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Retro Gaming Culture

SEGA Genesis Interactive Plush Console

February 28, 2022 By ausretrogamer

Sega Does What Nintendon’t!

Another nostalgia inducing product from Kidrobot for those Sega 16-bit and Sonic fans! Kick it oldschool with this cool retro plush! The beloved classic SEGA Genesis (we prefer, Mega Drive!) gaming console gets a plush makeover with interactive elements.

This Genesis/Mega Drive console is a 12″ / 30cm plush which includes a plug-in plush Sonic game cartridge and an original 3-button type plug-in plush controller.

image source: Kidrobot




Filed Under: Retro Gaming Culture Tagged With: 80s, 90s, Genesis, Kidrobot, Mega Drive, megadrive, Retro, Retro Gamer, retrogamers, retrogaming, sega, Sega Genesis, Sega Genesis Plush Console, Sega Mega Drive, sonic, Sonic The Hedgehog

PAC-WOR: A Pac-Man & Wizard of Wor Mashup For The C64

February 24, 2022 By ausretrogamer

What do you get when you cross the two classic arcade titles, Pac-Man and Wizard of Wor? Give up? You get PAC-WOR!

If you are a fan of Pac-Man or Wizard of Wor (or both), this Commodore 64 mash-up by Krissz will be right up your alley. The mix of gameplay is closer to Pac-Man than Wizard of Wor, but that just makes it more exciting and devilishly harder. Playing as Pac-Man (Pacwor) means you can’t shoot the Burwors/Garwors/Throwors, instead you have one power pill (poWOR) per dungeon which enables Pacwor to chew these evildoers within a limited time frame. Clearing the dungeons is usual Pac-Man fare, eat all the pills!

This is a cool mashup which we like, but we just wish there was more than one power pill per dungeon, especially in the latter ones where the Burwors and their evil mates speed up their movements!

Download and play Pac-Wor for free via CSDB.




Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally, C64, Classic Games, coding, commdore 64, indie, IndieDev, Krissz, Namco, PAC-WOR, pacwor, Retro, retro computing, Retrocomputing, retrogaming, TheC64, Wizard of Wor

Mini Review: Moto Roader MC on Nintendo Switch

February 21, 2022 By ausretrogamer

We have fond memories playing NCS’ Moto Roader series on the PC Engine, so when we heard that Ratalaika Games were bringing the third instalment, Moto Roader MC, to modern gaming systems, we got quite excited!

Moto Roader MC was the third and final game in the NCS developed series, originally released on the PC-Engine (Super CD-ROM²) in 1992. Moto Roader MC played a bit different from the first two MR games, which was actually a good thing – and we are glad Ratalaika Games picked this one to modernise.

If you are a fan of overhead racing games, like the classic Atari arcade game, Super Sprint, with weapons to blast your opponents off the track, then you will absolutely love Moto Roader MC. Raitalaika Games have managed to keep the whole experience authentic to the original, including the “PUSH RUN” button to start the game, which obviously doesn’t appear on any modern gaming controllers – but it did on the PC-Engine ones.

The racing is fast and frantic, with numerous varied tracks with differing obstacles that add extra difficulty while trying to pass the other drivers by either speeding past them, or shooting them if they are in your way. You can play head to head against the computer or locally with a friend in multiple modes of futuristic racing. The Nintendo Switch version goes one step further to make this game even more fun by being able to play with up to 5 players locally – imagine you rivals sitting near you! There is a an array of cool cars and drivers, as well as a variety of gameplay modes, including bumper car challenges.

Moto Roader MC is another classic retro title that we are glad to have on a modern system. It’s a fun pick and play racing title with enough play modes and challenges to keep you coming back to it. This game truly shines if you have a few friends over for some local head to head racing!

Ratalaika Games is bringing Moto Roader MC to the Nintendo Switch, PlayStation 4, PlayStation 5, Microsoft Xbox One and Xbox Series X/S on February 25th, 2022. We recommend you add this game to your library ASAP and have fun – it’s honestly great!




Disclaimer: Nintendo Switch review code for Moto Roader MC was provided by PR Hound.

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: classic arcade racer, game review, Mini Review, Moto Roader MC, Moto Roader MC Nintendo Switch review, Moto Roader MC review, Motoroader, Motoroader MC, NCS, Nintendo Switch, Nintendo Switch Review, pc-engine, Push Run, Racing Games, Ratalaika Games, Retro, Retro Gaming, retrogame, retrogames, retrogaming, Super CD-ROM, Super Sprint

Blast From The Past: A Video Of A 1980s Arcade

February 17, 2022 By ausretrogamer

What an absolute blast from the past this is! We absolutely love raw VHS video footage, especially the kind from the early 1980s!

We commend the Bally’s Aladdin’s Castle employee that had the foresight to film inside the arcade centre, filled with absolute classic arcade and pinball machines, that one day this video would be cherished by a generation (or two) of gamers across the globe! This is what a throwback Thursday should be like every week.

Sit back and enjoy this 15 minute trip down nostalgia lane…..


source: Jon Exidy Jamshid




Filed Under: History, Retro Gaming Culture Tagged With: 1980s, 1980s arcade, 1980s pinball, 80s, 80s arcade, 80’s pinball, Aladdin's Castle, Arcade, Bally, Bally's Aladdin's Castle, Classic Arcade Gaming, Film, nostalgia, pinball, Retro, Retro Gamer, Retro Games, retrogames, retrogaming, throwback, VHS, video

Documentary: Lemmings 30th Anniversary

February 16, 2022 By ausretrogamer

For all of you that are fans of Lemmings (us included!), set aside 2 hours and watch this awesome free documentary, Lemmings: Can You Dig It?

This true story of the creation of Lemmings features all the talented people involved in bringing this classic title for us to enjoy. From the computer rooms in Dundee to the world-changing UK games scene that exists today; through the voices of those who were there at the time and those who grew up playing it, watch and enjoy Lemmings: Can You Dig It?!


source: Exient




Filed Under: History, Retro Gaming Culture Tagged With: 80s, A500, Amiga, Amiga 500, atari lynx, Classic Video Games, Exient, Lemmings, Lemmings 30th Anniversary, Lemmings: Can You Dig It?, retro computing, Retro Games, Retro Gaming, Retrocomputing, retrogames, retrogaming, UK video games

Williams Defender Source Code Posted To Github

February 15, 2022 By ausretrogamer

Fancy checking out some assembly code of a classic arcade game from 42 years ago?

Thanks to Rob Hogan, you can now check out Eugene Jarvis’ (and his fellow Williams programmers’) assembly code from one of the most successful arcade titles from the golden age of the arcades, Defender!

Oh how we wish we had the necessary skills to comb through the code to find Easter eggs and amusing comments, as we are quite sure Eugene and co. would have inserted in this tough 1980 scrolling blaster!

If you do find some surprises in the code from ‘Dr J’ (aka: Eugene Jarvis), please let us all know either via Twitter or Facebook!

PS: This Defender code is for the ‘Red Label’ version of the game, which was one of four versions (the others being: White, Blue and Green) that were distributed to arcades.




Filed Under: Announcements, History, Retro Gaming Culture Tagged With: !Arcade!, arcade game, assembler, Atari, Classic Arcade Gaming, code, Defender, game code, Geek, GitHub, oldschool, Retro Game, Retro Gamer, retrogaming, shmup, shoot'em up, source code, Video Games, Williams

Cloud Computing With The Commodore 64

February 8, 2022 By ausretrogamer

It was only a matter of time that the venerable Commodore 64 would get onto the cloud! Yep, you read that right, you can now dust off your trusty breadbin and use it to communicate with a variety of clients over Azure using a SignalR client written in 6502 assembly!

If you are keen to check this out for yourself, take a look at the SignalR-C64 code on GitHub.

Long live the Commodore 64!


source: moozzyk

PS: Thanks to Matty G for making us aware of this geeky awesomeness!




Filed Under: Retro Gaming Culture Tagged With: AWS, Azure, C64, C64 mod, CBM, Cloud, Cloud Computing, Commodore 64, GCP, hack, Modding, Old School, retro computer, retro computing, Retro Gamer, Retro Gaming, Retrocomputing

An Amazing Custom Pac-Man Analog Synthesizer

February 1, 2022 By ausretrogamer

These folks at Swedish uber design group, Love Hultén, sure know how to catch our attention (again!) and make our jaw drop!

Just check out this Pac-Man themed analogue synthesizer based on the Korg Minilogue – it’s darn amazing! Oh yeah, the chiptunes it generates are equally as awesome!


source: Love Hultén




Filed Under: Retro Gaming Culture Tagged With: chiptune, chiptunes, KORG, Korg Minilogue, Love Hultén, Pac-Man, Pac-Man Synthesizer, Retro, Retro Gaming, retro music, retrogaming, Synth, synth pop, Synthesizer, synthpop

2022 Reset64 4KB Craptastic Game Competition

January 31, 2022 By ausretrogamer

We’re excited to announce the 2022 Reset C64 4KB game coding competition. This year’s competition theme is once again…. Craptastic!

“What the bloom’n heck does craptastic mean?”, I hear you ask.

It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!

2020 Craptastic Comp Winner: Fall by Megastyle

In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.

Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.

We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!

Submit your entries to RESET64 (via email) by 30th June, 2022 (23:59:59 GMT).

Take a look at our previous Craptastic compo entries from 2018 and 2020 to help draw inspiration!


RULES

The basic rules for the competition are as follows:

  • The competition deadline is 23:59:59 GMT on the 30th June, 2022. All entries to be submitted to [email protected] by the deadline or will be deemed ineligible.
  • All entrants must register at [email protected]
  • Entrants are free to preview screenshots and videos of their game(s) to other publications/websites.
  • The competition will only begin when there are at least 5 registered entrants.
  • All submitted games MUST be 4KB or less (when compressed or uncompressed), and executable on a stock C64 on either or each of tape, disk and cartridge. Your submission may have a separate docs file (either as a C64 executable or a txt file, which doesn’t count towards the 4KB cap). However, hi-score saver files will count towards the cap.
  • The games must be previously unreleased and be your own work, whether that be by yourself or as part of a collaboration.
  • PAL must be supported, with additional NTSC support optional (but encouraged).
  • Participants may submit multiple entries, either as an individual or within a team. Team entries must be registered by an individual, and any potential prizes will be sent to the registered individual only.
  • Entries should be submitted exclusively to RESET64 by the competition deadline. Please feel free to share your entry as you wish after the competition has ended (after the compo deadline has passed).
  • There will be a panel of judges (TBA), and entries will be scored on a point distribution basis across several criteria. The decision of the panel is final.
  • Games must be submitted as freeware.
  • Games will be published by Reset64 (not necessarily exclusively) on a future disk compilation for the whole world to enjoy, after the competition has concluded. All entries will be made available on the Reset64 itch.io site after the compo concludes.
  • Games must not be released before the competition deadline, or will become exempt from scoring and will be deemed ineligible.

We reserve the right to change, add or delete rules during the competition if deemed necessary!

2nd place in the 2020 Craptastic Comp: Dots by James


SCORING SYSTEM

The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.

The criteria that each game will be evaluated on are:

  • Originality – New idea or “rip off”? Off the wall ideas encouraged.
  • Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
  • Execution – Execution of design, taking into account controls and other factors such as execution.
  • Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
  • Gameplay – A measure of how enjoyable the game is to play.
  • Lasting Appeal – replay value, addictiveness.
  • OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!

If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.

NOTE: CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.


PRIZES

A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.

A big thank-you to the following sponsors and supporters:

ausretrogamer

More sponsors to be announced!


Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!

Follow Reset64 Magazine on Twitter

 

 

 

 




Filed Under: Announcements, Retro Gaming Culture Tagged With: 2022 Reset64 4KB Craptastic Game Competition, 8-bit, C64, C64 game coding comp, coding, Coding comp, Commodore 64, Craptastic, game dev, indie dev, IndieDev, Kevin Tilley, Old School, RESET, Reset 64, Reset C64, Reset Magazine, Reset64, Retrocomputing, retrogaming

Regressing To A Simpler Time With Modern Devices

January 28, 2022 By ausretrogamer

It is amazing how far technology has come in the last few decades, with a super computer in our pockets and gaming consoles that blur the line between reality and the virtual world.

We are in awe of our smartphones and can’t even imagine what our 15 year old self would have thought of this contraption if we were able to time travel back to the 80s. Back in the old days, we would play and then trade or sell our last gen system to fund the next big shiny new gen gaming system – this cycle was repeated for close to 3 decades! As we have gotten older and perhaps wiser, we keep yearning for the good old days, hence why we have immersed ourselves in retro gaming, reliving and revelling in games and systems from our distant past that gave us (and are still giving us) much joy.

The PocketCHIP beast!

Anyone for tennis?

Even with all of the classic gaming systems and games we have in our possession to intoxicate ourselves with nostalgia, we felt like something was missing, but we didn’t know what. We then stumbled upon contemporary technological marvels that stirred up something deep within us that made us take note. Thanks to playing retro-inspired games on the fantasy video game console, the PICO-8, we went down the rabbit hole of finding out more about playing pixel perfect 8-bit style games on modern devices, which also allowed us to tinker and do other stuff like coding! Welcome to the world of the PocketCHIP and Arduboy FX! Yeah, yeah, we are aware that you can play 8-bit style games on modern consoles, but these two little beauties are different – they are simple (in comparison), yet powerful, and very very elegant indeed.

Bit of Linux action

The Arduboy FX modded to be used as a gamepad for playing PICO-8 games on the PocketCHIP!

Selecting our next PICO-8 game

The PocketCHIP and Arduboy FX are both marvellous technological achievements, which fit the bill of being modern enough to be able to get on the net, code, tinker and also create our own games! The fact that you can also play games that other people have created is certainly the cherry on top!




Filed Under: Modern Gaming, Retro Gaming Culture Tagged With: 8-bit, 8bit, Arduboy, Arduboy FX, classic gaming, coding, fantasy video game console, game dev, Geek, indie dev, IndieDev, Lexaloffle Games, Linux, MOTU, PICO-8, PICO8, PocketCHIP, Retro Gamer, Retro Gaming, retrogaming, Star Wars

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