There are some images that need to be shared for their informative awesomeness, and this NEO•GEO games infographic is one that definitely fits that bill.
Created and shared by Ange Albertini of the Corkami Reverse Engineering and Visual Documentation github repository, this image speaks to us loud and clear! We love the fact that in one image, we can see the timeline of all the games that were released for SNK’s mighty NEO GEO.
To get a sense of this amazing graphic creation, please click on the image below to see it in its native resolution!


Now this is a blast from the past! Well, a blast from 1982!






Remember when we told you to vote for the 
We got to say, we absolutely played the heck out of anything Epyx made and published for the Commodore 64 back in the day. Still can’t believe they are gone, so this complete history of the once mighty Epyx, from their simple beginnings in 1978 until their fall in 1990, it is a great trip down nostalgia lane.
Oz Comic-Con gets back to the grassroots of pop culture with the launch of community-based OCC POP UP shows



We have fond memories of playing Manifred Trenz’s Turrican on our Commodore 64 and later, its sequel, Turrican II on the Amiga. What we remember most fondly were the awesome graphics and Chris Huelsbeck’s brilliant tunes on the Amiga, which elevated this run and gun game to extremely addictive levels. Oh yeah, the other thing we remember was the difficulty level – it was totally off the scale, even rage inducing at times, but that just enhanced its charm.




image source: 
There are a heap of great 
Are you like us, obsessed with the Atari 2600, Intellivision, NES, Sega Master System, 3DO, GameCube, Xbox, PlayStation 5 and everything in-between? Meet the inventor whose work made them all possible – Ralph Baer, creator of the first home video game system, the ‘Brown Box’ (which became the Magnavox Odyssey)!
Homebrew pinball machines have always fascinated us. For one, making or re-theming a real pinball machine is not for the faint of heart. The mechanical engineering, software control systems, coding rules and art that go into making your own pinball machine makes our head spin, not knowing where to start!
