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Retro Gaming Culture

Secret Mortal Kombat Arcade Menus

May 16, 2016 By Ms. ausretrogamer

MK arcadesAn amazing discovery has been made: a secret menu in Mortal Kombat 1, 2, 3 and Ultimate Mortal Kombat 3 arcade games! The ‘EJB menu’ (named after co-creator Ed Boon) is purely a maintenance menu in  Mortal Kombat 1 and 2, while in  Mortal Kombat 3 and Ultimate Mortal Kombat 3 you can also access a hidden Galaga-style game.

  • MK1 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x1), P1 block (x2), P2 block (x3), P1 block (x4)
  • MK2 code: P1 block (x5), P2 block (x10), P1 block (x2), P2 block (x8), P1 block (x2)
  • MK3/UMK3 code: P1 block (x5), P2 block (x10), P1 block (x3), P2 block (x1), P1 block (x2), P2 block (x2), P1 block (x3), P2 block (x3)

The Mortal Kombat 1 EJB menu
EJB - MK1

The Ultimate Mortal Kombat 3 EJB menu
EJB - UMK3

The Galaga-style game – cute!
galaga game 1

galaga game 2

But don’t take our word for it, see for yourself in this video from YourMKArcadeSource.

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, EJB menu, Mortal Kombat, Mortal Kombat 1, Mortal Kombat 2, Mortal Kombat 3, secret menu, Ultimate Mortal Kombat 3, video, YourMKArcadeSource, youtube

Ghostbusting At Zax Amusements

May 13, 2016 By ausretrogamer

Zax_HDRIt is not every day we get an invitation to check out and play a newly released pinball game. We were lucky enough last year to experience Game Of Thrones before its official release, and it seems that we got lucky once again! This time, Zax Amusements were kind enough to open their doors and allow us to have a bump and tilt on Stern’s new pinball machine, Ghostbusters.

Before we could get to grips on the new Ghostbusters Pro pinball table, Zax’s Business Manager, Phil Boniwell gave us a grand tour of Zax Amusements – let’s just say that we were like kids in a candy store! There were 1980s and 1990s JAMMA boards carefully stacked on shelves, a myriad of gun peripherals, control panels, Neo Geo MVS carts and an amazing array of arcade machines from all eras! We honestly didn’t know where to look – it was a 360 degree visual onslaught of the amusement kind! You can take a peek at the photos further down below to see why we went all gaga.

Once we wiped our drool and returned to Zax’s business showroom, it was time to put Ghostbusters Pro through its paces. So what did we think? Having played the pinball machine a few times, our first impressions were very positive indeed. Like with any new product, it was the visual and aural beauty of the machine that captured our immediate attention. Based on the original Ghostbusters movie, the colours, set scenery and characters on the playfield were an instant trip down memory lane. Not to be outdone in the sensory game, the sound effects, Ernie Hudson’s speech guiding you through the game and Ray Parker Jr’s Ghostbusters soundtrack were literally music to our ears. Stern have really captured the feel of the original Ghostbusters movie to a T! We reckon Stern has created another winner!

Thank you to the team at Zax Amusements for their hospitality (Scott Kellett rocks!). You can read more about Zax Amusements over here.

Z marks the spot!
Zax_Z

Zak (Zax final boss) and yours truly!
Zax_Zak and Alex

Oh wow, OutRun 2 SP and Sega Racing Classic (aka: Daytona USA Mk II)!
Zax_Driving

THIS is still our all-time fave arcade driving game!
Zax_OutRun2SP

Kick it to Homer!
Zax_Homer

Now this is a reasonable price for a twin seat Daytona USA!
Zax_DaytonaUSA

The great wall of PCBs!
Zax_JAMMA

You need guns? Zax has you covered!
Zax_Guns

Guitar riffin’
Zax_Guitars

Dayyyyyytona!
Zax_DaytonaUSA_store

You don’t control me!
Zax_control_panels

A view to a thrill!
Zax_wall

Silverball classics waiting for some TLC
Zax_Pinnies

15K out! That is perfect vision!
Zax_monitors

Time to flip some balls!
Zax_newpinballs

Oh wow, what to play next?
Zax_more_pinballs

Our spidey sensors are tingling!
Zax_SpidermanVE

Who you gonna call?
Zax_Ghostbusters_frontal

I ain’t afraid of no ghost
Zax_Ghostbusters_playfield

Ecto-1 in glorious colour!
Zax_Ghostbusters14

Let’s play Slimer!
Zax_Ghostbusters6

Busting ghosts has never been this much fun!
Zax_Ghostbusters8_AB

Aim well and true!
Zax_Ghostbusters5

This machine is flippin’ magic!
Zax_Ghostbusters3

Ball Saved! Lucky break!
Zax_Ghostbusters4

Keep your eye on the target(s)!
Zax_Ghostbusters9

What has spooked Slimer?Zax_Ghostbusters12

Mmm, marshmallows!
Zax_Ghostbusters11

The outlanes can be brutal – be ready to bump!
Zax_Ghostbusters13

A row of beauties! It’s very hard to leave Zax Amusements!
Zax_Ghostbusters15

Filed Under: Pinball, Retro Gaming Culture, Reviews Tagged With: Ghostbusters, Ghostbusters pinball, Ghostbusters Pro Pinball, pinball, Stern, Stern Pinball, Zax Amusements

Paper Video Games

May 11, 2016 By Ms. ausretrogamer

In this clever stop motion animated video by MysteryGuitarMan (a.k.a. Joe Penna), classic video games (Asteroids, Flappy Bird, Super Mario Bros., Donkey Kong, Sonic the Hedgehog, Mario Kart, Pac-Man and Pokemon to be precise) are recreated using printed or projected stock footage – very impressive and very cute!

Also by MysteryGuitarMan:
Stop Motion Mario

Stuck in a Video Game

Source: MysteryGuitarMan via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Asteroids, Donkey Kong, Flappy Bird, Joe Penna, Mario Kart, Mystery Guitar Man, MysteryGuitarMan, Pac-Man, Paper Video Games, Pokemon, Sonic The Hedgehog, Stop Motion, Stop Motion Mario, Stuck in a Video Game, Super Mario Bros, video, youtube

Retrospective: A Tale Of Dick Smith’s Wizzard

May 9, 2016 By Aaron Clement

It was the 1980s, Dick Smith Electronics (DSE) stores were packed with people and stocked to the gills with an extensive range of components and electronic gadgets. We’re going back to a time when the brand’s adventure-seeking namesake was setting records with his helicopter, or pulling practical jokes on the nation with plans to bring icebergs to Sydney harbour. Video gaming hadn’t crashed yet, and during this time the home computer market was also starting to take root, with Commodore, Acorn, Apple and friends all competing for market share.

DickSmithWizzard

Due to the “off the shelf” nature of a lot of these early systems, you’d often see electronics manufacturers clone a popular system and release them under their own brand. DSE weren’t immune to this, ranging a number of rebadged or clone systems like the Dick Smith Cat (an Apple IIe clone), the System-80 (a Hong Kong made clone of the TRS System-80 Mark 1), or the VZ200 (VTech System 200), all sharing shelf space with juggernauts like the Commodore VIC-20. And beside them all was a system I never knew existed until recently: the Dick Smith Wizzard.

DickSmithWizzard_innards

Released in 1982 for $295, the Wizzard was a rebadged version of VTech’s CreatiVision games system. At a glance the two integrated controllers and general design make it similar to Mattel’s Intellivision, which was still going strong at the time. One part joystick and one part keypad, the Wizzard’s two controllers fit neatly into recessed slots on top of the system when not in use. However a major difference is that when clipped in, the controllers form a fully-functioning QWERTY keyboard (although “functional” is debatable – the full-sized keyboard add-on was a must if you wanted to do any typing!). The unique controllers look great, but much like the Intellivision, the awkward shape and the ‘floating’ nature of the joystick make for a poor experience.

DickSmithWizzard_controlpads

Even though it was predominantly cartridge-based, $89 would land you a tape drive add-on and was essential for any budding BASIC programmers who weren’t masochistic types that enjoyed re-typing their code each and every time! In addition to the tape drive, other add-ons included a 16KB RAM expansion and a serial/printer port adapter, but with VTech discontinuing the system around 1985, planned add-ons like the disk drive and modem never actually materialised.

Press Play On Tape!
DickSmithWizzard_TapeUnit

Going under the covers, you’ll notice that the bulk of the components powering the Wizzard also drove a number of other popular computers and consoles of the time. In addition to 1KB of system RAM, processing duties are handled by the ubiquitous Rockwell 6502A running at 2Mhz, which is based on the same 6502 chip found inside the VIC-20, Apple II and BBC Micro! Video output is covered by another stalwart of the time, the Texas Instruments TMS9929, coupled with 16KB of video RAM. Found in systems like the Sega SC-3000, Colecovision and variants of the MSX, this chip enabled the Wizzard to push a respectable 32 sprites on screen at a maximum resolution of 256 x 192 pixels, all in 16 glorious colours (or 15 colours plus transparent if you want to get technical). For the sound and music, VTech chose a Texas Instruments SND76489 chip, which offers a fairly rudimentary 4 channels for software to play with, and whilst it’s no SID chip, it does the job.

The heart of a Wizzard
DickSmithWizzard_CPU

Another hardware oddity is the power supply. My first introduction to the Wizzard was a friend talking about how he was getting parts to rebuild a supply for this “Dick Smith thing”. The power supply is unlike any other system of the time, as it runs both 9v and 16v to the console! This means that if you break it or need to repair one, it’s going to make your life difficult – something to keep in mind if you want to hunt a system down!

Between the Wizzard, Atari 5200 and 7800, you’ve got obscure power supplies covered!
DickSmithWizzard_PSU

It’s only fair that given the Wizzard’s design influences the games library would also clone other popular arcade games of the time. All of the cartridge games were designed and developed in-house by VTech, although DSE did release a number of simple games of their own on cassette that required the BASIC interpreter to run. If you’re a completionist, then you’ll be happy to know that the Wizzard has only 16 cartridges in total – 14 games, a music maker and the BASIC interpreter.

The cartridges forgo complex art for a straightforward, but effective look
DickSmithWizzard_leftside

Retailing for $39.95 each, the line-up featured games like Crazy Chicky (Pac-man), Auto Chase (Rally X), Sonic Invaders (Space Invaders), Chopper Rescue (Zaxxon), Police Jump (Donkey Kong) and Locomotive (Burger Time). The quality varied, although most are still fairly serviceable versions of the games they’re based on. One difference worth mentioning is that several of the games (like Sonic Invaders and Crazy Chicky) actually feature cooperative multi-player modes, something Space Invaders and Pac-Man didn’t offer! Every game also came with game themed overlays for the joypads, which helped show which buttons on the joypad were required (and to drive collectors crazy in the hunt to find them!).

Mouse Puzzle challenges you to keep moving and avoid the cat. Easier said than done!
DickSmithWizzard_MousePuzzle

Cloning computers or games wasn’t without risk though, as sometimes the copy ended up being just a touch too close to the original for comfort. VTech discovered this with their release of Crazy Pucker, which features a round yellow blob travelling around a maze eating dots, avoiding ghosts and trying to do everything possible to avoid Namco’s attention. They failed. To avoid further legal issues, VTech would re-release the title as Crazy Chicky, turning the main character into a chicken who now laid eggs to fill the maze while avoiding the foxes trying to eat you.

Crazy Pucker on the left, Crazy Chicky on the right. Any similarities to Pac-Man are entirely intentional!
DickSmithWizzard_CrazyChicky

These days there’s a few ways to get your hands on a Wizzard, and none of which will get Luggage angry with you. Despite being a locally released system, they’re surprisingly uncommon to find for sale in decent condition with a working power supply (or at a reasonable price!). Games are a little more common, although tracking down both the cartridge, box, and overlays can prove to be a feat of magic in itself.

The overlays add flair, although aren’t essential
DickSmithWizzard_overlays

That leaves only one other option: emulation. If this interests you, I’d recommend spending some time looking at Luca Antignano’s excellent website CreatiVEmu, which is dedicated to all things CreatiVision (aka. The Wizzard). Luca has a wealth of information on the various versions of the CreatiVision, including emulators and everything else you’ll need to know to get running.

FunnyMu makes emulating the Wizzard easy, with plenty of built-in info for every game
DickSmithWizzard_FunnyMu

As a Wise Man once said, “Do you not know that a man is not dead while his name is still spoken?”, and I’m a firm believer that this also applies to classic computers and consoles. The Wizzard stands as a unique and interesting piece of Australian video gaming history, and owning, emulating, or even just reading about it ensures the Wizzard’s legacy lives on.

Thanks for keeping it alive!

Police Jump is an enjoyable take on Donkey Kong
DickSmithWizzard_PoliceJump

Adding 2 player co-op to the well known classic, Sonic Invader was the Wizzard’s pack-in game
DickSmithWizzard_SonicInvader

Air/Sea Attack
DickSmithWizzard_AirSeaAttack

Featuring a drain comparable to Pin·Bot, Astro Pinball has your silverball fix covered!
DickSmithWizzard_AstroPinball

Two panels either side allow usage of the controllers while the keyboard is attached
DickSmithWizzard_keyboard

The Wizzard’s voice
DickSmithWizzard_SoundChip

Additional images and higher quality versions of the images from this article can be found here.

Special thanks to Tim H. for helping with photos, and Damian A. for his loan of additional hardware.



____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: History, Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, Dick Smith Wizzard, DSE Wizzard, retro computing, Retro Gaming, Retrospective, Wizzard computer

Growing Up In Arcades: 1979-1989

May 6, 2016 By Ms. ausretrogamer

Growing Up In Arcades: 1979-1989 is a beautiful collection of retro photos on flickr of, you guessed it, 1980’s arcades. Most photos have been contributed by Kevin R ‘Rad Arcade’.

‘A look back at the arcades that consumed much of our time and quarters back in the 80s. Looking for scans of vintage games in the wild. So if you have old arcade or Chuck E. Cheese birthday pics, dig ’em up! They belong here.’

Spend some time admiring the games (note the pleasing lack of redemption machines), the fashion, the smiles and the colours – great memories! Also, don’t forget to add a few of your own pics. Here are a handful photos to whet your appetite, but be sure to visit flickr to see the whole collection.

‘Pizza’ submitted by Ray Conrado
pizza

‘Mark’s 7th Birthday Party’ submitted by Aaron Caldwellmarks 7th bday party

‘Broadway in S.F.’ submitted by James Aaron Dillon
Broadway

‘Hangin’ with my friends at lunch’ submitted by Elwood Rose
friends

‘Soviet Pre-Video Games’ submitted by Ben Madison
soviet

‘Time Out Tunnel’ submitted by Kevin R
time out tunnel

‘Pinball’ submitted by Kevin R
Pinball

‘Fun Terminal’ submitted by Kevin Rfun terminal

‘Pinball’ submitted by Sulaco99
Pinball2

‘Pool Arcade’ submitted by Kevin R
pool arcade

Source: Growing Up In Arcades: 1979-1989 on flickr

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: History, Retro Gaming Culture Tagged With: !Arcade!, 1980's arcades, 1980s, flickr, photos, pinball

Super Mario World Transformed Into Flappy Bird

May 5, 2016 By Ms. ausretrogamer

SMW FB featuredGet ready to be amazed, Seth Bling has transformed Super Mario World into Flappy Bird using only SNES hardware. Seth made use of glitches to inject code (written by p4plus2) and claims this is ‘the first time a human has ever completed this kind of exploit‘ – amazing!

Find out just how he did it in this neat video (or watch the whole process via the Twitch livestream archive, or check out the code injection notes).

Source: SethBling via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: coding, Flappy Bird, p4plus2, Seth Bling, SNES, super mario, Super Mario World, video, youtube

2016 Reset C64 4KB Game Coding Competition

May 4, 2016 By ausretrogamer

ResetC64Comp_TitleDust off the C64 and grab that ideas pad where you scribbled down your game design all those years ago, as you now have the opportunity to enter the 2016 Reset C64 4KB game coding competition, AKA: the Reset Crap Game Compo!

This is going to be one mega CRAPTASTIC comp! Say what? Crap game comp? What gives? My game will be awesome! Relax, don’t get precious about it, the theme of the comp is craptastic, so the crappier the game, the better chance you have at being crowned the winner.

For those of you that want the lowdown on how to enter, just be aware that your game must not be greater than 4 kilobytes in size. Oh yeah, your game can (and should) be ludicrous, awful, bonkers and downright outrageous. The main aim is to have fun. So once you have your crap game done, make sure you email it to the Reset editor by no later than October 1 2016! So go on, get cracking, ahem, we mean coding!

For a complete list of the rules and regulations, go here.  This Reset competition is proudly sponsored by:

  • Retro Computer Scene
  • Protovision
  • Bitmap Books

There will be awesome prizes, including Reset physical issues for the top three winning entrants!

ResetC64Comp_Cart

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: BASIC, C64 game dev compo, Coding comp, Craptastic, Machine Code, RESET, Reset 4KB C64 Game Coding Competition, Reset 4KB Game Comp, Reset C64, Reset C64 4KB Game Compo, retrogaming

PIK3A: Raspberry Pi 3 IKEA Cocktail Tables

May 1, 2016 By Ms. ausretrogamer

PIK3A featuredThere’s no better IKEA hack than a retrogaming IKEA hack, and these fantastic ‘PIK3A’ Raspberry Pi 3 IKEA cocktail arcade tables are the best! Even better, you can make your own by following spannerspencer’s detailed instructions on the element14 website (PIK3A mark I and PIK3A mark II).

The PIK3A mark I
PIK3A B

The PIK3A mark II
PIK3A mark II B

PIK3A II

Sources: element14 via @mattgillard, and element 14

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, cocktail table, diy, Electronics, element14, IKEA, PiK3A, Raspberry Pi, Raspberry Pi 3

‘Player Two’: Videogames Can Be A Spiritual Experience

April 30, 2016 By Ms. ausretrogamer

Player Two is a short film by John Wikstrom based on a YouTube comment by 00WARTHERAPY00 on the PBS Game/Show ‘Can Video Games Be A Spiritual Experience?‘ episode. This beautiful film tells the touching story of a boy discovering a ghost driver of his father’s fastest lap in RalliSport Challenge on an old Xbox console years after his death.

Source: John Wikstrom on Vimeo via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: John Wikstrom, PBS Game/Show, Player Two, RalliSport Challenge, short film, video, Xbox

Retro Gaming Hunt: On The Road To Newcomb

April 26, 2016 By ausretrogamer

What does one do on a long weekend? Well, we decided to hit the road to Newcomb for a retro games hunting expedition at the Amazing Mill Market!

The Amazing Mill Market definitely didn’t disappoint, with loads of retro gaming gear found on the ground and upper floor. Ms ausretrogamer’s keen eye found some hidden treasures, which we didn’t hesitate in snapping up.

There were some fairly pricey items, but looking hard in each stall paid dividends – we snagged the SNES Super Disk Interceptor for a very reasonable price, which turned out to be our catch of the day!

For now, sit back and enjoy a sampling of some goodies that may tickle your nostalgic fancy…

Well, well, well, what do we have in this glass cabinet
Mill Market ANZAC 6

We wonder if Nintendo approved these copycat ‘Game & Watch’ devices?
Mill Market ANZAC 5

Where do we even start here?
Mill Market ANZAC 4

Whoa! We wouldn’t mind flippin on this pinball table *wink*
Mill Market ANZAC 3

Finally, we can pirate, ahem…. we mean, backup our SNES games
Mill Market ANZAC 2

The trick here is to get past the PS2 games overload!
Mill Market ANZAC 1

Woot! A solitary Sega Mega Drive game among a sea of 2600 carts!
Mill Market ANZAC 12

At that price, we had to walk past the boxed NES
Mill Market ANZAC 11

Fishing for some GBA gaming bargains!
Mill Market ANZAC 10

The Commodore 64 represent!
Mill Market C64

Is it really the ultimate entertainment pack?
Mill Market ANZAC 8

Forget Nintendo’s Game & Watch, you need Q&Q’s Card Game Clock Tarzan!
Mill Market ANZAC 7

Super Mario and Pac-Man in cahoots 
Mill Market ANZAC 17

Yes, Tetris 2 has been spotted!
Mill Market ANZAC 16

This was the most popular QuickShot joystick in Australia – because it was cheap!
Mill Market ANZAC 14

A bit light on with the N64 gear…
Mill Market ANZAC 15

Turtle power!!
Mill Market ANZAC 13

Oo’er, a 3DO controller but no 3DO system to be found!
Mill Market ANZAC 24

Forget the CRT TVs and that SNES, look at that Daytona USA arcade topper!
Mill Market ANZAC 23

Lucky dip!
Mill Market ANZAC 22

Boxed Xbox!
Mill Market ANZAC KK1

Before IBM’s Deep Blue chess computer, there was Schach-Computer!
Mill Market ANZAC 21

I spy with my little eye, something beginning with V!
Mill Market Saturn

Oh man, we have a woody!
Mill Market ANZAC 20

What to play on first?
Mill Market ANZAC 19

A sight for sore eyes!
Mill Market ANZAC 18

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: Amazing Mill Market, Amazing Mill Markets, Geelong, Mill Market, Mill Markets, Retro gaming hunting, retro hunt, retro market, video games hunt, videogames market

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