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Retro Gaming Culture

Martin Scorsese’s Mario By ADHD

January 21, 2016 By Ms. ausretrogamer

featuredADHD have done it again with another hilarious video. This time they show us what it would be like if Martin Scorsese directed a Goodfellas-style Super Mario Bros. film – would watch! (Warning: slightly NSFW).


Video source: Animation Domination High-Def on YouTube

Source: Via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: ADHD, Animation Domination High-Def, Goodfellas, mario, Martin Scorcese, Martin Scorsese's Mario, Super Mario Bros, video, youtube

Thrill Of The Chase: A Gamer’s Paradise

January 20, 2016 By ausretrogamer

AGP_TitleThey say that a picture tells a thousand words. Based on that adage, this article would be over 42,000 words! Luckily for you all, we won’t bore you with too many words and allow the photos to speak for themselves.

First, let’s set the scene: when we travelled to the US and Canada last August, we found quite a few interesting places – A Gamer’s Paradise was one very interesting place that we did visit. Adjacent to the Pinball Hall Of Fame on East Tropicana Avenue in Las Vegas, one cannot miss A Gamer’s Paradise (Ed: If you have, then you missed out!). Entering this store was like stepping back to the local entertainment and gaming stores we frequented back in the 80s and early 90s – there was Sega, Nintendo, Atari, Commodore, Coleco and all other classic gaming brands from the good old days. Oh yeah, there was also pinball and arcade games to take up your time if you are done shopping for your retro goodies.

Not only did we have a few pinball games and pick up a few games for the Atari Jaguar and Sega CD, we were drooling at the museum pieces in the glass cabinets. So, without further ado, we present A Gamer’s Paradise for your viewing pleasure!

Yours truly with the abandon arcade machine – what wonders will await us inside?
AGP_1

Hello Paradise!
AGP_2

Hello more paradise!
AGP_3

So that’s how the North American Dreamcast kiosks look like!
AGP_4

Oh my, that is one seriously huge N64 kiosk!
AGP_5

Play some arcade machines while browsing for your retro goodies
AGP_6

If you prefer pinball, then you are in luck too!
AGP_8

The great wall of Sega!
AGP_7

Always look up, you never know what you might miss!
AGP_9

What do we have up here then? Whoa!
AGP_10

Handheld heaven!
AGP_11

Is that Keith Courage for the TurboGrafx-16 down there?
AGP_12

Whoa, Jaguar merch!
AGP_14

What to do first – play pinball or check out those NES carts?
AGP_13

Look at those shelves! Oh yeh, check out Samus!AGP_15

Do my eyes deceive me, is that a Philips Videopac 7000 (aka: Magnavox Odyssey 2)?
AGP_16

Did someone say they need Odyssey games? Here you go
AGP_17

Oh snap!
AGP_18

Williams’ SlugFest for $1500! Bargain!
AGP_19

Cheap Gear
AGP_20

We’d like to stick around with these awesome pixelated magnets!
AGP_21

Ello, ello, ello, what do we have up here then…
AGP_22

Play me! Well, that’s what it says!
AGP_23

Let’s check out this glass cabinet then!
AGP_24

Oh my, a Quiz Wiz! Even Donkey Kong seems to like it!
AGP_25

I’d love that gorgeous Tele-Games and Sega Pico!
AGP_26

A very intelligent vision!
AGP_27

Oo’er, those are lovely compAGP_28

We’ll start at the bottom – oh Galaga!
AGP_29

Now that is a cheap Famicom 20th anniversary Game Boy MicroAGP_30

Here come the Atari 8-bits!
AGP_31

Oh yes, the Atari 800 lurking in the background!
AGP_32

Mattel’s ill-fated Aquarius 
AGP_33

More exotic old school gear to drool over!
AGP_34

Um, this SNES Counter Tester system is beyond beautiful!
AGP_35

Last museum glass cabinet. Let’s take a closer look…
AGP_36

Oo’er, a Wondermega, I mean a JVC X’Eye
AGP_37

A Magnavox CD-i! Did Philips know about it? *wink*
AGP_38

The Atari monstrosity!
AGP_39

*Gulp* Sega Channel on the CDX! Wow!
AGP_40

As we exit A Gamer’s Paradise, we wave goodbye to the lonely arcade machine
AGP_41

 

Filed Under: Retro Exploring, Retro Gaming Culture Tagged With: A Gamer's Paradise, Las Vegas, retrogaming, Retrogaming hunt, The Thrill Of The Chase, thrill of the chase

Control Freak

January 17, 2016 By ausretrogamer

Controller_SteelBattalionIf you thought that the Xbox Steel Battalion control deck was expensive (Ed: and so it should be, it is a beast!), then bare in mind that there are other controllers and joysticks out there that give the Steel Battalion a run for its money – a lot of run!

Check out some of the most expensive controllers out there for your old school gaming systems. Yeah, these prices made us wince too. It is quite important to have great control when playing video games, so we’ll stick with our trusty 30 year old TAC-2 for the C64.

What was the most expensive controller / joystick you ever purchased?

Atari Jaguar ProController – its rarity demands big bucks!
Controller_ProCon

A beautiful expensive relic
Controller_SJ200

Don’t be fooled by the description, this is the Atari 5200 Trakball
Controller_Atari5200Trakball

Another very expensive (but brand new!) Atari 5200 joystick!
Controller_Wico

The twin stick for some Dreamcast action
Controller_DC

Get some analogue action in your life!
Controller_PS1_analogue

source: eBay

 

Filed Under: Retro Gaming Culture Tagged With: Atari Jaguar Pro Controller, Expensive controllers, Joysticks, over priced joysticks, Retro Controllers, Retro Gaming, Sega SJ-200, Xbox Steel Battalion

Gorgeous Street Fighter V Posters

January 16, 2016 By Ms. ausretrogamer

CWS bannerCelebrate the upcoming release of Street Fighter V on the PlayStation 4 and PC (Feb 16) with these new wall scroll posters by CWS Media Group (in partnership with Capcom, USA). These gorgeous posters feature old favourites as well as some new characters.

Ryu
Ryu

Cammy
Cammy

Chun-Li
Chun-Li

Ken
Ken

M. Bison
M. Bison

Nash
Nash

Birdie
Birdie

Necalli
Necalli

(See more on the CWS website).

Source: CWS Media Group

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: Art, Cammy, Capcom, Chun-Li, CWS, CWS Media Group, Ken, M Bison, PlayStation 4, Posters, PS4, Ryu, street fighter, Street Fighter Posters, Street Fighter V

Interview With Rob Caporetto: The Azimuth Realigner

January 15, 2016 By ausretrogamer

RobC_C64SetupIt is always a pleasure sitting down with a friend and sharing our mutual love of early 1980s micro computers. That is exactly what we are doing this time around, by putting our great friend and former C64 River Raid champion, Rob Caporetto in the interview hot seat. While we have Rob shackled in the hot seat (Ed: oo’er!), we delve into his love of retro and his indie development endeavours when BAM, he drops an exclusive bombshell on us! So what’s the exclusive you may ask? Well, all is revealed in the interview. So throw away that tabloid newspaper, turn off your C64 at the power-point end, and let’s get to know Rob that little bit better… oh yeah, and find out about this exclusive!

AUSRETROGAMER [ARG]: We’ll start this interview by asking you to tell us a bit about yourself and how you got into gaming?
Rob Caporetto [RC]: Hey Folks! My name is Rob Caporetto. By day, I work as a freelance programmer – having worked on a number of projects ranging from games, iOS applications, and even corporate web applications. By night though, amongst other things, I’m a retro computer enthusiast, indie games developer, as well as host (of sorts) of a retro-computing focused series – “Rob Plays” over on YouTube.

When it comes to getting into gaming – like plenty of other kids who were born in the 80s, it was probably by being introduced to it through other family members. In this case, it was my cousins – they had an Atari 2600 (this would probably be around the mid-80s), and when we’d visit them, I’d be watching everyone else playing games, whilst entranced by the colours and sounds. I was so young at that point, that I don’t really remember any specifics of which games they were.

The gaming bug struck at home when we got our own 2600 as a hand-me-down Christmas present from an Uncle in 1987. That came with a few games – Slot Racers, Moon Patrol, Boxing, Space Raid (a Megamania bootleg), as well as Yars’ Revenge – and from there I think it stuck. There’s something about those early games – simple sprites, booming sounds, that really made for a unique experience compared to cartoons or other media at the time.

Arcades weren’t part of the formulative experience for me – I was just too young to appreciate them, and never really visited them – save for the occasional encounter somewhere else. Though I remember Tiger Heli from one occasion early on, as well as playing Steel Talons and Gauntlet Legends when I was a bit older in the 90s.

RobC_Atari800XL

ARG: What made you get into the retro gaming scene?
RC: I’ve always flirted around it – having started messing about with emulators in the mid-90s, in the days when most of them were incredibly glitchy efforts. That was the era when the ‘U’ in UAE really did mean Unusable, and C64 emulators would trash the screen trying to play Pitstop II.

Getting more into the scene was something I didn’t really investigate then – mostly because enjoying old games on long-forgotten hardware was something they didn’t really get, so it was easier to just focus on it being one of those weird things I enjoyed solo so to speak *smiles*

It wasn’t until many, many, many years later than I encountered the Classic Console area at the first PAXAus – the fact that there were people who were seriously into retro gaming, and had been building up these communities were enough for me to start taking it a bit more seriously as a hobby (ARG: PAX Aus 2013 was where we first met Rob!).

From there I got going again and even into grabbing retro hardware – as I’d not really used any real hardware in years. So from there, I started getting a few other micros, grabbing a 1541 Ultimate-II for my C64, and starting to dive into things again. Through those connections, I also discovered some of the other meetups around – like the Amiga Users Group, as well as some of the demo-party events around the country like the Syntax Party.

RobC_Paradroids

ARG: What inspired you to get into developing games? What games have you created?
RC: I think like a lot of us who got their hands on an 8-bit micro in the 1980s, it was really down to just being inspired by seeing that there were individuals behind these games on home computers, unlike console games where it was just a corporation. Along with that, it’s also the thrill of being exposed to an old-fashioned BASIC prompt when you started a computer up – avoiding the incomprehensible noise that was DOS, and still allowing you to interact with it in a meaningful way.

So having gotten our C64 from my uncle, I was playing about with some of the *cough*backup*cough* games we had, in particular the C64 conversion of Commando – and there was just that moment one day, after seeing the sprite glitches one too many times, that I could do it better. That I could make my own game. With no sprite glitches!

Let’s face it – as an 8-year old, without understanding assembly language, or how games are put together, that wasn’t really a feasible goal. But regardless, I pulled out the C64 manual, and standard punching BASIC code in to making some form of game. I didn’t get that far – in fact, just displaying a title screen and one row of ‘soldiers’, before it really felt like it wasn’t going to work.

Perhaps, it’s best left for the mists of time that I overwrote the tape which contained it with other things many moons ago…

From there though, I started hitting up the local library and devoured all the BASIC programming books I could get. Learning about other micros – as they had books on the ZX Spectrum, BBC Micro and Apple II series among others. Most of what I was doing there was simply typing listings and just making a few adaptions here and there, which got me interested enough in wanting to take programming as a career – so, I took it to University, and from there, working on web, mobile and eventually game projects commercially.

In terms of things I put out though – the first things I ever “published” were a couple of C64 entries in the 1999 “Crap Game Compo”. The first was “Blast that Plane!” – a simplistic take on Combat style two player shooters, with the second being “Advanced Lotto Simulator”, which as the name says, is a simplistic ‘simulator’ of a lottery draw. Those were designed to be deliberately terrible, so they’re not the most exciting things to play – but it’s amazing to find them contained within the Gamebase 64 collection.

I didn’t do much until 2009 or so – that’s where, after a few years toying about with XNA, I released “Meteor Swarm” which is my take on Asteroids, but with a few extra surprises and game modes. That’s one which can be downloaded for free from my site.

After that, I potted around with a few more prototypes, and one of those turned into the first title I attempted to sell – “Pocket Dogfights”, which was my take on an overhead shooter in the vein of Time Pilot – which wasn’t its direct inspiration, but it’s funny how things go sometimes. That’s available at here – with links to the mobile versions (which can be downloaded for free), along with the desktop versions (which are Pay What You Want, meaning one can give me a tip if one desires).

Away from my own projects, I’ve helped out on a few other games, notably Armello (where I helped finalise a lot of the user interface prior to release), as well as an in-development game titled “Ice Caves of Europa” (which has a devlog over here), in which I helped out with a bunch of mission scripting and other supporting work.

RobC_Pocket_Dogfights

ARG: You created the awesome hellfire64 YouTube channel a few years ago – tell us how that came about and what kind of videos people can expect to watch on your channel?
RC: According to the stats, I’ve had the channel for almost 10 years! But like a lot of other people, I would have originally set it up for bookmarking and commenting on other videos, way before I had thoughts of uploading my own content.

I did start out with uploading various development videos, both for “Meteor Swarm” and “Pocket Dogfights”, but after releasing the latter, that activity faded out a bit. Once I was getting my feet into retro stuff again, I did make a few attempts to do some retro related bits, but they never really got traction – so I was happy to almost leave it be for a while.

But as I met and started talking with a fellow indie developer – Kale (of Quarries of Scred fame), things started to take shape. For a brief period he was uploading videos on his own channel covering some Apple II/IIgs games which he’d enjoyed as a kid – taking a look at how they worked, and what particular traits he enjoyed and didn’t enjoy.

Some of those included ones which would get C64 conversions – and with a bit of a back and forth over Twitter, I decided to start doing a similar thing covering those, as well as some of my other favourites. It always was a bit of an exercise to take a step back – I’d been running into development troubles on the game I was working on at the time, which compounded with some struggles to find work, had put me in a less than satisfactory place.

I fired up some screencasting software, along with a C64 emulator and some old games, and looking at them with a critical eye, was something which I hoped would give me a bit more inspiration, and pull me out of a funk.

After completing that initial batch of episodes in late 2013, it became something I started taking somewhat more seriously in 2014 – whilst I started using emulation, as I had dusted the C64 off, I upgraded my process so that I would use the original hardware to capture from. That took plenty of research, but moving to real hardware was something I feel greatly adds to the legitimacy of each episode – especially after YouTube started supporting 50fps playback in late 2014.

As for the actual content? The typical content is a weekly video (usually on Friday), focusing on a particular title. The format’s a relaxed play, where I’m trying to play through it as much as I can (without cheats) – whilst commentating, and giving a mini-review, along with talking trivia and other pieces about the game.

Unlike other reviewers, I usually have played a game before I cover it – I think that actually knowing what is happening in a game (even if I’m rubbish at it) is important to show how it plays, and whether a viewer may wish to check it out!

Whilst I started off being a C64 focused channel, over the past year, I’ve expanded into covering games on several other machines: the Atari 8-bits, the Commodore Plus/4 (and C16), and the Amiga.

Besides those, there are also more scripted pieces that I release as well – these tend to focus on games where there’s something interesting (as with my look at Star Raiders II, or a compilation where there’s multiple games, like Action Extra. The format may be different, but it provides both a change from the existing content, as well as a chance for me to stretch my editing muscles.

I pick games ranging from ones I own a physical copy of (both from back in the day, to those I’ve acquired since collecting), to homebrew releases (both free and commercial), as well as classics which were made available for free. I also aim to cover a mix of the fondly remembered classic titles, as well as those which aren’t really talked about in retro gaming circles. The way I see it, it’s especially important to be able to talk about the big titles as well as the lesser known ones.

RobC_Action Extra

RobC_C64_Amiga Folio Cases

ARG: What is in store for season 4 on your YouTube channel?
RC: As I’m writing this, the first episode will have gone up, covering the C64 conversion of Ghouls ‘N Ghosts. The format hasn’t changed – I’ll pick a game, fire it up, play it, go through my stash of notes, and see how far I go. Those notes are what form the ‘review’ – what I like or dislike about it, any interesting trivia, or some other resources where appropriate.

With these episodes, I’m experimenting with recording my commentary as video, not just audio – and I hope that brings an additional level of personality with both visual and aural responses as things go wrong or right in the course of a game.

I’m also working on adding some more machines to the roster I can record from – along with the ones previously mentioned (C64, Plus/4, Atari 8-bit and Amiga), I’m hoping to be able to cover games on the ZX Spectrum (via my AV-modded rubber-keyed 48k model), as well as MSX (via a recent acquisition of a Spectravideo SVI-738) – though I obviously need more games! I’d like to also include the rest of my machines, but that’s dependent on being able to upgrade my capture hardware to do so.

I’ll also continue to do scripted review episodes – they’re great for covering a game in a more consise manner, as sometimes for a more in-depth game, a lengthy play video may not the most exciting of videos to watch. Plus, they free me up to cover more details – as with my Star Raiders II review, where ~40 minutes of gameplay footage, turned into something which was much shorter, and allowed me to show off its origins, as well as the C64 conversion!

Plus, depending on what homebrew competitions are held this year, I’d like to do review specials on the submitted entries, much like I did last year with the RGCD C64 16k Compo – and I’d like to extend this to other platforms I cover if I can.

There are some other ideas I’d like to throw about – doing a Let’s Play series on some games, maybe tidbits on development, plus some hardware related bits, but for now, I’d consider them as secondary content for the channel – so it really depends on what happens time-wise more than anything.

RobC_Electron

RobC_Amiga 1200

ARG: What other projects / work have you got on the go?
RC: Away from the channel, the first thing is of course that I’m one of the writers for the C64 fanzine Reset. My contributions here are focused on game reviews, as well as chairing a column titled the “Reset Rewind”. For that, I pick a random (usually less popular) title which has some connection to the underlying theme of the issue, and ask the other writers to play it, and write up their thoughts on it.

Other than that, I’ve been working on a small game the last few months as a side thing (whilst I’ve been between contracts). (ARG: And here it comes folks, the world exclusive –>) It’s titled Backfire – it is a game of arcade action, where the act of firing your blaster propels you around the playfield (with the power of physics), and you must use this to defy avoid the enemy craft and blast them for points. It grew out of a few ideas I had with wanting to do a different take on the classic twin-stick shooter, and wanted to try something which would be familiar but different. As it’s been quite a few years since I’ve worked on a game of my own, I wanted to try and put into practice some of the things I’ve seen since doing the reviews on the channel.

I’ve got some early footage of Backfire on my channel and I’m hoping to have more to show of it in the near future before I release in the next few months. Right now, I’m planning a release for PC and Mac, but depending on how it goes, other platforms are always an option!

The world exclusive – Rob’s new Backfire game!
RobC_Backfire

ARG: What is your home/games room set-up like? Any potential consoles/systems you are targeting to get in 2016?
RC: Sadly, my set-up isn’t the best – the side effect of living in a bit of a shared spaces with others.

Instead of a games room, I have a “games table” in one of our open spaces, which I place the machines I’m currently playing around with. Right now, that’s currently the C64, my BBC Master 128, and my Atari 800 XL. The C64 is there for obvious reasons, the BBC Master has its place simply because it’s the biggest retro computer I own, and finally the Atari 800XL is there because of Star Raiders, along with many other games I’ve been enjoying of late.

If I want to check out other systems, I’ll swap them out, usually temporarily whilst I bring the other machine in. That also applies to when I’m recording episodes – I usually need to swap out the other machines with my MacBook Pro for recording – which of course makes set-up and tear-down for that a little more complicated.

The other micros and hardware I own are stored away in tubs, which tends to be a very handy way of storing all the necessary gubbins when I have to take them aside.

The games are sorted in similar ways, though I do have a bunch of closet space which I have my boxed titles placed in. At least that way, they’re visible enough when I need to find them, and can keep them together – which is not quite the way I had my original titles go.

Despite collecting physical titles – the biggest boon I have with doing the series is adopting flash storage mediums where appropriate. I don’t think I’d be as productive without devices like the 1541 Ultimate-II on the C64, the SIO2SD on the Atari computers, or Compact Flash adapters on the Amiga and BBC Master.

For 2016? I’ve not really planned out what I’m after actually. The only real 8-bit I’d like for the collection is one of the Apple II line, particularly the IIgs, as I grew up with those back in primary school. I want one really because of how important they were to the early US gaming scene – a lot of great titles which came out of the US were originally written for the Apple line, and it’d be great to play those on proper hardware, instead of emulation – and I find there’s not a lot of good coverage of older US games online, and I’d love to help turn that around a bit.

A more important goal is to work on acquiring more titles for some of the machines I own – in particular for my MSX, as well as for the BBC and Atari machines – both of those I really enjoy using. My final goal is to upgrade my capture hardware, so I’ll be able to capture all the machines in my collection. The downside is what I need to actually achieve this is a bit of an expensive prospect, so it’s a lower priority compared to acquiring titles though.

RobC_Spectrum 128k

RobC_SVI-738_MSX__

ARG: Now we get into the harder questions – do you have a favourite system? We’ll accept more than one, but you better have a good reason!
RC: Obviously, it’s not going to be a surprise for me to state my absolute favourite will always be the Commodore 64.*high five*

Like all 8-bit micros, there’s always that struggle between the capabilities and limitations of the system. It certainly has some big limitations, with the slowest CPU speed, along with being hobbled by the 1541 disk drive (turbo loaders helped but not enough sometimes), and it’s not so great BASIC. But when you look at what the SID chip brought to computer music and chiptunes, along with what the VIC-II offered for game graphics, it provides the perfect balance for gaming at least from the 8-bit era.

Whilst not as important to me, I’d say my favourite console is probably the Atari 2600. I think a lot of that just has to be at the wizardry which was needed to make a game on it. The raw nature of the hardware meaning that programmers had to time things to significant detail for a stable screen means that it was pushed well beyond its expected end of life. In fact, even now, there’s some amazing homebrew titles which are still being developed out there. A machine powered by the most extreme black magic if you ask me!

Then there’s handhelds, and I’d say it’s the Game Boy Advance. Sure, it was my first handheld system, but the GBA got me through a lot of commuting during my final year at university, and in some of my early years out in the workforce. There were so many wonderful games on that system which I got a lot of play out of – the Metroid titles, the Advance Wars series, and so many more which made it a worthwhile platform for 2D gaming in those days.

RobC_loves_C64

ARG: Do you have a favourite games genre and/or a particular game that you keep going back to (if so, why)?
RC: Genre-wise, there’s a few which I tend to enjoy. My favourites tend to be blasters or shmups of various kinds – they’re probably some of the best for just picking up and getting a good play session in without too much remembering where I was up to. Arcade wise, it’s games like Time Pilot, Tempest, Asteroids, Capcom’s 19xx series, Sinistar, Bosconian and more.

I’m also a fan of a good racer – these days, I think it’s more arcade style ones than the simulators – mostly because of time, but there’s nothing that can be said for the virtual thrills of a blue sky in games, whilst tearing away at ridiculous speeds through awesome scenery. The original Out Run (either its arcade or 3DS forms), Stunt Car Racer and the earlier F1 Grand Prix games by Geoff Crammond are certainly my favourites there.

Then there’s probably my big love which is for space combat simulators. There’s something incredible with taking the helm of a space fighter, blasting out into the unknown and taking on enemy fighters. Whether it’s something like Star Raiders or Elite, the atmosphere is something which can’t be beaten for me on so many levels. I think those grew out of playing a lot of flight simulators as a kid – but they tend to be a bit more focused than more convential flight simulators.

Outside of those games mentioned earlier, I always find myself going back to Paradroid, which is probably my absolute favourite with its blend of action and tactical gameplay. Starship Command (for the BBC Micro) is one which combines my love of space combat with the love of blasting, also with this amazing blend of tactical play. Then there’s The Dreadnaught Factor (for the Atari 8-bits) which is a shmup where you’re trying to take out a gigantic starship.

There’s probably more, but those happen to be the ones which spring to mind when I sit down with this on. So many games, so there’s probably some which I’ve forgotten though!

RobC_Assorted C64 Games

ARG: And finally Rob, where can people get in touch with you or check up on what you are up to?
RC: I guess the first port of call is the YouTube channel – the “Rob Plays” episodes are usually published every Friday evening (Australian time), so the best way to keep up to date with them as they go out is to go and subscribe to the channel. If you’re enjoying what I do over there, and want to support it in a more active way (and get early access to upcoming episodes and warm fuzzy feeling of helping a smaller channel thrive), then I have a Patreon page for it.

For those of you on Facebook, you check out my page – alongside promoting videos, I use it as a way to share any retro pickups I’ve gotten, link to various cool pieces of retro homebrew, or retro computing pieces that I find across my travels online.

For development projects – I guess the best port of call is on Twitter. Among other things, that’s where I tend to share most of my development pieces – at least for my own projects.

As for being able to check out my games, there’s links to my blog for most of them, but I also publish on itch.io (an indie games storefront) – where you’ll see the stuff I’ve put out, and hopefully consider buying my titles as they’re released!

Finally, I just want to thank everyone out there for all their support – whether by purchasing my games, watching/sharing/commenting on my videos, or supporting what I do via Patreon. One thing that’s amazing about the internet is that it’s possible for niche things to thrive in, especially with the support of fans who appreciate them!

RobC_Getting down to Recording (2014)

As is always the case with interviews, they have to stop at some point. As much as we would like to keep Rob in the hot seat and probe him some more, we must allow him to get back to his classic gaming duties! As we unshackle Rob and thank him for his time, we thought we would share a few more photos of Rob’s exquisite collection of retro systems and awesome games – let the drooling continue!

RobC_Master and Electron

RobC_Braybrook Stack

RobC_Commodore Club Fun Times

RobC_More C64 Games

RobC_Plus 4

RobC_More Tapesimage source: Rob Caporetto

 

Filed Under: Retro Gaming Culture Tagged With: Backfire, C64, hellfire64, indie dev, micro computing, Retro Gamer, Rob Caporetto, YouTuber

Be The Master Of Your Keys

January 13, 2016 By ausretrogamer

We bet you’ll never forget your keys with these awesome Numskull Designs official Sega retro key rings! No matter if you are an 8-bit (Master System) or 16-bit (Mega Drive) Sega fan, put your keys on one of these key rings (Ed: or on both!) and you’ll instantly be the coolest retro gamer strutting your stuff.

If you have a habit of losing your keys, we bet you won’t be losing them once you grab these awesome Sega retro key rings! Grab your set here.

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SegaMD_keyring

SegaRetro_keyringsimage source: Numskull

 

Filed Under: Retro Gaming Culture Tagged With: Master System key ring, Mega Drive key ring, Numskull, Numskull Designs, Numskull sega products, retro gaming keyrings, Sega key rings, Sega keyrings

Interview With Retro Rich: A Neo Geo Superstar

January 12, 2016 By ausretrogamer

Rich_HDRWe’ll start this by thanking Twitter. I know, it is a strange way of starting an interview piece, but the context must be set. If it wasn’t for the social media Goliath, we would never had met so many fantastic people in the retro gaming community, just like our very good friend from the UK, Richard Evans (aka: Retro Rich). After many conversations, limited to 140 characters of course, we decided it was high time we got Rich in the ausretrogamer interview hot seat! Grab your favourite snack and beverage, kick back and let’s see what Rich has to say for himself…

AUSRETROGAMER [ARG]: So Rich, hope we can call you Rich, tell us how you got into gaming?
Retro Rich [RR]: You certainly can call me Rich! Well my first memory of gaming was at my cousin’s house when I was very young. He had what I now know to be an Atari 2600 with the game Combat. Whenever I went there I always asked him to play Combat with me. I loved the tanks! Around the same time I visited another cousin of mine and she had Grandstand Astro Wars. I wanted both the Atari and Astro Wars so badly, but it wasn’t until some years later I was lucky enough to own a computer of my own. My father decided that we needed a BBC Micro at home because that was what we had at school. I don’t really ever remember using it for school work, but I do remember playing Granny’s Garden and Magic Adventure at school. The first games we owned at home were Acornsoft titles Planetoid and Arcadians which were good clones of arcade hits Defender and Galaxian. I grew up with the BBC and ended up with it in my room, so I bought games myself. The ones which I remember and loved the best were Elite, Citadel, Chuckie Egg, Repton 3 and Codename: Droid. I only really replaced the BBC when I got a Sega Master System Plus many years later and it spiraled from there. Next came a Mega Drive, then the Playstation, Playstation 2, N64 and so on.

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ARG: Are you equally both into retro and modern gaming?
RR: Not really, it’s mostly all retro nowadays. I do own an Xbox 360, but my son Ethan plays that most of the time. He plays FIFA and Minecraft a lot. The last games I played on the 360 were Skyrim and Fallout 3 which I think are amazing games. So immersive, especially in Dolby 5.1 surround. Bethesda are awesome! The trouble is I find I don’t have the time to get into those longer games, and that’s where arcade games fit in since I can just play one for 10 minutes without having to spend an hour remembering where I was.

ARG: What is it about retro gaming that you most like and enjoy?
RR: There is obviously a significant nostalgia value to these old games since I grew up with them. But more than that I think some of the games still hold up against the games of today. Gameplay truly is more important than great graphics and sound. I also really enjoy the social interaction of the retro gaming scene, which I mostly participate in through Twitter. I’ve made so many friends! It’s like becoming a member of a really large club where there are so many cool and interesting people with similar interests. A group of us have created our own gaming organization / club called the Gaming Illuminati which started from an informal high score competition. There are five of us now, and we have the website coded by one of our members (Rob). The site features our scoreboard where we compete against each other for fun. Finally another attraction for me is the engineering side. I love fixing things and vintage gaming provides opportunity for that in large amounts!

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ARG: Tell us about your games room setup?
RR: Unfortunately I don’t have a proper games room as I’m limited by space, so my games share the lounge (Den, family room). If I move house I intend to buy a place with enough space for a proper games room.

My console collection consists of: Mega Drive (PAL), Megadrive 2 PAL (modded to allow 60Hz and NTSC and NTSC-J), a jailbroken Neo Geo X, SNES, Playstation 2 – 1st Gen, Nintendo Wii, XBOX, Nintendo Gamecube, Sega Dreamcast, Xbox 360, Atari 2600 Jr, Nintendo 64, Game Boy, Nintendo DS and a Nintendo DS Lite.

All the consoles that support stereo sound end up going through my surround amp in one way or another. I try and connect them to the TV using the best picture method, so where supported they have RGB Scart or component cables.

The arcade collection is as follows: Neo Geo MVS 6-slot Electrocoin Arcade and a JAMMA cabinet I built from a flat pack kit – which is wired for JAMMA+ and has various arcade systems installed; a Hyper Neo Geo 64, 2 x Neo Geo MVS 1-slotters and a GameElf with both horizontal and vertical game card (which has about 1000 arcade games).

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ARG: Do you have a fave retro system? If so, tell us which one and why it is your fave.
RE: It’s really difficult to pick one only! I think my favorite console is the SNES. The SNES has some of my favorite games including Legend Of Zelda, Super Mario Kart and Super Mario World and I love the control pads on the SNES – small but perfectly formed with loads of buttons. I feel I also need to mention my Neo Geo X as it’s rather special. It has a Jailbreak by OMG-SNK installed which means it plays all but 2 of the 148 official Neo Geo games, and has emulators for Capcom CPS too. It also plays ROMs from most 16-bit and below systems including Mega Drive, Master System, SNES, NES, Game Boy, GBC, GBA and Atari. It has literally hundreds of games on it and is a great emulation system with the addition of being completely portable when the handheld is removed.

ARG: From chatting with you on social media, we know you are a huge Neo Geo fan – why do you have such an affinity for SNK’s Neo Geo? 
RR: I’m actually quite a latecomer to Neo Geo would you believe? I never played or owned one as a kid. I saw games for sale in magazines and couldn’t understand why they were so expensive when compared to other games systems of the time. It was more a myth, with one of my friends claiming they had another friend who owned one. When I started getting interested in arcade games I watched John’s Arcade on YouTube and when I saw his Neo Geo 4-slot “Big Red”, I knew I wanted to get one – it just looked so awesome! I still want a US spec Neo Geo like that one, but I’m very happy with my UK spec machine. I love the architecture from a technical point of view, and it has in my opinion, some of the best arcade games ever made. I could literally list tens of games here as the best ones, but I particularly like the Samurai Showdown and King Of Fighters series, the Metal Slug series, Pulstar and Blazing Star.

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ARG: Any plans on getting an AES? If not, what other potential retro gaming items are you targeting for 2016?
RR: I don’t have any immediate plans to get an AES because I own several MVS systems and obviously I still have a long way to go to get all the games I want. That coupled with the fact that MVS games are generally cheaper anyway, means I’m unlikely to start collecting for AES any time soon – unless I come into large sums of money obviously! I would like to make either a consolized MVS, or better still, a SuperGun with a cool custom enclosure and control panel. That might be a better option since I could then plug in other arcade systems including an MVS. I kind of like the idea of making this myself and I certainly have the technical know-how needed. The more challenging side of it would be making it look cool, but I have friends who could help me with that. On the console side, I would really like a NES and a bunch of games. Will probably start looking out for a good deal this year. Finally, I really want an original R-Type arcade board, or better still, a Nintendo R-Type arcade cabinet. I love this game which I first played on the Sega Master System as a kid. I would like to go for the Twin Galaxies world record on R-Type, but keep that to yourself… sshhh… ARG: Your secret is safe with us! *winks*

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ARG: You recently put up a YouTube video (which our readers can see below), what are the plans for your channel?
RR: I’m going to keep it simple to start with and not over complicate it or try to come across as a pro when I’m obviously not. I will continue to record using my iPhone 6s for now, but if things work out I will get a dedicated camera later. I’d also like to aim to stick to one-take videos so that I don’t end up delaying a release due to editing time etc. I have enough to think about remembering all the stuff I need to say, and trying to stay focused as it is when I’m recording – not to mention how nervous I am! As far as content goes, I aim to keep it all focused on retro gaming. I will continue to upload my Twin Galaxies world record attempt videos. I also have a list of requests to cover and things I’ve added myself, which include: more restoration videos, including my Neo Geo MVS; videos on the Xbox Steel Battalion plus the controller; my JAMMA cab and it’s various systems and technical setup; the scan-line generator (in the JAMMA cab); my Hyper Neo Geo 64 and the four fighting games; my consoles and demos of the modified Mega Drive 2. I’m also going to do a video on the Neo Geo X jailbreak. I will cover some of the Neo Geo games, and will probably tweet out before I record it asking for suggestions from my followers for games they would like me to include in the video, and then I will credit them with a mention!

Rich_4

ARG: Now we get to the hard hitting question – do you have an all-time favourite game? If you have more than one, that’s cool, we will allow this privilege only this once *winks*
RR: Well, as predicted, that is a tough one! I have always loved the Legend Of Zelda games, and if you had to push me to pick one it would probably be A Link To The Past on the SNES, but I do really like the gameplay on the Wii versions. The Skyward Sword game with the Motion Plus controller really works for me. I also really love shmups, so Pulstar, Blazing Star and R-Type have to get a mention here too.

ARG: Where can people get in touch with you or check up on what you are up to? 
RR: They can follow me on Twitter or subscribe to my YouTube channel. Oh yeh, check out http://gaming-illuminati.net. I love seeing and hearing about other collections and gaming related stuff, so just get in contact!

We wanted to keep Rich in the interview hot seat and ask him a heap more questions, but we had to allow him to get back to his family and his many retro gaming goodies. We can always ask him follow up questions on Twitter – so watch out Rich!

A big thank you to Rich for agreeing to this interview and allowing us to take a peek at his awesome gaming collection. I wonder who we will put in the interview hot seat next…………

 

Filed Under: Retro Gaming Culture Tagged With: !Arcade!, Hyper 64, interview, Neo Geo, Neo Rich, NES, Retro Gamer, Retro Rich, retrogaming

Coffee And Videogames

January 10, 2016 By Ms. ausretrogamer

Coffee is great, but can it be improved? The only possible way is to combine it with videogames. These awesome coffee and videogame mashups will prove it’s a winning combination.

CapsuleKong is a beautiful coffee pod holder inspired by, you guessed it, Donkey Kong. Watch out for those capsules Jumpman!
capsulekong


Video source: Hologramer on YouTube

Have a joyful start to your day with this Space Invaders arcade mug.
arcade mug

WELCOME TO CAFFEINE ZONE!
pipe mug

You very own Weighted Companion Cup.
portal mug

Can I please have a cup of coffee? Shoryuken!
street fighter mug

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msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: CapsuleKong, Coffee, Coffee and Videogames, Donkey Kong, Mug, Mugs, Portal, Space Invaders, street fighter, Warp Pipe Mug

OMG: A Wearable Mega Man Helmet!

January 9, 2016 By Ms. ausretrogamer

We don’t need to say much more than ‘OMG: A Wearable Mega Man Helmet!’. Note: expect to see a lot of Mega Man cosplayers at upcoming events.

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MM3

MM4

Source: Technabob

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Cosplay, Mega Man, Mega Man Helmet

Australia’s First Video Gaming Museum

January 8, 2016 By ausretrogamer

TheNostalgiaBox_Title1At last, Australia has a dedicated video games console museum! The Nostalgia Box is a museum dedicated to all things video gaming consoles. The museum opened its doors last month in Perth, and to say the public took to it like a duck to water would be a gross understatement.

Among the pew-pewing echoing in the museum, we caught up with the brainchild and boss level ninja of The Nostalgia Box, Jessie Yeoh, and asked her some hard hitting questions about her awesome museum.

AUSRETROGAMER [ARG]: Tell us how the idea behind The Nostalgia Box video game console museum came about?
Jessie Yeoh [JY]: I’ve always been interested in video games when I was growing up. Unfortunately I had to leave those behind as I got busy with studies and work, but the memories stayed with me. I get super excited when I see games I grew up with, and I figured many people must be going through something similar. My dad is a business man and he is someone I look up to, so starting my own business has always been my dream. When I was considering what I wanted to do long term, I thought, why not combine the two. I wanted to recreate those special childhood memories again and share them with everyone that comes in, and also show the younger generation how far we’ve come. That’s how the whole concept came about.

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ARG: Who are the people (the team) behind The Nostalgia Box?
JY: It’s a solo effort by myself but I’ve received a lot of help from friends and even complete strangers. It is amazing to see how passionate people are about this and just how far they’re willing to go to help with the Museum without expecting anything in return.

ARG: Where do you or did you source the classic gear from?
JY: Some items are from my personal collection but for the most part I have been buying at local markets, eBay, various websites and during my travels. A friend just bought a whole bunch of gear while traveling in Europe and will be bringing it back to Australia for us. We’ve even had visitors come in and donate their own games and consoles to the museum which is remarkable and makes me proud of what we are trying to accomplish here. Our collection of games and consoles just keeps growing!

TheNostalgiaBox_4

ARG: What consoles and games can the public expect to see at the museum?
JY: We want visitors to learn about the history of video game consoles, and what better way to do that than to let the consoles tell their story. We have almost 100 consoles on display, from the first generation through to the seventh. To name a few; we have the Magnavox Odyssey, the first commercial video game console ever released in 1972, Sears Tele-Games Pong which is Atari’s first home console; more popular consoles visitors are likely to be aware of such as the Atari 2600, Nintendo Entertainment System, Sega Mega Drive etc. Visitors can expect to see most if not all the consoles that have made a significant impact in video game console history from its early beginnings to what it is now. In terms of games available for hands on play, we want visitors to have an all rounded experience, so we try to have games and consoles from each generation. For example, we currently have Pong, Colecovision with Donkey Kong , Atari 2600 with Space Invaders, Nintendo Entertainment System with Super Mario Bros, Nintendo 64 with Mario Kart etc. We currently have 10 consoles hooked up for playing and will be adding more in the future. We will also be regularly rotating games for special events and upon request out of our extensive video game library.

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ARG: Will you keep adding classic gaming systems to the museum collection?
JY: We are pretty happy with the collection we have now, but will definitely keep a look out for other rare consoles that are important to the home console history. One particular console we would like to have is the Epoch’s Electrotennis which is Japan’s very first video game system released in 1975. Unfortunately this console is very rare and very expensive.

ARG: Do you have permanent exhibits or will you rotate the collection?
JY: The exhibits pertaining to the history of gaming consoles are comprehensive and will remain permanent exhibits. As for our gaming area, we will rotate the games to be played regularly and for events. But we do have plans to do special themed exhibits in the future, we will see.

ARG: Are all of the exhibits interactive?
JY: Yes very much so, the experience is twofold. Visitors can learn about the history and background of each console and how gaming developed, then proceed to our gaming area where they can actually interact with a range of consoles, enjoy themselves and experience history.

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ARG: Will the museum branch out to arcade and/or pinball machines, or will it just remain as a console museum?
JY: If all goes well, we would like to branch out to other systems like arcade and computer in the future, truly making this a nostalgic experience for everyone, not just home console gamers.

ARG: When did the museum open officially?
JY: We opened our doors on the 16th of December in time for Christmas and we’re open 7 days a week.

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ARG: What is next for The Nostalgia Box?
JY: We intend to implement more events to help foster a local retro gaming community. Keep an eye out on our Facebook page for themed gaming nights, tournaments and other kinds of great events. Still too early to say if the concept works, but if all goes well and the museum becomes sustainable on its own, maybe one day we’ll consider branching out to other states. But Perth is our home for now.

ARG: And before we let you go, do you have an all–time fave gaming system and/or game?
JY: It is a very cliche answer, but Super Mario Bros. on the NES is my all time favourite game (ARG: ours too!) not only because it is a classic but also because it brings so many fond memories of playing and fighting over the controllers with my brothers. Sometimes they would give me an extra controller that wasn’t even plugged in and because I was so young I thought I was playing. These are some of the nostalgic memories we hope to invoke from our visitors as well as create new ones for the next generation of gamers.

If you are in Perth, you have no excuse, you must visit The Nostalgia Box museum for your retro gaming fix. For everyone else, if you intend to visit Perth, then you must experience some video gaming history at The Nostalgia Box.

What: The Nostalgia Box – Video Game Console Museum
Where: Shop 3, 16 Aberdeen Street, Northbridge, WA 6000
Open: 7 days; 9:30am to 5:00pm
Admission Fee: Adults $14; Family (2 adults 2 children) $40; Concession: $10

TheNostalgiaBox_2images supplied by: Jessie Yeoh – The Nostalgia Box Museum

Filed Under: Announcements, Retro Gaming Culture Tagged With: Australian video game museum, Console Museum, Retro Gaming, retro gaming museum, The Nostalgia Box, The Nostalgia Box Video Game Console Museum, video game museum

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