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AO Tennis 2 – Nintendo Switch Review

March 10, 2020 By ausretrogamer

Tennis has always translated quite well to the video game realm, from Tennis on the Atari 2600 to the now life-like AO Tennis 2!

The bar set by Virtua Tennis 2 on the Sega Dreamcast all those years ago is what we judge every new tennis video game by. Some might think this to be a somewhat crude way of judging a game, but we say, go and play Virtua Tennis 2 now, you will note that it still plays darn awesome. So how does Australia’s Big Ant Studios‘ AO Tennis 2 compare to Sega’s flagship tennis game? Wellllll, if we told you right away, you wouldn’t bother reading the rest of this review. Stick around, as we send a few volleys and aces over your way from the Australian Open!

First off, this second game in the series takes tennis realism up a few notches. Australian development studio, Big Ant Studios, has done a admirable job in nailing the authenticity and atmosphere of Australia’s Grand Slam, from the Melbourne Park courts to the featured players, like Rafael Nadal and our very own, Ash Barty.

The roster of players is good, but not great. Missing are some top ranked players, namely Federer, Djokovic, Medvedev and Andy Murray. The sole Aussie flag bearer is Thanasi Kokkinakis. At least we get to play as Ash Barty on the women’s side. Oh yeah, you also have the choice of creating and customising your very own tennis star! The game features an impressive customisation engine, which we really don’t care for (we rather just play tennis!), but it’s impressive nonetheless. On the whole, the graphics are ok and look pretty good from a distance, but things start to look a bit rough when zooming in on the close-ups. It doesn’t detract too much from the game, but it is one of its weaker points. The crowd is also nothing to write home about, so lucky you don’t notice it while smashing the ball back and forth over the net.

Where this game shines is in its all new (and lengthy, in a good way) narrative driven career mode. The career mode clearly takes inspiration from games like NBA 2K games. There are heaps of story-based cutscenes that cycle and change depending on how well or how badly you’re playing. To add more (good) tension, the frequent press conferences have an impact on how the press and fans feel about you. So if you intend on having a McEnroe or Nick Kyrgios type meltdown on court, then be prepared to cop flack in the newspapers – a great touch, which adds to the realism.

So how does it play? Well, it’s not as fluid as any of the Virtua Tennis games we’ve played, but that is a high bar to get over. As it is, AO Tennis 2 plays well enough, with a slight floaty feel to the game, where timing your shot is crucial. Luckily, it didn’t take us too long to get into the swing of things (pun fully intended), so we were serving and returning the ball with ease and in the spots where we wanted the ball to go. With all the shots mapped well on the Switch’s controller (Joy or Pro), there is no shortage of shot choice.

What are our overall impressions of this game? Playing AO Tennis 2 in career mode on the Nintendo Switch will have you swinging the virtual racquet for ages. If you prefer your tennis a bit wacky, then stick with Mario Tennis Aces, but if you yearn for a more realistic tennis game on the Switch, then this is your only choice.

image source: HomeRun PR

 

Disclosure: AO Tennis 2 [Nintendo Switch eShop code] was kindly provided by HomeRun PR for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: AO Tennis 2, AO Tennis 2 game review, AO Tennis 2 Nintendo Switch, AO Tennis 2 Nintendo Switch review, AO Tennis 2 review, AO Tennis 2 Switch review, AO Tennis review, Big Ant Studios, game review, Nintendo Switch, Review, Switch game review, Tennis, Tennis video game, Video Games, Virtua Tennis, Virtua Tennis 2

Arcade Archives P.O.W. PRISONERS OF WAR

March 6, 2020 By ausretrogamer

Oh yeah! One of our favourite SNK arcade games from the late 80s, P.O.W.: Prisoners Of War, is now incarcerated on the Nintendo Switch and PS4!

This side-scrolling beat’em up was a staple for us in the arcade. Once you lit the fuse to break free from your jail cell, then all hell broke loose as you punched, kicked, jumped and shot your way out to freedom by taking out the enemy’s main base and their leader. Getting to the chopper didn’t get better than this. The best part of the game was having a buddy with you (Player 2) to play co-op and cause as much havoc and mayhem in your prison break adventure!

We are quite chuffed to now be able line up our coins to play P.O.W. Prisoners Of War on our Switch, either on the go or on our humongous LCD TV to take in all that raster graphics goodness!

Title: Arcade Archives P.O.W. PRISONERS OF WAR
Platform: Nintendo Switch™/PlayStation®4
Price: from US$7.99 / £6.29 / AU$10.50
Players: 1-2

image source: HAMSTER Co. Arcade Archives

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Arcade, Arcade Archives, gamers, Modern Retro Gaming, Nintendo Switch, Old School, P.O.W., P.O.W. Prisoners of War, PlayStation 4, POW, PS4, Retro, Retro Gaming, SNK

SEGA Master System: A Visual Compendium – Book Review

March 2, 2020 By ausretrogamer

It is fair to say that when it comes to visual compendiums, no one does it better than Bitmap Books. We love all of our visual compendiums in our library, and it looks like that this new one based on Sega’s 8-bit console, the Master System, will compliment the series perfectly.

Back in the mid 80s, it was all about the Commodore 64 and Amiga when it came to gaming. Consoles were an afterthought during this period, till Sega released their Master System in the west. Known as the Sega Mark III in its home country (Japan), the western version (Master System) made a decent splash once it hit the market towards the end of 1987. The Master System grabbed our attention back then due to Sega’s arcade pedigree, with their arcade conversions looking and playing much better than their equivalent on the 8-bit micros. It is unbelievable to think that the Master System had a massive following in the west (bar North America), where the NES played second fiddle to it. This visual compendium is for all those folks that transitioned from their 8-bit computers to Sega’s venerable 8-bit beast. Even if you didn’t own the Master System, if you got to play on it, then this book will bring back a lot of memories by inducing that lovely drug we call nostalgia.

This visual compendium is a tribute to the amazing pixel art, product design and graphic design associated with Sega’s classic 8-bit console. Having the official backing and license from Sega, this is the first book of this kind to be released for the Master System. As the title suggests, the visuals are the main focus, with 200-word soundbites of text accompanying each single game spread. With around 200 games covered in this tome, you are sure to get an eye-full of nostalgic candy. But wait, there is more! There are a series of larger features and interviews with developers and artists, like Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa and Rieko Kodama to name just a few, ensuring a good mix of words with gorgeous visuals.

With any published Bitmap Books tome, you are assured of holding a premium quality product in your hands, from the lenticular heavy board slipcase, spot varnished cover, printed lithography and vibrant colours throughout, the standard is nothing short of high! Oh yeah, each book also comes with a set of old school 3D Glasses – now that is cool!

If you are (or were) remotely interested in the Master System or you actually played on one (or was lucky to own one back in the day), then this visual compendium is for you! We highly recommend this awesome book.

The lowdown:

  • Title: SEGA® Master System: A Visual Compendium
  • Publisher: Bitmap Books
  • Front & Back Cover: Hardback, sewn binding, spot varnish cover and spot varnish dust jacket
  • Pages: Gatefold pages, Lithographic print
  • Slipcase: 3mm protective board slipcase with lenticular fascia
  • Pages: 432 (cover to cover)
  • Bonus: 3D Glasses
  • Retail Price: AUD$69.95 from Pixel Crib

Disclosure: SEGA Master System: A Visual Compendium was provided by Pixel Crib for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: 3d, 3d glasses, 8-bit, art book, Bitmap Books, Book Review, gamers, Gaming Books, Master System, master system art book, Master System book, Old School, Pixel Crib, retro gaming books, retrogaming books, Review, sega, Sega Book, Sega book review, SEGA Master System: A Visual Compendium, visual compendium

Celebrating the Nintendo 64

March 1, 2020 By ausretrogamer

We love celebrating anniversaries, especially the big milestones like new consoles that were released in Australia!

With that said, on this day [March 1] in 1997, Nintendo officially released the Nintendo 64 in Australia (and other PAL regions, like Europe).

We actually bought the Nintendo 64 on day one and immediately were hooked on Super Mario 64 and the fog-riddled Turok: Dinosaur Hunter. Once we played Wave Race 64 and later on, Mario Kart 64, we knew we made the right decision (and our PS1 was quickly packed away in favour of the N64!).

The Nintendo 64 provided many highlights for us, including all-night gaming sessions with friends and family – that GoldenEye 007 was an addiction y’all (and still is)!

We could go on and on about the Nintendo 64, but we would love to hear your memories about Nintendo’s last cartridge based console – hit us up on Twitter or Facebook.

Filed Under: History, Retro Gaming Culture Tagged With: Australian release date of the N64, Celebrating the N64, Celebrating the Nintendo 64, History, N64, N64 PAL, N64 release date, Nintendo 64, Nintendo 64 PAL, Retro Gaming, retrogaming, retrogaming anniversary

Game Over: Hardest Video Games Ever

February 28, 2020 By ausretrogamer

Even though I have been gaming for over three decades, I am still your average gamer. The 80s arcade games definitely toughened me and sharpened my skills, but there were some games that no matter how sharp I was, I could never beat them.

The following list of wickedly difficult games is an admission of sorts that I never got to see the end credits. Heck, I don’t even think I saw more than a few levels (without cheating) on any of these games.

What are some of your most hardest games ever played? Let us know via Twitter or Facebook.

OUR HARDEST GAMES LIST

Contra / Gryzor / Probotector

Ghosts’n Goblins

Mega Man

Battletoads

Bionic Commando

Green Beret / Rush’n Attack

Impossible Mission

Robotron:2084

Rolling Thunder

Defender

Robocop

Super Mario Bros.: The Lost Levels

ESWAT: Ciyt Under Siege

Slap Fight

Hellfire

Rick Dangerous

Airwolf

Paperboy

Game Over

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, Atari, ausretrogamer, Capcom, Classic Arcade Gaming, classic gamer, Contra, gamers, gaming, ghosts'n goblins, Gryzor, Hardest Games, Irem, Namco, Old School, Retro Gamer, Retro Gaming, retrogaming, sega, Taito, Tough Games

Getting To Grips with Sega Pocket Arcade

February 25, 2020 By ausretrogamer

They may have been a bit late to the handheld LCD party (which Nintendo’s Game & Watch series were the life of that party), but Sega did manage to leverage their might by offering some of their iconic arcade games to be ported to the Pocket Arcade platform.

The Pocket Arcade (LCD based) series of games were developed by everyone’s favourite LCD gaming manufacturer (Ed: tongue firmly in cheek!), Tiger Electronics.  Under license by Sega, Tiger Electronics made the Pocket Arcade series from (about) 1994 till 1997. These LCD based games were primarily sold in North America, meaning that they are scarce anywhere else. Being Tiger, many of the Pocket Arcade games in the series were reskinned versions of previous LCD games, but there were quite a few that were new.

image source: eBay

One of the unique features to set the Pocket Arcade games from their LCD gaming brethren is the ‘conceal and reveal’ feature. The clam-shell keeps the game safe (and off) in your pocket, so once you are ready to play, just hit the button to flip, pop or pivot the screen, which also turns on the game. When you are done playing, just close the unit and stick it back in your pocket.

So what Sega Pocket Games games could you get? Here is the series list, thanks to Sega Retro. Don’t all raid eBay at once!

Red cover series:

  • Amazing Sonic
  • Sega Sports Baseball
  • Bug!
  • Ecco the Dolphin
  • Eternal Champions: Special Moves Edition
  • Sega Sports Football
  • Sonic Blast
  • Columns

Blue cover series:

  • Bug!
  • Ecco the Dolphin
  • Indy 500 / Sega Raceway
  • Panzer Dragoon
  • Sonic 3D Blast
  • Sonic the Hedgehog 3
  • Streets of Rage
  • Super Monaco GP
  • Virtua Cop
  • Virtua Fighter


source: ClassicAds

 

Filed Under: History, Retro Gaming Culture Tagged With: Amazing Sonic, Classic Games, Ecco The Dolphin, Eternal Champions, game and watch, LCD games, Pocket Arcade, Retro Gamer, Retro Games, Retro Gaming, retrogaming, sega, Sega Pocket Arcade, Sega Sports Baseball, Sega Sports Football, Streets Of Rage, Super Monaco GP, Tiger Electronics, Virtua Cop, Virtua Fighter

Rumble In The West: The Pop-Up Retro Arcade and Pinball Bar

February 24, 2020 By ausretrogamer

 

NOTE: Due to the ongoing COVID-19 situation, this event has been cancelled!

 

Now this is a great cause to support! The Sydney Pinball and Arcade Company presents Rumble in the West – a charity POP-UP RETRO ARCADE and PINBALL Bar, coming to Western Sydney on April 25 and 26, 2020. Rumble In the West will help raise funds for CheckPoint, a nonprofit organisation connecting games and gamers with mental health.

The Rumble in the West pop-up arcade and pinball bar will host over 15 pinball machines, 15 arcade machines and video game consoles from the 80s and 90s. Mixing wood fired pizzas, craft beer and cocktails with gaming, the organisers of Rumble in the West aim to create an authentic feeling of classic arcades.

Nostalgia certainly plays a part in the excitement of an event like this! However, there is something to be said for the fun of arcade games in a social environment like a bar. It is the opposite of the home console gaming experience of today. This event is designed to bring people together and experience the fun of these games in a face to face setting.

Rumble in the West organisers have set a goal to raise $10,000.00 for CheckPoint who support the mental health of gamers with resources, community engagement, videos and articles. CheckPoint strive to spread awareness and educate about mental health issues, while reflecting on how those issues impact the lives of people who play games.

John from The Sydney Pinball and Arcade Company says “We couldn’t make this event happen without the support of the local community members who are passionate about games. We want to pass on that goodwill, which is why we decided to make this donation goal to CheckPoint”.

Early bird tickets are currently on sale for the event. Getting to Rumble in the West is easy because they will have a courtesy bus making trips every hour from the Blacktown station. for more information, please visit the event website www.rumbleinthewest.com.

Events Details:

Event: Rumble in the west – a pop-up retro pinball and arcade bar
When: 25th – 26th of April 2020 (1pm till midnight on the 25th & noon to midnight on the 26th)
Where: 30 Holbeche Rd, Arndell Park N.S.W. (10 minutes from Blacktown. 25 minutes from Parramatta)
Tickets: Early bird ticket price: $40.00 (available till March 25th) – purchase here. Entry tickets get you into the venue for the entire day and entry to all competitions, except the pinball competition. All games and activities are free to play. Food and drinks are additional. Kids 14 and under gain free entry.

image source: Rumble in the West

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, 333399, charity event, checkpoint, checkpoint charity, ff0000, gamers, mental health, pinball, Popup arcade bar, popup pinball bar, popup retro arcade and pinball bar, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Rumble In the West, The Sydney Pinball and Arcade Company

Contra: Celebrating 33 Years Of Rock Hard Awesomeness

February 20, 2020 By ausretrogamer

Contra, Gryzor or Probotector. No matter what name you know this classic Konami run and gun game by, you will definitely remember it as one tough mother of a game!

Konami had an instant hit on their hands when they released the arcade machine on this day [February 20] in 1987. Happy 33rd anniversary Contra, you irresistible force!

For those that have been away from Earth since early 1987, here is the lowdown on Contra:

Midnight, September 12 2631. The Marines catch sight of a small-sized meteorite that is fast approaching Earth. The meteorite plummets 20km north-east of New Zealand, at the Gal Mosquito Archipelago. The command keep watch of the meteorite.

Two years later, in December 2633, an intruder known as the Red Falcon is occupying the Gal Mosquito Archipelago and is planning the fall of mankind. Command orders confidential investigations at the enemies’ front base. The marine post orders for two “Contra” soldiers, Private First Class Bill “Mad Dog” Rizer and Private First Class Lance “Scorpion” Bean on a mission. The mission being: penetrate the insides of the enemy, destroy the front base and the entire centre of operation.

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, Classic Games, Contra, Gryzor, History, Konami, Old School, Probotector, Retro Gaming, Run n Gun

C64 Barbarian – Masters Of The Universe Edition

February 18, 2020 By ausretrogamer

We got quite giddy when we came across John Henderson’s tweet depicting his bitmap creation of Palace Software’s Barbarian: The Ultimate Warrior as C64 Barbarian He-Man Edition.

To say we hope this coding continues to fully recreate the ultimate slash’em up game on the C64, is an understatement! I have the POWER!

[image and story source: John Henderson via Twitter]

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, 8-bit art, Art, Barbarian, C64, C64 Barbarian, C64 Barbarian He-Man Edition, C64 Scene, Commodore 64, Commodore 64 Barbarian, Demo Scene, He Man, Masters Of The Universe, MOTU, retro computer, Retro Gamer, Retro Gamers, Retro Gaming, Retrocomputing, retrogaming

Mortal Kombat VS. Street Fighter

February 14, 2020 By ausretrogamer

The ultimate 2D Fighting game showdown: Mortal Kombat VS. Street Fighter!

This is it peeps, choose your side, either Capcom’s venerable Street Fighter or the gore-fest from Midway Games (now Warner Bros.), Mortal Kombat. Chun Li versus Kitana, Ryu taking on Raiden, Blanka versus Jax – which franchise will deliver the final fatality? Finish him!


source: Untitled Animation via Facebook

 

Filed Under: Retro Gaming Culture Tagged With: 2D Fighting games, Blanka, Classic Arcade Games, Dhalsim, E. Honda, Fight, Jax, Jonhhy Cage, Ken, Kitana, Lui Kang, Mortal Kombat, Mortal Kombat VS Street Fighter, Raiden, Retro Gamers, Retro Games, Retro Gaming, retrogaming, Ryu, Scorpian, street fighter, street fighter II

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