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Retro Gaming Culture

Commodore PX-64 – Reboot Concept

November 17, 2020 By ausretrogamer

There are concepts out there, either on paper or physical form that make us go WOW. Turkish Technical Designer extraordinaire, Cem Tezcan always knows how to make us go WOW with his exquisitely detailed concepts.

Cem’s latest fan concept is the Commodore PX-64, based on the portable Commodore SX-64 Executive Computer. Cem states that this concept device theoretically belongs in Commodore’s 1993-94 era, as one last reboot of the iconic 8-bit computer, the Commodore 64.

As mentioned, the style used here is based on the SX-64 metallic – turquoise colouring. However, Cem also created a version in the classic Commodore beige colours too. These concept models are about as close to real life we would ever get – and boy, do they look so real (and gobsmackingly lovely!). Using CAD modelling and PBR texturing, Cem Tezcan’s PX-64 creation is a love-letter for the Commodore community that still enjoys and loves these computers (like us!) till this day.

For now, just sit back and feast your eyes on these beauties!

PS: For more photos of Cem Tezcan’s concept creations, please visit here.
PPS: If you want to drool over Cem’s other Commodore 64 concept, the HX-64, check it out here.

image source: Cem Tezcan via ArtStation

 

Filed Under: Retro Gaming Culture Tagged With: 8-bit, Artstation, C64, CAD, Cem Tezcan, Commodore 64, Commodore Computer, Commodore PX-64, Commodore PX-64 concept, Commodore SX-64, Commodore64, concept design, oldschool, PBR texturing, Retro, retro computing, Retro Gaming, retrogaming, SX-64

Retro Inspired Covers of Modern Sega Games

November 13, 2020 By ausretrogamer

Just in case you have been visiting Mars and just came back to this planet, SEGA is celebrating their 60th Anniversary this year.

Amongst their celebrations, they have designed a heap of retro inspired alternate covers of modern Sega games, like Alien Isolation and Persona 4 on the Genesis / Mega Drive, Puyo Puyo Tetris on the Dreamcast, Valkyria Chronicles on Sega Saturn, Yakuza 0 on Game Gear, and many many more.

Check out the rest of the cool retro inspired alternate Sega game covers here.

image source: Sega 60th Anniversary

 

Filed Under: Retro Gaming Culture Tagged With: Alien Isolation, alternate covers pf modern sega games, Modern Games, Old School, Persona 4, Retro, retro covers, Retro Gamer, retrogaming, retrogaming covers, sega, Sega 60, Sega 60th, Sega Dreamcast, Sega Game Gear, Sega Games, Sega Genesis, Sega Saturn, Yakuza

The World’s Largest Playable Game & Watch Octopus Is For Sale!

November 11, 2020 By ausretrogamer

This is a once in a lifetime opportunity to own the Guinness World Records’ largest playable Game & Watch device!

Back in 2018 we told you all about Dr. Tom Tilley’s massive Game & Watch Octopus creation which absolutely blew our minds! Well guess what, now is your chance to own this unique creation and be the talk (and envy) of the town.

If you are interested in this MEGA Game & Watch, head on over to Tom’s for sale page to get more details about the sale and to register your interest.


source: WithProfessorTom

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: classic, diy, Dr Tom Tilley, Game & Watch, Game & watch for sale, Game & Watch Octopus, Game & Watch series, game and watch, gamer, Geek, Guinness World Records, Guinness World Records' largest playable Game & Watch game, homebrew, Largest Game & Watch device, Mega Game & Watch, nintendo, Octopus, Retro Gaming, Retrogamer, retrogaming, throwback, Tom Tilley, Vintage

Our Favourite Nintendo Game That We Still Play Today

November 9, 2020 By ausretrogamer

Asking a gamer to nominate their favourite Nintendo game is like asking a parent to pick their favourite child. Well, guess what, we are going to do the unthinkable!

But before we crown our favourite, let us tell you about the top 3 contenders (that we still love playing till this day!):

First contender, Wave Race 64 (N64) – yes, we did pick Wave Race 64 above Super Mario 64, Mario Kart 64 and Goldeneye 007. Don’t get us wrong, the aforementioned games are superb, but nostalgia draws us to Wave Race 64. What wasn’t there to like – realistic water physics, challenging courses and an absolutely cracking 2 player challenge – ‘Bonsai!’. We lost a lot of hours playing this game head to head. Oh yeah, the N64 controller was perfect for this game.

The second contender is none other than Super Mario Bros. (SMB) on the NES. This 2D platformer catapulted the Mario franchise into the stratosphere for good reason. The game had great level design, matched by awesome gameplay, a mesmerising Koji Kondo tune and most importantly, intuitive control – what more could you want!

Well, if it wasn’t for the next game, I guess the choice would have been easy and SMB would have walked away with the prize. Let us tell you about a 16-bit platformer that took the SMB ingredients, gave them a fair shake and then poured the contents into the SNES for a game we call (drum roll please), Super Mario World (SMW)! With SMW, the 2D platformer reached its pinnacle – sublime level design, 16-bit aesthetics that were an absolute feast for your eyes and the sound was perfectly atmospheric. This was a game that you could lose yourself in. SMW is one of those games you can either pick up and play for half an hour to get your Mario fix, or play till the wee hours of the morning. SMW walks away with the prize of our favourite Nintendo game of all time. Thank you Mr. Miyamoto for creating the definitive 2D platformer.

Phew, that was hard!

 

Filed Under: History, Retro Gaming Culture Tagged With: 16bit, 8bit, Classic Games, Favourite Nintendo Games, Gametraders, GT Live Magazine, N64, NES, nintendo, Nintendo 64, Nintendo Entertainment System, Old School, Retro Games, Retro Gaming, retrogaming, SNES, super mario, Super Mario Bros, Super Mario World, super nintendo, throwback, top 3 Nintendo games, Video Games, Wave Race 64

Commodore PET Programs To Run In Your Browser

November 5, 2020 By ausretrogamer

If you have aged like a fine wine, you’ll remember Commodore’s PET (Personal Electronic Transactor) line of home/personal computers produced in 1977 by Commodore International.

For those of you longing for some Commodore PET computer action, here’s 340 (at the time of publication) Commodore PET programs that you can run in your browser!

 

Filed Under: History, Retro Gaming Culture Tagged With: 1970s, 8bit, C64, classic computers, Commodore 16, Commodore 64, Commodore Computers, Commodore Max, Commodore PET, Old School, Plus/4, Retro Computers, retro computing, Retro Gamers, VIC20

Solitaire Hacks You May Have Never Heard Of

November 4, 2020 By Guest Contributor

Solitaire – also known as Patience – is one of the most famous and most addictive computer games in the world. Did you know it was installed as a free game on Microsoft computers as a smart way to get people to engage with the new technology of a mouse? It’s the perfect way of getting someone used to dragging and dropping objects around a screen.

Today, there are many versions of the card game, such as Spider Solitaire and Freecell, but they all have one thing in common – it can be frustratingly difficult to win. If you would like to improve your performance, read on for some little known and hacks and strategies. Luck is the main thing that determines whether you will win or lose, but targeted strategies will undoubtedly enable you to get the best out of a game.

Basic strategies

If you had just one trick to winning at Patience, here it is: Turn over as many face downs as possible.

Preferably choose a left column (where there are fewer cards), and concentrate your efforts on it. You will hopefully free up a slot, allowing you to put down a card from another column and turn over an additional one. This is particularly appropriate if a King is immediately available to occupy the slot.

Likewise, try to clear in priority the right columns which contain the most hidden cards. Indeed, it is usually on this side that the cards that block the card game are found.

Finally, while this advice goes without saying, quickly play your Aces, 2s and 3s.

An essential strategy for the card game is to give the cards lying down priority over the deck of cards. Here is an example:

Let’s say you have a red five on the pile and a red five in one of the lower rows. If it is now possible to add one of the cards to a black 6, then you should take the 5 from the bottom row.

The cards from the rows always have priority over the pile so you can create space to layout more kings.

Work the cards from right to left, so try to clear the larger piles first. If you have managed to free a row again, you do not immediately place the next best king in this free row.

Do not try to occupy empty rows again immediately but leave them blank until you really need them; this allows you to stay mobile.

For those initiated into this card game, you can draw the cards three by three.

However, by simultaneously pressing the Ctrl + Alt + Shift keys on your keyboard while pressing the left mouse button on the card pile, you can deal the cards one by one. This is ideal when you have a card you are interested in but cannot use in the three cards turned over.

For Instant Win, press Alt, Shift, and ‘2’, although as this game is only played against yourself, there is little point in our opinion.

Advanced techniques

The 7s, 8s, 9s, and 10s are cards that are not easy to play: plan well the three or four moves which will follow once you have moved them. The main objective should remain to reveal hidden cards.

Do not rush if, by chance, you find yourself at the start of the game with Ace, 2, 3, 4, 5 of the same suit. Indeed, the higher cards will undoubtedly be invaluable to you in building up your columns (for example, with the 4 of another color, which is just waiting to be moved) and thus win your game.

The two most popular variations of classic Solitaire, also found on recent versions of Microsoft Windows, require even more skill.

In addition to the previous strategies, here are some tips specific to these game modes:

Hacks to increase your chances of winning at Spider:

Start your stacking with the strongest cards and, if possible, of the same suit.

Always keep at least one or two columns free to be able to proceed with exchanges more easily.

Tips for Freecell:

Clear a column at the start of the game if it contains an Ace, even better.

Do not add too many cards to a column with low height at the top, as it will only be more difficult to free it.

Avoid using all four empty boxes at the same time, at the risk of getting stuck shortly.

Finally, here are some hacks to help you win at Freecell, although these really come under the category of cheating!

  1. Hold down Ctrl, Shift and F10 while playing, then click Abort.
  2. Now move one card.

Hidden Freecell Game Modes

  1. Go to the “Game” menu and choose “Select Game”
  2. Here, you can choose from game mode 1 to 1,000,000. However, -1 and -2 will also work

Well there you have it folks, a few strategies, tips and tricks to help you play better and win at Solitaire, no matter the version. Be warned though, we are not responsible for loss of your productivity 😉

 

Filed Under: Retro Gaming Culture Tagged With: card game, card games, Freecell, Freecell Solitaire, MS Windows Solitaire, Old School, Patience, Philip Hargrove, Retro Game, Solitaire, Solitaire Hacks You've Never Heard Of, Solitaire tips, Solitaired, Spider Solitaire, Video Games, Windows

Happy Halloween – A ‘Saw’ Pinball Machine?

October 30, 2020 By David Cutler

By: D.C. Cutler, U.S.A.

I didn’t like the “Saw” movies when they were first released, but over time, catching a lot of the films on cable, I can appreciate a few of them as pure horror films. Are they scary? At times, but they never lack imagination.

 A “Saw” pinball machine makes a lot of sense because the film deals with gadgets and trinkets that the villain Jigsaw constructs for deadly reasons. A pinball machine can feature little parts of the films, certain traps, and sounds. Jigsaw’s little puppet’s disturbing, menacing laugh could be included in the storyline of the game. The drain at the bottom of the play field could trigger the menacing laugh when the player loses a ball. The movies are a game (a deadly game), so features on the play field are perfect for pinball. Once a player launches the ball with the spring, use of the creative properties from the films could be limitless. 

 A clear walled machine for a “Saw” design could be ideal. The features and tricky layout could set up some interesting scoring objectives from the franchise that are both compelling and frightening. A designer could get creative with kickers and slingshots. A slingshot could be a distinguishable Jigsaw tool or trap from the film.

 “Saw VI” is my favourite film in the franchise. It’s the one that centres around an insurance executive who must complete a series of deadly “games” set to spare his employees. That entry did something different and unique with the series.

Tobin Bell has always been great as John Kramer/Jigsaw. He has portrayed the menacing character in eight of the “Saw” films. I’m not sure if he’s involved in the upcoming “Spiral: From the Book of Saw,” with a story by comedian Chris Rock. Bell can be scary without saying a word. The veteran actor has a great, wicked face. I’m looking forward to seeing what Rock does with the popular franchise. From the trailer, it looks like someone who is imitating Jigsaw is targeting two police detectives: Rock plays one of the detectives. But it’s a “Saw” movie, the trailer purposely gives very little away. 

image source: Nirico

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: David Cutler, DC Cutler, gaming, halloween, Happy Halloween, Jigsaw, oldschool, pinball, Pinball Life, Pinball Press, pinball wizard, pinballpress, Saw, Saw movies, Saw pinball machine, Saw VI, throwback

Williams Electronics: Classic Arcade Games Promo Videos

October 29, 2020 By ausretrogamer

Tony Temple needs no introduction for anyone that is into the classic arcade video games scene. Tony’s The Arcade Blogger site is a treasure-trove of arcade’s past, including finds like arcade coin-op promotional videos from long gone heavyweights of the arcade industry.

Tony’s latest feature looks at the promotional videos Williams Electronics used to tempt their distributors and operators with their then latest and greatest offerings, from Defender and Joust, to Robotron, Sinistar and beyond. Grab some pop-corn and check out the promo vids – BE WARNED, some are cheesier than others 😉

Defender promo video

Robotron:2084 promo video

Sinistar promo video

To check out the rest of the Williams Electronics promotional videos, head on over to The Arcade Blogger now!

 

[YouTube video source: duncanfbrown and Mylstar Electronics]

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Bally/Midway, Classic Arcade Games, coin operated, coin-op, Defender, gamers, gaming, Golden Age Of Arcade, Joust, Paddle-Ball, Retro Gaming, retrogaming, Robotron, Sinistar, Stargate, Video Games, William Electronics, Williams, WMS

Most Sold Video Games from 1989 to 2019

October 26, 2020 By ausretrogamer

We are suckers for these time lapse based graphs. Press play an be in awe as you see your favourite video games rising in the top 10 and then falling before the winner takes it all!

A word of warning, it becomes quite grim for us retro gamers once the 2010 decade hits!


source: Gamology – The Best of Gaming

 

Filed Under: History, Retro Gaming Culture Tagged With: 80s, Classic Video Games, Frogger, Game Boy, Gamology, most sold video games of all time, Retro Gamer, Retro Gaming, retrogaming, super mario, Super Mario Land, Super Mario World, tetris, time lapse graph, Video Games, videogames, Zelda

The secret(s) of Monkey Island will be revealed on October 30 when Video Game Source Project deconstructs a beloved classic

October 22, 2020 By ausretrogamer

The Video Game History Foundation (VGHF), a nonprofit that brings old video games back to life by preserving, celebrating, and teaching their history, has recently unveiled the Video Game Source Project, an effort to save and study source code and related development materials before the stories around these games’ creation are lost forever.

“For a video game historian, an archaeological dig through source material is the next best thing to time travel,” said Frank Cifaldi, founder and co-director of the VGHF. “Unfortunately for us, most of that material — especially from our earliest days — has been lost forever. The Video Game Source Project will help us surface more of this material and normalize its use as an educational tool.”

To jump-start this initiative, the VGHF is putting out a call to developers, publishers, and anyone else in possession of source code, documentation, concept art, demo builds, or other materials that can help tell a game’s origin story. Donated materials will be maintained in the VGHF’s Northern California archives and made available to video game historians.

The first games to benefit from the Video Game Source Project will be Lucasfilm Games’ legendary point-and-click adventure The Secret of Monkey Island, which celebrates its 30 year anniversary this month, and its sequel Monkey Island 2: LeChuck’s Revenge.

The VGHF’s staff and volunteers have spent the past several months studying the Monkey Island games’ source code, uncovering unshipped secrets, and even reconstructing cut rooms and cinematics. Much of this content will be shown for the first time on October 30 when Ron Gilbert, the creator of Monkey Island and of the SCUMM game engine, joins Cifaldi for a livestreamed “fireside chat” and Q&A. Tickets for “The Secrets of Monkey Island” are available for $10 with sales benefitting the VGHF.

“Monkey Island is a special game to me and the creation of the SCUMM system is a large part of that. Looking at the source always jogs my memory and now gives me a chance to answer questions people didn’t even know to ask,” says Ron Gilbert. “As a developer, I see real value in preserving and learning from the work that we never imagined people in the future would care about. I’m glad the Video Game History Foundation is making this a priority while there’s still time to salvage history that’s becoming scarcer by the day.”

Beyond Monkey Island, members of the VGHF are currently studying source material from a beloved 16-bit RPG, abandoned Sega hardware from the 1990s, and a never-before-seen follow-up to a legendary arcade game. Historical analysis and content related to these games and others will be unveiled in the coming months. The VGHF has also established an advisory committee of developers, publishers, academics, and historians to tackle the problems related to source conservation and to encourage industry participation.

To learn more about the Video Game Source Project and sign up to receive email updates, visit the Video Game History Foundation website.

image source: VGHF

Filed Under: Announcements, Retro Gaming Culture Tagged With: 16-bit, 1990s, Classic Games, Deconstructing the Secret of Monkey Island, Frank Cifaldi, Monkey Island, Monkey Island 2: LeChuck's Revenge, Old School, Retro Gamers, Retro Games, retrogamers, retrogaming, Ron Gilbert, SCUMM, sega, VGHF, Video Game History Foundation, Video Game History Foundation's Video Game Source Project, Video Game Source Project

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