We love a clever and funny parody, and this RackaRacka produced Street Fighter In Real Life (IRL) video nails it perfectly.
The character depictions, stunts, VFX and special moves are the cherry on top of this hilarious Street Fighter parody cake!
The Pop-Culture E-Zine
We love a clever and funny parody, and this RackaRacka produced Street Fighter In Real Life (IRL) video nails it perfectly.
The character depictions, stunts, VFX and special moves are the cherry on top of this hilarious Street Fighter parody cake!
Celebrating it’s 40th Anniversary (since 11th of June 2023), CAPCOM has launched a very special website destination in honour and celebration of this event – CAPCOM TOWN!
Capcom Town offers an interactive museum, a product factory (allowing you to download Capcom-themed icons for X/Twitter!), pages dedicated to C-Suite level Capcom executives telling the story of the company, and most importantly, the Town allows access to retro games that you can play gratis (that means FREE) directly in your browser!
What are you still doing here, go and play some Super Ghouls’n Ghosts or Street Fighter II or Breath Of Fire or Final Fight or…..ahhhh, you get the picture 😉
NOTES:
image source: CAPCOM TOWN
Prior to exhibiting at the 2024 Texas Pinball Festival (TPF), the Australian Pinball Museum visited the Next Level Pinball Shop & Museum in Hillsboro (Oregon, USA), and we are so glad that they did!
Obviously this place is now on our bucket-list of places to check out when we next visit the ole US of A. For more drool-worthy images from their recent visit at the Next Level Pinball Shop & Museum, check out the Australian Pinball Museum post right here and also their walkthrough video!
source: Facebook post via Australian Pinball Museum
“What the bloom’n heck does craptastic mean?”, I hear you ask.
It certainly doesn’t mean crap, although it can! Craptastic can mean ludicrous, bonkers, outrageous, funny, wacky, far out, and silly. The theme simply implies that the compo is just for a bit of fun, not a serious coding competition. You are more than welcome to make an excellent game to submit for the compo. Your game may contain some humour or silliness to fit more with the theme, but it doesn’t have to!
2022 Craptastic Comp Winner: Marble Boy (Roman Werner)
In our previous competitions, some entries were truly excellent, others excellent but silly, others truly awful but funny! It’s just a chance for people to do something a little different if they wish and explore ideas/concepts that wouldn’t normally work well in a more serious compo.
Please remember that this competition is limited to 4KB. Yes, any entry submitted can be no more than 4KB when compressed. If your game is more than 1 file, then all the game files put together must not exceed the 4KB limit. This includes hi-score save files.
We want craptastic game entries. Remember, the key word here is fun. We want both coders and players alike to have fun and enjoy this comp!
Submit your entries to RESET64 (via email: resetc64@gmail.com) by 31st August, 2024 (23:59:59 GMT).
Take a look at our previous Craptastic compo entries to help draw inspiration!
Basic rules are as follows:
We reserve the right to change, add or delete rules during the competition if deemed necessary!
2nd place in the 2022 Craptastic Comp: Circles by James
The scoring system used for Craptastic is very simple. Each game will be scored against 7 criteria, each worth 5 points. An entry can score up to 35 points. When the panel has scored each game accordingly, the totals for each individual game will be divided by the number of judges to produce a mean average. The average will be the game’s final score.
The criteria that each game will be evaluated on are:
Originality – New idea or “rip off”? Off the wall ideas encouraged.
Concept – Quality of game design, is it fun, is it bonkers, is it craptastic?
Execution – Execution of design, taking into account controls and other factors such as excecution.
Presentation – Quality of graphics, audio and overall presentation. Supremely bad can be seen as a positive in some cases!
Gameplay – A measure of how enjoyable the game is to play.
Lasting Appeal – replay value, addictiveness.
OMG factor – when you see it, do you think “wtf!?” This is the true measure of craptasticness!
If a panel member has entered a game themselves, then the number of points that they can award will be adjusted (in this example, to 5) and they will not score their own release.
CSDB will not be used for voting. Also, entries should not be uploaded to CSDB, or elsewhere until after the competition has closed. Feel free to post screenshots or info though.
A craptastic gaming comp requires craptastic prizes, right? We have some fantastic prizes lined up for this year’s compo thanks to some very generous sponsors.
A big thank-you to the following sponsors and supporters:
More sponsors to be announced.
Unkle K / Reset64
Official Twitter account for Reset64 Magazine – dedicated to the world’s favourite 8-bit computer!
Follow Reset64 Magazine on Twitter
We had been looking forward to Llamasoft: The Jeff Minter Story for a while, so when the opportunity presented itself to take the Yak’s game for a spin, we weren’t going to say no!
Right off the bat, this second release in Digital Eclipse’s Gold Master Series ticks all the boxes, including very importantly, the nostalgia inducing and retro gamer boxes. If you are unfamiliar with Jeff Minter, that’s fine, this title will acquaint you (or reacquaint you if you had forgotten) who Jeff Minter is, and what this Llamasoft business is all about. For anyone that’s a Gen X’er, we’d be quite surprised (Ed: and appalled) if you hadn’t heard of the Great Yak and/or played any of his games over the years!
With the pedigree of Digital Eclipse, it was never in doubt that they would create a treasure-filled archive of Jeff Minter’s body of work in their uniquely interactive documentary, just as they did with their amazing titles, The Making Of Karateka and Atari 50.
The gameplay in Llamasoft: The Jeff Minter Story offers a unique and engaging experience that allows players to delve into Jeff Minter’s creative evolution and explore his extensive catalogue of games. Players can play through 42 Llamasoft games released between 1981 and 1994, providing a comprehensive look at Minter’s work. And before you ask, no, the Atari Jaguar game, Defender 2000, is not included in the list of playable titles. Neither Jeff nor Atari own the rights to Defender, which is a shame. Oh yeah, for those with superhero hearing, you may also notice that Llamatron 2112 sounds a tad different. Again, this was due to a couple of things, one, certain sounds had to be replaced due to licensing, and two, there were multiple versions of Llamatron 2112, each with differing sounds and effects.
This interactive documentary game not only showcases Minter’s classic games but also contextualizes them with archival material, video interviews, photos, quotes, and magazine articles. By playing these games chronologically, players can witness the evolution of Minter’s design skills and creative process in real time.
The gameplay experience varies depending on individual preferences and familiarity with retro gaming, but the controls do feel like second nature. Players can expect to encounter a diverse range of titles, from career-defining hits like Iridis Alpha to more experimental and creative games that reflect Minter’s unique style. The game offers a mix of short and longer gameplay experiences, catering to different levels of interest in gaming history.
Overall, Llamasoft: The Jeff Minter Story provides an unmatched journey into the mind of one of gaming’s most distinctive figures, offering a blend of entertainment, historical insight, and appreciation for Jeff Minter’s contributions to the gaming industry.
⭐⭐⭐⭐⭐ – If you are a Jeff Minter fan, then this is a MUST HAVE title!
Disclaimer: Llamasoft: The Jeff Minter Story Steam review code supplied by Digital Eclipse
Celebrate MAR10 Day in Australia and New Zealand with exclusive rewards on a range of Mario titles, including 10% back in Gold Points on Nintendo eShop, and collect an assortment of user icons parts from Super Mario games.
But wait, there is more! From now till 24th March, an assortment of user icons parts from Super Mario games will be available as Nintendo Switch Online member-exclusive rewards. There’s also a special mission you can complete by playing the Super NES classic Super Mario World to earn some Platinum Points.
Happy MAR10 Day to you all!
image source: Nintendo
It may have taken 18 months for them to arrive, but the new Adapters for the Analogue Pocket have been well worth the wait!
Having an extensive library of Atari Lynx, PC-Engine/TurboGrafx-16 and Neo Geo Pocket Colour game carts, it is always with trepidation when playing these on their corresponding original hardware, which may result in the systems breaking down in some way or shape (Ed: Oi capacitors, we are looking at you!). To solve this problem, we obtained a couple of Analogue Pockets and the three pack adapters to be able to play our library of Lynx, NGPC and PC-Engine carts safely, in conjunction with playing our Game Boy, Game Boy Colour and GBA carts too. The Anlogue Pocket is a versatile little beast! It also helps that the Pocket has an absolutely amazing screen!
Based on openFPGA, we can report that playing these game carts on the new adapters is like playing them on their original systems, but better! The better part being that the Pocket is an ergonomically perfect system, with a great D-pad, fire buttons and of course, the stunningly sharp 3.5″ backlit 1600×1440 resolution LTPS LCD display. Having put the carts through their paces, we are quite chuffed at the versatility that the Pocket affords us.
We can finally put the original systems to rest!
They are finally here!
The Atari Lynx II can now be retired!
Of course the first Lynx game was going to be California Games
As Good As James – if you know, you know 😉
Now to plugin the PC-Engine/TurboGrafx-16 adapter to try out a few HuCards…
Playing these PC-Engine games on the Pocket are darn awesome! Our PC-Engine GT can be spared abuse.
By David Cutler
By: D.C. Cutler, U.S.A.
A few weeks ago, I watched some of the Xbox Business Update and I’m so excited for the new Indiana Jones game, “Indiana Jones and the Great Circle.” The gameplay looks stunning.
When I was a little kid, I loved the Indiana Jones franchise. There was a roller rink not far from my house, and when I would finish my homework, I would sneak out and go there to play the “Indian Jones and the Temple of Doom” arcade game. I would play “Temple of Doom” for about an hour if I had enough quarters saved up. I would hog the game; I wouldn’t let anyone else play if I was there. It was in the corner of the roller rink, so it was sort of hidden.
In the mines, when I’m running up and down the different levels, I always wanted to make sure that I freed every slave child I could. Although, I never understood how Indy’s bullwhip unlocked the cages that they were trapped in. I thought it was strange that when you freed a slave child, you got points; and some were worth more than others. I believe the more you saved the more the point totals increased. The blades coming up out of the rocky ground didn’t help when you are freeing slaves and attempting to take out Mola Ram’s men. A version of Mola Ram could just pop up in front of you when you were least expecting it.
The conveyor belts were sometimes hard to maneuver, but I enjoyed descending the large slides that took you to another level of the mines. Mola Ram’s henchmen, or, the Thuggee, were slippery adversaries when Indy must climb up and down the ladders in the mines.
I never liked the rail-car chase scene in the film “Temple of Doom,” but it was one of my favorite parts of the home and arcade game. You had to have sharp reflexes to bullwhip Mola Ram’s henchmen and gain points as you darted down the narrow tracks.
The 1984 film frightened my friends, but I admired how edgy and violent some of the scenes were. Steven Spielberg and George Lucas pushed gore and violence to an imaginative place. “Temple of Doom” was one of the first films to receive a PG-13 rating. I still don’t see how the ritual, human sacrifice scene didn’t get the movie an instant R-rating. I remember my friends finding that scene disturbing. The arcade game shares the dark tone of the film.
I bought the game for my Atari, but it was never the same as playing the fun arcade game.
If you are in Melbourne, then you are in luck! BattleKart is the perfect combination of electric karting, video games and augmented reality (AR). A unique mix to thrill your senses! Full throttle aboard an electric kart, on a track where different circuits, bonuses and game modes are projected onto the ground, interacting with the scenery and the other players to win the game!
So put down that Switch with Mario Kart 8 and get to BattleKart to play for real!
The lowdown:
We know this is now old news (over 5 years ago), but for those that missed Aaron Norton’s (aka: NintendoTwizer) Nintendo collection, check it out!
Unfortunately (or fortunately for) Aaron, he sold it all for US$164,000 (approx. AU$250,000), which some say is a pittance, considering the complete collections of NES, SNES, N64, Game Boy and GameCube games!
Anyway, we are glad that Aaron did one last tour of his collection before it was sold – WARNING: You may drool!
source: Aaron Norton on YouTube
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