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You are here: Home / Archives for David Cutler

David Cutler

New Scrabble Go App

August 4, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

The new “Scrabble Go” app was released earlier this year, and contrary to what many fans of the iconic game are saying, I really enjoy it. The candy-coloured, frenetic update was meant to get younger players to appreciate an older game.

The new look to the app, a far cry from the traditional red-and-tan predecessor, is definitely going to turn off some loyal fans of the decade-old game.

I’ve been playing Scrabble since I was 8-years-old. I used to watch my parents play and I’d bug them about the rules and what a triple word score meant. In high school, my friends and I would play Scrabble past midnight. We would have little tournaments that would last long into the night. My friend Elizabeth would usually beat the rest of us, but it never stopped us from trying to win one game against her.

I’m a Scrabble traditionalist, so when I first played the “Scrabble Go” app, I didn’t know what to make of it. The ability to decorate my word tiles with 3-D flamingos and baby dragons was slightly alarming. I understand that dragons have no place in Scrabble, but it didn’t make me want to stop playing the game. What is so bad about a little color in a classic game? The redeemable shiny gems that give you a preview of the best available words was a nice touch. It didn’t bother me. Covid-19 could be the biggest reason for all the criticism of the new app. People don’t like change and being shut in during the pandemic has made people really not like change. Hasbro tinkered with a classic when loyal players need Scrabble more than ever. I play the app for about an hour a day. I can’t imagine what the changes were like for a player who plays for hours daily.

Maybe the reason why the dragons don’t bother me is because I’m a huge “Game of Thrones” fan. If you’re focusing on the actual game of Scrabble, struggling to score with a clever word, the dragons and strange gnomes (or pixies) aren’t distracting.

Complaints about the new game on Reddit threads and Facebook pages are hilarious. The most frequent criticisms are about the colourful treasure chests and the difficulty of finding the dictionary. Personally, I could care less about the chat room. I don’t want to get to know any other players or learn any of their “tips.”  A lot of people on the chat room are not even interested in the game of Scrabble. I think some of these lonely people really need to leave their basement and go for a long afternoon walk. Perhaps get some fresh air and sun and think about things that are slightly more important than a word game. Scrabble is something I do to get away from all the chatter and snark on social media platforms, especially Twitter. I cannot think of anything worse than chatting with stranger during a game of Scrabble. Focus is vital during Scrabble.

Mark Blecher, Hasbro’s head of digital gaming, said the old app isn’t coming back and that the company sees the updated app as a “game-changer” for Scrabble. A “game-changer” seems somewhat overenthusiastic, but something new usually always causes some division. I’ve noticed the more I play the new app, the less I notice the little things that players have decried.

 

Filed Under: Retro Gaming Culture Tagged With: App, board game, covid-19, D.C. Cutler, DC Cutler, gaming, Geek, Hasbro, iso gaming, Scrabble, Scrabble Go, Scrabble Go App, Smartphone, Video Games

Hudson Hawk on Game Boy

June 24, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

“Hudson Hawk” is considered one of the worst films of the 1990s. I watched it late at night on cable when I was a kid and I loved it. I enjoyed its free-wheeling plot and silly action sequences. Maybe it was because I’ve always been a fan of Bruce Willis and Danny Aiello’s acting? Willis and Aiello have incredible chemistry, and every scene with them together are the best scenes in the film.

Is it a great film? No. But being young, my standards were lower and I watched it every time I found it on HBO or TBS. Then, I traded a Game Boy cartridge for the “Hudson Hawk” video game.

“Hudson Hawk” on Game Boy is exceptional, because there’s not many heist video games. It was a simple platform game, but unlike games of that format, it wasn’t easy to maneuver all of the potential threats. The game is like the classics, “Double Dragon” or “Ghosts ’n Goblins” because of how enemies appear suddenly in windows and behind Hawk as he’s trying to steal priceless items.

Playing as Hudson Hawk, you had to jump and climb between suspended platforms while sidestepping obstacles. As the famous cat burglar, you are sent on a mission to steal three Da Vinci artefacts. You try to avoid sounding alarms as you move through the different levels of the game. Dealing with dogs is the hardest part of the game; they’re quick and unpredictable. The security guards are a push over as an enemy. Simply punching them swiftly or throwing a ball at them took them out. You don’t expect the aggressive kangaroos or the stampeding rhinoceros in the library. The various, oddball enemies give the Special FX Ltd. game an originality.

As over-the-top as Richard E. Grant is as the film’s villain, Darwin Mayflower, he’s still entertaining. Grant, in my opinion, has been one of the most underrated actors of the last thirty years in cinema. He steals every scene he is in, and throughout his long career, I can’t think of one bad performance by the Swazi-British actor. Some critics would say “Hudson Hawk” is his worst performance, but I think it’s fun, and you can tell he’s having a good time torturing Willis’ character.

The Game Boy game and the 1991 film gave me an odd, mystifying joy that I still don’t fully understand. I spent hours of my childhood trying to steal artefacts with my Game Boy close to my face.

 

Filed Under: Retro Gaming Culture Tagged With: Bruce Willis, classic gaming, Danny Aiello, David Cutler, DC Cutler, Game Boy, GameBoy, HBO, Hudson Hawk, Nintendo Game Boy, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Video Games

PlayStation’s Space Jam: I Never Passed the Ball

May 15, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I played the Space Jam video game, I either consistently played with Michael Jordan or I would pass the ball to the Tasmanian Devil. Usually, I just went to the hoop playing as Jordan.

I was never a huge fan of the film Space Jam. It’s fun, and Jordan gives a good performance as himself. Is that difficult or easy? However, when I played the PlayStation game based on the film for the first time, I instantly became addicted to playing the 2D, multiplayer game. And, before playing Space Jam, I particularly never enjoyed playing basketball video games. That changed after I played a few games of Space Jam.

For a game released in 1996, the graphics still hold up. There were basketball games made ten years later that didn’t have as impressive design and graphics. Every Warner Bros. cartoon character is designed in great detail and their movements are naturally familiar. Critics said the gameplay was too simplistic and easy. That’s one of the reasons I enjoyed the game.

source: Space Jam Wiki

When the Tasmanian Devil takes the ball to the hoop and starts spinning like a violent tornado, there is nothing more entertaining in any basketball game. Maybe I’m slightly biased because I was a Tasmanian Devil fan when I was a kid. He’s the most eccentric and crazy of the classic Warner Bros characters; the Road Runner being a close second. Jordan and the Tasmanian Devil were the only ones who could play defence for the TuneSquad. Bugs Bunny was useless on defence, but he could hit a three-pointer when you needed it.

Jordan’s game play athleticism and movements mirrored the real thing. His jumper and layup were pretty much identical to his real style of play. The Monstars could not defend Jordan’s fast break to the bucket. Most of them just watched when His Airness blew past them. I always thought the Monstars in the film and in the game were no match for Jordan. They were such silly and hokey villains, beating them felt inconsequential.

A Space Jam sequel with LeBron James is in the works. I hope the sequel produces an equally enjoyable game as the original film did. When it was released, Space Jam the video game was an excellent basketball game.

 

Filed Under: Retro Gaming Culture Tagged With: Air Jordan, David Cutler, DC Cutler, gamers, gaming, LeBron James, Michael Jordan, Modern Games, Monstars, old school gaming, Playstation, PS1, Space Jam, Tasmanian Devil, Video Games

The Strange Vitriol Toward GTA V

April 11, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

The “Grand Theft Auto” franchise has always been beloved by most gamers. I’ve played every installment since “Vice City.”

In 2012, I remember on the day “Grand Theft Auto V” sold $800 million dollars’ worth of units, the Fed Chairman said that the American economy was weak. I thought, gamers seem to have money.

“Grand Theft Auto V” was set in Southern California, where gamers could explore the fictional city of Los Santo, plan and carry out heists, and take part in a range of activities, from golf to arms trafficking.

“Fortnite” is a violent game. The “Call of Duty” games are violent as well. But those games were never criticised as much as “GTA V.” Why did “GTA V” get so much condemnation for its violence, and other popular games, just as violent, were ignored by the media? Was it the success that brought on so much criticism? The game was violent, but so were all the other games in the franchise. I agree with the critics who panned the depiction of woman in “GTA V.”

With great success there is always some backlash. After the announcement of the first day grosses, I recall commentators on ABC’s “The View” and on CNBC having strong, negative reactions to the game’s success.

Upon hearing about the game’ sales record, CNBC commentator, Jim Cramer said, “Are there any parents left? You want your kids to watch… I would never let my kids have this. This is unbelievable.” In that same segment, another CNBC analyst reported that “GTA V” was the largest single day take of an entertainment title of all-time, “in the history of man.”

A parent can’t shelter their kids from entertainment like the “Grand Theft Auto” franchise. If you decide not to buy it for them, they’ll probably just end up playing it over at their friend’s house who bought it.

Not everyone was so critical of the Take-Two Interactive Software game’s success. A friend, a GameStop manager in Dallas, Texas, at the time of the game’s release, told me, “I’ve never seen anything move from our store like this. People were waiting for this one… I thought gamers went nuts when “Call of Duty: Black Ops II” was released.”

Critics hated the brutal interrogation scene, in which a character tortures another by methods of pulling out the victim’s teeth and electrocuting them. They seemed to know a lot about the details of the scene; it made me wonder if they had bought a copy of the game themselves.

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, gamers, gaming, Grad Theft Auto, Grand Theft Auto 5, Grand Theft Auto V, GTA, GTA 5, GTA V, GTA V vitriol, Los Santos, Modern Games, retrospect, Vice City, Video Games, Violence in video games

Sega Game Gear Gaming: Fred Couples Golf

March 24, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

When I tell people that my favourite professional golfer is Fred Couples, they usually give me side eye and ask, “Why?”. When I was little, my two favourite games on my Sega Game Gear were “The Incredible Hulk” and “Fred Couples Golf.”

The 1994 golf game was panned by critics when it was released. I think the reason some critics hated it was because the cramped graphical layout was a flaw. It didn’t bother me. I never chose a caddie, which was an option in the game. I’ve always believed that the practice mode and easy controls were innovative for a golf game.

I would play my Game Gear on the way to school on the bus, and on the way home as well. That was a lot of Fred Couples Golf. My mother would take my Game Gear away from me when I arrived home and tell me I could play after I finished my homework. The game was addictive. I started watching every golf event that Couples played in.

Many of my friends would ask me why I enjoyed Fred Couples Golf so much. The game was pretty much my introduction to the game of golf and the rules. I learned what a bogey was and I learned how to properly hit a golf ball out of a bunker. The game was unique because Couples, who endorsed the game, wasn’t a playable player. You could only play against him; and, on the difficult level, he was a worthy opponent.

I enjoyed the Couples game so much, I always wondered why Fred Couples didn’t get a game with more exceptional graphics for PlayStation or Xbox? Most of the big consoles made games endorsing Tiger Woods and other younger, more popular players on the PGA Tour. I doubt any game maker will, but if they made a Fred Couples game today, I’d buy it.

If a developer can centre a golf game around legends like Jack Nicklaus and Arnold Palmer, I don’t see why they couldn’t make a new game featuring Couples. However, video games are usually not designed for legendary players on the PGA Champions Tour.

 

Filed Under: Retro Gaming Culture Tagged With: classic gaming, David Cutler, DC Cutler, Fred Couples, Fred Couples Golf, Fred Couples Golf Game Gear, Game Gear, Old School, Retro Gamer, Retro Gamers, Retro Gaming, retrogaming, Sega Game Gear, Video Games

Supersized Classic Arcade Games

February 19, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

Recently, I walked through a very crowded arcade/restaurant and noticed that all the large, supersized arcade games were classics, like Pac-man, Galaga and Space Invaders. They’re large, they’re loud, and, with the large groups around them, they’re popular.

Playing Galaga on a 10-foot high screen gave me a new appreciation for the 1981 game. I never got to play Galaga in an arcade but playing the fixed shooter game on such a large scale was slightly thrilling. It really was something for the senses. My hand-eye coordination was sharp enough to reach several levels. When you’re playing on such a big screen, the enemy ship’s formations are easier to predict; however, it’s still difficult to get set and aim with some accuracy.

When you’re playing a supersized classic, a crowd seems to gather around you as you reach higher levels. That was fun with Galaga, but not so much with the large Pac-Man. For some reason, for me, playing Pac-Man on an enormous screen was difficult. Maybe because I’m so used to playing the iconic game on a small screen. It was sort of intimidating seeing the assorted colored ghosts that large.

I didn’t play Pac-Man for very long. My loses were a little embarrassing. With the games being supersized, for everyone in the arcade to see, it’s humiliating when you perform poorly.

They should supersize more classic games like Donkey Kong and Double Dragon. The enormous Alien game, where you try to kill as many of the xenomorphs and facehuggers as possible, was a blast as well. They had a large Mario Kart game, but with the huge throng gathered around it, I didn’t even attempt to play it.

Playing something vintage in a new, unique way is really exhilarating. And it’s cool to see that the old games enlarged are as prevalent as ever.

image sources: Bandai Namco Amusements, National Event Pros & 8-Bit Central via Pinterest

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Aliens, Bandai Namco, Dave and Busters, David Cutler, DC Cutler, Family Entertainment Centres, FEC, Galaga Assault, gamers, Mario Kart arcade, Namco, Pac-Man Chomp Mania, Raw Thrills, Retro Gamers, Retro Gaming, retrogaming, Space Invaders Frenzy, World’s Largest Galaga, World’s Largest Pac-Man

Metroid: Mother Brain Is an Iconic Villain

January 16, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

Metroid’s Mother Brain is considered one of the most diabolical she-villains in video game history.

When I was a kid, I was obsessed with defeating Mother Brain every time I put my Metroid cartridge into my Nintendo Entertainment System. It took me a while to finally defeat her, and when I did, I wondered if Mother Brain had a backstory. How did she get to possess such vast power?

When I would play the original Metroid, I found Mother Brain fascinating. In later Metroid games, we got a little backstory on Mother Brain, but none of it seemed that imaginative. The original design of Mother Brain was the best. All of the designs in later games, especially in Super Metroid, when Mother Brain looked like a brain with a grotesque chicken body, were slightly extreme and almost silly. In the original Metroid, Mother Brain was captivating and menacing by just sitting in a glass jar, controlling the game like a puppet master. When I would defeat Mother Brain, my imagination would run wild. Was what we saw in the jar her original or real form?

image source: Samolo via Deviantart

Metroid was not the easiest game to beat. It took me several tries before I finally completed the game. I wasn’t an expert at the game like my brother. It took him just a day or two to defeat Mother Brain. Then he would usually move on to another game and beat that before me as well.

In the video game magazines of the time, like Nintendo Power, they never really went into much depth when it came to the iconic, she-villain. But the early games didn’t tell as much about Mother Brain either. It must’ve been a boring existence, just sitting there in a protective glass jar, ruling the planet, hoping that a bounty hunter wouldn’t come along and destroy you. However, she did have an army of henchmen protecting her. Villains in other major games at the time were primarily male and mostly on the beefy side.

Mother Brain was engrossing because she was so different from all of the other heavy villains in video games. Mother Brain is one of the reasons Metroid is a classic NES game.

image source: metroid.fandom.com

 

Filed Under: Retro Gaming Culture Tagged With: classic, David Cutler, DC Cutler, Konami, Metroid, Mother Brain, NES, nintendo, Old School, Retro, Retro Gamer, Retro Gaming, Retrogamer, retrogaming, Vintage

A Purge Game: Good or Bad for the Brand?

December 2, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I hear someone suggest that there should be a Purge video game, I think, Why, we already have the Grand Theft Auto series.

The Purge franchise is made up of films and a television series, which were created by James DeMonaco. They take place in a near-future dystopian America where there is an annual national holiday known as the Purge, in which all crimes, including murder, are legal for a 12-hour period.

The Purge films are well made horror films; The Purge: Election Year is the best in my opinion. I’ve only watched one episode of The Purge television series and I found it a bit tedious. A movie is usually two hours, but to invest in a series is a big ask with a series that doesn’t drift far from the film’s concept.

If a company produced a Purge video game, the gameplay wouldn’t be that much different than a Grand Theft Auto game. Other than having a different kind of mission, both games would be the same in the amount of mayhem and carnage you could cause in a city.

image source: The Purge – Election Year via Vox

Don’t get me wrong, The Purge name would draw in fans of the films. Your franchise doesn’t make $446 million worldwide at the box office if you don’t have a loyal fanbase.

The fifth Purge film, which will be released in 2020, is supposed to be the last in the franchise. The film will possibly centre around a heist that takes place on the night of the Purge. After the final film, the franchise will have to stay pertinent somehow. The television series will continue, but a video game could also be how Purge fans are content.

The game could be interesting if you’re a player who is protecting a family or a single person. The best characters in the films are usually the ones who are the hunted. Maybe you could choose what city in America the game takes place in?

The source material is ripe with a universe that could support an exceptional video game. But could too much of a good thing dilute the Purge brand?

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, Dystopian, gamer, gaming, Grand Theft Auto, James DeMonaco, Purge, Purge video game, The Purge, The Purge movie, video game

Gears 5: A Rocky, Sometimes Brilliant Entry

October 24, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

When I played “Gears of War” in 2006 for the first time, I was instantly hooked. It was another first-person shooter game, but something about it felt new and fresh. The recently released “Gears 5,” the fifth instalment in the successful “Gears of War” franchise, seems more creative and still familiar than its predecessors.

Like most things in entertainment, the original is always better. But with “Gears 5,” The Coalition, the game developers, have really took the franchise to a new, inspiring place.

“Gears 5” centres on Kait Diaz, an Outsider of Locust descent. Playing as Kait, your mission is to uncover the origins of the Locust and Kait’s family. Several characters from “Gears of War 4,” like James Dominic “JD” Fenix, return; but don’t be fooled, it’s Kait’s game.

I’ve always enjoyed video games that have a snow setting. Maybe it’s my admiration and affection for the battle on Hoth in “The Empire Strikes Back,” or just my simple love for action sequences on powdery snow; Act 2 of “Gears 5” takes place in a wintery landscape where you parasail with a skiff over frozen lakes and snow-covered terrain. You can investigate dark tunnels and find collectables, but lurking around the dark corners are parts of the Swarm. You have to conserve your ammo. Finding journals at abandoned camps adds to the game’s overall story. The game feels enormous. You can get lost, and watch out for incoming ice chunks that can crush you. It was gratifying searching for the New Hope Research Facility. I learned the hard way that it’s very difficult to throw grenades in the frigid wind when you approach the entrance to the research facility.

image source: Gears 5

I haven’t played all of “Gears 5,” but from what I’ve played, I think it could be one of the best games of the year. It undeniably expands on the “Gears” universe. It’s very rare that I want to go back and play parts of a game that I’ve already completed. Act 3 of “Gears 5” is enjoyable, but I was wholly engaged in Act 2.

Act 3 feels a bit like any other first-person shooter game where you are inquisitively flushing out the enemy through a facility or abandoned factory. It’s still engaging but not as engrossing as the first two acts of the game. The game’s three-player split screen play is superb. And, overall, “Gears 5” is an exceptional entry in an already definitive series that keeps turning out brilliant gameplay.

 

Filed Under: Modern Gaming Tagged With: DC Cutler, gamers, Gears 5, Gears of War, James Dominic JD Fenix, Kait Diaz, Locust descent, Nintendo Switch, PS4, Video Games, Xbox One

The Fast and the Furious: Agent Shaw Video Game?

September 3, 2019 By David Cutler

By: D.C. Cutler, U.S.A.

I finally watched the Fast & Furious spinoff film “Hobbs & Shaw.” It was better than I expected. As I was watching the film, I thought, this would make a great video game. Certain action sequences would be perfect for a combat on different levels video game.

Dwayne Johnson and Jason Stratham had great chemistry; their dynamic was fun, but Vanesa Kirby as Agent Hattie Shaw stole the film out from under the two stars. She gave a standout, humorous performance that made my friend ask, when we were leaving the theatre, “Who was that?” Kirby gained attention in small roles in “The Crown” and “Mission Impossible: Fallout.” They were small, but she shined in both roles. I enjoyed her character so much, a new Fast & Furious video game centered on her MI-6 character could be intriguing.

There are several games based on the Fast & Furious franchise, but they are mostly driving, race based games. I’ve played a Fast & Furious driving game at an arcade and it was a lot of fun. However, it was slightly on the expensive side when it came to tokens.

image source: commonsensemedia

I’ve heard a rumor that an animated series based on characters from the Fast & Furious franchise is in the development stages; I believe for Netflix? Agent Shaw’s character would be perfect for a 30-minute cartoon. Perhaps Vanessa Kirby could voice the animated version of her character. Action packed animated series are hot at the moment, and the Fast & Furious name gets viewer’s attention.

An Agent Shaw game could be a first-person-shooter effort but the gaming industry seems to be saturated with them. And if you’re not Fortnite right now, it’s difficult to carve out your own niche in the market as a FPS game. With some really creative developers, a game similar to the Tomb Raider or Resident Evil series could be successful if done with some passion and Fast & Furious insight.

Goldeneye, one of the greatest first-person-shooter games, was based on a movie franchise. Like that classic, Agent Shaw could be just as thrilling with a modern-day spy feel to it.

Filed Under: Modern Gaming Tagged With: Agent Shaw Game, DC Cutler, Dwayne Johnson, Fast & Furious, Fast and Furious, Fast and Furious Agent Shaw video game, Jason Stratham, Nintendo Switch, PS4, The Fast and the Furious, The Fast and the Furious video game, Vanesa Kirby, Video Games, Xbox One

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