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AUSRETROGAMER

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A Full-Sized Working K’nex Pinball Machine

May 27, 2021 By ausretrogamer

Who doesn’t like building stuff with K’Nex?! We sure do!

After drooling over the K’Nex Mario Kart, we now have a full-sized working pinball machine made out of K’nex! We honestly can’t stop watching this video. Ah, to have the skills and smarts to build such an awesome thing!


source: Tyler Bower

story source: hackaday




Filed Under: Pinball, Retro Gaming Culture Tagged With: Building with K'Nex, diy, K'Nex, KNex Pinball Machine, pinball, Pinball Press, pinballpress, video

Interview with The Mandalorian Pinball Designer – Brian Eddy

May 24, 2021 By ausretrogamer

To say we are fans of Brian Eddy designed pinball machines would be a gross understatement! There is a reason why Brian’s machines have withstood the test of time and are still ranked as the best pinball machines of all time – they are pure fun and are approachable for all players, regardless of skill level.

When Stern Pinball announced back in March 2018 that Brian would be making his return to pinball, the excitement among his many fans (us included) was palpable. There was speculation on what Brian would be working on over at Stern, with his maiden (Stern) title being Stranger Things, released in December 2019. Since then, Brian had been working on his sophomore Stern game, which we now know was The Mandalorian. Officially released on May 11, 2021, The Mandalorian has garnered a lot of interest and attention around the world, all for good reason – it’s a Brian Eddy designed pinball machine of one of the most popular Disney+ TV series based on the largest pop culture franchise in history.

As Star Wars fans and of course, Mando fans, we have also been caught up in the excitement of all things The Mandalorian pinball, so it was great to have a chat with Brian about his experience in designing this highly anticipated pinball machine.

AUSRETROGAMER: How difficult was it designing and creating The Mandalorian while season 2 was still in progress?
Brian Eddy [BE]: It was certainly a challenge. We wanted to use both seasons, so we focused on ways of making it happen right from the start. Disney wasn’t able to tell us much about season 2 during development. It was all kept very secret, just like the reveal of The Child in season 1. So like everyone else, we had to wait for each episode to air to see what happened and what content would work in the game. Disney was very supportive of using season 2 and helped us plan ahead on how we could make it happen. The art needed to be pretty much done before Season 2 even aired, so we did things like leaving space on the backglasses and playfield for certain characters or items. We didn’t know who or what they would be, but Disney said, “you should leave some space here for 3 characters”. Then when the episode aired and the item was revealed, the artist, Randy Martinez, would quickly fit in the item to get us to production on time. We did the same in software and left certain holes in modes for themes we expected we would want from season 2. It actually worked out really well and allowed us to pick and choose from the best characters and scenarios that fit the game but was rather tricky at times since it came so late in the development cycle.

ARG: Did you have to re-design or retro-fit any design aspects (mechs/shots etc) as season 2 unfolded? If so, what where they?
BE: We did not change any mechs/shots for season two. We knew with the development timeline, that would not be possible. But that was fine as we picked the core concepts of the series and items from season 1, we knew it would be in season 2 to make sure they would still be relevant and stayed away from ones we thought would not be a big part. Though I will say, we were shocked when the Razor Crest was blown up toward the end of season two as it was a core of the series, but it’s still a really important element and a tight tie-in with Mando.

ARG: Which model do you begin designing for first and why?
BE: I start with the premium. I like to look at the whole picture of the design and how all the elements work together and fit on the playfield. How does each element enhance that model but not change it completely. Then for the Pro, look at what elements can be removed while still making sure the core playfield is there. It’s a tough balance as I want all the models to be fun and a little unique in their own way. I think we found that balance well on Mandalorian, each model plays similar, but a little different, and both are fun!

The Mandalorian Lead Designer, Brian Eddy (Left) with Lead Software Engineer, Dwight Sullivan

ARG: This machine oozes Brian Eddy with clever and unique mechs, intelligent design that draws players of any skill levels and flowy shots that ramp up the difficulty (in a good way!) – do you have a favourite mech, shot or design aspect in The Mandalorian pinball machine(s)?
BE: I always like to have flow in a pinball machine which is a core element I love in Steve Ritchie games. You will have these moments when playing where you just hit shot after shot, each shot leads to another, and it just feels great when you pull it off. Shot-wise, the right up/down scoop is fun because it changes the flow and allows you to loop continuously on one shot for a set period of time. A fun “how many times can you do it” break from flipper to flipper flow. But I think my favorite is the Encounter rotating playfield. It’s deceptively simple but challenging to play well. We start it out flat with simple rules of hitting lit targets, and most people can play this for a bit. Then as you get comfortable and get deeper into the game, it will start rotating steeper and steeper, and your reactions need to be quicker and tuned to the new gravity. At times it’s moving when you are playing, so there are lots of variations. It’s also obvious what you need to do to hit the flashing targets, but it’s hard to master. That adds up to a lot of fun long-term. Rule design-wise, I like most things to be pretty straightforward and easy to follow for anyone who jumps in. The programmer, Dwight Sullivan, is doing a fantastic job achieving that feel while adding in some long-term strategic elements for the more skilled players, like saving Beskar to trade at the Foundry for features.

ARG: We also absolutely love the look of the rotating Encounter upper mini playfield (on the Prem/LE models), how did you come up with that and were there many iterations from concept to final design?
BE: Yes, lots of iterations. I went through several different layouts. I had more targets at first and different playfield shapes, but some were too hard to hit and not as fun. I tried larger and smaller playfields, and each had its pluses and minuses. I wanted to be able to go near vertical, so that drove some of the size and balance also. I tried mini flippers but went with full size as you just didn’t have enough time to make targeted flips or enough power for it to work as well when vertical with the mini flippers. Spacing was a big issue between the flippers also. Too much, and it was way too hard when vertical, too little, and the ball wouldn’t drain. Then fitting it all onto the playfield was a tight space challenge. The mechanical engineer, Tom Kopera, did an amazing job fitting it in and delivering a ball no matter what angle it’s at. I didn’t want it to be an element of the playfield where you went, and play was stopped for a long time while you were playing it and then back to the main playfield. I wanted it to feel like a shot on the main playfield, integrated into the flow, where you could go anytime for a quick unique challenge, even in a multiball. On the Pro, I find it a similar but different experience. Since you only have one flipper, there can be some bumping element to playing it well that is fun in its own way. We also increase and decrease the flipper strength to help ramp up the difficulty. So both are fun to play in their own ways.

ARG: When this machine came up, did you have to fend off other designers to get the gig?
BE: I was already a big fan when it came up and would have fended off others, but I didn’t need to do that. I was ready to start my next game, and George Gomez came to me and said it was available and if I was interested. I jumped on instantly even though the schedule was a bit tight, but it was worth it for such a great title. So it came down to the right time, right place, right theme, the right team.

ARG: Are you a fan of the TV series? If so, what did you think of season two’s conclusion?
BE: Huge fan. I think it’s the best put-together Star Wars show to date. It’s a fresh take on the universe with the “space western” feel and all the nostalgic hooks and tie-ins to the existing Star Wars world. I loved the ending with Luke coming back. It was pretty emotional for a lot of people in my house. I think we all knew it was a possibility, but until it happened, we just didn’t know. Even Disney wouldn’t tell us a thing right up to when it aired. It was certainly satisfying to watch. I am sad that it seems like Grogu may not be as big an element in the next season, but he couldn’t have ended up with a better person to train him, so I’m sure we will see more of him in the series. I’m looking forward to where Disney will take the series and all the new series starting up like The Book of Boba Fett! It’s a great time for Star Wars fans!

It absolutely is a great time for Star Wars fans, and an even better time if you are into pinball! Brian’s love of the franchise has definitely translated well into The Mandalorian pinball machine, which on first impressions, looks great and plays well with signature Brian Eddy design elements injected all over the playfield. We can’t wait to play it!

image source: Stern Pinball




Filed Under: Pinball Tagged With: Beskar, Brian Eddy, Brian Eddy interview, Dwight Sullivan, Grogu, interview, Lucasfilm, Mando pinball, pinball, Pinball Interview, pinball machine, pinball wizard, Star Wars, Stern Pinball, Stern Pinball The Mandalorian, The Mandalorian, The Mandalorian LE, The Mandalorian pinball, The Mandalorian pinball machine, The Mandalorian Premium, The Mandalorian Pro

Commodore Computer Sales 1977-1996

May 21, 2021 By ausretrogamer

We love these time-lapse sliding charts, so when we found this one based on sales of Commodore computers, we knew we had to share them with you all.

It is no surprise which Commodore computer ends up on top pretty much from 1982 to 1996, but the others were a bit of a surprise (which we won’t spoil).

Are you keeping up with the Commodore? 😉


source: Sven Dännart

NOTE: The creator (Sven Dännart) has advised that some of the figures are estimates, so take all of this with a grain of salt. It’s still cool though.




Filed Under: History, Retro Gaming Culture Tagged With: Amiga, Amiga CD32, C128, C64, CD32, classic gaming, Commodore, Commodore 128, Commodore 16, Commodore 64, Commodore Amiga, Commodore C64, Commodore Computers, Commodore PET, Commodore Plus 4, Old School, Retro, Retro Computers, retro computing, Retrocomputing, VIC20

Star Wars:The Magic of Myth Exhibition

May 20, 2021 By ausretrogamer

It may have closed a long, long time ago in our current galaxy, but the Star Wars: The Magic of Myth museum still lives on in cyberspace!

Thanks to the Smithsonian National Air and Space Museum (NASM), the Star Wars: The Magic of Myth exhibition has been saved for posterity via an online tour as it was originally displayed at the NASM. Just think about this, the Star Wars: The Magic of Myth was on display at the National Air and Space Museum from October 31, 1997 to January 31, 1999 – that was a long time ago indeed and before the prequels started!

Speaking of Star Wars exhibitions, Ms. ausretrogamer and I were lucky to visit the Star Wars Costumes exhibition at the EMP Museum (now called MoPOP) in Seattle back in 2015, which we will publish our photos from that exhibition in a future post – so keep an eye out for it!



Filed Under: History, Retro Gaming Culture Tagged With: 90s, darth vader, disney, EMP Museum, exhibition, Lucasfilm, MoPOP, NASM, National Air and Space Museum, Skywalker, Smithsonian, Star Wars, Star Wars exhibitions, Star Wars Geek, Star Wars The Magic of Myth, StarWars

Arcade1Up Attack From Mars Pinball – Review

May 19, 2021 By ausretrogamer

UPDATE 5-October-2021: Arcade1Up has released a firmware update to resolve the lag on the White Water game and a few other bugs which you can read about here. This review has been amended to account for this firmware update. 

  • Product: Arcade1Up Attack From Mars Pinball
  • Price: AU$1,199 to $1,400 (depending on retailer)
  • Official Australian retailers: Kogan, Arcade Gamer, The Gamesmen, Harvey Norman and JB Hi-Fi

We love playing our real pinball machines. Heck, we love pinball on any platform, including in the digital space. Where digital (aka: virtual) pinball has always fallen short is in the physical and mechanical feel that real pinball machines provide, but that gap has somewhat been bridged, with digital pinball machines being fitted with solenoids and haptic flippers to provide the player that real tactile pinball feeling. How good can these digital pinball machines be?

PROS


CONS


+ Build quality is AMAZING! The Cabinet and Backbox are glorious – 720p is sacrilege in this day and age
+ Compact size makes it fit in all kinds of spaces – The lag in White Water makes it totally unplayable (this was fixed in the latest software code update!)
+ Packed with 10 of the greatest pinball machines of all time – No Internet connectivity / No way of updating with more tables (right now)
+ Haptic flippers for real flipper feedback – Price! The sweet spot would have been sub-$1,000 (AU). 
+ 4 x Solenoid modules for real ball feedback
+ A real working plunger

Arcade1Up needs no introduction, as their 3/4 arcade machines of iconic arcade games have proven to be quite popular with gamers and collectors the world over. When Arcade1Up announced at CES 2020 that they would partner with Zen Studios to create 3/4 size digital pinball machines, our interest was piqued big time. At the show they announced three pinball machines, Attack From Mars, Star Wars and Marvel, each packed with themed pinball games from Zen Studios’ Pinball FX platform. We naturally gravitated to the Attack From Mars pinball machine, not only due to owning the real one, but the fact that it came with 10 of the greatest pinball machines of all time – Attack from Mars, Fish Tales, The Getaway: Highspeed II, Junk Yard, Medieval Madness, White Water, Red & Ted’s Road Show, Hurricane, Tales of the Arabian Nights and No Good Gofers.

The beast arrives!

While suffering insomnia one evening, we did what anyone would – we hit the web for some late night shopping (beware of weekend night-time shopping! – Ed). When we stumbled upon the Arcade1Up pinball machines, we ended up procuring the Attack From Mars machine, which surprisingly arrived on our doorstep a mere 48 hours after the purchase! Upon delivery we were taken aback by the size of the box, we somehow visualised a 3/4 sized pinball machine to be smaller than 3/4 – crazy hey!

Loving our @arcade_1up Attack From Mars pinball machine so far.

We’ll gather our thoughts & tell you what we think overall (soon-ish)!#pinball #gamer pic.twitter.com/42ZXejHQM1

— ausretrogamer (@ausretrogamer) April 30, 2021

We noticed that the pinball machine and all of its parts to put it together were perfectly packed, minimising the chance of damage while in transit. Once we started taking things out of the box the first thing that struck us was the build quality – it totally blew our expectation, with the whole thing feeling and looking superb! From the cabinet to the backbox, artwork and buttons, to the polished steel lockdown bar, legs and side rails, this thing oozes quality and is almost as good as a real commercial pinball machine, minus the cost (relax, we said “almost”! – Ed). Putting the machine together was a cinch, but it helped having another person around to assist in lifting the cabinet as it’s not that light. While the machine was coming together, we were constantly wowed by how good it looked and how sturdy it felt – it was a good start!

Assembling the machine was a breeze

The QA department checking our progress

Being impressed with the physical aspects of the machine was one thing, but how did it fare once the rubber hit the road, or should we say, once we turned it on – would it play as good as it looked? The quick answer is yes, but – there is always a but! Once we fired up the machine, we instantly loved the lit up backbox – it just makes the artwork pop! On the playfield screen, the interface felt familiar as it uses Zen Studios’ Pinball FX software platform. The button layout for interacting with the machine was intuitive, with the flippers acting as the selector (left, right, up or down) and the start/launch button (under the plunger) as the selection confirmation. On the front of the cabinet there are two rocker-type switches, one for turning on the machine and the other to control the volume – we preferred to set the volume via the software settings. Below these two switches are the settings and table guide buttons. The settings allow for the usual stuff, from adjusting the audio and video, to the pinball machine specific settings for the solenoids and plunger calibration. For the record, we left our machine settings stock, which worked perfectly fine for us.

Once the language is selected, the machine presents the 10 pinball machines to choose from. As mentioned earlier, we were quite chuffed to see that most of the classic Williams pinball tables were on this model. Barring the unplayable White Water due to excessive flipper lag and jerky motion, the rest of the pinball tables played pretty darn well, just like they do on any system that has Zen Studios’ Pinball FX.

We love playing digital pinball on any device!

With the screen being 23.8″, the first thing that ran through our minds was that it was too small. However, after playing a few games, we realised that the screen size was admirable and found that it did not detract from playing pinball. Our eyes adjusted and really didn’t know the difference in screen size – it’s as if someone played a Jedi mind trick on us! The best analogy we could come up with regarding screen size is that it’s like telling someone how great your 65” TV is and they are completely satisfied and don’t see the difference 3 minutes into watching the same stuff on a smaller, 55” inch TV – all being near the same in the minds eye. One thing that is unforgivable is the use of HD (720p) instead of Full HD (1080p) – it just makes the visuals not as sharp and looking a bit dated for this day and age where we expect 4K+ visuals! Hopefully this can be resolved with an update from Arcade1Up. And while they are at it, we hope they fix the lag on White Water too this has now been fixed with the latest firmware update!

There was quite a lot of discussion on social media regarding the black plastic bezel around the screen due to its thickness. When you stand over the machine while it is turned off, the bezel does detract from the visual aspect of the machine, however, once it’s turned on, the bezel, coupled with the screen set under it, creates a depth of field to the playfield screen which adds to the realism of playing pinball. Another neat touch in the video department on this machine are the different colours represented for each of the 4 players on the DMD (the small screen in the backbox), so there will never be any confusion whose turn it is or who wins!

We couldn’t really fault anything in the audio department on this little beauty. The dual speakers pump out great tunes and sound effects which immerse you further into your pinball playing pleasure. With the addition of the solenoids giving the player physical feedback plus the well integrated sound effects pumping through the speakers, you definitely get a sense of playing a pinball game just as you do from playing the real thing. Oh yeah, you’ll find that on maximum volume this thing can really get the heart rate going and possibly have your neighbours calling in to see what the heck is going on!

VERDICT:

We’ve been playing digital / virtual pinball games since the days of Video Pinball on the Atari 2600, and the one thing we used to always wish for over the decades was a way to play these games in a physical pinball cabinet format, just like the real deal. What we can say is that as an off the shelf consumer product, Arcade1Up have delivered on our wish, and even more so with the firmware update even if it’s not 100% perfect. If you want to play the awesome Zen Studios produced pinball games, then there is no better way than playing them on an Arcade1Up pinball machine.

Build quality is top stuff!

Looking good from any angle!

Interface instructions – quite easy really!

Settings galore!

Front of the cabinet – the control deck of the Arcade1Up pinball machine

Love how the angled bezel creates the depth of field!

Can’t wait to get flippin’

Let’s get these pesky Martians!

The backbox does pop once the machine is switched on!

Another fave table of ours

Oh how we wish they used 1080p to sharpen the look on these games!

Lil austretrogamer loves a bit of flipper action! The kids seem to love this machine.

It looks just as good turned off!

For the record, nothing beats playing our real pinball machines, but the Arcade1Up is still darn cool!




Filed Under: Pinball, Retro Gaming Culture Tagged With: Arcade, Arcade1Up, Arcade1Up Attack From Mars, Arcade1Up Attack From Mars Pinball review, Arcade1Up Attack From Mars review, Arcade1Up Digital Pinball, Arcade1Up pinball review, Arcade1Up Review, digital pinball, gamer, Geek, home use pinball, HUO, pinball, pinball machine, Pinball Press, pinballpress, Retro Gamer, Review, review of Arcade1Up Attack From Mars machine, Virtual Pinball

Documentary: The Making of GoldenEye 007 (N64)

May 18, 2021 By ausretrogamer

Back in 2017 there was a crowdfunded project titled Golden Era which was going to tell the story of the making of GoldenEye 007 on the N64. The project didn’t reach it’s funding goal, but thankfully onaretrotrip stepped in to offer all of us a a glimpse into the game that revolutionised first-person shooters (FPS) and defined the Nintendo 64.

So kick back and enjoy the making of one of the all-time best N64 games!


source: onaretrotip

 



Filed Under: History, Retro Gaming Culture Tagged With: 007, Bond 007, Documentary, Film, First person shooter, FPS, GoldenEye 007, GoldenEye 007 documentary, Goldeneye 007 N64, James Bond, James Bond 007, N64, N64 documentary, Nintendo 64, oldschool, onaretrotrip, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, videogames

Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners

May 17, 2021 By ausretrogamer

Ever wanted to repair or modify your own OG Nintendo Game Boy? If you answered yes, then Björn Fogelberg’s Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners (Kindle book) is for you!

This book has illustrated detailed guides for the most common mods for improved video and sound. You can read all about installing a backlight kit and bivert chip without breaking anything (that is good to know! – Ed), and all the how to guides, like the how to do the pro sound mod, how to get rid of background noise and how to build a kit for retrobrighting shells, among many more. There is a whole section dedicated to repairs, with easy solutions to the OG Game Boy’s most common problems. The best bit is that this book is for everyone, even those that have no prior knowledge or skill (That’s us! – Ed) in installing, soldering, modding or repairing the Game Boy.

Grab Game Boy Modding and Repairs: A Step-by-Step Guide For Beginners now!

image source: Björn Fogelberg



Filed Under: Retro Gaming Culture Tagged With: Bjorn Fogelberg, Book, Game Boy, Game Boy book, Game Boy guide, game boy modding and repairs, Game Boy Modding and Repairs: A step-by-step guide for beginners, Game Boy Mods, Game Boy Repairs, Kindle, Mod, Modding, Modding the Game Boy, nintendo, Nintendo Game Boy, repairs

Obscure Commodore Controllers

May 14, 2021 By ausretrogamer

We cherish our Commodore gear, from the Commodore 64 and Amiga 1200, to our Commodore watches, joysticks, CD32 and the obscure and gorgeous CDTV (aka: Compact Disc Television / Commodore Dynamic Total Vision).

Speaking of the Commodore CDTV, we particularly love its obscure controllers, the game pad that doubles as a remote control and the CD1200 trackball – both using good ole fashioned infrared (no Bluetooth here – Ed) for that true wireless gaming experience. There is also the CDTV keyboard, but that ain’t no controller, well, sort of.

The CD1200 trackball is peculiar in that it also has two DB9 joystick ports on the front so that you can hook up you fave joysticks, like the TAC-2, to play your Amiga games in comfort. However, the use of “C” batteries to power it in wireless (IR) mode is not that environmentally friendly at all. The remote control / game pad on the other hand uses “AA”, which means we can use our Eneloops for a more enviro friendly gaming session.

What obscure Commodore gear do you have? Hit us up on Twitter or our Facebook page now!

CDTV Remote Control

CD1200 Trackball

CD1200 Trackball – joystick ports

CDTV – Keyboard et al



Filed Under: Retro Gaming Culture Tagged With: Amiga, Amiga 1200, Amiga CD32, Amiga CDTV, CD1200 trackball, CDTV, CDTV Remote Control, Commodore, Commodore 64, Commodore CDTV, DB9 joystick ports, Infrared, oldschool, Retro, Retrocomputing, retrogaming, tbt, throwback

2021 World Video Game Hall of Fame Inductees

May 13, 2021 By ausretrogamer

The votes have been counted for the classic games that will be inducted into the 2021 World Video Game Hall of Fame!

The Strong announced that from the field of 12 finalists, the following classic games have been inducted into the 2021 World Video Game Hall of Fame:

  • Animal Crossing
  • Microsoft Flight Simulator
  • StarCraft
  • Where in the World is Carmen Sandiego? 

The games that missed out this time include; FIFA International Soccer, Call of Duty, FarmVille, Guitar Hero, Mattel Football, Pole Position, Portal and Tron. We must say that we were surprised that Pole Position, Tron and/or FIFA International Soccer didn’t make the cut, but the votes suggests otherwise.

So what do you think of the four video games that were inducted for this year’s World Video Game Hall of Fame? Hit us up on Twitter or our Facebook Page.


About the World Video Game Hall of Fame at The Strong:

The World Video Game Hall of Fame at The Strong was established in 2015 to recognise individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees were announced at The Strong museum in Rochester, New York, and are on permanent view on the museum’s second floor. Anyone may nominate a game to the World Video Game Hall of Fame. Final selections are made on the advice of journalists, scholars, and other individuals familiar with the history of video games and their role in society.

image source: The Strong – National Museum of Play



Filed Under: Announcements, Retro Gaming Culture Tagged With: 2021 World Video Game Hall of Fame, 333399, Animal Crossing, Classic Games, CoD, FarmVille, Mattel Football, MS Flight Simulator, Pole Position, Portal, Retro Gaming, retrogaming, Starcraft, The Strong, The Strong Museum, Trong, Video Games, videogames, Where in the World is Carmen Sandiego?, World Video Game Hall of Fame

This Is The Way – Stern Pinball’s The Mandalorian

May 12, 2021 By ausretrogamer

The Mandalorian has garnered critical acclaim among Star Wars fans and critics alike for good reason, it’s an awesome TV series! Since it’s the hottest property right now, it is no surprise that we find the Emmy award-winning show on all kinds of licensed products. With Stern Pinball’s great working relationship with Lucasfilm and their proven success with their previous Star Wars pinball machines, the two giants have once again collaborated to bring us the hottest streaming TV show in the galaxy into pinball form – introducing The Mandalorian range of pinball machines; the Pro, Premium and Limited Edition.

The Mandalorian Pinball Game Trailer

With a 16 month development cycle, Stern’s Director of Marketing, Zach Sharpe tells us that Brian Eddy (Lead Designer), Dwight Sullivan (Lead Software Engineer) and the rest of the development team have worked hard to cram as much of The Mandalorian storylines into the machine. Zach goes on to say that this game’s development was unique (from previous pinball machine developments) due to the fact that the team was working on the machine while Season 2 was airing. Even though Lucasfilm was tight lipped about Season 2’s storylines, they did provide input to Stern’s team by advising them to leave some “space” whether it be in artwork or on the playfield for something that would be critical to the story they were trying to achieve in The Mandalorian pinball experience – and we are glad that they did!

For those new to The Mandalorian saga, the series is set after the fall of the Galactic Empire and before the emergence of the First Order and follows the travails of a lone gunfighter, The Mandalorian, in the outer reaches of the galaxy, far from the authority of the New Republic. Stern’s new machine emulates the world of Mando by transporting players to a galaxy far, far away as they play as the titular protagonist, teaming up with key allies and protecting Grogu, while battling dangerous enemies and forces across their journey.

So what’s in the three models of The Mandalorian pinball machines that transports the player in this awesome Star Wars universe?

Hold onto your Amban phase-pulse blaster and prepare for battle on the gravity-changing, rotating Encounter upper mini playfield available on the Premium and Limited Edition models. This innovative, motorised rotating playfield is packed with six stand-up targets, lights, and two full-size flippers for high intensity pinball action.

What bounty hunter doesn’t like or watches out for ambushes?! Like the Mandalorian seen in the series, players can be ambushed by enemy forces. A dynamic inner loop shot activates an up/down horseshoe scoop ramp for fast, repeatable precision shooting, creating tense experiences on the Premium and Limited Edition models.

Players can navigate their way to multiball mayhem by hitting a unique hanging uplift target attached to a custom moulded Razor Crest ship – success in hitting the target qualifies a centre ramp shot on the Pro, Premium, and Limited Edition models.

The Mandalorian Pinball – Premium and LE features

The Mandalorian Pinball – Pro model features

Other features of The Mandalorian-inspired pinball machines include a large custom sculpture of Grogu, authentic video and audio from seasons one and two, and exclusive custom speech performed by actor Carl Weathers (Greef Karga). The game includes the iconic title theme song by Ludwig Göransson and stunning hand-drawn artwork by Randy Martinez, one of today’s most popular comic artists.

The limited edition version includes an exclusive full colour mirrored backglass inspired by Beskar armour, iconic custom cabinet artwork, custom high gloss powder-coated pinball armour, a custom designer autographed bottom arch, exclusive inside art blades, upgraded audio system, anti-reflection pinball playfield glass, shaker motor, a sequentially numbered plaque, and Certificate of Authenticity. With only 750 Limited Edition (LE) machines available, we reckon they will sell out fast!

The Mandalorian Pinball – Pro v Premium playfield

As we leave Stern Pinball to bask in their new pinball glory, we ask Zach to tell us what his favourite shot is on this new pinball machine, he tells us, “On the Premium/LE models the dynamic inner loop almost acts like two shots as it can become a ramp shot by activating an up/down horseshoe scoop. It feeds the ball back to the left flipper for repeatable looping opportunities and can get quite intense, especially during ambushes!”.

To say we can’t wait to flip this new pinball machine would be a massive understatement. This is the way!

For those of you in the market for The Mandalorian pinball machines, this is what they’ll cost you**:

  • Pro Model: $US 6,199
  • Premium Model: $US 7,799
  • Limited Edition Model: $US 9,199

** For sales to USA end-users, before any VAT, GST, Sales Tax, Duties, or other taxes.

NOTE: For our Australian readers, please contact Amusement Machine Distributors (AMD) or Zax Amusements for pricing and availability of The Mandalorian pinball machines.

The Mandalorian Pinball – LE model

The Mandalorian Pinball – Premium model

The Mandalorian Pinball – Pro model

Accessories – Razor Crest Knob, Art Blades & Side Armour




Filed Under: Announcements, Pinball Tagged With: Beskar, Brian Eddy, disney, Disney Plus, Mandalore, new pinball machine, pinball, pinball news, Pinball Press, pinball service announcement, pinballpress, Randy Martinez, Star Wars, Star Wars pinball, Stern Pinball, Stern Pinball The Mandalorian, Stern The Mandalorian, The Mandalorian, The Mandalorian pinball, Zach Sharpe

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