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Modern Gaming

Zero Gunner 2- Omnidirectional Mayhem On The Nintendo Switch

January 23, 2018 By ausretrogamer

Zerodiv are on a roll with their Psikyo arcade conversions for the Switch. Their last effort, Gunbird proved so popular in the ausretrogamer office, we had to ban it during work hours! And it looks like Zero Gunner 2- is no exception to this rule – it is another classic shoot’em up that we will have to limit play time so work can be done around here.

Zero Gunner 2- (ZG2-) is a mouth-watering shmup that tests your flight and shooting mettle with a twist. What twist are we referring to? Well, ZG2- bucks the trend of being either a vertical or horizontal shooter by being best described as an omnidirectional shmup! This may put some noses out of joint with shmup traditionalists, but once you get the hang of it, it is damn cool. We found that this game suits the Switch’s handheld or tabletop mode perfectly. Actually, the game is awesome to play on a big widesceen TV too, but don’t expect the graphics to blow you away – they are functional, but you have to remember that this was a turn of the century shoot’em up that has now been spruced up for 2018.

Zero Gunner 2-’s gameplay is fast and furious. Since it is an omnidirectional shmup, enemies fly out from all over the screen at a rapid pace which ramps up the challenge considerably. Thankfully, you can decrease the difficulty to child-like, which we did. The control mechanic may also throw players off as you change directions you must also change direction of your firing. Unlike a twin-stick shooter, in ZG2- you must use the Y or A buttons to adjust your facing / firing direction, which can be disorienting until you get used to it. Having said that, the ZG2- control mechanic of changing your facing and firing direction is the hook, a point of difference for this game if you will. To survive and get further in this game, you must get to grips with changing directions quickly to dispatch all enemies coming at you. Some may think this as a gimmick, but we say it is a cool feature that sets Zero Gunner 2- apart from your traditional shooters.

Just like other shooters, you get a choice of gunships (three to be exact) which have standard auto-fire shots that are complimented by a special attack-shot which packs some punch! Your chosen gunship’s firepower can also be upgraded by collecting P-lettered tetrahedrons (P for Power!) which greatly help in dispatching enemies than the puny single-shot, thus ensuring steady progress.

The longevity of this game, which has 7 stages, is dictated by what you want out of it. If you want to play through each difficulty level (Very Hard is insane!) or if you are into chasing high scores or you just love having a blast with a mate in two player co-op mode, then this game is for you! If none of these interest you, look elsewhere, for everyone else starved of old school shmup action, GET TO DA CHOPPA NOW!

Price: AUD $9.99 – Nintendo Australia eShop
Available: January 25 2018

image source: Nintendo

Zero Gunner 2- was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Reviews Tagged With: 333399, game review, Nintendo Switch, Psikyo, retrogaming, Review, shmup, shoot'em up, Zero Gunner 2, Zero Gunner 2 review, Zerodiv, zerodiv zero gunner 2

Is the ‘Alien’ Universe So Beloved?

January 19, 2018 By David Cutler

By: D.C. Cutler, U.S.A.

Another multiplayer shooter title set in the “Alien” cinematic universe for consoles and PCs is in the works at game developer Cold Iron Studios. The developer was just acquired by FoxNext Games, part of 21st Century Fox.

Aaron Loeb, FoxNext Games president of studios, said in announcing the deal, “…all of us at FoxNext Games are thrilled to be working with them (Cold Iron) as they create an action-packed persistent world, steeped in the mysteries of this beloved ‘Alien’ universe.”

Loeb’s quote got me thinking: Is the “Alien” universe still “beloved”?

“Alien: Covenant” was a big disappointment at the box office. It doesn’t seem like the best time to invest in making a new “Alien” game. There needs to be a break from the “Alien” franchise for a while. I’m an “Alien” universe fan. “Alien 3” for Super Nintendo and “Aliens: Colonial Marines” for Xbox 360 are two of my all-time favourite video games. And James Cameron’s “Aliens” is one of the greatest action movies ever made.

When it comes to first-person shooter games, it’ll be hard to top “Aliens: Colonial Marines.” If FoxNext Games and the creative team at Cold Iron can create something as entertaining as “Colonial Marines” it’ll be a surprising accomplishment, but fans of the “Alien” universe are not demanding a new game. But if they make something fun and original, I’ll probably be buying it on the day of its release.

Lately, with the films “Prometheus” and “Aliens: Covenant,” I’ve felt a little burned by the franchise. I did find the third act of “Covenant” entertaining, but overall, it felt like forced storytelling by the legendary Ridley Scott.

Game play is key; although, could a new game set in the “Alien” universe tell a better story than some of the recent films? As an “Alien” fan, I’ll keep my hopes up that FoxNext Games can produce something distinctive.

 

image source: jonvilma.com

 

Filed Under: Modern Gaming Tagged With: Aaron Loeb, Alien, Alien 3, Alien Covenant, Aliens, Aliens: Colonial Marines, Cold Iron Studios, DC Cutler, FoxNext Games, Prometheus, super nintendo, Video Games, Xbox 360

The Fortunes of Video Game Moguls

January 19, 2018 By ausretrogamer

The video game industry has become an entertainment titan with budgets comparable to Hollywood blockbusters being funnelled into AAA releases and new ways to play.

From those that made gaming more accessible and affordable to the entrepreneurs who made it possible to make money live streaming and even those just in it for the cash, several incredibly savvy individuals have made a name for themselves in an increasingly saturated market.

Like them or loath them – you can find out more about the biggest gaming moguls below:

Video Game Moguls
Video Game Moguls by ABC FINANCE LTD.

 

Filed Under: History, Modern Gaming, Retro Gaming Culture Tagged With: Activision, Bobby Kotick, Gabe Newell, gaming, Justin Kan, Markus Persson, Minecraft, The Richest Videogame Moguls, Twitch, Valve, videogames

Nintendo Labo: Make, Play, Discover

January 18, 2018 By ausretrogamer

The big news of the day has to be the announcement of Nintendo Labo, a brand new build and play interactive experience for your Nintendo Switch! From piano to motorbike, a robot and much more, each Toy-Con comes to life when combined with the mighty Switch.

Don’t believe us, then check out the trailer below. Basically, this cardboard tech will tickle your creative bone, we just hope that it could somehow be integrated with our PinBox 3000 😉

Nintendo announced two Toy-Con kits (Variety and Robot) with a Customisation Set that will provide handy materials, like stencils, stickers and tape. Nintendo Labo kits will be available on April 20 in Australia. So, what’s the verdict?

image source: Nintendo of America

image source: Lil-Ausretrogamer’s PinBox 3000!

Filed Under: Announcements, Modern Gaming Tagged With: cardboard tech, Customization Set, EB Games, Joy-Con, Labo, news, nintendo, Nintendo ANZ, Nintendo Labo, Nintendo Switch, pinbox 3000, Toy-Con, Toy-Con Robot Kit, Toy-Con Variety Kit

Dimension Drive: A Blast With A Twist

January 18, 2018 By ausretrogamer

Let’s get one thing straight, we are lucky to have Dimension Drive! Why lucky you may ask? Well, it goes something like this – 2Awesome Studio made up of two Dutch ex-space engineering indiedev decide to go the Kickstarter route to raise funds to produce Dimension Drive. The Kickstarter ends up being wildly successful and after much celebration, it was found that they had been trolled! Hearts were broken.

Alas, like a phoenix rising from the ashes, 2Awesome Studio weren’t going to give up on their dream of producing Dimension Drive for us mad shoot’em up gamers. Actually, 2Awesome Studio pulled off a Lazarus of Bethany of sorts with Dimension Drive! Released on PC, Mac, Linux and the Nintendo Switch, this intense space shmup is no ordinary vertical scrolling shooter, it challenges the player to fight across two battlefields on a single split-screen! Sounds nuts yeah? Not really, this unique teleportation mechanic makes the game stand out from other traditional shmups you may be used to playing on the Switch.

With the teleportation jump feature, the player can instantly dodge waves of bullets, reach secret areas and the best part, surprise enemies – PEW PEW PEW, take that! Play solo or turn it up to 11 pilots with a local co-op partner to give your enemies hell when you team up on one screen, or split up to grab as much loot as possible. Unlock and power up a variety of weapons like the Flak Shotgun – an overpowered beast that blasts ships to atoms at point blank range or the burning wall of space death streaming from the flame-thrower like Plasma Torch. Master advanced techniques like the Drift Drive that lets you dodge bullets in a split second or even flip into Reverse Drive to hit enemies when they least expect it. You fight through a richly detailed sci-fi adventure which unfolds the secrets of the Dimension Drives, allowing you to climb the global leaderboards in four different difficulty modes ranging from Normal (for a balanced challenge) to Insane if you like living in a world of pain!

Dimension Drive is an easy shmup game to recommend for Switch players looking for a fresh take on an old school genre. This game can be tough, but it’ll ultimately rewards those that persist. Get Dimension Drive for your Switch (it’s only $19.99AUD) and do not reconsider – you have come way too far to surrender now! Pew pew pew!

image source: 2Awesome Studio

 

Filed Under: Modern Gaming, Reviews Tagged With: 2Awesome Studio, Dimension Drive, Dimension Drive Review, eShop, game review, Nintendo eShop, Nintendo Switch, shmup, shoot em up

Japanese Game Localisation: English games releasing in Asia

January 5, 2018 By ausretrogamer

image source: Play-Asia

We often think about localisation of video games being one-way, Japanese to English, but what about localising English games to Japanese? There is also ‘Culturalisation’ of video games to consider too. All this and more is discussed in this excellent blog post on Play-Asia. Take a read!


Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Japanese, Localisation, Play Asia, Retro Games, Video Game Localisation, Video Games

Electrifying the 80s

January 3, 2018 By ausretrogamer

What a way to start the new year with these awesome 80s metal posters from the ‘Electrifying the 80s‘ collection via Displate!

There are 14 metal posters in the Electrifying the 80s collection that will make your eyes pop! Here are a few to whet your 80s loving appetite…

image source: Displate

 

Filed Under: Modern Gaming Tagged With: Alien, Aliens, Art, Back To The Future, Displate, Electrifying the 80s, Geek, Metal Posters, nerd, Pop culture, Robocop, Terminator, Top Gun

RIVE: Ultimate Edition – Twin Stick Mayhem on the Nintendo Switch

December 20, 2017 By ausretrogamer

We are always told everything in moderation is good for you. Pfft, stuff that, RIVE: Ultimate Edition doesn’t do things in moderation – it’s full on from the get go!

Get your twitch senses ready, as Two Tribes’ final game, RIVE: Ultimate Edition is pure twin stick shooting mayhem on the Nintendo Switch!

RIVE: Ultimate Edition eases you into the game (sort of!) by blasting away asteroids (reminiscent of Atari’s Asteroids, with scrolling!), but that then gives way to some pretty hair-raising action as you manoeuvre your spider-tank with one stick and aim and shoot with the other. Sounds simple enough? RIVE ramps up the difficulty quite quickly (even in easy mode), but persistence is rewarded by etching away at each level – checkpoints do help with your progress. The mayhem onscreen may feel overwhelming at times, but you will get used to it as you hone in your skills at moving around and shooting. There is also some very cool banter between the rogue AI and your pilot, which will make you laugh with its cheesiness, but it helps to keep things lighthearted, as you will invariably have palpitations at the swarm of enemies that come at you like kamikaze pilots! The aim is to constantly be on the move, and power up your spider-tank to take out the rogue enemies.

RIVE goes an ‘Ultimate’ step on the Switch by introducing co-op/copilot mode. This takes advantage of the split Joy-Cons, allowing one player to pilot and another player to ‘man the gun’. Controls switch over when you die, leading to some chaotic and hectic gaming sessions. This extra layer, coupled with the HD Rumble effect makes the game even more enjoyable to play. And just another interesting titbit, we love the ‘Guru Meditation’ error message thrown in for good measure – a nod to the great Amiga 16-bit computer, many thanks Two Tribes!

As the saying goes, it’s great to go out on top. Seeing that RIVE: Ultimate Edition on the Switch is Two Tribes’ final game, they sure are going out in style and at the top of their game (no pun intended).

RIVE: Ultimate Edition is pure twin-stick shooting heaven. What a way to go out Two Tribes, you know how to get our hearts racing!

Hit the Nintendo eShop right away and get this!

Price: $12.75 (US/Canada) / £13.49 or equivalent (UK/EU/AU)

* RIVE: Ultimate Edition was provided by Two Tribes for this review

 

Filed Under: Modern Gaming, Reviews Tagged With: game review, nintendo, Nintendo Switch, Rive, Rive review, Rive Review Nintendo Switch, Rive Ultimate Edition, twin stick shooter, Two Tribes

Crawl Review – Nintendo Switch

December 18, 2017 By ausretrogamer

Crawl is an innovative and refreshing take on an indie dungeon crawler; your friends are your enemies. Up to a group of 4 players can play together locally (AI replaces the other 3 in single player) and as the human player moves through each room and each level (reminiscent of Diablo), every object/trap/monster summoning circle can be manipulated by your 3 ghostly friends to bring about your demise so they can take your place as the human. The aim being to become the first player to get to level 10 as human so they can tackle the final boss (which is also controlled by the other 3 players).

Mutually inclusive levelling mechanics along with upgradeable monsters and purchasable weapons/items (there is a safe-room like shop on every level to provide some much required reprieve) adds depth to the game so that it’s not simply about who can be human for as long as possible; it is imperative to be powerful both as ghost and human to give you the best shot at making it to the final boss first. There is a deeper level of strategy involved here that I feel would be advantageous to the players who can best exploit them.

From the moment you boot up the game, where it asks you to ‘insert coin’ rather than the ubiquitous ‘press any key’, to the hectic race to level 10 to the exhilarating final boss battle, Crawl is wonderfully retro and a joy to behold. The pixelated graphics brings back memories of classic beat’em ups whilst the cheesy announcer and pumping music reminds of the best of the 90s era arcade games. It is also punishingly difficult; you are supposed to die…a lot, as foreshadowed by the introduction, where you are pitted against powerful monsters with impossible odds of survival.

A typical session may only last 15 to 30 minutes, however with randomly generated dungeons and the frantic moment to moment gameplay, each round is refreshing and getting to the end is often greeted with a sense of achievement and relief at the same time; I beat the boss with what must have been the last sliver of health left on my first try.

I played the review copy of Crawl on the Nintendo Switch (scheduled for released tomorrow – 19th of December), and the game is perfectly suited to the system with the joy cons enabling easy local multiplayer and further solidifies Nintendo’s focus on quality indie games with the Switch system.

Crawl is not a game for everyone, however if you have a few mates around and enjoy a fun retro inspired local multiplayer game (at time of writing there wasn’t any online multiplayer features), then Crawl is an easy recommendation.

Release Date: December 19, 2017
Price: $19.99 AUD, $14.99 USD,  €14,99 EU, £12.99 GBP

*Crawl was supplied for review by Powerhoof

____________________________________________________________________________________________________________________

House
House plays pretty much anything and everything but has almost time for nothing. A devout beat’em up fan, House enjoys a round of captain commando every now and then and can never forget spending hours in dark arcades playing warriors of fate after school. Oh yeah, his favourite console of all time is the original Famicom!

 

 

 

Filed Under: Modern Gaming, Reviews Tagged With: Crawl, Crawl Review, Dungeon Crawler, game review, IndieDev, Nintendo Switch, Nintendo Switch Review, Powerhoof, Review

Gunbird Review on Nintendo Switch: It’s Shmup-tastic!

December 13, 2017 By ausretrogamer

If you are a long time shoot’em up fan, there is no doubt you would have come across Gunbird on other platforms (or in the arcade). If you have fond memories of Psikyo’s beautiful vertical shmup and are now in possession of a Nintendo Switch, we reckon it is time you reacquainted yourself with Gunbird.

Let’s start by saying that Zerodiv have done an absolute corker of a conversion on the Switch. Not only can you play Gunbird in landscape form, you can also turn your Switch 90 degrees and play it like it should be, in portrait /vertical goodness. If the label Psikyo sounds familiar, it may be due to their pedigree in games, one example being Aero Fighters 2 (Sonic Wings 2), which we absolutely love. Lucky for us (and you too!), Gunbird hits the shmup sweet spot by being up there with the aforementioned beauty.

The premise of the game doesn’t really matter, but for those that want the back story, Gunbird provides 5 protagonists, each one with their own special chosen craft. The story plays out in between levels and before boss fights, telling a tale of how the protagonists are trying to collect pieces of the Magic Mirror of Atra to make their wish. The antagonists are a group called The Trump, yep, you read that right, The Trump, who are lead by the fearless female, Rogue.

Just like all great vertical shoot’em ups, Gunbird has a plethora of power-ups to pick up to bling out your artillery to ridiculous levels and also bombs, which are in limited supply, so they should be saved for the awesome boss fights!

Gunbird can be played in single player or with a friend in co-op mode – which amps up the playability! The cut-scenes between stages are quite funny and add to the charm of this exquisite shmup.

Gunbird ticks all the right boxes for a shoot’em up and we are glad that it’s not one of those full-on bullet-hell type games, although you can dial up the difficulty for it to be one. This game caters for all skill levels, from monkey (yep, apparently monkeys  can’t play as well as a child) to rage-inducing hardness.

In conclusion, if you are into shoot’em ups, then Gunbird should be an instant buy. At AUD$9.99, it really is great value. Gunbird is an absolute 10/10 blast that should be in your Switch games library right now!

Gunbird was kindly provided by Zerodiv for this review.

Filed Under: Modern Gaming, Reviews Tagged With: !Arcade!, eShop, game review, Gunbird, Gunbird review, Nintendo Switch, Psikyo, Review, shmup, shoot'em up, Video Games, Zerodiv

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