Classic Video Games Study, Film, Game Boy, Music, nintendo, Preserving classic video games, sega, Software Preservation Network, VHS, Video Game History Foundation, Video Games

BBC Archive: Imagine Software – 1983

July 10, 2023 By ausretrogamer

Cast your mind back to 1983, when Imagine Software were the pop stars of video games development!

Now this is a blast from the past! Imagine Software, the video games development superstars from Liverpool were going gangbusters when this video was aired on the BBC almost forty years ago on October 23, 1983. Who didn’t love Green Beret, Arkanoid: Revenge of Doh and Hyper Sports to name just a few.

We all know what followed – the high-profile demise of Imagine a year later in 1984 – but for now, let’s just cast our minds back 40 years and enjoy this vid!


source: BBC Archive




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1983: Riverside: Imagine Software, 80s, Beau Jolly, Bug-Byte, C64, Commodore 64, David Lawson, Eugene Evans, Imagine Software, Liverpool, Mark Butler, Ocean Software, Retro Gamers, retrogaming, video game developer, Video Games, zx spectrum

It’s On Like Donkey Kong: The 2023 Brisbane Pinball & Arcade Collective

July 7, 2023 By ausretrogamer

Thunder & Lightning BPAC 2023

It’s that time of year peeps, one of Australia’s (and the southern hemisphere!) biggest annual arcade, pinball and console gaming events, the Brisbane Pinball & Arcade Collective exhibition or better known as BPAC, is coming to Brisbane from Friday 14th Jul 2023 till Sun 23rd Jul 2023 – it’s going to be MEGA!

From arcade to console, there a load of tournaments for each category that you could participate in, like the Australian Kong Off: Donkey Kong (arcade version) Championship, Australian Arcade Championships – Street Fighter III: 3rd Strike Comp, N64 Mario Kart and GoldenEye Championships to name just a few!

Of course there will be a ton of pinball action with the Brisbane Pinball Masters and Pin-Golf tournaments to satisfy your silverball craving. We hear that a certain new Haggis Pinball machine may make it there too 😉

Just get a load of the stacked schedule – truly mind-blowing!

If you are keen to attend BPAC, then head over to their site here for more details and ticket information.

So, who is going and who is competing?




Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: Arcade, BPAC, BPAC Brisbane Pinball & Arcade Collective exhibition 2023, BPAC Brisbane Pinball and Arcade Collective Exhibition, Brewdog, Centaur, classic arcade, Donkey Kong, Haggis Pinball, Kong Off, Mario Kart, N64, Netherworld, pinball

Super Mario Question Block Nintendo Switch Game Case

July 6, 2023 By ausretrogamer

3D Printed Super Mario question block Nintendo Switch Cart Case

Now this is pretty darn cool, thanks to Kickass3DPrints! Why is it cool you ask, well, Kickass3DPrints has made their Super Mario Question Block Ninty Switch game case STL files free to download from Cults3d.

So download the files (~ 532KB), hit up your favourite 3D printing provider and get this awesome game cube* made!

* pun fully intended 😉


source: Kickass3DPrints




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 3D print, 3D Printed, 3D printing, Free STL file Question Block Switch Cartridge Case, Game Case, gamer, gaming, Kickass3DPrints, nintendo, Nintendo Switch Game Case, Super Mario Question Block, ThingVerse, Video Games

Centaur Revisited is Haggis Pinball’s Next Silverball Beast!

July 5, 2023 By ausretrogamer

NOTE: As at August 2024, Haggis Pinball is no longer operating!

Oh man, we have lots of fond memories playing Bally’s solid-state pinball machine, Centaur. When we heard that Haggis Pinball will be remaking this classic machine (as part of their partnership with Bally rights holder, Planetary Pinball Supply) in two guises, our interest not only piqued, but our heads collectively exploded with excitement!

So what is this Centaur we speak of? We’ll save you the trouble of writing a wall of text here, but let’s just say it is still a beloved pinball machine, which is revered the world over. Haggis Pinball is now bringing this 1981 pinball machine into the 21st century with cutting-edge enhancements, from original and new game code, full RGB general illumination, to dual apron LCD screens to keep track of your progress, explore exciting modes, and witness animations right at your area of focus. But wait there is more…. Of course there is more!

Haggis Pinball will be opening the pre-order doors next Wednesday, July 12 at 11am (AEST) where you can put down a deposit on two Centaur Revisited pinball machines:

  • Centaur™ Revisited: Beast Edition (limited to 250 machines) AU$15,000 (excluding GST); and
  • Centaur™ Revisited: Orblivion Edition (limited to 50 machines) AU$25,000 (excluding GST)

If Haggis Pinball’s Fathom Revisited is anything to go by, these two new Centaur Revisited machines will be AMAZING, and will no doubt sell out super quick!

PS: We want one !!!!!!!!!!!!

Beast Edition

Orblivion Edition

image source: Haggis Pinball




Filed Under: Announcements, Pinball Tagged With: Centaur, Centaur pinball, Centaur Revisited, Centaur Revisited Beast Edition, Centaur Revisited Oblivion Edition, Centaur Revisited pinball, Haggis Pinball, Made In Australia, new pinball machine, pinball, PPS

Williams-Bally-Midway Arcade & Pinball History Book

July 5, 2023 By ausretrogamer

Get ready to dive into the thrilling world of arcade and pinball games with Ken Horowitz’s latest tome! Get your coins ready, because the arcade awaits!

In his brand-new book, “From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway,” Ken Horowitz takes us on an epic adventure through the captivating history of this legendary gaming manufacturer.

This new book takes a trip down memory lane as it explores the incredible journey of gaming publisher Williams. From the early days of pinball classics like Contact to the groundbreaking marvels like High Speed, Williams captivated arcade enthusiasts with their diverse range of quality games.

The advent of video games marked a turning point for Williams, propelling them into legendary status with unforgettable hits like Defender and Joust. The company quickly rose to prominence and, by the end of the 1980s, became the largest coin-op publisher in North America. Their influence and innovation were felt throughout the industry.

Williams’ acquisition of Bally/Midway ushered in a golden era, characterised by a string of hits that included iconic titles such as Mortal Kombat and NBA Jam. Notably, they also produced The Addams Family, a pinball machine that went on to become the best-selling of all time. Williams’ success story is a testament to their ability to take risks, innovate, and create games that captured the hearts of players worldwide.

In this book, you’ll discover the fascinating history of Williams spanning nearly six decades. The author takes you behind the scenes, providing interviews with over 40 former designers and executives from Williams/Bally/Midway. Their firsthand accounts offer unique insights into the company’s inner workings and the creative processes that led to the creation of some of gaming’s greatest classics.

Drawing from a vast array of contemporaneous news reports and documents, this book presents a comprehensive and never-before-seen chronology of Williams’ rise to coin-op juggernaut status. You’ll gain a deeper understanding of how a small company transformed into an industry powerhouse, leaving an indelible mark on the world of pinball and arcade video games.

This book is a celebration of one of gaming’s greatest publishing houses, showcasing their incredible impact on the industry and the enduring legacy of their games.

Details:

  • Title: From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway
  • Author: Ken Horowitz
  • Price:
    • Amazon Australia: AU$35.98 (Kindle) / AU$95.59 (Paperback)
    • Amazon US: US$22.49 (Kindle) / US$42.03 (Paperback)



Filed Under: Pinball Tagged With: Arcade, Bally Pinball, Bally-Midway Williams, Bally/Midway, Book, From Pinballs to Pixels: An Arcade History of Williams-Bally-Midway, Golden Age, Harry Williams, Ken Horowitz, pinball, Pinball Book, Sam Stern, Williams Pinball

Forget the JCVD Street Fighter Movie, This is the Street Fighter II Film We Needed

July 4, 2023 By ausretrogamer

We’ll admit that we didn’t mind the Jean-Claude Van Damme and Kylie Minogue Street Fighter Movie back in the day, but this Japanese version is probably the better of the two.

How darn charming and awesome is this! The round 3 fight between Chun-Li and M. Bison is one for the ages!

PS: Thank you to our friend, Daniel Major (aka: GuyFawkesRetro) for sharing this cool vid!

The Street Fighter II film we needed. pic.twitter.com/Y3XXOBp4tO

— Electronic Eggs (@ElectronicEggs) June 29, 2023




Filed Under: Retro Gaming Culture Tagged With: Capcom, Chun-Li, Fight, Figthing Game, Japanese TV, M Bison, Retro, Round 3, street fighter II, Street Fighter IRL, Street Fighter live action, Street Fighter movie, Vega

Review: PC-Engine – The Box Art Collection

June 30, 2023 By ausretrogamer

We are still of the opinion that NEC’s PC-Engine could’ve easily competed with Sega and Nintendo on the world video game stage! The little beast was actually quite popular in the late 80s in its homeland of Japan, but beyond that, NEC made an absolute mess of the western release, including the renamed and hulking piece of plastic, the North American TurboGrafx-16.

If you were anything like us, you would have drooled at NEC’s console and its cute game cards called HuCards back in the late 1980s. With a heap of coverage in all the major gaming magazines at the time, we seriously considered buying a grey import, but once we factored in the foreign exchange, fees and the ridiculous shipping costs, it became nothing but a dream console to own one day.

With the resurgence of classic gaming a decade and half ago, we managed to finally procure not one, but several PC-Engine console variants, including the original (white system), CoreGrafx I and II, the Duo (CD-ROM based console) and the spectacular PC-Engine GT (aka: TurboExpress) handheld. The number of HuCards we bought from Japan along the way made up for the lost time we had in the late 80s and early 90s with NEC’s gaming console.

As per usual, the PC-Engine’s HuCards came in CD-type cases with amazing art, which still bring a smile to our faces. Thanks to Bitmap Books, their new box art collection tome, PC-Engine: The Box Art Collection immortalises these amazing games and their artworks!

Journey back to the late 1980s, when Japan gave birth to a bold new aesthetic that would soon sweep across the globe. The PC Engine stood at the forefront of this artistic revolution, showcasing a diverse range of styles and approaches that celebrated the country’s games, movies, music, design, and fashion. And at the heart of this revolution was the remarkable box art that adorned the PC Engine’s extraordinary library.

The PC Engine: The Box Art Collection book is a  tribute to the vibrant, sophisticated, and personality-packed covers that graced the best and most intriguing Japanese releases for NEC’s undersized powerhouse. Within the pages of this meticulously curated collection, you’ll discover masterpieces like Adventure Island, Darius Plus, Bomberman ’93, YS I & II, Soldier Blade, PC Denjin (Air Zonk), Akumajō Dracula X: Chi no Rondo (Castlevania: Rondo of Blood), Devil Crash, and Street Fighter II: Champion Edition.

Overflowing with creativity and passion, PC Engine: The Box Art Collection spans an impressive 372 pages. Immerse yourself in more than 300 professionally shot pieces of box art, accompanied by carefully reproduced screenshots. Every page has been crafted with the same design-led approach that made the PC Engine’s game covers so exhilarating, ensuring an experience that is both thoughtful and exciting. To enhance your journey even further, each featured game is accompanied by an insightful review and expert summary.

The standard edition of PC Engine: The Box Art Collection boasts a show-stopping metallic red foil logo on its hardback cover, reflecting the console’s bold and daring spirit. As with all Bitmap’s publications, the collection is printed lithographically on high-quality paper, allowing the gorgeous visuals to shine as they deserve. With thread sewn binding, this book is built to last, ensuring you can lay it open flat and fully immerse yourself in the breathtaking world of the PC Engine.

So, unleash your inner gamer and embark on a visually stunning adventure. PC Engine: The Box Art Collection invites you to witness the magic that unfolded when video games collided with art, leaving an indelible mark on the cultural landscape. Get ready to be inspired, mesmerized, and transported to a world where creativity knows no bounds. We can’t recommend this tome highly enough!

Specifications

  • Title: PC Engine: The Box Art Collection
  • Publisher: Bitmap Books
  • Available From: PixelCrib
  • Price: AU$69.99
  • Pages & Weight: 372 pages. 250mm × 250mm; 2.5kg
  • Cover: Hardcover with textured cover with metallic red foil blocked logo and text
  • Print: Edge-to-edge high quality lithographic print
  • Binding: Sewn binding for enduring quality and the ability to lay flat for ideal double-page image viewing




Disclaimer: PC-Engine: The Box Art Collection book was kindly provided by PixelCrib for this review.

Filed Under: Retro Gaming Culture, Reviews Tagged With: Art, art collection, Bitmap Books, Book, CoreGrafx, HuCards, NEC PC-Engine, PC Engine: The Box Art Collection, pc-engine, PC-Engine Duo, PixelCrib, retrogaming, Review, TurboChips, TurboExpress, TurboGrafx-16

A Very Cool Custom LEGO Nintendo Game Boy

June 29, 2023 By ausretrogamer

Get ready for a blast from the past with this incredible creation by LEGO Masters finalist and avid gamer Nick Lever! Combining his love for LEGO and Nintendo, Nick has brought the iconic Game Boy to life in a whole new way. Prepare to be amazed as he unveils his 1:1 scale LEGO version of the beloved portable gaming system!

Constructed using a whopping 354 pieces and 115 unique parts, this life-sized masterpiece is a sight to behold. But that’s not all! Nick’s attention to detail is truly remarkable, as he has included a fully functional D-pad that you can actually press, as well as slots for inserting game cartridges. It’s like stepping back in time and holding a piece of gaming history in your hands!

Although you won’t be able to play any games on this LEGO Game Boy, Nick has thoughtfully crafted four custom game cartridges to accompany his creation. Get ready to dive into classic titles such as Tetris, The Legend of Zelda: Links Awakening, and the timeless Pokemon Red and Blue. While some may miss the absence of Donkey Kong Land, it’s hard to complain when these games are considered among the greatest of all time. In fact, I wouldn’t be surprised if you find yourself sneaking in a quick gaming session instead of being productive this afternoon!

Now, here’s the exciting part. If you’re feeling inspired and eager to build your very own LEGO Game Boy, you’re in luck! Nick is offering the required piece list and instructions for sale. Simply reach out to him on Instagram to get your hands on this valuable resource. Get ready to unleash your inner builder and embark on a nostalgic journey back to the golden age of gaming!

So, grab your LEGO bricks, channel your creativity, and prepare to experience the joy of constructing your own life-sized Game Boy. This project is sure to bring hours of fun and a sense of accomplishment. Don’t miss this fantastic opportunity to merge two beloved passions and create something truly extraordinary. Get ready to level up your building skills and embrace the world of LEGO gaming!




story source: technabob

Filed Under: Retro Gaming Culture Tagged With: 1:1 Scale Lego Game Boy, Custom LEGO Nintendo Game Boy, Game Boy, gamer, Geek, Lego, Lego Game Boy, LEGO Masters, Lego Nintendo, LEGO Nintendo Game Boy, Nick Lever, nintendo, Retro, retrogaming

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