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Retro Gaming Culture

The 72-bit Powerhouse

December 10, 2013 By ausretrogamer

JagCore Engine

On our social media network we asked the following question: “what two classic consoles would you merge to form one classic (hybrid) system?”. The responses were many and varied – from the predictable marriage of the SNES and Mega Drive, to the totally radical sounding Dreamstar 64 (Dreamcast plus the C64).

My entry into this hybrid merge of two classic consoles would be the 72-bit JagCore Engine – Forged by the gaming gods in a super nova billions of light years away. More BITS equals more fun! Do the New Math! That would be the advertising pitch if the SNK marketing folks were involved in selling the union between these vintage systems.

Some of the highlights of the JagCore Engine would include the sliding feature: sliding the CoreGrafx component on top of the Jaguar reveals the cartridge slot to play classic games like Tempest 2000 and AVP. Once you are tired of the Jaguar titles, you just plug in a HuCard and blast away aliens in one of the many awesomely cool shoot’em ups from the PC-Engine library.
Well, you can keep on dreaming.

What two classic consoles would you merge to make your perfect gaming system?

 

Filed Under: Retro Gaming Culture Tagged With: 72-bit, Atari Jaguar, CoreGrafx, JagCore Engine, pc-engine

Future Retro Mario 3D World

December 9, 2013 By ausretrogamer

Mario from 1989 would have never dreamed of leaving the comfort of his 2D world for the more glamorous 3D one.

Well, Mario has finally relented and has hopped right into 3D. Watch the little burly Italian plumber navigate his new found world!


source: wrenthereaper

Filed Under: Retro Gaming Culture Tagged With: Future Retro Mario 3D World, mario, nintendo, Retro Mario, video

Retro Gamer Wedding Cake

December 7, 2013 By ausretrogamer

Are you planning a wedding? Are you a hardcore retro gamer who would like to incorporate some sort of classic gaming fragment into your special day?

If your partner is willing, then perhaps you need to get this wedding cake – it projects your favourite games!


source: POSHdjs

 

Filed Under: Retro Gaming Culture Tagged With: Donkey Kong, Pac-Man, super mario, video, Wedding Cake

Interview with Cinemaware: Heroes Live Forever

December 3, 2013 By ausretrogamer

Cinemaware

Back in the 80s, there was only one games development and publishing company that was synonymous with epic computer games, Cinemaware. Just saying the word Cinemaware invokes nostalgic and intoxicating memories of grand adventure gaming like the swashbuckling Defender Of The Crown and The Rocketeer inspired, Rocket Ranger. Cinemaware was prolific in creating iconic titles on home computers and consoles that are enjoyed till this day. This is a true testament to a company that developed games that have withstood the test of time.

One classic game from the grand Cinemware stable, Wings, originally released on the Amiga in 1990, is now getting remastered. To make the Wings: Remastered Edition game, Cinemaware has put out a call-to-action campaign on Kickstarter. Assembling some of the greatest development talent, Wings: Remastered Edition is one of those projects that must succeed so that us gamers can enjoy another Cinemaware masterpiece for years to come.

WingsRE

We sat down with Matt Falcus (Producer) and Darren Falcus (Director) from Cinemaware and asked them about the company and their Kickstarter campaign.

AUSRETROGAMER [ARG]: For those that didn’t grow up playing your epic games, tell us about Cinemaware – where did it all start?
Cinemaware [CW]: Cinemaware was originally founded in 1985 by Mr. Bob Jacob as Master Designer Software, which used the “Cinemaware” brand as a label. The next year the company (wisely) changed its name to Cinemaware. The company was located in Thousands Oaks, CA – a suburb of Los Angeles and the movie industry. It was the founders’ vision to build a game company that merged the best characteristics of movies and storytelling with games, something no one had tried before then. In fact, the term “interactive movie” was originally coined by Cinemaware – it was prominently displayed in all the game boxes (check it out)! Today this term and the blend between cinematics, story and gameplay elements has spread wide in the industry, yet many don’t know it started with Cinemaware. This is probably the greatest legacy the company left behind.

ARG: What has been Cinemaware’s greatest ever title?
CW: Commercially, it was Defender of the Crown, without a doubt. The game was a groundbreaking product on the Amiga, the visuals were so appealing and there was nothing quite like it until then. It literally sold Amigas, and at one point Commodore even bundled it with the machine. Cinemaware was on the leading-edge of the Amiga, and along with a couple of other development houses, known for the best games on the market at that time.
However, it was not until a bit later that the company released games to much bigger critical acclaim – games like Rocket Ranger, Wings and the seminal favourite It Came From the Desert. These games were far more advanced and sophisticated than Defender of the Crown, and garnered a fanatical following. We believe that the experiences provided in these games, from the late 80s, have to some great extent not yet been replicated by anyone. Cinemaware was that innovative.

ARG: Why does this Kickstarter campaign mark a new era at Cinemaware?
CW: The company has been in limbo for a few years, and a lot had to do with the market realities affecting the games industry. The original company went bankrupt in 1990, due to some bad strategic choices (namely too much reliance on the Amiga – which went bust, and a bad exclusivity deal with NEC on the Turbografx 16). After that, between 2000-2003, a new group of developers took over the company and attempted to release a few new games, such as Robin Hood: Defender of the Crown on PS2 and Xbox. However, those were delicate times: console development budgets were soaring, the market for small developers was very tough and financing depended almost exclusively on publishers. It became too much for a small group to handle, and it was not possible to continue developing new products on platforms that were financially unviable.
However, in the last 10 years a lot has changed – digital distribution has become a reality, allowing developers to sell to (and communicate with!) directly with their core audience. This is the case with Cinemaware. New, cheaper platforms have emerged (smartphones and tablets) and even the consoles now have digital download stores available. The industry has become a lot bigger and there are many new ways to develop games and reach new audiences because of all these developments.

For us, going on Kickstarter was essential, not just for raising funds, but also to really engage our core fans. We wanted to listen to them, get them involved with the company and with our products – the time of developing products in a bubble is gone – and ensure we really developed the kinds of experiences our fans want. Kickstarter and crowdfunding allow all of this and through social media we can work at rebuilding the great, core fan-base that Cinemaware has around the world. Our hope is that from here, we will keep on producing more products, bigger and better game experiences with as much input from our fans as possible!

Wings

ARG: What was it about Wings that made Cinemaware choose it above all other classic games?
CW: There were a few reasons, some of them not really linked for any particular reason.

First, there was the issue of symbolism: Wings was Cinemaware’s swan-song, the last game the company produced before shutting its doors in 1990. Like a WWI airplane shot from the sky, this great gaming legend went into hibernation for many, many years, so it was an interesting concept to look at Wings as a way to represent a rebirth of the company and its great games. Wings was also a very emotional, story-driven experience, unique for its time. We felt this would also resonate with our fans.

Second, from a technical and budgetary perspective, Wings was the project that was closer to reality for us. We had already spent a good amount of resources building the core project, assets, and plan – and therefore we felt it was suitable for crowdfunding because we really wanted to be able to deliver on a game that we knew was a realistic project for us and which we could do in a reasonable amount of time. We didn’t want to engage in something that would take over a year and would be highly complex in terms of technology and design, as we thought this would frustrate our fans in the short-term. Wings is a more contained experience which we can manage more realistically and improve a lot on with a more conservative budget.

Last, 2014 marks the 100th year anniversary of the start of WWI. We couldn’t have picked a better time to honour all the veterans of the Great War by producing a product that allows people to experience a bit of what it was like to be a pilot in WWI!

ARG: You have assembled some awesome talent to undertake this project – who is on the team?
CW: We have several game industry veterans in the group, not least of which Darren Falcus and Matt Falcus. They have been in the business since the 80s, well over 30 years, having developed and produced great games and franchises such as NBA Jam, several titles for Capcom, and they even did the Xbox version of Cinemaware’s Robin Hood: Defender of the Crown as well! Ken Melville, the original co-writer of Wings, is also part of the team. These guys were around way back since the Amiga days so it’s quite fitting to have them on board for the revival of Cinemaware!

ARG: With just under a month to go, looks like the Kickstarter campaign is tracking nicely. For those that haven’t made a decision to back Wings Remastered Edition, how would you pitch it to them?
CW: We had a great start and have come a long way, and we are hopefully not far from reaching our goal. We really must openly thank all our backers and fans who have given us so much support and trusted us with their funds. We can assure everyone we will do all we can to deliver on the best game experience possible and the quality expected from Cinemaware.

For those that have not joined this campaign yet: Wings is truly a different kind of game. Although it is, from a mechanics perspective, an action-combat game, it is much, much more than that. Wings really immerses you emotionally in a storyline which gives you a perspective on the life of a WWI pilot. The game was originally described as a “personal combat simulator” – and this is really fitting. It is not just about flying and shooting things – it’s about the experience of FEELING things in the context of WWI! We can proudly say that no other game since then has touched on this aspect like Wings has, and a lot of that credit goes to the great writing skills of guys like Ken Melville and Ken Goldstein, the original game writers. Ken Melville is participating in this project and helping us ensure this same feeling will still be there!

Also, please keep in mind: this is not just about Wings, it is about Cinemaware and a style of gaming that has long been lost. Your are not just supporting a product but our ability to continue bringing you new remakes and brand new titles which we have planned as well! There’s much we can do and lots of innovation to bring to our games, but we really cannot do it without their support.

WingsRemastered

ARG: Which other classic Cinemaware games are on the list to be remade? Which game would be next?
CW: Although we do not have definite plans yet, for some strange reason a lot of ants have been crawling around the office lately (smiling). Someone from the future also sent us a weird gadget that we can’t figure out how to use yet (still smiling). Maybe they want to tell us something? ARG: I am sure they are (winks)

ARG: With so many epic titles under its belt, what Cinemaware games do the people that work at Cinemaware like to play?
CW: We really like all the titles, for different reasons each. However, given the proper perspective as to which have an unanimous consent among the group, Rocket Ranger, Wings and It Came From the Desert are big favourites. However, Defender of the Crown has a vocal following too! Then again, someone wanted to get going on a new version of Lords of the Rising Sun, and well, we are glad we have such a great legacy to work from – and a great responsibly to protect it!

Well there you have it folks. A great insight into Cinemaware and their future development plans. We must sincerely thank Matt and Darren Falcus for taking time out to chat to us. With the Wings: Remastered Edition Kickstarter campaign running for another week (as of this article), it is already 95% funded. Please pledge and help them get to their target. We are definitely backing this one!

Wings_Download

 All images sourced from: Cinemaware

Filed Under: Retro Gaming Culture Tagged With: Cinemaware, Defender Of The Crown, interview, Rocket Ranger, Wings

Polybius: Music With Retro Technology

December 2, 2013 By ausretrogamer

This could be the coolest use of old home computers and consoles. We all love playing video games on these nostalgic time pieces, but Glasgow filmmaker, James Houston decided to use these so-called outdated relics for something totally unique, creating music!

JH
The setup!
image source: James Houston

James uses Sega Mega Drives, an Atari 2600 Jr, Game Boys, disused floppy disk drives and even a Commodore 64 amongst the repertoire of old equipment. The acoustics within the dry swimming pool just add to the awesome sound. Turn it up and enjoy!


source: James Houston

Filed Under: Retro Gaming Culture Tagged With: C64, Music, nintendo, Old Hardware, sega, video

Cosplay Confidential: Valerie Perez as Wonder Woman

November 30, 2013 By ausretrogamer

I am a sucker for inspirational stories and this one is no exception. Valerie Perez’s story of how she has used cosplay, Wonder Woman in particular, to transform herself is honest and very heart-warming. Valerie’s commitment is unwavering as she uses her new found confidence to inspire and help others.


source: Nerdist

 

Filed Under: Retro Gaming Culture Tagged With: Cosplay, video, Wonder Woman

Interview with Steve Riner: Neo Geo Guru

November 28, 2013 By ausretrogamer

I keep on getting asked, why do I like spending time on Twitter and what do I get out of it. The answer is quite simple – I like socialising with like minded people. When geography gets in the way of socialising in person, the next best thing is to get on an online social medium. This is where Twitter excels – it has the power to bring like minded people together anywhere in the world. There are no borders in Twitter!

As mentioned in previous interviews, I have met so many wonderful people I am proud to call my friends – even if we have not met in person! One particular person I would dearly like to meet in the flesh, is none other than the SNK Neo Geo guru, (Harry) Steve Riner. I have conversed with Steve and his wife (Emily) so many times over the last year, it feels like we have known each other for ages. I have been meaning to get an interview with Steve for some time, and finally, that day has come. Just like others that have a passion for video gaming, Steve is an awesomely cool and super-friendly guy that goes out of his way to engage in conversation and also assist with queries, especially anything in reference to SNK and the Neo Geo.

We sat down with Steve, thousands of miles apart, and probed him with some hard hitting questions:

AUSRETROGAMER [ARG]: So, Mr. Harry Steve Riner, tell us how your love of video gaming began? What are your earliest memories?
Harry Steve Riner [HSR]: I began gaming when my parents bought my brother and I a NES for Christmas 1987. To this day, I am unsure if the NES was for us or for my dad and his friends! Earliest memory I have of playing was watching my mom get completely destroyed by level 1-1 on Super Mario Bros.

NeoGeo_SNK hw family pic
The SNK family: some of the SNK hardware in full glory

ARG: Were you a brand loyalist or did you jump from one make of console to another?
HSR: I was very much a Sega fanboy. When I got to an age to make gaming console decisions, it was all about Sega. The first console I asked for was the Sega Genesis. The CD add-on was requested shortly thereafter. I followed that up with a Saturn for Christmas. I love Sega.

ARG: Were you ever into gaming on home computers, like the C64?
HSR: I got into gaming on PC for a short period when we got our first PC. I only played FPS games back then. Weird thing is, it seemed that the best games on PC were from that genre. My favorite was Unreal Tournament. I have tested a few TI99/4A’s and played a game or two on them. I played educational themed games when I was younger on 5 1/4” floppy disks, like Number Munchers, Oregon Trail and Where in the World Is Carmen Sandiego.

ARG: What was your favourite video gaming generation?
HSR: Easily the 16 bit era. It felt like the Wild West back then. It was as if anything was possible and all the companies in the industry were VIDEO GAME companies! All the hardware companies were gunning for the title and the only true winner was us, the gamers. By this time I was armed with more gaming information via magazines, so I found it was a lot easier to make a decision on what to buy and on which platform. So many classics, on so many different platforms, it was easily the best era in gaming for me.

NeoGeo_HaulingMVS
This is how you transport arcade cabinets!

ARG: When did your love of SNK’s Neo Geo begin? What was it about the Neo Geo that put a stranglehold on your heart?
HSR: My first exposure to SNK was the same as almost everyone else – in the arcades. It was truly love at first sight. King of Fighters 95 did it for me and I have lusted after the hardware ever since. I knew about the AES back then (from reading EGM), but I also knew there was no way I was going to be able to convince my folks into getting me one. It wasn’t until about a year ago I started to look into collecting SNK stuff seriously. Now, here I am stuck in its very tight “stranglehold” – I like how you put that (smiles). I grew up playing cartridge based games. I was always looking for the biggest and the best cart based games. Once I found out that SNK had made a home console from their arcade hardware, I knew it was game, set and match on the cart based world! Its appeal was immediate – aggressive advertising, big bright red cabinets, large character sprites on screen, amazing graphics and intense audio. It all seemed larger than life and geared towards only the most hardcore of gamers.

ARG: You got me into Shock Troopers 2nd Squad (thank you very much for that), what is your absolute favourite SNK game?
HSR: Glad you are enjoying it. The Shock Troopers games are brilliant and have all of SNK’s signature ingredients! My favorite SNK game has got to be King of Fighters 97! No matter what, I always find myself coming back to it. As great as KoF98 is, and as much as everyone has labeled it the crowned king of the KoF series, it’s the additional elements of the Orochi Saga story arc coming to an end that sets it apart from KoF98 in my eyes. There are so many amazing games available for the SNK hardware – it’s really hard picking just one. I’ll do a top 3, because I feel the other two deserve just as much attention as KoF97:

1. King of Fighters 97
2. Real Bout Fatal Fury Special
3. Prehistoric Isle 2 (MVS only)

NeoGeo_KOF
Someone likes The King of Fighters just a bit

ARG: Being a family man, I know how hard it is to make time for our passion. How do you make time to play video games? Is the family into it too and do they like the old stuff?
HSR: I do most of my gaming when the kids are at school or after they go to bed. Good thing is, the wife and kids all play games to some extent. The littlest ones, my 4 and 5 year olds, love playing on the arcade machines. They aren’t really big gamers – my son is too busy playing with his Lego. My oldest is a Nintendo fangirl through and through (laughs)! She enjoys a razzle on the MVS from time to time, but most of her gaming is done on her 3DS or the WiiU. She is currently playing Pikmin 3 and Animal Crossing: New Leaf. My wife is as big of a gamer as myself. All her free time goes to gaming. She plays a good mix of all things current gen: 3DS, WiiU and PS3. She is currently play Pokemon Y, Monster Hunter 3 (3DS & WiiU), and will be soon starting The Wind Waker. With all of them gaming, they don’t mind dad stepping out for a few seconds to grab a credit or two on the MVS.

NeoGeo_Playing_MVS
Keeping it in the family: Steve’s eldest daughter enjoying some fighting action

ARG: What other classic retro systems do you own? Are there old systems you are looking at adding to your vast collection?
HSR: I currently own: NES, SNES, Genesis, JP Victor Saturn, JP Sega Dreamcast, PS1 and PS2, Neo Geo Pocket Color, Game Boy, Game Boy Color, GBA, GBA SP, Neo Geo CDZ, Neo Geo CD (top loader) and a Coleco Telestar Arcade. I am currently looking for a PC Engine Duo R or Duo RX, and of course an AES. It’s weird that I don’t have an AES, but they are going for crazy money right now. I have a few others I’ve wanted for years, but those two are on the top of the wish list. I’m also looking into expanding my arcade PCB collection.

NeoGeo_SATURN
Steve’s favourite disc based console

ARG: From our chat the other day on Twitter, we noticed that you had been busy hunting down numerous arcade cabinets – can you tell us more about this – how you came to this great haul and are you thinking of opening up a ‘Steve’s Joint’ arcade parlour?
HSR: I had stopped at this nearby place about two years ago to look at a used car, an old yellow Mercury Grand Marquis. While trying to find someone there to talk to about the car, I noticed through the full glass door that there were heaps of arcade machines inside. I left my contact details there several times and had never been able to catch the owner, until recently. About a week ago I stopped in while he was there and started talking to him about the cabinets. It was then that he told me he was trying to get rid of everything he had, and quickly! My mind immediately went to Neo Geo MVS mode – where is it and what did he have on offer. So this is how I’ve come to acquire the two new MVS converted cabinets. I worked out a deal with the guy for a few more cabinets;  a cocktail table and all SNK/MVS/Neo Geo stuff. There is plenty more in there and I’m attempting to work out a deal for the others – a sit down or some dedicated cabinets. So there may be more excitement to come. No plans of an arcade parlour right now, I’ve got one of the MVS’s lined up to be sited at a friend’s tattoo shop. I’m restoring the cocktail table for my father in-law for Christmas. He wants it done in Ms. Pac-man guise. Not sure on my plans for the other cabinets I picked up, maybe a classic multi-cade PCB setup. As my plans are still up in the air, I will keep you posted on what I come up with.

NeoGeo_Arcade_Haul
Jealous? You should be! Steve’s recent arcade haul

ARG: Do you have any plans to come to Australia (we would welcome you with open arms)?
HSR: I’d definitely love to travel to Australia. In fact, I’d love to be able to set foot on all continents. I’ve always wondered what it’d be like to visit another country.

Right, time for some rapid fire questions:

ARG: Favourite console of all time?
HSR: Sega Saturn.

ARG: Favourite console game of all time?
HSR: Legend of Zelda /Mega Man 2 on NES.

ARG: Favourite arcade game of all time?
HSR: King of Fighters 97.

ARG: Joystick or joypad?
HSR: Joystick, but some genres need a pad.

ARG: PS4, Wii U or Xbox One?
HSR: WiiU. But it also depends on which systems publish the games I like to play.

We thank Steve for his time today. We definitely feel like we have got to know him much better. There were a few surprises in there, but that is what makes it exciting when speaking to a fellow gamer, especially one as cool as Steve. We can’t wait to hear more about his restoration project(s) and future arcade cabinet endeavors!

You can follow Steve’s exploits on all manner of social networks. Check him out on Twitter and Instagram.

 

Filed Under: Retro Gaming Culture Tagged With: interview, Neo Geo, SNK, SNK Neo Geo, Steve Riner

Retro Gaming: The Unloved

November 27, 2013 By ausretrogamer

One man’s trash, is another man’s treasure. Or so the saying goes. For those that consider their items as being worthless, especially retro gaming gear, I guarantee they would be considered quite valuable by someone else – someone else just like me!

Have you ever rescued an old piece of video gaming or related item from the side of the road or a garage sale?

trash_DC
Found on the side of the road: Sega Dreamcast Kiosk
trash_taito
A Taito cocktail table screaming for some love
trash_drum
Trash or Treasure: A drum machine left to fend for itself.
TRASH_SI_standing
Rescued: One Space Invaders cabinet that was in need of a loving home
trash_tv1
CRT TV #1: Don’t people understand, you need this to play Duck Hunt!
trash_arcade
A restoration project waiting to happen!
trash_tv3
CRT TV #2: Heartbreaking
trash_opWolf
Show some respect to the Uzi mounted Operation Wolf
trash_tv2
CRT TV #3: There should be a law against this abuse!

Filed Under: Retro Gaming Culture Tagged With: classic gaming, Collectors, Retro Gaming, Trash or Treasure

Activision Action Figures

November 23, 2013 By ausretrogamer

Act_Main

Imagine a time before social media. I shudder at the thought. If you are asking yourself why, it will become evident in a second.

During a conversation with my retro gaming friend from Wales, Dan Bridge, he brought to my attention some exceptionally cool custom made Atari-era Activision action figures. It would be a gross understatement to say that I was excited by Dan passing on the information. That is the power of social media.

I was so beside myself with these action figures, I was trying to devise a way to convince the creator, Dan Polydoris (aka: Chicago Toy Collector) to mass produce his masterful work (legalities aside) and sell it to us video game and action figure lovers. What do you say Dan?

Act_1
source: Chicago Toy Collector
Act_2
source: Chicago Toy Collector
Act_3
source: Chicago Toy Collector
Act_4
source: Chicago Toy Collector
Act_5
source: Chicago Toy Collector

This is not the first time Dan Polydoris has created custom action figures based on video games. This toy-making wiz also produced these awesome Mega Man and Super Mario action figures. You should stop drooling now!

CUS_1
source: Dan Polydoris
CUS_2
source: Dan Polydoris
CUS_3
source: Dan Polydoris

What do you think of these custom made action figures? Which one is your favourite? Would you like to seem them available? Let us know.

 

Filed Under: Retro Gaming Culture Tagged With: Atari Action Figures, Video Games Action Figures, Video Games Toys

Deconstructed: Video Game Controllers

November 22, 2013 By ausretrogamer

Ever wanted to perform an autopsy on your precious retro gaming controllers? With the precision of a surgeon, Brandon Allen’s Deconstructed artwork series does exactly that –  dissecting our favourite controllers to view what is inside of them. By the look of it, not much, but hey, they still did the trick.

If you like any of these photographs, head over to the Ballen Photography Print Shop and place your order. These are awesome and unique video gaming related artworks.

WARNING: Do not perform this on your working classic controllers!

Joy_Atari
The Atari VCS/2600 joytsick
Joy_NES
NES controller
Joy_Megadrive
Mega Drive / Genesis controller
Joy_SNES
SNES controller
Joy_N64
N64 controller
Joy_DC
Dreamcast controller

All images sourced from: Brandon Allen – Ballen Photography

 

Filed Under: Retro Gaming Culture Tagged With: Art, artwork, Atari, Controller, Gamepad, joystick, nintendo, sega

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