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Documentary: Lemmings 30th Anniversary

February 16, 2022 By ausretrogamer

For all of you that are fans of Lemmings (us included!), set aside 2 hours and watch this awesome free documentary, Lemmings: Can You Dig It?

This true story of the creation of Lemmings features all the talented people involved in bringing this classic title for us to enjoy. From the computer rooms in Dundee to the world-changing UK games scene that exists today; through the voices of those who were there at the time and those who grew up playing it, watch and enjoy Lemmings: Can You Dig It?!


source: Exient




Filed Under: History, Retro Gaming Culture Tagged With: 80s, A500, Amiga, Amiga 500, atari lynx, Classic Video Games, Exient, Lemmings, Lemmings 30th Anniversary, Lemmings: Can You Dig It?, retro computing, Retro Games, Retro Gaming, Retrocomputing, retrogames, retrogaming, UK video games

Williams Defender Source Code Posted To Github

February 15, 2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

Cloud Computing With The Commodore 64

February 8, 2022 By ausretrogamer

It was only a matter of time that the venerable Commodore 64 would get onto the cloud! Yep, you read that right, you can now dust off your trusty breadbin and use it to communicate with a variety of clients over Azure using a SignalR client written in 6502 assembly!

If you are keen to check this out for yourself, take a look at the SignalR-C64 code on GitHub.

Long live the Commodore 64!


source: moozzyk

PS: Thanks to Matty G for making us aware of this geeky awesomeness!




Filed Under: Retro Gaming Culture Tagged With: AWS, Azure, C64, C64 mod, CBM, Cloud, Cloud Computing, Commodore 64, GCP, hack, Modding, Old School, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing

An Amazing Custom Pac-Man Analog Synthesizer

February 1, 2022 By ausretrogamer

These folks at Swedish uber design group, Love Hultén, sure know how to catch our attention (again!) and make our jaw drop!

Just check out this Pac-Man themed analogue synthesizer based on the Korg Minilogue – it’s darn amazing! Oh yeah, the chiptunes it generates are equally as awesome!


source: Love Hultén




Filed Under: Retro Gaming Culture Tagged With: chiptune, chiptunes, KORG, Korg Minilogue, Love Hultén, Pac-Man, Pac-Man Synthesizer, Retro, Retro Gaming, retro music, retrogaming, Synth, synth pop, Synthesizer, synthpop

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

Born To Play Pac-Man

January 27, 2022 By ausretrogamer

Christopher Lloyd’s Reverend Jim “Iggy” Ignatowski character is in fine form in this classic scene with Danny DeVito’s Louie De Palma from popular TV series, Taxi.

Christopher Llyod was definitely born to play Pac-Man 😉




Filed Under: Retro Gaming Culture Tagged With: 1980s, 80s, Arcade, Christoper Lloyd plays Pac-Man, Christopher Lloyd, Danny DeVito, Jim Ignatowski, Louie De Palma, oldschool, Pac-Man, Pacman, retrogaming, Taxi, Taxi TV Series

Legacy of Kain – The Complete History

January 25, 2022 By ausretrogamer

It’s time to look at the entire behind-the-scenes history of the Legacy of Kain franchise including Blood Omen, Soul Reaver and everything in-between! Thanks to Slope’s Game Room 🙂


source: Slope’s Game Room




Filed Under: Retro Gaming Culture Tagged With: Blood Omen, Classic Games, Complete History, Daniel Ibbertson, Documentary, Geek, Legacy of Kain, Legacy of Kain - The Complete History, Slope's Game Room, Soul Reaver, video, Video Games documentary

Very Cool Tabletop Arcade Cabinets

January 24, 2022 By ausretrogamer

Check out these amazing tabletop arcade cabinets created by Hidecade!

According to Hidecade, the Xevious tabletop arcade is complete with a vertical screen and a JAMMA harness – which is totally mind-blowing! Oh how we wish these were for sale 😉

source: Arcade Cabinets on ameblo.jp




Filed Under: Retro Gaming Culture Tagged With: Arcade, arcade cabinet, arcade cabinets, Classic Arcade Gaming, classic gaming, diy, gamers, Gradius, Konami, Modding, Retro Gamer, Retro Gaming, Retrogamer, retrogaming

Boba Fett Gets His Own Fortnite Skin

January 21, 2022 By ausretrogamer

By: D.C. Cutler, U.S.A.

Warning: This article features Book of Boba Fett spoilers!

Boba Fett is hot right now. The Star Wars character has his own hit show on Disney+ and action figures of Fett are in high demand by collectors. Boba is cool again like he was in 1978, when he was introduced in the “Star Wars Holiday Special” and “The Empire Strikes Back,” in 1980.

Now, Disney has announced the bounty hunter’s addition to Fortnite. The Boba Fett skin in the battle royale is available to purchase by itself or as part of a Boba Fett Set. The set includes the bounty hunters Z-6 Jetpack back accessories, Gaffi Stick pickax, and Fett’s Starship glider. Several Star Wars characters, like The Mandalorian, Kylo Ren, and Rey have their own Fortnite skins. The release of “The Book of Boba Fett” is the reason for the addition of Boba.

I never saw Fortnite broadening their revenue stream with merchandise, like blankets, toys, and backpacks. The game is a phenomenon. Star Wars and Fortnite joining forces (no pun intended) is a perfect business collaboration. I see Star Wars and Fortnite merchandise out of the corner of my eye at my local Target.

image source: Epic Games

The Disney+ series is introducing Boba Fett to a whole new generation of Star Wars fans. The first three episodes of “The Book of Boba Fett” have had moments of brilliance, and moments of incredibly slow pacing. For the first two episodes of the series, Kevin Costner should get a cheque from Disney. There are some odd similarities between “Dances with Wolves” and some of Boba Fett’s scenes with the Tusken Raiders. Banthas, the creatures that the Tusken Raiders and Boba ride, really get slaughtered in this series. What did the banthas do? The banthas’ deaths were shocking and seemed unnecessary.

In the first episode, I enjoyed seeing how Boba got out of the Sarlacc pit, or the Great Pit of Carkoon. It’s even better when you go back and watch “Return of the Jedi” again. I wish we could have seen more of Boba in the Sarlacc pit. How long was he in there?

I love the veteran actor Danny Trejo but seeing him as the Rancor wrangler in the third episode was a little jarring. The third episode had some problems, but I still enjoyed it. The chase scene through Mos Espa at the end of the most recent episode was tedious and unintentionally cliche. And there was fruit. A lot of fruit.

Will there be other characters from “The Book of Boba Fett” that’ll get their own Fortnite skin? Time will tell on an app or gaming platform not far, far away.




Filed Under: Retro Gaming Culture Tagged With: Banthas, Boba Fett, Book of Boba Fett, David Cutler, DC Cutler, Fortnite, gaming, Mos Espa, Rancor, Sarlacc, Star Wars, Tusken Raiders, Video Games

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