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Modern Gaming

Marvel’s Joe Fixit Deserves a Game Piece

October 15, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

When I devoured The Incredible Hulk comics growing up, I always liked it when the writers had Hulk take on the identity of Joe Fixit, a shadowy behind the scenes figure, working in Las Vegas on behalf of a corrupt casino owner, Michael Berengetti. Joe Fixit was a morally vague Vegas enforcer and tough guy.

Joe Fixit seems like an obvious choice for a video game. Grey Hulk in his dark suit and fedora, creating carnage across Sin City seems perfect for an Android or console game.

Joe Fixit could be assigned a task by shady casino owner, Michael Berengetti, and the game could follow Fixit throughout a night in Vegas fighting off bad guys around Vegas landmarks.

Fixit could fight a bunch of hoodlums on the Ghostbar balcony of The Palms Casino. He could do battle with some baddies in the Stratosphere Casino, Hotel & Tower. All of Vegas could be Joe Fixit’s playground in this game. The game could be a Mortal Kombat or Mafia sort of format. There could be a lot of dark alley fights, where Fixit, in the comics, would brawl with several villains. A fight in or around the Bellagio fountains pool could be a fun set piece.

Joe Fixit is a playable character in Marvel: Contest of Champions. I highly recommend a Fixit and Juggernaut battle; it’s a thrill if you’re a fan of the two characters. A Fixit game could have the sharp graphics of Contest of Champions, but its gameplay and mission could be like Nintendo’s original Double Dragon. Not exactly like a level game, but each Vegas landmark stage could be Fixit getting closer to completing his mission. What Marvel villain could be waiting for Joe Fixit at the final stage? The developers would have an enormous catalogue of villains to choose from. Kingpin or Juggernaut in a casino high-rise on The Strip?

Sometimes, I still break out my back issues of The Incredible Hulk when Joe Fixit appeared. Oh… Joe Fixit fighting a bunch of hoods dressed as pirates at Treasure Island. That could be a visual feast for gamers.

image source: Marvel Database

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: comics, DC Cutler, Las Vegas, Mafia, Marvel, Marvel Joe Fixit, Mortal Kombat, Sin City, The Incredible Hulk, The Strip, Vegas, Video Games

SEGA’s House of the Dead Scarlet Dawn

September 20, 2018 By ausretrogamer

Sega sure know how to get our attention when it comes to their arcade machines. Back in the day it was Space Harrier, Super Hang-On, OutRun, After Burner, Thunder Blade and of course, Daytona USA that we would find ourselves dropping coins in. One Sega game that we loved playing both at the arcade centres and at home was House Of The Dead (HoTD) and House Of The Dead 2! To say we were excited about their latest House of The Dead instalment would be a gross understatement. If you don’t know anything about it, here we go….

Returning after twelve years, Sega Amusements’ House Of The Dead Scarlet Dawn is the most eagerly anticipated sequel in arcade game history. Considered by many as the brand that defined and popularised the horror game genre, House of The Dead has pushed the limits with every release. An impressive back catalogue of 4 blockbuster amusement games, movies and console games, it has a vast global following of core and casual players. Staying true to its reputation House of the Dead Scarlet Dawn delivers an unparalleled horror action experience that has never looked or felt this real!

“We are thrilled to be part of this historic release. House of the Dead is the crown jewel in the Sega’s licence portfolio, with such a great heritage and loyal following. We pulled out all the stops to deliver the best experience. Developed by the dedicated R&D team in Japan, this game gets a truly special edition treatment in every way possible.” Commented Paul Williams, CEO at Sega.

The House of the Dead Scarlet Dawn super deluxe cabinet will deliver a five-dimensional (Ed: yep, 5D!!!) full body experience. Players will hear bullets flying and terrifying zombies from every angle with the 5.1 channel surround sound and sub-woofer system. High spec bass shaker will produce 50 Watts of vibrations getting players on the edge of their seats when escaping zombies on a quad-bike or in a helicopter. Perfectly timed air canon blast will make players feel explosions and wind. Dedicated spot LED lights will accentuate the thrilling mood of the game. All these features will work together to produce a captivating, tense horror feeling that thrills players.

The game-changing controller will be lightweight and will use unique vibration technology to produce a realistic recoil feeling. By controlling the frequency to the vibration unit, the controller will generate just the right type of recoil that feels natural for the kind of weapon used in the game. This is indeed a game-changing controller technology!

Five epic (1 or 2 player) game missions, lots of secret items to collect and various special weapons to encourage players to keep coming back to play even more (Ed: that means load up the credit or carry lots of coins!). Oh yeah, the game will be able to be played in Normal or Master modes, based on skill level.

Get Ready For Some 5D Experience!

You definitely won’t miss the machine once it hits your local amusement centre, as the super deluxe cabinet measures 215cm deep, 145cm wide, 231cm high and weights a whopping 500kg! Now that is one seriously massive cab!

If you are anywhere near Orange County between November 13 to 16, head on to the IAAPA event at the Orange County Convention Centre to check out Sega’s House Of The Dead Scarlet Dawn. For everyone else, we will have to wait for HoTD Scarlet Dawn to hit our local arcade parlour!

source: Sega Amusements International

 

Filed Under: Announcements, Modern Gaming Tagged With: Horror arcade, HoTD, House of the Dead, House of the Dead 2, House of the Dead Scarlet Dawn, sega, SEGA Amusements, Sega Amusements International, Sega Arcade, SEGA House of the Dead Scarlet Dawn, Shooting, Zombie, zombie arcade

Introducing the PlayStation Classic – with 20 Classic PS1 Games

September 19, 2018 By ausretrogamer

It was inevitable! After the success of Nintendo’s NES and SNES Classic Minis, of course Sony PlayStation were going to do the same.

In case you haven’t heard, come this December 3rd, there will be a cute little PlayStation Classic you can procure for USD$99.99/AUD$149 which will be pre-loaded with 20 classic PS1 games, including fan favourites Final Fantasy VII, Jumping Flash, Ridge Racer Type 4, Tekken 3 and Wild Arms.

The new PlayStation Classic will be 45% smaller than the original PlayStation

For all Australian fans, the PlayStation Classic is available now via pre-order from JB Hi-Fi for $149.00. If you prefer EB Games, they will begin pre-orders on Thursday (September 20) from 9:00am. For more info, go here.


video source: PlayStation

image source: PlayStation

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: classic gaming, Final Fantasy VII, NES Classic Mini, Old School, Playstation, PlayStation Classic, PlayStation Classic Mini, PS Classic, PS1, PS1 Classic, PSX, PSX Classic, Retro Gaming, SNES Classic Mini, Sony, Sony PlayStation, Tekken 3, Wild Arms

SEGA Mega Drive Classics Coming to Nintendo Switch

September 19, 2018 By ausretrogamer

What are you doing to us SEGA? We definitely love playing your classic SEGA games and we truly love your SEGA Mega Drive Classics on our PS4, but now hear news that your SEGA Genesis Classics is coming to the Nintendo Switch, in physical and digital format?!

If you don’t believe us, see the below tweet from SEGA. Yep, we are suckers for classic retro gaming, so we are their exact target market – definitely procuring this awesome bundle once it is out (our summer!). How about you guys, are you keen to grab this for your Switch?

PS: Sorry, SEGA Genesis will always be SEGA Mega Drive to us 😉

Get ready for some retro gaming on the go! SEGA Genesis Classics is coming to Nintendo Switch, both physically and digitally this winter! pic.twitter.com/x6TyqLi0bd

— SEGA (@SEGA) 18 September 2018

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Nintendo Switch, Retro Gaming, retrogaming, sega, Sega Genesis, SEGA Genesis Classic Nintendo Switch, Sega Genesis Classics, Sega Mega Drive, Sega Mega Drive Classics

Capcom Beat‘Em Up Bundle – Classic Side-Scrolling Brawlers

September 17, 2018 By ausretrogamer


September 18 can’t come fast enough!

Why you ask? Here is why, the kings of our favourite gaming genre (beat’em ups), Capcom is releasing their Capcom Beat’Em Up Bundle comprised of absolute classic old school arcade side-scrolling co-op brawlers on PS4, Xbox One, Nintendo Switch and Steam. Looks like they have covered all bases!

So what titles are included? Only seven of the best Capcom arcade beat’em ups:

✔ Final Fight (1989)
✔ Captain Commando (1991)
✔ The King of Dragons (1991)
✔ Knights of the Round (1991)
✔ Warriors of Fate (1992)
✔ Armored Warriors (1994)
✔ Battle Circuit (1997)

Can’t wait to grab this bundle on the Switch! Are you getting this too? If so, on what platform? Hit us up on Twitter or Facebook to tell us, and let us know your fave from this awesome bundle.

source: Capcom

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, Armored Warriors, Battle Circuit, Capcom, Capcom Beat'em up bundle, Captain Commando, Knights of the Round, Nintendo Switch, PS4, retrogaming, side-scrolling brawlers, Steam, The King of Dragons, Warriors of Fate, Xbox One

Stephanie ‘Hex’ Bendixsen Visits Melbourne

August 29, 2018 By ausretrogamer

While in Melbourne-town for the Melbourne eSports Open, author, presenter and broadcaster extraordinaire, Stephanie ‘Hex’ Benidxsen had a bit of down time to check out the many awesome pop culture sites, gaming establishments and other extremely rad geeky stuff that our great city has to offer!

As Hex says, “Luckily Melbourne is a hub of gaming and pop-culture-related activity” – it sure is! if you haven’t checked out all of these places, then you are missing out!


source: Visit Melbourne via Facebook

 

Filed Under: Modern Gaming, Retro Exploring, Retro Gaming Culture Tagged With: Bartronica, comics, Game Of Thrones, Good Game, Hex, Melbourne eSports Open, Minotaur, pinball, Pinball Paradise, Pinball Press, Pop culture, screenPLAY, Stephanie Bendixsen, Visit Melbourne

Review of Brutal Soulslike Switch Platformer: Salt and Sanctuary

August 21, 2018 By Guest Contributor

After dying for the umpteenth time in the Festering Banquet (one of the early areas), I came to the realisation that Salt and Sanctuary is not a game to be underestimated, it cannot be rushed through; every mistimed step, jump, slash, hack, stab or even healing can bring about an untimely demise and progress lost. I knew then that I needed to respect the game, its mechanics, its pacing and its world, only then did I truly discover the wonderful experience on offer by Salt and Sanctuary.

Originally released in 2016 on PS4, PC and the Vita, Salt and Sanctuary is a 2D adventure/platform game that tasks you with rescuing a kidnapped princess, however Super Mario this is most definitely not. The world setting here is grim, its foes monstrous and combat brutal. This is not your average platformer, but an amalgamation of retro side scrollers (Metroid, Ghouls ‘n Ghosts) and the modern classic action RPG Dark Souls series.

You begin by creating a character and picking a class, ranging from paladins to mages to hunters to thieves which slightly alters your starting skill point allocations and gear. Perhaps befitting the game title (or not), I couldn’t help but notice the particularly hilarious chef class, armed with naught but an iron pot and a chef’s hat and apron, ready to rid the world of nasty beasts and save the day. I went with the knight class in the end, it just felt safer with a sword and shield in hand.

It turns out, I needed the more appropriate battle apparatus too, as the gameplay in Salt and Sanctuary is absolutely ruthless. Understanding how and when to utilise block, parry and dodge as well as managing resources such as stamina is key to surviving; running out of it mid battle prevents you from performing further attacks or defensive actions, which leaves you open to enemy hits and usually results in a swift death. The combat here is precise and different weapons exhibit appropriate weight to their animation so timing your hits is critical, especially when facing multiple foes at once.

Defeating enemies grants you their essence, ‘salt’ and the amount you carry is lost upon death, with it only retrievable if you can defeat the monster that killed you initially, fail that and you lose it permanently. Salt can be spent at Sanctuaries spread across the game world, where you can summon certain NPCs such as blacksmiths, travel guides and shop vendors to assist you with your journey. The Sanctuaries are aligned to certain ‘creeds’ you pledge to which provide different bonuses. If this set up sounds familiar, that’s because this is effectively the same risk and rewards system implemented so well by the Dark Souls series with some minor differences. It works wonders here as well for Salt and Sanctuary; the player is encouraged to carefully analyse their situation and surroundings; should you venture forward for further progress but risk losing precious salt, or should you return to a sanctuary and spend your hard-earned salt but having to re-tread old grounds and face respawned foes? The decision can be a difficult one to make at times but that’s also what makes it feel so rewarding when the right one is made.

This is accentuated by the intimidating boss battles dotted around the world, you never truly know when you might stumble upon a boss fight, but it is typically accompanied by the feeling of regret of not spending your salt earlier. Despite the lack of warnings of upcoming bosses, I did find the pacing of the game to be spot on. The intricately designed game world is interconnected with branching pathways, hidden entrances and shortcuts that keep you on your toes at all times. And just as you start to feel confident and familiar with the layout of an area, a newly discovered path may lead to one of the many bosses, so you are never really in the comfort zone for long. You’re not always in the dark as to what is coming up though, as other players can leave ‘helpful’ messages in a bottle, providing hints to ambushes or hidden treasures, although their legitimacy is up to you to interpret; I know I’ve plunged to my death on many occasions when told to “jump, trust me!”.

Presented in a unique hand drawn style, Salt and Sanctuary is a gorgeous game to look at, although I did find it difficult to see certain details (such as trap switches), especially when playing in handheld mode due to the largely black, grey and brown colour palette and the intentional dimly lit world. Performance is largely stable and smooth at 60fps, which is essential in a game where every animation counts.

Salt and Sanctuary doesn’t try to hide from its Dark Souls influences, but it manages to transform what made them so great into its own identity (in 2D no less) that it doesn’t have to. It is a challenging game that rewards patience and perseverance and offers deep gameplay and an interesting world to explore for those who dare to venture forth.

Disclosure: Salt and Sanctuary [Nintendo Switch] was kindly provided by Strider PR for this review.
____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: 2D Soulslike, Brutal Souls, game review, House, Nintendo Switch, Nintendo Switch Game Review, Platformer, Review, reviews, Salt and Sanctuary, Saltborn, Ska Studios, Switch game review, Video Games

Indie Arcade Cabinet: RASHLANDER

August 16, 2018 By ausretrogamer

We were quite impressed with Griffin Aerotech’s Airframe arcade hardware which allows independently created games to run, just like SKYCURSER. So when Ryan Davis got in touch with us to tell us about his new arcade title RASHLANDER, we were quite excited. Ryan told us that his RASHLANDER game had been made from the ground up so that it could run on modern arcade machines, just like Griffin Aerotech’s Airframe.

The game is a lander-roguelike game that feels like sliding slowly across an icy parking lot while dodging every SUV and Smart Car before settling miraculously into a perfect parallel park. Except in space. And everything is exploding!

RASHLANDER is available in four different kits: Software, Pro, Deluxe, and Dedicated Cabinet packages ranging in price from USD$599.99 (Software kit) all the way to $3,499.99 for the dedicated arcade cabinet. More deets here.

image source: Griffin Aerotech – Rashlander

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, Aiframe, Griffin Aerotech, Griffin Aerotech Airframe, IndieDev, Rashlander, Retro Gaming, retrogaming, SKYCURSER

Negan in Tekken 7 is Smart

August 15, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

When it was revealed at EVO that Negan from “The Walking Dead” would be a new character in Tekken 7, I thought it was one of the most out of left field crossover ideas ever conceived. But after some thought, it’s pretty smart for both properties.

I wonder who called who? Did the makers of Tekken 7 call “The Walking Dead” people, or was it the other way around? Negan being in Tekken 7 is an odd choice because the character is more of a manipulator and schemer than a brawler. However, he has had his moments of hand-to-hand combat in the comic book.

And who does this help more, Tekken 7 or “The Walking Dead”? The ratings for the AMC television show have been on the decline. Negan is a fascinating character, but since his appearance, the show’s ratings have been on a downward spiral. Will adding Negan bring more players to Tekken 7? I’m sure Jeffrey Dean Morgan, the actor who portrays Negan, will have a blast doing the voice work for the popular game. Like his Negan or not, Morgan is a solid actor who always elevates everything he’s involved in.

image source: golem13.fr

I’m sure when Negan is available in Tekken 7, every gamer will select him to see what he’s capable of in a scrap. It’ll be interesting to see Negan’s fight moves. His bob wired baseball bat, Lucille, will be appealing to use on an opponent, but I don’t see how the game keeps its Teen rating if you do. In the comic book and the show, Lucille is a very violent weapon. I can’t see Negan doing air combat flips and powerful jump kicks. He could ground and pound and do brutal overhead hits that result in wall bounces.

Those in attendance at EVO seemed excited that Negan will be featured in Tekken 7. They went absolutely wild when Negan was teased in the trailer. The decision of adding Negan to the Tekken franchise is a bold one. Curious gamers that are fans of both properties will find it irresistible to try a few brawls with Negan.

image source: gamegeek.gg

 

Filed Under: Modern Gaming Tagged With: David Cutler, DC Cutler, EVO, gaming characters, Lucille, modern video games, Negan, Negan Tekken 7, Tekken, Tekken 7, Tekken 7 Season 2, The Saviors, The Walking Dead, TWD, Video Games

Johnny Turbo’s Arcade: A Nostalgic Triple Treat

August 13, 2018 By ausretrogamer

The arcade manufacturing business as we knew it in the 80s and 90s might be a wasteland strewn with heavy hitters like Data East, but we are lucky that they aren’t totally forgotten.

Leading the revival of past classic arcade games is publisher FTEGames under their Johnny Turbo’s Arcade banner. We miss Data East quite a lot, their arcade and pinball output was nothing short of awesome and prolific, with their games proving popular with punters and always drawing a crowd.

For all of us with new consoles that are yearning for some Data East arcade gaming nostalgia, Johnny Turbo’s Arcade has delivered in spades! Starting with the classic side-scrolling beat’em up, Bad Dudes vs DragonNinja, the tough as nails platformer, Caveman Ninja (aka: Joe & Mac) and the run and gun Sly Spy, we were in for quite a trip down memory lane on our Nintendo Switch.

Johnny Turbo’s Arcade: Bad Dudes Vs DragonNinja (Nintendo Switch eShop)

Are you a bad enough dude? Of course you are! Smash some Ninjas to save President Ronnie and then have burgers and coke as your reward in this brilliant conversion of Bad Dudes vs DragonNinja. This 80s horizontal scrolling beat’em up will satisfy your fighting nostalgic nerve in abundance. Now go and save the Prez!

Johnny Turbo’s Arcade: Caveman Ninja (Nintendo Switch eShop)

Forget Mario and definitely forget Sonic, as they weren’t around in prehistoric days. Grab your club and get ready to go on a wild, prehistoric adventure with the Cavemen Ninjas – Joe & Mac! Help Joe and Mac fight against enemy cavemen and dinosaurs using prehistoric weapons. Battle your way through numerous prehistoric levels using weapons such as boomerangs, bones, fire, flints, electricity, stone wheels, and clubs. There is no Princess in a castle to be rescued, only kidnapped “Cave Babes”. This is one tough platformer, so co-op play is recommended!

Johnny Turbo’s Arcade: Sly Spy (Nintendo Switch eShop)

We have always wanted to be like James Bond – the awesome contraptions, gadgets, weapons and exotic locations had us hooked. Sly Spy satisfies our secret agent appetite, with contraptions like jet-packs to get around and golden gun weaponry to dispatch baddies to become a hero by saving the world from Evil. The premise of this game is pretty straight forward, you must protect the U.S. from a nuclear missile attack from the terrorist organisation CWD (Council for World Domination). This classic is arcade perfect on the Switch! Just like the other arcade games, it is tough as heck, so the challenge will keep you coming back.

Developer Flying Tiger Entertainment should be commended for their arcade perfect ports of these games on the Switch. There are plenty of tweaks for each title which will keep both retro gamers and contemporary players happy. Oh yeah, the level of detail is nothing short of awesome, our favourite being the curvature of the screen, just like on the old arcade monitors – a great nostalgic touch!

These classic Data East games are lovingly converted by the Flying Tiger Entertaining / Johnny Turbo’s Arcade team and are the perfect trifecta of nostalgic hits for your Nintendo Switch. Being perfect arcade conversions, these are just as difficult as their arcade counterparts, but trust us, that is a good thing – BUY THEM NOW!

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Bad Dudes, Bad Dudes Vs DragonNinja, Caveman Ninja, Data East, DragonNinja, FlyingTiger Press, Johnny Turbo’s, Johnny Turbo’s Arcade, Nintendo Switch, Nintendo Switch Review, Retro Gaming, retrogaming, Review, Sly Spy, Video Games

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