• Skip to primary navigation
  • Skip to main content
  • Skip to primary sidebar
  • Skip to footer
  • About Us
  • Contact
  • Advertise
  • Privacy Policy
  • Shop

AUSRETROGAMER

The Pop-Culture E-Zine

  • Announcements
  • History
  • Retro Exploring
  • Retro Gaming Culture
  • Reviews
  • Modern Gaming
  • Podcasts
  • Pinball
You are here: Home / Archives for Retro Gaming Culture

Retro Gaming Culture

Nintendo Switch Review: Tengai

April 13, 2018 By ausretrogamer

Whoa, Zerodiv are absolutely on fire! Their latest Psikyo shoot’em up conversion, Tengai (aka: Sengoku Blade: Sengoku Ace Episode II) is brutally hard and oh so damn satisfying all rolled into one. If you are into superb mid-90s shmups, then you can never have enough shmups in your Switch line-up.

Tengai is a brilliant mix of horizontal shmup action (there is lots to shoot here which quenches the shmup thirst) with the flexibility to tweak difficulty levels, and trust us, you’ll be setting it to monkey mode in no time! Once you pick your character from a roster that consists of a Monk (Tengai) that shoots beads, a Ninja Warrior (Sho) that throws blades, a female Ninja (Junis) who uses her knives and shurikens, Katana that uses lasers, and the shrine maiden (Miko), who uses ofuda cards, then it is time to hit the skies over medieval Japan and dispense some justice. Each character of course has their own power-ups, which are pretty zany, from Tengai’s hawk, Sho’s mirrors, Junis’ mongoose, to Katana’s magical spear and Miko’s water spirit, these souped up powers should be used sparingly to clear the screen of all evil-doers.

The level design is linear till you come to level 5 where you face off against every previous mid-boss one after another. If you manage to get past these mid-bosses a branching path is presented prior to reaching the final boss for that epic final battle. By this stage you may be patting yourself on the back, but that would be premature as this end showdown is a timed affair, so if you do poorly, you will get your character’s ‘bad ending’ instead of a complete victory.

The gameplay also has a number of nuances like contacting enemies won’t cost you a life. Instead, your character’s firepower is downgraded, which makes progress tricky. So the object is to dodge and weave past all of the yellow/orange bullets that regularly fill the screen. Thankfully, Tengai doesn’t feel like a full-on bullet hell shooter, but there is certainly a lot going on all around the screen. If you think you will get some rest during play to enjoy the scenery, then think again! This game is full on – in a good way.

The sprite art in this game is damn gorgeous and the parallax scrolling is oh-so-ever-smooth, meaning that your eyes will thank you for the visual extravaganza! Complementing the visuals is the cool and distinctly oriental soundtrack which completes the atmosphere of the game.

We do sound like a broken record when it comes to games from Zerodiv, but this shoot’em up seriously deserves to be at the top of your Switch library – it’s shmuptastic!

image source: Tengai – Nintendo eShop

Disclaimer: Tengai was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: !Arcade!, classic, Nintendo Switch, Psikyo, Retro Gaming, Review, Sengoku Blade, shmup, shoot'em up, Switch Review, Tengai, Zerodiv

Bucket List Entry 24: Galloping Ghost Arcade

April 12, 2018 By ausretrogamer

Our Bucket List keeps getting longer and longer, so we thought it was time to revisit it and take stock of what’s in it. Upon going through the all important list, we had to bump the Galloping Ghost Arcade up the list, because you know, it has a ton of awesome retro arcade games (and a couple of pinball machines) we want to play!

We will be crossing off Bucket List #34: Galloping Ghost Arcade in the near future – it’s a done deal!

image source: Galloping Ghost Arcade website & Facebook

 

Filed Under: Retro Gaming Culture Tagged With: 34, Arcade, Bucket List, classic gaming, Galloping Ghost Arcade, Old School, pinball, Retro Arcade Games, Retro Gamer, Retro Gaming, Vintage

The 13th Doll – A Fan Game of The 7th Guest

April 11, 2018 By ausretrogamer

Return to the Stauf Mansion this Halloween with The 13th Doll!

Let’s cut to the chase – The 13th Doll is a licensed fan game developed by Attic Door Productions which takes place within the cult classic The 7th Guest universe and as such, we thought we’d let you, retro-FMV-loving gamers know about it (Ed: unless you already knew about this)! Oh yeah, the game is slated for release on Halloween (October 31st 2018) on Steam, PC, Mac, and Linux.

Where were we then? Ah yeh, the developer, Attic Door Productions has released their official announcement trailer, which you can check out below. Spooky stuff!


source: Attic Door Producitons

The game is a followup to the classic game, The 7th Guest, a puzzle based horror game set in the haunted mansion of eccentric toy-maker Henry Stauf. The game was a technological landmark upon release, as well as the followup sequel, The 11th Hour, and was one of the first games to show full motion video sequences.

The 13th Doll picks up right after the events of The 7th Guest, where the protagonist, Tad, now resides in a mental institution, a result of the traumatic experiences in The 7th Guest. A new doctor arrives in the asylum, and the pair embark on a journey to return to The Stauf Mansion to bring catharsis to Tad and cure him of his demons. Plans go awry, and both characters find themselves separated and in peril, as they try to unlock the mysteries of The 13th Doll.

Game Features:

  • Full Motion Video Sequences filmed with over 10 actors
  • 26 unique, new puzzles
  • 35 rooms in 3 environments; and
  • The return of actor Robert Hirschboeck, reprising his role as Henry Stauf!

If this tickles your spooky retro gaming FMV nerve, then you can pre-order the game right now!

image source: The 13th Doll

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: Attic Door Productions, classic gaming, FMV, Full Motion Video, Henry Stauf, Retro Game, Retro Gaming, Stauf Mansion, Tad, The 11th Hour, The 13th Doll, The 7th Guest, video game, Video Games

Vote For Stern Pinball’s Best Machine Since 2010

April 9, 2018 By ausretrogamer

This decade may not be over but we still reckon we can run a poll to find out what is Stern Pinball Inc’s best machine since 2010!

We have to doff our collective hat to Stern, they have been prolific in releasing pinball machines year in year out. So without further ado, here is the poll – vote now for what you think has been Stern’s best pinball machine since 2010.

You better hurry as voting closes on April 16!

 

Filed Under: Pinball, Retro Gaming Culture Tagged With: Best Stern Pinball Machine, Pinball poll, Pinball Press, pinball vote, pinballpress, Poll, Stern Pinball, Vote, Vote For Stern's best pinball machine since 2010, vote for your fave Stern pinball machine

The Rise of Mr. Nintendo

April 9, 2018 By ausretrogamer

As Nintendo started to break into the U.S. market, they searched for a spokesperson with a true passion for gaming. They chose Howard Phillips, an employee working in the Nintendo warehouse. Little did he know that he was about to become a gaming legend!

Learn the entire origin story behind Mr. Nintendo in the Emmy® nominated series 8 Bit Legacy!


source: Great Big Story – 8 Bit Legacy

 

Filed Under: History, Retro Gaming Culture Tagged With: 8 Bit Legacy, 8 Bit Legacy: The Rise of Mr. Nintendo, 8 days of 8 bit, 8-bit, 8DaysOf8Bit, Arcade, Great Big Story, Great Big Story 8 Bit Legacy, Gunpei Yokoi, Howard Phillips, Minoru Arakawa, Mr Nintendo, Nintendo history, Nintendo Of America, NOA, Old School, Retro Gaming, retrogaming

SNK 40th Anniversary Collection Coming To The Nintendo Switch

April 7, 2018 By ausretrogamer

This is HUGE news! Mark spring time (fall/autumn in the north) in your diary peeps, as the SNK 40th Anniversary Collection will be released on the Nintendo Switch.

For those of you that like their tangible games, there will be a physical SNK 40th Anniversary Collection Limited Edition that can be pre-ordered now via the SNK Online Store.

Just in case you weren’t aware, SNK made heaps of awesome arcade games in the 80s before they went really big with their Neo Geo. To whet your retro gaming appetite, here are the announced SNK games you could (Ed: should!) be playing on your Switch, with more to come:

  • Alpha Mission (arcade + home versions)
  • Athena (arcade + home versions)
  • Crystalis
  • Ikari Warriors (arcade + home versions)
  • Ikari III: The Rescue (arcade + home versions)
  • Guerrilla War (arcade + home versions)
  • P.O.W. (arcade + home versions)
  • Prehistoric Isle in 1930
  • Psycho Soldier
  • Street Smart
  • TNK III (arcade + home versions)
  • Vanguard
  • Victory Road (arcade + home versions)

The Limited Edition comes in a Collector’s Box with all the games plus the “Nostalgic Music Collection” soundtrack and the “40th Anniversary Art Collection” hardcover art book.

Let’s celebrate SNK’s 40th anniversary by turning up the excitement level to 11!

image source: SNK Online Store

 

Filed Under: Announcements, Modern Gaming, Retro Gaming Culture Tagged With: !Arcade!, classic games on Switch, Ikari Warriors, Neo Geo, NeoGeo, Retro Gaming, shmup, SNK, SNK 40th anniversary, SNK 40th Anniversary Collection, SNK 40th Anniversary Collection Limited Edition, SNK arcade games, SNK arcade games on the Switch, SNK NeoGeo, SNK Switch, SNK Switch games, SNK video games, Video Games

Review: Sol Divide – Sword of Darkness

April 5, 2018 By ausretrogamer

System: Nintendo Switch
Available: Switch eShop
Price: AUD $9.99 / USD $7.99

Zerodiv’s reputation to recreate awesome old school games on the Nintendo Switch is pretty much set in stone now (Ed: take that HAMSTER!). Their meticulous conversions of Psikyo’s games on the Nintendo Switch console are second to none. With a plethora of shoot’em ups under their belt, their latest Psikyo conversion is another shmup, but this time, it doesn’t involve space ships or souped up choppers – this one is refreshingly different!

Think Forgotten Worlds (to an extent) with a fantasy setting a melee and spell casting gameplay mechanic and you’d be pretty much on the money with Sol Divide – Sword of Darkness. Oh yeah, the standard graphics are also a departure with the use of CGI pre-rendered models turned into sprites and backgrounds – which actually look pretty good on the Switch.

The ever important gameplay will always be a deciding factor when playing these kind of games. Sol Divide plays like a regular horizontal scrolling shmup where you fly around the screen and using your attack button to fire and another for melee attacks. Combos are done by repeatedly hitting the melee attack button and a direction, whereas pressing both attack buttons casts a spell. Speaking of spells, there are eight of them you can learn in your quest – fire, freeze, thunder, meteor, slow, wind and fire body. There is also an extra character-exclusive spell making for a total of eleven distinct ways to unleash hell. Spells will cost mana to cast, however they can be refilled by way of melee attacks or pickups from fallen foes. Spells can quickly be cycled and selected by using the ‘L’ and ‘R’ shoulder buttons, making it a greater experience than the arcade game single button cycling.

As per the other Zerodiv Psikyo conversions, Sol Divide offers plenty of customisation such as filters and mucking around with the arcade-like DIP switches to personalise the gaming experience, like making it easy as pie or hard as hell with infinite continues!

So is Sol Divide – Sword of Darkness a worthwhile addition to your digital Switch games library? If you like horizontal-scrolling shoot’em ups with fighting and some light-on RPG elements thrown in the mix, then there is enough unique features in this game to warrant its place in your games library. Sword and vengeance starts now!

Disclaimer: Sol Divide – Sword of Darkness was kindly provided by Zerodiv for this review.

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: arcade games, classic, conversion, Nintendo Switch, Old School, Psikyo, Retro Gamer, retrogaming, shmup, shmups, shooter, shoot’em ups, Sol Divide, Sol Divide - Sword of Darkness, Vintage, Zerodiv

What if Ready Player One was made by a Gamer?

April 3, 2018 By ausretrogamer

By: D.C. Cutler, U.S.A.

Steven Spielberg, the legendary director of Ready Player One, has let it be known that he is not a gamer. But what if a gamer was given the chance to adapt Ernest Cline’s science fiction bestseller?

Spielberg’s ambitious film was entertaining and visually stunning at times, but there was something about the story, especially the virtual reality scenes, that felt detached and not cohesive. Cline’s book was heavy on the 1980s nostalgia (perhaps, a little too heavy); nevertheless, you really felt like you were in a fantastical universe.

What made the novel so good was the power of escapism for our young hero, Wade Watts. The film didn’t capture that heightened sense of stepping away from the real world into a new, immersive virtual world, like the book accomplished so brilliantly.

If a gamer had made “Ready Player One,” the OASIS would’ve felt more authentic. Don’t get me wrong, “Ready Player One” captures the virtual reality experience better than any film in recent cinema history; VR is not an easy plot device to pull off on screen. I just didn’t feel totally immersed in the world Spielberg and his digital wizards created. Cline put it on the page brilliantly.

A gamer knows what it’s like to be another virtual being. That innocent escapism is one of the reasons so many people play video games; especially first-person shooter games. Maybe a gamer’s eye could’ve presented a more engrossing and cohesive virtual world. Spielberg’s virtual world, unlike Cline’s, felt banal and, at moments, enclosed.

The film was fun, although, Spielberg could’ve consulted with some seasoned gamers to create a more unreserved, virtual world experience. But, for 71, Spielberg can still direct an action sequence with more skill and precision than most directors half his age.

image source: Teaser Trailer

 

Filed Under: Retro Gaming Culture Tagged With: Atari, Blade Runner, David Cutler, DC Cutler, Ernest Cline, Film, Movie, Oasis, Ready Player One, Ready Player One film, retrogaming, Steven Spielberg, Video Games

Review: THEC64® Mini Computer

March 28, 2018 By ausretrogamer

The wait is finally over! If Nintendo can roll out their NES and SNES Mini consoles, then surely the greatest 8-bit computer deserves to have a Mini of its own. Roll out the red carpet, cause here comes THEC64® Mini!

So why would we want this C64 Mini when we already have ten original Commodore 64 computers and hundreds of games on tape and 5.25″ floppy disks? Well, the main reason is the convenience. The convenience here is that we can plug and play THEC64® Mini on our new Sony Bravia TV without concerning ourselves with tuning issues and also finding extra power outlets for the computer and disk drive. Yeah yeah, we know people will argue the “build your own Raspberry Pi with a 3D printed case”, but that sounds like a lot of effort to us.

Packaging:
Our first impressions of this unit is exactly the same impressions and feelings we had when we first got our Commodore 64 America’s Cup Family Pack edition in 1986 – “Holy Guacamole, this is ace! Look at the box and check out the cool games and stuff on the back!”. The added bonus here is that there is no John Laws caricature on the box, which is a damn good thing (Ed: Only Australians of a certain vintage will understand). You can tell you have a premium product by the quality of the packaging – and THEC64 Mini is packaged so good you won’t want to take it out.

So what’s inside the box you ask? Since you asked nicely, here you go:

  • THEC64® Mini
  • 1.5m wired USB joystick (with added function keys for game specific modes
  • USB charging cable (1.2m)
  • HDMI cable (1.2m) allowing full compatibility will all modern TVs
  • Quick Reference Guide

Build Quality:
Make no mistake, THEC64 Mini is on par, actually, it is even of a better build quality than Nintendo’s Minis! Yep, it is that good. THEC64 Mini main unit feels strong and durable, and it just looks like a shrunken C64 breadbin – it is super cute and detailed. There are no lose bits or wonky interfaces or shoddy buttons that feel like they will break at the slightest touch – everything feels polished and rock solid. This Mini should last just as long as the original C64 computers from 1982. Oh yeah, the bundled Competition Pro (CompPro) joystick is just as good, with a plethora of buttons to interact with the carousel menu and play games with. Thankfully the joystick is not microswitched, meaning you can play quietly while everyone is asleep (the fire buttons are a tad loud though). We just wish it was a TAC-2 instead of the CompPro – but that ain’t a biggie.

Entertainment:
THEC64 Mini comes with, surprise surprise, 64 built in games! Granted, there are a number of missing classics, like The Last Ninja, but hey, there is still enough awesome licensed games to satisfy even the most die-hard retro gamers.

Instead of getting all huffy about the games that are missing, let’s concentrate on the games that are in this cute little breadbin – we have, Armalyte, Creatures, Cybernoid I & II, Hawkeye, IO, Impossible Mission I & II, Nebulus, Paradroid, Uridium, Pitstop II and the awesome ‘Games’ series from Epyx, to name just a few. Oh yeah, there is an online keyboard which you can use for games that require keyboard input or you can attach an external USB keyboard to make things easier. And there are four save / load game slots per game, so use them wisely!

What we can say is that each of the 64 games are classics in their own right, with each of them getting favourable review scores back in the day. So instead of getting upset of what’s missing, enjoy what’s on offer! And if you really really want to add your own programs or games, then you can do so here, but be warned it is quite a cumbersome process.

Features & Flexibility:
Sick of playing the built games? No worries, if you prefer to type in your own programs, then THEC64 Mini has you covered. Just connect an external keyboard via USB and start typing in your BASIC listings – try doing that with your NES or SNES Classic Minis.

With the addition of the two USB ports, THEC64 Mini allows flexibility of connecting an external PC keyboard and also the bundled CompPro joystick. As mentioned previously, you can also load your own programs (or games) via this process.

The display is pretty much pixel perfect on any new TV. The Mini also has CRT filters and aspect ratio modes if you are longing for that true nostalgic look and feeling. The carousel menu is also intuitive and easy to navigate with the joystick with its functional buttons.

Unlike the original C64, the makers of THEC64 Mini have given their assurance that there will be future software / firmware updates via a USB flash drive. Future proofing such a device gives us confidence that THEC64 Mini will only get better.

Overall:
Without a shadow of a doubt THEC64 Mini has hit the mark. For those craving a mechanical C64 keyboard, then buy yourself an original Commodore 64, but if you look past this and connect an external PC keyboard to type in your BASIC programs, then you will enjoy this Mini. There are enough pre-installed games on this thing to keep even the most discerning retro enthusiasts happy.

If you prefer your original Commodore 64 computer, then keep playing it. For everyone else, check out this little convenient C64 beast, you won’t be disappointed.

The 8-bit micro-computing king is back, baby!

Released: March 29 2018
Available: JB Hi-Fi and EB Games
RRP: From $149

THEC64® Mini was kindly supplied by Five Star Games for this review.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: C64, C64 Classic Mini, C64 Mini, C64 Mini games, Commodore 64, Commodore 64 Classic Mini, Commodore 64 Mini, Mini C64, Old School, Retro Gaming, SID, The C64 Mini, THEC64 Mini

MiniDOOM 2: A Parody Retro Platformer

March 27, 2018 By ausretrogamer

Just in case you missed the memo with this most important proposition – what if DOOM was a platformer instead of a first person shooter?

The answer is miniDOOM 2, a fan game that pays homage to the DOOM franchise by reimagining it as a 2D retro platformer. It takes the beloved cast of classic DOOM enemies and weapons and blends them with old school 80s and 90s games like Contra and Metal Slug, resulting in a fast paced pixelated carnage-fest with a killer heavy metal soundtrack.

More than a sequel, miniDOOM 2 is actually a remake of miniDoom 1 on steroids: Bigger, louder and more badass. Download it now – it is free!


source: JC Porcel

Features

  • 17 new levels and 2 new bosses for hours of fun (and frustration).
  • 14 weapons spanning all Doom games and additional secret weapons.
  • 40+ minutes of face-melting metal and spine-shivering ambient music, plus renditions of the classic “At Doom’s Gate” theme.
  • Secrets, upgrades and mysterious artifacts to discover and unlock.
  • Smooth and responsive controls that will make your skills the most important weapon to defeat the legions of hell.
  • Colorful, funny and bloody artwork inspired on 80s and 90s games.
  • 5 levels of difficulty and 4 game modes to fit every gamer, from the inexperienced rookie to the demon slaying hardcore gamer that has walked the planes for a million years.

source: Calavera Studio

 

Filed Under: Retro Gaming Culture Tagged With: 2D platformer, Doom, Felipe Porcel, GameDev, indie dev, Indie Game, indiegame, Mini Doom 2, Mini Doom II, minidoom, miniDoom 2, pixelart, Retro Gamer

  • « Go to Previous Page
  • Page 1
  • Interim pages omitted …
  • Page 85
  • Page 86
  • Page 87
  • Page 88
  • Page 89
  • Interim pages omitted …
  • Page 168
  • Go to Next Page »

Primary Sidebar

Follow Us

FacebookInstagramYoutTubeTumblrFollow Us on RSSFollow Us on MastodonFollow Us on BlueskyFollow Us on Threads

Search

Shout Us A Coffee!

Recent Posts

  • Ping Pong + Space Invaders = Bit.Pong
  • Yippee Ki‑Yay! The Ultimate Die Hard Pinball Machine Is Real
  • A Wall of Retro Memories – Curated by the One and Only Ms. Ausretrogamer!
  • Voice Acting in the ‘Arkham Trilogy’
  • ROGUEish Brings Dungeon-Delving Delight to the Commodore 64

Ad

Footer

© 2012 – 2025 – ausretrogamer (The Australian Retro Gamer E-Zine). All rights reserved. Where appropriate, all trademarks and copyrighted materials remain property of their respective owners.

Terms & Conditions | Disclaimer

Advertise | About | Contact | Links

Please see our Privacy Policy for details on how we treat your personal information.

Support This Site

If you like what we do, you can shout us a coffee on Ko-fi :-)

Copyright © 2025 · News Pro on Genesis Framework · WordPress · Log in