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Announcements

Old School Gaming is Back On Your SNES and Super Famicom!

July 10, 2018 By ausretrogamer

There is no stopping the retro gaming renaissance!

If you still have your Super Famicom or Super Nintendo (SNES) handy, then you’ll be happy to know that there are games being re-released on Nintendo’s 16-bit powerhouse!

First cab off the retro gaming rank is the side-scrolling beat’em up, Super Double Dragon / Return of Double Dragon. This exclusive title is available in Japanese (Super Famicom) and English/US (SNES).

This legendary series follows the young twin brothers Billy and Jimmy Lee, who run a martial arts dojo. Their friend Marian disappears, so we reckon you know the rest of that story of what they need to do to save her.

The player controls either of the (suped-up) Lee brothers. There are seven stages including a strewn of extra stages so your fighting reflexes will need to be sharp. Don’t fret, as your fighters have 30 special moves with power gauges to engage in powerful techniques. Oh yeah, if fighting cleanly doesn’t work, then you can throw items such as barrels, stones, knives, bombs, and boomerangs – woohoo, we love dirty fighting!

If you want some action for your Super Famicom / SNES and you are ready to rescue Marian, go ahead and pre-order Return Of Double Dragon!

Pre-Order Links:

  • Super Famicom – Return Of Double Dragon (Expected to ship: Jul 19, 2018)
  • SNES – Return Of Double Dragon (Expected to ship: Aug 21, 2018)

image source: Play Asia

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, classic gaming, Double Dragon, Play Asia, Retro Gamer, Retro Gaming, retrogaming, Return Of Double Dragon, SNES, Super Double Dragon, Super Famicom, Vintage gaming

Tempest 4000: The Tube Shooter Comes of Age

July 2, 2018 By ausretrogamer

In the beginning there was Dave Theurer’s tube shooter, Tempest. Then came Jeff Minter’s Tempest 2000 on the Jaguar, a psychedelic take on Dave’s masterpiece. This was then followed by Tempest 3000 on the defunct Nuon and finally the contemporary take on Tempest for the PS Vita, the awesome TxK. And now we have the imminent release of this iconic tube shooter, Tempest 4000, again coded by Llamasoft’s Yak (Jeff Minter), which means the franchise is still in great hands!

Strap into your Claw peeps, cause the adrenaline-pumping Tempest 4000 will be available on your PlayStation®4 and Xbox One systems on July 17, 2018 for $29.99!

The original Tempest was one of the first videogames to use 3D vector graphics, securing itself as one of Atari’s hallmark titles and one of the most popular arcade games of all time. It has been featured prominently across pop culture, including Ernest Cline’s dystopian Ready Player One novel.

Developed by legendary game designer Jeff Minter, Tempest 4000 remains faithful to the fast-paced gameplay of the arcade original, while adding brand new features and visually stunning graphics.

As in the original game, players are in control of the Claw, a powerful spacecraft equipped to destroy deadly creatures and other obstructions with rapid-fire shots on vibrant geometric prisms. With three game modes to choose from and 100 levels to conquer, players must eliminate all enemies as quickly as possible to survive, aiming for the coveted spot at the top of the leaderboards.

Additional Key Features Include:

  • Arcade Style Shooter: Hordes of enemies will test players’ reflexes in this fast-paced arcade style shoot ’em up;
  • Visually Stunning Graphics: Revamping the look of the original arcade game, Tempest 4000 features vibrant graphics in sharp 4K resolution;
  • Multiple Game Modes: Three different game modes will push players’ skills to the limit, including Classic, Pure and Survival:
    • Classic: Equipped with three lives, players battle through enemies until all lives run out. Players can begin their next playthrough from the last completed stage with their previous high score.
    • Pure: The classic arcade mode, Pure gives players three lives to start from the beginning and progress as far as possible.
    • Survival: A brutal challenge, Survival gives players eight lives to survive as long as possible.
  • Level Up: With 100 unique geometric levels to progress through, players must equip themselves with various weapons and power-ups, earning upgrades through bonus rounds;
  • Global Leaderboards: Players can duke it out for the top spots on leaderboards for all three game modes in the quest to be recognized as number one;
  • Retro Techno Soundtrack: In true retro space shooter style, the game features a thumping soundtrack inspired by early 1990s techno;
  • Old School Gameplay: Nostalgia is here to stay with the traditional gameplay of the original Tempest with enhanced graphics on current generation consoles.

We can’t wait to EAT ELECTRIC DEATH!

image source: Tempest 4000

Filed Under: Announcements, Modern Gaming Tagged With: Arcade, Atari, Atari Tempest, Dave Theurer, Jeff Minter, Llamasoft, PlayStation 4, PS4, Retro Gaming, Retro Reboot, Tempest, Tempest 2000, Tempest 4000, the Claw, Tube Shooter, TxK, XB1, Xbox One, Yak

ToeJam & Earl Are Making A Comeback!

June 29, 2018 By ausretrogamer

Ah good ole ToeJam & Earl – we loved these two funky dudes when they landed on our Sega Mega Drive all those years ago. Well guess what, they are back!

ToeJam & Earl: Back in the Groove, the upcoming fourth entry of the beloved, funkadelic action roguelike series, releases later this year on consoles and PC.

Greg Johnson, founder, HumaNature Studios, has stated that, “We ARE releasing this year! Right now we have our sights set on a fall (spring in Australia) release. We will be making a specific release plan announcement in regards to dates as soon as we have that nailed down”.  Greg went on to say, “We are also going to be opening a closed beta within the next couple of weeks for our early-access backers, and we’ll be looking for your feedback! Also, the Nintendo Switch version of the game is just about ready to be submitted for certification by Nintendo, and the other console versions are not too far behind”.

This is great news peeps. We’ll keep a close eye on this and provide updates as they come to hand via our social media channels (Twitter and Facebook). Gen funky!

image source: ToeJam & Earl: Back In The Groove

 

Filed Under: Announcements Tagged With: Adult Swim Games, classic game, HumaNature Studios, Nintendo Switch, PS4, Sega Genesis, Sega Mega Drive, ToeJam & Earl, ToeJam & Earl: Back In The Groove, ToeJam and Earl, video game, Xbox One

Retro Gamer 182: Sega Mega Drive Overload

June 18, 2018 By ausretrogamer

If you are a Sega Mega Drive (Sega Genesis) fan, then issue 182 of Retro Gamer is your mag to indulge in some 16-bit nostalgia.

From all the inside information on how Sega’s magnum opus came to be, to its developers that made it sing and become a classic console.

The regular features are back, from the Classic Moments, Minority Report to Hardware Heaven and The Uncoverted to name just a few, this issue of RG is jam packed to satisfy your retro gaming lust!

This issue is also accompanied with an Essential Mega Drive games guide and stickers, so if you are a fan of Sega’s 16-bit game changer, then there is no excuse to miss this issue – go grab it now!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Genesis, magazine, Mega Drive, Retro Gamer, Retro Gamer 182, retro gamer magazine, Retro Gaming, sega, Sega Genesis, Sega Mega Drive

E3 News: My Arcade To Launch Two Classic BANDAI NAMCO Mini Players

June 13, 2018 By ausretrogamer

If Nintendo can do it with their ‘Minis’, then so can My Arcade and BANDAI NAMCO!

Day two of E3 got us excited with the announcement that My Arcade and BANDAI NAMCO have joined forces and to create two new gaming devices filled with Classic NAMCO games. The new machines further expand the line of products borne out of the partnership, which already includes a set of Micro Player Arcades featuring classic titles such as PAC-MAN™, GALAGA™, and DIG DUG™.

The NAMCO Museum Mini Player will be packed with 20 classic titles and features a large vertical-oriented screen for authentic arcade gameplay. It also features dual front facing speakers for optimal sound, a detachable joystick, and back-lit marquee and coin trap. All of the titles included on the device are the original arcade versions of the games, unless there was no original arcade version available. The Namco Museum Mini Player™ is slated to release in the Holiday 2018 season (between now and end of August).

The PAC-MAN Pocket Player is a brand new 16-bit handheld console designed by My Arcade that is compact, portable, ergonomically designed, and boasts a full colour screen. The Pocket Player™ will include three classic PAC-MAN titles, including original arcade favourite PAC-MAN, along with PAC-PANIC™ and PAC-MANIA™. The Pocket Player will be available starting July 2018 at retailers such as Walmart and Amazon.

We finally got to get excited about something at E3 2018! We can’t wait to get our hands on these units!

source: My Arcade®

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, Bandai Namco, Dig Dug, E3, E3 2018, Galaga, My Arcade, My Arcade Bandai Namco, Namco, NAMCO Museum Mini Player, Pac-Man, Pac-Man Pocket Player, Pac-Mania, Pac-Panic, Retro Gaming

2018 Reset64 4KB Craptastic Game Competition Preview

June 12, 2018 By ausretrogamer

Development for the 2018 Reset64 4kb ‘Craptastic’ game comp is in full swing. Deadline is fast approaching (June 30th) so we thought we’d give you all a quick look at what some of the devs are up to for the comp.

Best of luck to all the competitors and we can’t wait to try your craptastic creations!

Title: Rabid Robots 4K – Out of Control

Credits: Code & Sound Effects by Richard Bayliss, Graphics by Alf Yngve.

This is a score attack game, consisting of 8 levels. You are a schoolboy, who was playing outside his house with his dog. Suddenly out from nowhere comes a rampage of robots. Your quest is to protect yourself or your dog from incoming robots. For every robot shot with your water pistol, you will score points. If you or your dog makes contact with any of the robots. You’ll run away from the street and the game is over. The robots will be appearing from both sides of the screen. You can only fire left or right. Good luck.

Programmed using CBMPRGStudio by Arthur Jordison.

Title: Shinobiden Gaiden 

Author: @_fou_lu

Shinobiden Gaiden is a short survival adventure game where you are a ninja who must collect a few magical items from a maze-like map before you die or time runs out. You’re pursued by undead the whole time, and all you can do is throw shurikens to stun them. The idea was to practice C64 assembly coding (using a Mac) and enter a silly prologue game to a more serious title I intend to make into the 4kB competition. I only have about 600 bytes left after compression; luckily all that’s left besides filling in the map is game loop and game over logic.

Title: Orb

Author: Annina Games

The game is a demake of Duet, which is a game developed for android/iphone that fits well on the c64. The goal is to manoeuvre two balls in sync, avoiding blocks by rotating either clockwise or counter clockwise. The engine is 90% complete. At the moment the level design is the more difficult stage.

Title: Wave Hero

Author: Geir Straume

How far can you go on your personal watercraft, without hitting any rocks or reefs?
You start off slowly, but the speed automatically increases as you reach various distance milestones. The watercraft is controlled using the fire button only.

Title: G7000 Racer!

Credits: Code by Igmar Coenen, Charset by David Almer

Drive your car as long as possible without crashing into other cars. Try to get 10000+ points to finish the game. You can choose the level of difficulty (easy or hard). The longer you drive the harder it gets (up to three levels).

Interesting info: My first c64 machine language game coded ever. Inspired by the race game on the Philips Videopac G7000 game console. First game I played (besides Pong of course).

Title: Neptune’s Oil

Author: Oziphantom

You are an oil mining company harvesting oil from Neptune, however the Plutonians are not happy and want it for themselves, so they have sent multiple attack drones. Your job is to defend the pumps in this side scrolling blast’em up.

Title: Snake-a-Space

Author/Credits: Designed by Molly Fuller, Coded by Jamie Fuller

Get up on a poorly, planetary-protecting-snake and defend IT for a change!

A simple run-and-jump joystick-mashing bit of craptastic fun! All the ideas for this game came from the imagination of Molly Fuller, my 6 year old daughter, who also helped with some of the graphics and play testing.

Title: Freaky Fish

Credits: Programming by Chris Page, Graphics and Sound by Chris and Brent Page

Freaky Fish has the ability to blow bubbles and must protect himself and his friends over 30 levels from the redneck who is fishing from his boat with dynamite!

This is our first Commodore 64 project since the early 90’s. At the time of writing the game is almost code complete with 88 bytes free when compressed, but space is at a premium and every addition now has to be weighed and optimized. At one point the game looked great but it blew out to a bit over 5k without some “essentials” such as collision detection so we had to spend a few weeks rewriting, cutting features and paring the graphics down. Given the 4k limits, there are lots of sprites, sound effects, music and code that didn’t make the cut so there is the possibility of an enhanced version after the competition.

For development used Kick Assembler, Visual Studio Code, Exomizer 3, VChar64 and Spritepad and we have also used our home grown SFX Editor on the C64.

Title: Kalle Kloakk 4k (Megastyle)

Credits: Code by Docster, Graphics & Music by Rotteroy

The game is about an old man who get stuck in the bathroom on the shopping mall and his struggle to pick up toilet paper that he can stack under the window and climb up and escape. It’s a plattformer with a twist; first you have to set all plattforms, then you have to complete the level. Memory eating music made in Goattracker!

Title: Trump Towers (Megastyle)

Credits: Code by Docster, Sprites by Rotteroy, Graphics by FX

Control the president around in his tower, grab the pussy when you can to get extra points.
No screenshot to be shown yet, Docster just started working on the engine.

Title: Fire (Megastyle)

Credits: Code by Docster, Graphics by FX, Sprites by Rotteroy

Game and watch go C64 4k!

Title: WTF

Credits: Code, Graphics & Audio by Mika “Misfit” Keränen

Bouncing ball has own intelligence. The player only manages the scrolling and the desperate ball tries to keep itself in the middle of the screen.

The main logic and graphics are finished. Needs audio and more levels. I’m very pleased. This game is so frustrating that players will hate me.

Title: CONGA4096

Author: Paul Koller

Game will be an arena shooter with a twist. Game is practically finished. I am currently working on getting some music and sfx into the game. I’ve added a teaser screenshot, which doesn’t show too much, to keep the surprise high.

Title: Dustin’

Author: Graham Axten/Pond Software

Credits:  Code & Graphics by Graham Axten, Music and SFX by Vanja Utne

Dustin the robot has been tasked with cleaning the dust from the precious innards of the world’s best 8-bit computer! Guide him around and help him clean up the dust particles, but watch out for electrical pulses that move across the circuit, they will fry him!

Title: Fire Rescue

Author: Syed U Rizvi

Well to describe the game, I guess you could say the name sums it up but to be honest. It’s a simple rescue mission whereby the ambo guys with a stretcher have to save people jumping from a burning building! And then make sure they make it to the ambulance without falling. Simple eeh!

The progression? So far, so good! I would say the game is 60 percent complete and I am currently working on collision detection and score updating. The rest would be straight forward with setting character graphics on the screen (burning building and other graphic objects).

Title: Chef Quest

Author: Anthony Stiller/Pond Software

Credits: Code & Graphics by Anthony Stiller, Music & SFX by Vanja Utne

Oh no! Chef is out of ingredients so it’s time to venture into the restaurant’s dungeon to restock the larder with delicious monsters. Chef Quest is a tiny, action-oriented RPG and will almost certainly be ready by the deadline.

Title: Elevator Eric

Author: Derek

It’s not a game that’s going to shatter any records of quality, rather just a bit of fun that I knocked together over last day and a half whilst off work.  I haven’t really done much with the C64 for coming on 30 years now I guess it must be (and it shows! lol – I’m about as good or should I say bad now as I was back then!). The game concept is based on games such as Nifty Lifty and Wack Waiters.

Title: $100 Box

Author: Cout

This one is based on a mathematics game theory problem for 100 people, but the game simulates the problem with just one player. The computer selects a random number from 1 to 100 as your lucky number. You will need to guess which box from 00-99 where the lucky number is hidden. The game allows you to have up to 50 guesses, but it’s not easy to win as it sounds!

Title: I Found A Moon Rock In My Nose

Author: Cout

Title Reference: The title comes from a line from the character Ralph Wiggum which is seen on The Simpsons from the episode This Little Wiggy from Season 9, Episode 18.

About the Game:

The object of the game is to pick your nose to find ‘moon rocks’.
You can pick from either your your left or right nostril at anytime.
The more you pick the more points you score!
However, don’t pick too much or you will get a nosebleed!

Includes:

PETSCII Nose Graphics and SID Sound Effects!

About the Author:

Created from the developer of I Ate the Purple Berries from the 2016 Reset ‘Craptastic’ 4kb Game Comp and My Cat’s Breath Smells Like Cat Food which was developed back in 2003. Cout Games creates unique games from some of The Simpsons most popular quotations.

Title: Plunko

Author: Cout

This game is based off one of the pricing games from the US version of The Price Is Right. The player is given 10 flat discs which are released one at a time from the top of the board.  The game board consists of a number of pegs which bounce the disc randomly around. As the disc falls to the bottom, it is impossible to determine where the disc might end up. At the bottom of the board, the disc stop and lands in a money slot the player can win.

I put the game through 100,000 rounds and it is theoretically possible to get the top amount from anywhere the disc is dropped from on the board. However, you do have a greater chance of winning money from the middle, it is also twice as likely that you will get nothing as well. Statistics are available upon request.

Title: Role Role Role

Author: Cout

Roll Roll Roll is a dice game where you roll a single six sided dice where you can win money.

On the first roll, you have the option to keep your roll as cash or roll again. Similarly, on the second roll, you have the same two options again. On the third and final roll, you keep whatever you roll (whatever the outcome). There are 10 rounds to a game.

This is based on a mathematics problem with worked out from the averages of rolling three dice in the hope of scoring the most points. The aim of the game is to beat the average (3.5) or optimally (4.66 for 3 rolls).

____________________________________________________________________________________________________________________

Unkle K / Reset C64
Father, husband, teacher and retro gaming/computer enthusiast! Editor of Reset… C64 magazine.

Follow Reset C64 on Twitter

 

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 2018 Reset64 4KB Craptastic Game Competition, C64 craptastic game coding comp, C64 craptastic game comp, C64 game coding comp, Commodore 64, commodore 64 coding comp, Craptastic, Kevin Tilley, Old School, RESET, Reset C64, Reset C64 4KB Game Coding Competition, Reset C64 magazine, Reset64, Reset64 C64 magazine

Open Fodder: An Open Source Port Of Cannon Fodder

May 22, 2018 By ausretrogamer

Surely you all know (or at least) heard of Sensible Software’s brilliant military-themed action strategy shooter, Cannon Fodder. If you had an Amiga back in the day, we bet the house that you would’ve played Cannon Fodder.

Roll on to present day and we now have a nod to this awesome game with the brilliant open source port for modern operating systems (Windows / Linux / Unix), Open Fodder. This project (source code can be found on GitHub) is the brainchild of one Robert Crossfield (aka: segrax) and the mysteriously named, Dr Novice.

While Open Fodder is packaged with two demos, the full game requires the retail release available from GOG or the data extracted from the Amiga version using the WHDLoad installer.


source: Robert Crossfield

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, Cannon Fodder, DrNovice, GitHub, IndieDev, Linux, Open Fodder, Open Source, Robert Crossfield, Segrax, Unix, Windows

Results Are In For Your Dream Pinball Theme

May 21, 2018 By ausretrogamer

image source: David Manzano via Ozark Pinball Syndicate – Facebook

You all cast your vote and now it is time to reveal the results of what you all wanted your dream pinball theme to be.

We swear, we did not influence this result, but let’s just say we are very very happy to see Masters Of The Universe at the top of the dream theme heap! We were surprised with Pokemon, Die Hard (movie) and Predator (movie) getting votes for equal 3rd spot, but Harry Potter (2nd) and Rick and Morty (equal 3rd) were always going to poll well.

With all this talk of dream pinball themes, we wonder if the major pinball manufacturers and their licensing teams will take heed and surprises us in the not too distant future? We should hope so!

So, do you agree with this vote result? What theme would you have preferred to be number 1? Let us know via Twitter or Facebook – go on, have your say!

 

Filed Under: Announcements, Pinball, Retro Gaming Culture Tagged With: Archer, Die Hard Pinball, dream pinball theme, Harry Potter, INXS, Jersey Jack Pinball, Masters Of The Universe, Mortal Kombat Pinball, pinball, Pinball poll, Pinball Press, pinball theme, Poll, Predator Pinball, Spooky Pinball, Stern Pinball, Vote

King Of The World: SNK’s NEOGEO Mini Revealed

May 10, 2018 By ausretrogamer

The worst kept secret in gaming has finally been confirmed!

The NEOGEO mini, a video game console celebrating the 40th Anniversary of SNK’s brand is announced!
40 legendary NEOGEO titles will be included! #SNK #SNK40th #NEOGEOhttps://t.co/Gttcvw4vZB pic.twitter.com/Hqr5XLrtB8

— SNK GLOBAL (@SNKPofficial) May 10, 2018

The NEOGEO mini, the video game console that celebrates the 40th Anniversary of SNK’s brand has been revealed!The system will include 40 legendary and awesome NEOGEO titles!

The NEOGEO mini is a video game console, which will include 40 nostalgic titles from the NEOGEO system, which made its debut in 1990.

Rest of the world NEOGEO mini version

The NEOGEO mini will feature a 3.5 inch display, meaning the games can be enjoyed without the need to connect it to a TV or monitor! The size of the NEOGEO mini means it fits perfectly in the palm of your hand – just like the Atari Lynx does *wink*

The NEOGEO mini will be available in two different designs, one for the Asian market and the other one for overseas markets. With its design in black, white and red, the Japanese version of the NEOGEO mini will faithfully reproduce the original NEOGEO arcade cabinets that were introduced in Japan in 1990. The overseas version will be a simple and modern design in black, white and blue.

The Japanese NEOGEO mini version

SNK hasn’t released any more details, so we are keeping our peepers peeled to find out when these will be released and the confirmed games list!

So what do you think? We actually love the look of both units. Which one do you like?

PRODUCT DETAILS:
■ Product name: NEOGEO mini
■ Number of titles: 40 titles
■ Display size: 3.5 inch
■ Size and weight: W135mm x D108mm x H162mm / 600g
■ Accessories: Power supply cable (AC adaptor will not be included)
■ Connections: HDMI terminal (Input for TV monitor), headphone terminal, 2 external controller terminals

source: SNK via Facebook

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Arcade, classic gaming, Golden Age, KOF, Metal Slug, Neo Geo, Neo Geo AES, Neo Geo Mini, Neo Geo MVS, NeoGeo, NEOGEO mini, NEOGEOhttps, Old School, Retro Gamers, Retro Gaming, retrogaming, SNK, SNK 40th anniversary, SNK40th, Vintage gaming

2018 World Video Game Hall of Fame Inductees

May 8, 2018 By ausretrogamer

The games in the fourth class of The Strong’s World Video Game Hall of Fame® battled enemy starships, avoided tackles, climbed through dark tunnels, and fought off fantastical creatures to win their esteemed places in the hall.

Steve Russell’s Cold War inspired Spacewar!, Electronic Arts’ John Madden Football, Final Fantasy VII and one of the most recognisable game franchises, Tomb Raider have been inducted into the World Video Game Hall of Fame and emerged from a field of 12 finalists that also included Asteroids, Call of Duty, Dance Dance Revolution, Half-Life, King’s Quest, Metroid, Minecraft, and Ms. Pac-Man.

The four inductees span multiple decades, countries of origin, and gaming platforms, but all have significantly affected the video game industry, popular culture, and society in general.

The 2018 inductees join other illustrious video games from years gone by like Street Fighter II (2017), Donkey Kong (2017), Grand Theft Auto III (2016), The Legend Of Zelda (2016), Super Mario Bros (2015), Tetris (2015) and Doom (2015) to name just a few.

Surely the old gaming classics that missed out this time, like Asteroids, Ms. Pac-Man and Metroid will make it in the Hall of Fame at some point in the not too distant future?

Let us know what you think of this year’s inductees on Twitter or Facebook! For more details on the complete World Video Game Hall Of Fame list, go here!

image source: The Strong – Museum Of Play

 

Filed Under: Announcements, History, Retro Gaming Culture Tagged With: Final Fantasy VII, Inductess, John Madden Football, Spacewar, The Strong, The Strong Museum, The Strong National Museum of Play, Tomb Raider, World Video Games Hall of Fame

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