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Super Mario Cosplay Mosaics

September 8, 2021 By ausretrogamer

French Street artist, In The Woup have shared their awesome pixel art mosaics of Super Mario cosplaying as different characters as part of their MARIO WORLDZ project – how darn cute are they??!!

If you are lucky to be wandering around Lyon (France), Villeurbanne (France) or Korčula (Croatia), then be on the lookout for the Italian plumber cosplaying as your fave pop culture characters!

Just in case you aren’t in France or Croatia right now, here are a few of our favourites. Check out the rest here!





image source: In The Woup




 

Filed Under: Retro Gaming Culture Tagged With: Aladdin, Art, Cosplay, in the woup, inthewoup, mario, Mario Cosplay, Mario Mosaic, Mario Mosaics, Mario Mosaics Where He Cosplays As Different Characters, nintendo, Pixel Art, street art, super mario, Super Mario Cosplay, Super Mario Cosplay Mosaics, Super Mario Mosaics

LEGO 8-Bit Trip 2 – Awesome Stop Motion Animation

September 6, 2021 By ausretrogamer

Amazing Swedish band Rymdreglage have followed up their 2009 LEGO 8-Bit Trip stop motion video (which took them 1,500 hours to make!) with an even more awesome LEGO 8-Bit Trip 2!

The Trip 2 stop motion video pays tribute to some of the most iconic video games of all time in super duper 4K resolution – it is oh sooo lovely!


source: rymdreglage




Filed Under: Retro Gaming Culture Tagged With: 8-bit trip, 8-bit trip 2, 8bit, Atari, classic, Commodore, Geek, Lego, Lego 8-bit trip, Lego 8-bit trip 2, Lego 8bit trip 2, nintendo, oldschool, Retro Gaming, retrogaming, Rymdreglage, sega, Stop Motion, tbt, throwback, Vintage

Chibi Coin Collection Street Fighter Series – Ryu Silver Coin

September 3, 2021 By ausretrogamer

We love the NZ Mint gaming related silver coins, so their latest release, the Street Fighter – Ryu Chibi Coin is so cool (and cute)!

Made from 1oz of pure silver, this new Chibi® Coin features experienced martial artist Ryu – the main protagonist in the video game Street Fighter™. The coin has been shaped and coloured in the Chibi art style to resemble Ryu. He is shown in his most recognisable attire consisting of a tattered white karate gi, long red headband, red martial arts gloves and bare feet. The Ian Rank Broadley effigy of Her Majesty Queen Elizabeth II can be found on the opposite side to confirm it as a legal tender coin.

The coin is protected inside a specially designed case, moulded to the coin’s shape. The outer box is Street Fighter-themed, incorporating images of Ryu as he appears in the game, and includes a large window so you can easily display this precious collectable.

A maximum of 2,000 coins will be produced. This is confirmed by the Certificate of Authenticity printed on the box, along with the coin’s unique serial number. Don’t miss out on this officially licensed coin for Street Fighter!

PS: We can also exclusively reveal that there will also be Ken silver coin in the very near future!


source: NZ Mint




Filed Under: Announcements, Retro Gaming Culture Tagged With: Chibi, Chibi Coin, Chibi Coin Collection Street Fighter Series – Ryu Silver Coin, collectable coin, collectible coin, gamer, gaming, Geek, NZ Mint, NZ Mint Street Fighter, Ryu coin, Ryu silver coin, silver coin, Street Fighter coin, Street Fighter Ryu silver coin, video games coin, video games silver coin

RiMS Racing – Xbox Series X|S Review

September 2, 2021 By ausretrogamer

Title: RiMS Racing
Platform: PlayStation®4, PlayStation®5, Xbox One, Xbox Series X|S, Nintendo Switch™ and PC
Reviewed on: Xbox Series S

We have always loved racing games, be it in a car or motorbike. When it comes to motorbike racing games, we have enjoyed them all across each generation, with Super Hang-on, Super Burnout and Manx TT being some of our favourites. Fast forward to 2021 and racing games are so realistic, with the simulation being as close to lifelike as you can get without the danger and fear of breaking your bones.

Playing RiMS Racing on our Xbox Series S, we finally have a motorbike racing game where we can actually stay on two wheels to enjoy the action, thanks to its quick free play mode. We don’t mind simulations having lifelike handling, but recent racing games have been quite unforgiving in this aspect, which have turned us off them quite quickly.

RiMS Racing has the player covered with a choice of eight (8) of the fastest motorbikes in the world to choose from, one from each of the big manufacturers: Kawasaki, Aprilia, BMW, Ducati, Honda, MV Augusta, Suzuki and Yamaha. The lack of additional models may irk some players, but the attention to detail of each motorbike model is exceptionally good and realistic, right down to the scratches on your fairing when you stack your bike! The opportunity to earn credits to maintain and upgrade your motorbike from 500+ licensed parts sounds cool, but it can get quite overwhelming, where the player spends a lot of time dialling in their steed to keep it fresh and racing. We thought the mechanical aspect would be fun, and to some extent it is, but constantly working on your bike to make it handle better and go faster turned into a laborious exercise with the effort to reward ratio feeling quite low.

For players that want longevity in their racing games, RiMS Racing has you covered! The game has a career mode which comprises 70 events in each season, which is enough to keep you riding for some time yet! But wait, there is more! Racing against AI riders is fun, but there’s nothing like racing against other real peeps in multiplayer mode, adding another layer to RiMS Racing that will keep you coming back to beat your racing competition. The devil is in the detail, where RiMS Racing rewards riders that dial in their motorbike and hone in their riding skills, which almost guarantees the player being in contention for a podium finish.

There are a few gremlins in the overall RiMS Racing package, like the horrible pop-in of trees and other background elements, like the distinct lack of spectators in the stands. The game does run smoothly on the Xbox Series S, but graphically, MotoGP 21 is superior. We also got a bit frustrated in navigating its menus, which made us exit out from them more often than we would like to admit.

RiMS Racing’s saving grace is its option for free play mode which gets you on two wheels and rolling the throttle without the full-on sim fluff. While RiMS Racing has a fun and enjoyable racing mode, we can see casual players getting overwhelmed quite quickly of the motorcycle maintenance part of the game, which can lead them to give up. If this portion of the game could be tweaked and the other kinks ironed out, RiMS Racing has the potential to be a pretty decent racing game.


source: Nacon North America




Disclaimer: The Xbox Series X|S review code for RiMS Racing was provided by Homerun PR.

Filed Under: Modern Gaming, Reviews Tagged With: game review, motorbike game, racing, Review, RiMS, RiMS Racing, RiMS Racing game review, RiMS Racing review, RiMS review, Xbox Series S, Xbox Series S game review, Xbox Series X game review, Xbox Series X|S, XBS, XBX

Discussing the Stern Pinball Insider Connected Platform with George Gomez

September 1, 2021 By ausretrogamer

With Stern Pinball’s recent announcement about their new Insider Connected platform, we wanted to find out more about this new and exciting pinball innovation and player experience, so we sat down for a fireside chat with Stern’s Chief Creative Officer, George Gomez, to chat about Stern’s way of enhancing the experience of playing their pinball machines.

AUSRETROGAMER [ARG]: How long has Stern been working on the Insider Connected platform?
George Gomez [GG]: Since late 2018.

ARG: Will this new platform be open (APIs or the like) and be able to integrate with other online systems, like Scorbit?
GG: It is not an open platform. Interaction with other systems is possible only in tournament environments where the Insider Connected server would provide an API for integration of services.

ARG: Could you please tell us a bit more about the key Insider Connected features for each of the following user types;

  • Casual Player
  • Tournament
  • Tournament Director
  • Home Collector; and
  • Operator

GG: Player features like Achievements, Profile Badges and Challenge Quests are balanced across the spectrum of player skills; some things are easy, some things are harder and some are really hard. Treasure Chests are random and are not influenced by player skill. Available promotions can vary based on location and sponsors.

Tournament Players and Tournament Directors will interact with features that are scheduled for release in ’22. There is an entire suite of Tournament related tools, event features, leader boards, challenge ladders, etc.

Operators will get a very specific toolset designed to help them drive traffic to their locations, build player loyalty, analytics tools for location and game performance, service tools and notifications and other diagnostic features related to operating pinball machines and interacting with their routes.

ARG: When will the retrofit kit be available, how much will it be (retail price) and how easy will it be to install (will there be a firmware update or is it plug and play)?
GG: It is very easy to install. On PRO games; swap the bottom arch, plug the supplied RJ45 cable from the QR Node to Node 8(near the front of the playfield) and open the back box and either insert the Wi-Fi dongle into a USB port on the Spike 2 CPU or run an ethernet cable from your router into the backbox and plug it in. You will install a micro SD card supplied with the kit and then you will update the code via a USB stick for one last time. Once the game is connected, code downloads can be automatic via the network connection. Then enter the Insider Connected menu and connect to your network. The system will prompt you through each step.

On Premiums and LE machines set up is the same except you will remove the bottom arch and replace the right side corner plastic with the supplied QR module assembly.

The kits are expected to begin shipping around October 1. The price has not been released yet but the intent is to make the kits very affordable.

ARG: Could you confirm the seven titles that will be included at launch?
GG: Not at this time because we are still balancing features.

ARG: Do you have a roadmap of when the remaining 17 titles will be supported on the Insider Connected Platform?
GG: All titles will have the launch feature set by the end of December of this year. The platform is expected to get updates routinely throughout 2021 and 2022. The updates will contain both player and operator focused features.

ARG: Are there future features you can share with us now to whet our appetite a bit more?
GG: Right now we don’t want to reveal those features because we want the audience to enjoy the surprise.

ARG: Will the quests, giveaways and rewards for players be available worldwide or are they US only?
GG: It is dependent on each country’s laws.

ARG: We love trophies/achievements/rewards on our online gaming systems, so how will Insider Connected implement these (just like Xbox Game Pass and PlayStation Network)?
GG: The implementation is similar but unique to pinball. It is designed specifically around the nuances of the games and yes, all of those things that you mention play a role.

ARG: Will Insider Connected always be free or will there be some / premium features that will only be available via a paid subscription?
GG: Insider Connected will remain free. Insider Connected All Access will be a subscription based service just like the existing All Access loyalty program has been. Insider Connected All Access will have specific premium features on top of everything that has been described above.

We thank George for making time to speak to us about their new Insider Connected platform. For more information and to keep up with all of their pinball machines, hit the Stern Pinball site now. It is definitely an exciting time to be playing pinball – the future has finally come to the silverball game!




Filed Under: Modern Gaming, Pinball Tagged With: George Gomez, Insider Connected All Access, internet connected pinball, online pinball, pinball, Pinball online achievements, Pinball operator, Pinball Press, pinball rewards, pinballpress, SPI, Stern Insider Connected, Stern Pinball, Stern Pinball Inc, Stern Pinball Insider Connected, Stern Pinball online, Zach Sharpe

The Retro Gaming Vault – August 2021

August 30, 2021 By ausretrogamer

As we come out of a long (southern hemisphere) winter, we look long and hard into the vastness of our retro gaming vault and come out with a number of juicy nostalgia-inducing classic gaming bits and pieces, starting with a couple of pretty cool, but useless NES peripherals!

We also have the mighty Neo Geo featured this month, with its interchangeable console and arcade memory card that we use on our AES and MVS. For the Nintendo fans, we have DK on the NES and a snippet of Super Mario World (you gotta look hard). For the really old school fans we have the Futuretronics Galaxy Invader 1000 tabletop and the cool Space Shuttle Game Watch we used to love strutting at school. The Contra lads make an appearance as well, as does the DynoVisor VR headset we use on the PC-Engine. Last but not least, our all time fave C64 compilation.

Enjoy the nostalgia and we”ll see what we find in the vault next month!

All images are copyright of ausretrogamer




Filed Under: History, Retro Gaming Culture Tagged With: ausretrogamer vault, gamers, gaming, Geek, Gyromite, NES, nintendo, nostalgia, oldschool, Power Glove, Retro Gamer, retro gaming vault, retrogames, retrogaming vault, ROB, tbt, throwback, vault, Video Games

The Future Is Here – Stern Pinball Launches Insider Connected Online Platform

August 27, 2021 By ausretrogamer

The world’s largest pinball manufacturer, Stern Pinball, have launched their new online platform, Insider Connected!

According to their press release, Insider Connected is a comprehensive technology initiative to connect the universe of Stern pinball machines. The platform is designed to enhance and extend player engagement with the games across both home and commercial environments. It also presents operators of pinball machines with a robust set of tools to drive location play, build player loyalty, analyze performance, make adjustments remotely and maintain the machines.

Registration for Insider Connected is free; players can either scan a QR code at the games or go to the Stern Pinball website where they will need to enter an email address and create a password. Once players register for Insider Connected, they are issued a unique QR Code that can be used to identify that player at any connected Stern pinball machine, anywhere in the world. When a player logs into the machine, they can track their progress, earn new game specific achievements, engage with the player community and participate in promotions and Challenge Quests.

Challenge Quests can be issued by operators to drive play at their locations and build player loyalty or by Stern Pinball to highlight a game title or engage the community. When players complete quests, they receive loyalty rewards.

Key launch features of the Insider Connected platform include:

  • Gameplay up to 4+ players – friends or foes
  • Game achievements and promotions
  • Stern authorized Quests and Operator authorized Quests
  • Loads on loads of free play, pay to play games, rewards and treasure chests


source: Stern Pinball

All Stern Spike® 2 LCD games produced after the September 2021 launch will ship with the Insider Connected system installed; this includes new runs of previously released titles. Any existing Stern LCD game can be added to Insider Connected by installing a simple, inexpensive retrofit kit available from Stern distributors, dealers and the Stern Store® – we have asked Stern to provide more details about this kit. We will update this post once we receive their response.

By the end of the year, all 17 Stern Spike 2 LCD system titles will be added to Insider Connected, which means we’ll be able to connect our Star Wars Comic Art Premium machine! At launch seven titles will be supported, with the remaining Spike 2 LCD machines added over the next year.  with full system with added features will be rolled out. Once again, we have reached out to Stern to confirm the seven titles that be supported at launch – we will keep you posted!


We have written about internet connected pinball machines in the past, so it is great to see Stern Pinball finally enter this new age of online pinball play and cool tools to interact with pinball machines. This is a game changer for sure, so we will keep an eye out on the evolving feature set and will report back on what more we can find out from Stern Pinball about their Insider Connected platform – so stay tuned!



PS: We have reached out to Stern Pinball with a number of questions relating to their Insider Connected platform, so look out for a future update!

Filed Under: Announcements, Pinball Tagged With: Insider Connected, internet pinball, pinball, pinball internet, pinball machines, pinball news, Pinball Press, pinballpress, Spike 2, Stern, Stern Pinball, Stern Pinball Insider Connected, Stern Spike LCD

Creating The Soundtrack For Bally’s Xenon Pinball

August 20, 2021 By ausretrogamer

Ever wondered how those distinct pinball sound effects, speech and music were developed back in the day?

In this short early 80s documentary clip, renowned Electronic Music Composer, Suzanne Ciani, takes us through the creative process of putting together the iconic soundtrack for Bally’s Xenon pinball machine. By lending her voice to Xenon (as the female robot), Suzanne became the the first human female voice in a pinball game!

We absolutely love Suzanne’s body of aural work that spans across many mediums, including film and of course, pinball.

Welcome to Xenon!


source: Tokyo Matt




 

Filed Under: Pinball, Retro Gaming Culture Tagged With: 1980s, A Life in Waves, Bally, Bally Xenon, Composer, Electronic Music, maestro, Music, music fx, pinball, Pinball Press, pinball sound fx, Pinball speech, pinballpress, Sound effects, sound fx, soundtrack, Suzanne Ciani, Suzanne Ciani Creates The Soundtrack For A Pinball Machine, Suzanne Ciani Xenon, Synth, Synthwave, Xenon, Xenon Pinball

Space Invaders Invincible Collection – Review (Switch)

August 18, 2021 By ausretrogamer

The granddaddy of all of shoot’em ups, the legendary Space Invaders has come blasting to the west onto the Nintendo Switch (and PS4), so let’s take a trip down memory lane!

In celebration of the iconic arcade game by Taito, the Space Invaders Invincible Collection packs 11 games based around Tomohiro Nishikado’s shooter that kicked off the arcade golden age 40+ years ago. Before we go on, we better let you know which games made the cut in this collection – they are:

  • Space Invaders (1978, Arcade) – original black and white arcade game
  • Space Invaders (1978, Arcade) – original colour  arcade game
  • Space Invaders Part II (1979, Arcade)
  • Lunar Rescue (1979, Arcade)
  • Space Cyclone (1980, Arcade)
  • Majestic Twelve: The Space Invaders Part IV aka: Super Space Invaders ’91 (1990, Arcade)
  • Super Space Invaders ’91 (1990, Arcade)
  • Space Invaders DX (1994, Arcade)
  • Space Invaders Extreme (2018)
  • Space Invaders Gigamax 4 SE (2018)
  • Arkanoid vs Space Invaders (2016) – included as an additional download (not available at the time of this review!)

We were a bit puzzled with Majestic Twelve: The Space Invaders Part IV, as it is the same game as Super Space Invaders ’91. Also, the inclusion of Lunar Rescue and Space Cyclone, both based on the Space Invaders arcade hardware, are an odd addition, but they are a welcome distraction from your standard Space Invaders action, even if they bear some resemblance to the classic shooter.

The vertically oriented Space Invaders games all have the option to rotate the Switch screen to Tate mode, which is a relief, as the screen is quite limited in landscape mode on those earlier arcade titles. Other features include scan lines (on the pre-2xxx games) to give you that authentic arcade monitor glow and feel, and a welcome option is the save / load, which is great if you get interrupted and want to save and come back to start where you left off.

The pre-2000 Space Invaders games (except Super Space Invaders ’91 for some reason) have two modes of play – normal, which is your standard rules arcade game; or challenge mode, which the player competes for the highest score with special rules for each game. After you have a game or two in normal mode, it is the challenge mode that will keep you coming back for more Space Invaders action. Being high score chasers ourselves, we love the challenge mode.

The conversions of all included titles are faithful to their originals, so we can’t fault the visuals, sounds or play mechanics, if you have played any of these games before, then you will feel right at home playing them on the Switch.

Space Invaders is an iconic game that is still fun for a blast 43 years after it debut in the arcades. This Invincible Collection on the Switch packs quite a few of the arcade games with a number of variations which are a lot of fun, especially Space Invaders Extreme, but the high entry cost (AU$99.99) to play Space Invaders and its variants on your Switch is a tad too steep. If you don’t have Space Invaders Forever and you are a hardcore Space Invaders fan, then this is the definitive collection to have, so grab it right away. For those of you that are on the fence, you may want to wait for a price drop to make this a compelling addition to your Switch games library.




Disclaimer: The Nintendo Switch review code for Taito’s Space Invaders Invincible Collection was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: 70s, Arcade, Classic Games, game review, ININ Games, Nintendo Switch, Nintendo Switch Review, Old School, retrogaming, Review, shmup, shooter, shoot’em ups, Space Invaders, Space Invaders DX, Space Invaders Invincible Collection, Space Invaders Invincible Collection review, Switch Review, Taito, Taito’s Space Invaders Invincible Collection (Switch), Taito’s Space Invaders Invincible Collection (Switch) review, Video Games

Cotton Reboot! – Nintendo Switch Review

August 16, 2021 By ausretrogamer

Cute’em up or shoot’em up? Whichever way you look at it, Cotton Reboot! satisfies both with its extremely fun shmup elements onboard a witches broomstick wrapped in cutesy remastered HD graphics. But don’t let the cuteness fool you, as this is one wicked game!

Let’s not beat around the bush, we have been playing and have been fans of shoot’em ups (or lovingly referred to as shmups) for 40+ years, starting with Space Invaders, so seeing another classic 30 year old shmup get a contemporary console release is huge news! To the uninitiated, Cotton is a much revered and iconic series which appeared on many consoles and computers, beginning with the arcade port of Cotton: Fantastic Night Dreams on Sharp’s X68000, PC Engine, PlayStation, right through to the the Neo Geo Pocket.

Finally PlayStation 4 and Nintendo Switch gamers can experience some Cotton action via Cotton Reboot! for themselves, with all the colour and fun gameplay. This Reboot! offers 3 game modes (including the original X68000 Cotton: Fantastic Night Dreams) new features/options and 7 stages that highlight what a sprawling horizontal shoot ’em up should be like, with a dazzling array of onscreen cast and challenges. Oh yeah, it would be remiss of us not to mention the parallax scrolling, it is *chef’s kiss* superb!

At the heart of all shoot’em ups, regardless of their orientation (horizontal or vertical), is to use the protagonist, in this case, your young witch, Nata de Cotton, to dodge bullets, kamikaze enemies, bombs and other nasty objects while doing some pretty cool shooting yourself and powering up to inflict some serious damage, especially when battling end of level bosses! Did we mention Cotton loves Tea Time too? Well, she does, which she collects at the end of each stage.

Each shmup game has their means of powering up and Cotton Reboot! is no exception. The hook here is collecting power crystals (which are dropped by slayed enemies), but you need to be quick, as they drop off-screen if you are playing the X68000 game. If you play the Arrange game, the power crystals float, making it easier for Cotton to sweep in on her broom to pick them up. Crystals dropped by enemies can be fired upon multiple times till they change colour. Picked up crystals increase Cotton’s EXP gauge, powering up her main shot. As for the colour of the crystals, yellow and orange crystals increase the power of Cotton’s main shot, the blue and red crystals give Cotton lightning and firebombs, while in the Arrange-exclusive mode, green and purple crystals drop massive rocks and nukes, respectively. Oh yeah, another cool new feature is that bombs can be levelled up three times by collecting crystals of the same colour, increasing their destructive power – now you are playing with, erm, power! No shmup is complete without a side kick to help you through the game. In this case, you can enlist the aid of Silk, Cotton’s magical fairy friend who can summon up different configurations to easily mow down your enemies.

The action can become frenetic at times with the screen becoming so busy that it is easy to miss enemy shots which can down Cotton. We aren’t big fans of the bullet-hell shmup sub-genre, which Cotton Reboot! sometimes delves into, but luckily it doesn’t remain there for too long, but something to consider if you absolutely despise bullet-hell shooters.

Cotton Reboot! will satisfy both newcomers to shoot’em ups and those of us that have been playing these types of games for decades. Don’t be deceived by the cute and enchanting graphical presentation, this game is devilishly fun, atmospheric and addictive to play. At AU$59.99 (Switch eShop), it is on the expensive side, but if you want the best cute’em up, it is worth checking out. There is a reason this series is loved by many, it is that darn good.




Disclaimer: The Nintendo Switch review code for Cotton Reboot! was provided by PR Hound.

Filed Under: Modern Gaming, Reviews Tagged With: Beep, Cotton Reboot, Cotton Reboot review, Cotton Reboot Switch review, cute'em up, game review, ININ Games, Nintendo Switch, Remastered, Review, shmup, shoot'em up, shooter, Switch game review, videogames, X6800

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