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Boom! Stern Pinball Unleashes Deadpool

August 9, 2018 By ausretrogamer

Yesterday Stern Pinball Inc. announced their latest pinball machine, Deadpool. Based on the Marvel comics (not the movies), Stern seems to have captured the real essence of the Marvel character, thanks to the artwork by famed artist, Jeremy Packer, also known as Zombie Yeti.

True to the Deadpool character, Stern have thrown in some really clever, funny and backhanded insults, taunts and other comments all over their three Deadpool pinball machine models (Pro, Premium and Limited Edition (LE)) – check them out below. We particularly love the “OOOH, YOU’RE FANCY!” one on the LE plaque.

Oh yeah, the backboard LCD screen graphics will definitely take you back to your 80s and 90s video game days with their pixelated imagery – the nostalgia is overwhelming!

Designed by George Gomez with coding lead by Tanio Klyce, the Deadpool Pro model will hit Australian shores in October, followed by the Premium and LE models in late November (subject to change).

We can’t wait to get to Zax Amusements to fight some ninjas and get insulted! BOOM!

Price (in AUD with GST):

  • Deadpool Pro $8,450.00
  • Deadpool Premium $10,650.00
  • Deadpool LE (limited to 500) $12,950.00 (may be sold out by the time you read this!)

Image source: Stern Pinball Inc.

 

Filed Under: Announcements, Pinball Tagged With: Chimichanga, comics, Deadpool, Deadpool LE, Deadpool Pinball, Deadpool Pinball Comic, Deadpool Premium, Deadpool Pro, Gary Stern, George Gomez, Jeremy Packer, Marvel, Marvel Stern, Ninja, Nolan North, pinball, Pinball Press, Stern, Stern Pinball, Stern Pinball Deadpool, Tanio Klyce, Zombie Yeti

Sonic Mania Plus – Nintendo Switch Review

August 7, 2018 By ausretrogamer

Imagine it’s 1992 and someone said to you, “Sonic The Hedgehog will end up on a Nintendo console and it will kick ass”. Your immediate reaction would have been a hefty scoff followed up with telling the peep espousing such absurdity to seek medical advice!

Well, it’s 2018 and Sega’s blue mascot has appeared on many a Nintendo systems, some hits and some misses. Thankfully, Sonic Mania Plus has hit the bulls-eye on the the Nintendo Switch. Seriously, this game is something else – it feels, dare we say, at home on the Switch.

In a nutshell, Sonic Mania Plus is a greatest hits collection and a love-letter to the original Sonic games with a healthy dose of remixed action coupled with new experiences to hook you right in. The game, for the most part, has you playing levels from the originals that have been revamped with additional routes and fun new bosses and twists. Make no bones about it, this package goes right for the player’s sense of 16-bit platforming nostalgia, which there is plenty.

The visuals are nothing short of gorgeous running at a solid 60 fps (docked at 1080p or 720p in handheld mode). Coupled with the visuals is the awesomely cool and funky soundtrack by Tee Lopes. Of course a good looking and funky sounding game doesn’t get too far if its controls aren’t up to standard. Luckily the development team rounded out the package with tight and responsive controls, with the weighting of jumps and game tempo being nigh on perfect. To be honest, we are running out of superlatives to use for this game. The whole package comes together so well that you get an immediate sense of satisfaction as soon as you press play – it is that damn good!

So what’s with the Plus you ask? Well, a few things. For starters, this release introduces two new playable characters, Mighty the Armadillo and Ray the Flying Squirrel. Both characters have their own unique talents which make them play differently from the rest of the characters. Plus also provides not two, but four-player simultaneous racing action through the campaign levels, splitting the TV into quadrants, a la Mari Kart 64 style.

Oh yeah, the physical Sonic Mania Plus edition also comes with a 32-page art book. The emphasis on this companion piece is on the production artwork – very cool indeed. Another pretty cool surprise is the reversible cover that looks like a late-era Mega Drive game. We had to reverse our cover immediately to give us that 16-bit feels.

If you have been holding onto your Sega Mega Drive to just play Sonic The Hedgehog games, the good news is you can now either pack it away or get rid of it! Sonic’s new home is on the Nintendo Switch, and it’s brilliant.

We don’t usually provide scores for our reviews, but if we did, this would be a solid gold 9.99/10! Sonic Mania Plus on the Nintendo Switch should be an insta-buy!

Buy Sonic Mania Plus here.

Disclosure: Sonic Mania Plus [Nintendo Switch] was kindly provided by Five Star Games for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: game review, Nintendo Switch, Nintendo Switch Review, Retro Gaming, Review, sega, Sega mascot, Sonic Mania, Sonic Mania Plus, Sonic Mania Plus review, Sonic The Hedgehog

The Sega Saturn Laptop That Will Give You Wood!

August 6, 2018 By ausretrogamer

Oo’er, this is one slick portable wooden Sega Saturn!

c_mon’s creation is the first Sega Saturn laptop we have ever seen, and definitely the one and only wooden Sega Saturn lappie! Oh yeah, don’t get too excited about buying one, this was a commissioned piece for one lucky gamer.

For posterity’s sake, here are the specs:

  • CNC-cut wood with CNC artwork / engraving
  • 5″ Sony PSOne screen
  • Standard Sega Saturn controller ports
  • Power and Reset buttons
  • Cooling fan
  • EL wire used to look stylish
  • Stereo sound with composite video
  • 9V 4A DC adaptor

image source: Chevy presents totally awesome tuesadays via bitfixgaming

 

Filed Under: Retro Gaming Culture Tagged With: console hack, c_mon, diy, hack, hacking, Sega Saturn, Sega Saturn Laptop, Wooden Saturn Laptop, Wooden Sega Saturn, Wooden Sega Saturn Laptop

R-Type III and Super R-Type Return with the Ultimate Collector’s Package

August 2, 2018 By ausretrogamer

Since we are on an R-Type kick (Ed: check out yesterday’s story), we thought we might as well continue rolling with more (great) news relating to this venerable shoot’em up.

Retro-Bit® is set to package two of the most iconic and critically-acclaimed IREM® shoot ’em ups together in one 16-bit cartridge for the first time this month (August) with the release of R-Type®III and Super R-Type® Collector’s Edition.

First released in 1991 alongside the Super Nintendo Entertainment System®, Super R-Type® was hailed as “easily the best Super NES® shooter on the market” by Electronic Gaming Monthly (September, 1991) and “an outstanding piece of work” by GamePro (November, 1991). It sees the formidable R-9 once again go up against the evil Bydo Empire in seven intense stages inspired by the 1989 arcade game R-Type II®.

Three years after the series’ explosive Super NES® debut, the Bydo Empire returned in R-Type III®: The Third Lightning. Named “the best shoot ’em up to appear in a long time” by SNES® Force (March, 1994), the popular action game puts players in control of the most powerful and versatile R-series vessel yet — the R-90 Ragnarok. Equipped with Round, Shadow, and Cyclone Forces of power, as well as the ability to warp between dimensions, R-Type III was an epic fight for Earth’s survival.

Bundled together for the first time ever, R-Type III and Super R-Type Collector’s Edition will include a 16-bit cartridge that can be played on the Super NES®, Super Famicom and select Retro-Bit® consoles. The exclusive hard embossed collector’s box will come loaded with a full-colour instruction manual featuring original artwork, R-Type branded notebook, exclusive sticker collection and an individually numbered certificate of authenticity, along with art prints by the world-renowned artist Paul “OtaKing” Johnson from his R-Type fan-inspired anime collection. Retro-Bit has also collaborated with FiGPiN® to create a limited edition R-Type pin set.

“R-Type is back with the limited edition collector’s package gamers have been asking for,” explains Ron Pang, Vice President of Marketing and Sales at Innex Inc. “We’re taking two of IREM’s most iconic 16-bit shooters and offering fans the ultimate collection of exclusives, high-quality content and value at an attractive price. R-Type III & Super R-Type Collector’s Edition and Holy Diver are just the first of many possible exclusive releases from Retro-Bit® Publishing.

“Shoot ’em up fans looking to take the fight to the Bydo Empire will need to act fast, as production will be limited to only 2,900 units in North America and 2,800 in Europe. The first one-thousand units in each region will come with an exclusive Galactic Blue cartridge. R-Type III and Super R-Type Collector’s Edition is currently available for pre-order and will retail for USD$59.99 when it begins shipping in late August.

More information can be found at Retro-Bit.com/r-type.

We may have to get in touch with Retro-Bit to see if we could have this cartridge in time for PAX Aus 2018!

source: Retro-Bit

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Bydo Empire, classic gaming, FigPin, Innex Inc, Irem, R-Type III, R-Type III & Super R-Type, R-Type III & Super R-Type Collector's Edition, Retro Gamer, Retro Gaming, Retro-Bit, retrogaming, shmups, shoot 'em ups, SNES, SNES cartridge, Super Famicom, super nintendo, Super R-Type

R-Type Villain Dobkeratops to be Immortalised by Figma

August 1, 2018 By ausretrogamer

One of the most iconic horizontal shoot’em ups from the 80s, Irem’s R-Type will have it’s  infamous boss Dobkeratops immortalised in a poseable Figma model!

There is no release date or pricing about this unpainted bit of drool-worthiness. To say we will be keeping a close eye on this would be a gross understatement. Pew, pew, pew, we can’t wait!

image source: nlab.itmedia.com.jp

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Classic Games, classic video game, Dobkeratops, Figma, Figma R-Type, Figma Dobkeratops, Irem, Old School, R-Type, R-Type Figma, Retro Gaming, shmup, shoot’em ups

Hori Classic GameCube-Style Controllers for the Nintendo Switch

July 30, 2018 By ausretrogamer

Woohoo, damn this is great news! What news are we going gaga over? We won’t keep you in suspense any longer, so read on.

That cool gaming peripherals-making company, Hori has announced that they will be making their own Classic Controllers for the Nintendo Switch. The controllers are designed after the GameCube controller and officially licensed.

Hori’s Classic GameCube-Style Controllers will come in three different styles based on Mario, The Legend of Zelda, and Pikachu. Oh man, this is going to be a tough decision – we love them all!

Which one will you be getting?

image source: play-asia.com

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Classic Controller, GameCube, Hori, Hori Classic Controller, Hori GameCube Style Controller, Hori Legend of Zelda Nintendo Switch Controller, Hori Pikachu Nintendo Switch Controller, Hori Super Mario Nintendo Switch Controller, Hori Switch Controller, Mario Classic Controller, Nintendo Switch, Pikachu Classic Controller

Byte Driver – Vector Based Mayhem

July 27, 2018 By ausretrogamer

As most of you will know, we are huge fans of vector based games, especially the ones that hark back to our youth, like Atari’s Star Wars and of course, all Vectrex games!

When Mike from Vector Hat informed us of his creation, Byte Driver, our interests were immediately piqued! Byte Driver is currently being funded via Kickstarter with a very modest goal, which we reckon is very achievable!

Byte Driver isn’t just your typical vector based racing game. The game is a combination of 2D racing with an interesting game play mechanic whereby energy that your car runs on is obtained by hacking the vehicles around you. Oh yeah, while you are sapping energy for your own use, you can also hack other vehicles to bolster your weaponry! The whole package comes together quite nicely in its vector display style and synthwave soundtrack. If you want an old school  tough-as-nail game, then Byte Driver will be right up your alley.

If you wanna try before you buy, there is a playable demo for Windows, Linux and OSX! If only this game was also being ported to the Vectrex – we can only hope (hint, hint!).

PS: That Byte Driver pit crew patch looks da biz!

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2D Racing, Byte Driver, driving game, Kickstarter, Old School, Retro Game, Road Rash, Vector Game, Vector Hat, Vectorhat, Vectrex

Galencia on Steam!

July 25, 2018 By ausretrogamer

The 2017 C64 GOTY, Galencia is now on Steam! So for those that missed out on Jason Aldred’s brilliant shmup on the C64, you are in luck, just head to Steam and buy it immediately!

If you are asking yourself, what is Galencia, then let us enlighten you – Galencia is a tribute to the great ‘stars and space’ shooters from the 1980’s, a love letter to Galaga and similar games from the golden age of arcade games.

Thanks to the awesome Jason Aldred, we have 5 x Galencia Steam keys to giveaway! All you have to do is tell us what your fave shoot’em up is on Twitter or Facebook (you must follow us and/or Like our page to be in the running).

The Galencia Steam keys giveaway will close at 4:00pm on July 31 (Australia Eastern Standard Time). Giveaway winners will be announced on August 1! So go on, what are you waiting for, hit Twitter and Facebook!

The lowdown:

  • Galencia is available as a digitial download for the C64, physical C64 tape, disk & cartridge, and now on Steam!

Oh yeah, Galencia on Steam is enjoying a 40% launch discount, so go and get pew, pew, pewing!

PS: Jason has informed us that there is a sequel in the works, Galencia: Khaos Sphere that you can back right now on Indiegogo!

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 2017 C64 GOTY, C64, classic game, Galencia, Galencia Khaos Sphere, Game of the year, Giveaway, Jason Aldred, Jay Aldred, protovision, Reset 64, Reset C64, Retro Gaming, retrogaming, shmup, shoot’em ups, Steam, THEC64 Mini

Review: Hand of Fate 2 – Nintendo Switch

July 24, 2018 By ausretrogamer

Hand of Fate 2 is yet another demonstration of how good the Nintendo Switch can be, it is the perfect game to sink your teeth into at home with the console docked to your TV, then pick it up and continue the adventure when you need to be on the move.

Having never played or even heard of the first game, Hand of Fate 2 for the Nintendo Switch has been a pleasant surprise for me. The best way I can describe the game is that it is a hybrid action RPG card building choose your own adventure game (yes, seriously). The basic premise involves pitting the player against a mysterious card dealer across 22 missions, with each mission containing various encounter cards which the dealer reveals as the player traverses across them. Each mission is essentially a mini text story driven adventure with various end and bonus objectives to complete. One involved rescuing residents of a town ravaged by zombie-like plague monsters, while another tasks the player to recover four artefacts, with each inflicting a ‘curse’ condition on the player so it becomes more difficult as more artefacts are recovered.

As the player advances through the story missions, you are rewarded various cards (depending on how well you do), including encounters, equipment, resources and companions with which the player then can effectively build a custom deck to use for each mission. The game has the option of auto building decks but I found customising card decks to be much more fun and makes each mission unique and interesting; bring the card that rewards the armour that grants additional food resources for every other resource card received or just bring more encounters that dish out gold and health as rewards and a high damage sword reward card instead, the choice is yours.

However, even with careful planning, many encounters can still rely on chance. There are several mini games within encounters that help determine their results, such as throwing dice to match or exceed a target number, timing a laser pendulum to stop on a tiny moving box or spinning a wheel of cards that grant or take away valuable resources. I feel this mechanism adds to the excitement of the game and introduces a much-needed unpredictability given the player is usually well aware of what’s coming should they have constructed the decks to their liking for a particular mission. The tension of trying to execute an impeccably timed button press to escape starvation (effectively avoids restarting the entire mission) and the resulting joy of actually pulling it off is what makes this system so great.

When combat is the only way to influence encounter outcomes, the game whisks you away from the card table and into a ring-fenced battle arena for some real time combat utilising a system not too dissimilar from the Batman Arkham games, with an emphasis on building hit combos for a weapon specific special move whilst dodging and blocking enemy attacks. Here the game tosses in a diverse set of enemy and weapon types as well as companions (all with unique abilities). Although challenging, these scenarios play out much the same and proved to be somewhat a distraction from the card table, which I felt was by far the more interesting part of the game.

Presentation wise, Hand of Fate 2 is top notch, from fantastic voice acting (card dealer especially) to the beautiful Game of Thrones like campaign map to the well-designed character models, it is an impressive showing on the Nintendo Switch, especially in handheld mode. The only complaint I have here is the rather long load times when transitioning from the card table to a combat arena.

Since starting the game for this review, Hand of Fate 2 has become one of my personal top 5 games to play on the Nintendo Switch. Once the somewhat steep initial learning curve is overcome, it becomes simple to pick up and play but very difficult to put down. Highly recommend that you all add this title to your Switch games library.

image source: Defiant Development

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, gamer, gamers, gaming, Hand of Fate 2, Hand of Fate 2 review, House, HQ review, Nintendo Switch, Nintendo Switch Game Review, Nintendo Switch Review, Review, RPG, Video Games, videogame

Retrospective: Weird And Retro Kombat at Timezone

July 23, 2018 By ausretrogamer

Who remembers Timezone?

Timzone was the place that first blew my mind with Mortal Kombat. It was a Sunday morning last century (crap I’m old!) when we walked into Timezone in the Capitol Centre (now called Dandenong Plaza) to see a group crowded around an arcade machine. That was the day I got instantly hooked on the digitised fighter that was the original Mortal Kombat.

As we watched the bloody challenge to completion, we were treated with a Sub-Zero Fatality! My mind was instantly blown. That led to a lot of coins fed into that machine until my fave fighter of all time arrived some time later: Mortal Kombat II – and the rest, as they say, is history.

Here I have two of the super rare Mortal Kombat II Collector Kards that I got from Timezone in Dandenong back in the day, along with a super-kool TZM (Timezone Magazine) issue No.8 (May 1994) that was kindly gifted to me by Aaron ‘blahjedi’ Clement at PAX Aus 2017.

Anyone else remember these?

– Serblander / Weird and Retro

source: Weird and Retro via Facebook

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Capitol Centre, Dandenong Plaza, Kards, magazine, Midway, Mortal Kombat, Mortal Kombat II, Rare Kards, Retro Gamer, Retro Gaming, Retrospective, Serblander, Serby, Timezone, Weird and Retro

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