image source: IGN AU
On this day [September 29] in 1996, those lucky North Americans got the latest (and last) cartridge based system from Nintendo – the sublime Nintendo 64! I say lucky, because we had to wait till the following year (March 1, 1997) to get our hands on Nintendo’s 64-bit beast. But spare a thought for gamers in Brazil, they had to wait till December 1997 to play Super Mario 64 on the N64!
The Nintendo 64 console seemed to polarise gamers – from the use of cartridges (Ed: CD-ROM was huge at this point in history), to the three-pronged controller. To be honest, we loved the fact that the system was cart based, and we absolutely love (and still do) that controller. It was typical of Nintendo to go against the grain and do their own thing.
There were heaps of stand out games on the system, but the early ones are still seared in my memory, from Super Mario 64, Wave Race 64, Turok: Dinosaur Hunter, Blast Corps and of courses, Mario Kart 64, to GoldenEye 007 and International Superstar Soccer 64, we had a blast on the grey beast.
Considering we still love playing on the N64, it is a great testament to Nintendo for building such an awesome system for all of us to enjoy. What are your favourite memories of the N64? Hit us up on Twitter or Facebook to let us all know!

So who here likes gaming tournaments? There are a lot of hands going up – which is great to see! Well, you are all in luck! The 
image source:
I got to hand it to Ms. ausretrogamer, her research skills and effort to find fun (gaming related) venues in cities we visited on our 













































When was the last time you truly got excited over a cartridge based console release? I know for myself, it was when the Nintendo 64 was announced – Super Mario 64 totally blew my mind, and that controller, oh man, I still love that controller (even though a lot of you don’t!). I just realised, that excitement for a new cart based console was almost two decades ago!





Ms. ausretrogamer
































































In this fascinating video, The iBookGuy neatly explains how 1980’s computer and video game graphics worked – in particular the colour limitations (and clever workarounds used) on older 1980’s computers and game consoles such as the Nintendo Entertainment System and the Commodore 64.
Just like Arnie famously said, “I’ll be back” – well, we’ll be back too for our third straight
image source: