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Retro Gaming Culture

The C64 Mini Is Coming In 2018

October 3, 2017 By ausretrogamer

Just in case you have been busy drooling over the SNES Classic Mini, you may have missed the news that the greatest 8-bit computer, the Commodore 64, will also be joining the Mini stable!

Slated for release in 2018, The C64 has told us that this reborn C64 Mini will feature high-def output via HDMI, a pixel filter for pixel perfect graphics, 2 x USB ports, a classic style joystick (like the Comp Pro!) and most importantly, 64 built in games!

The list of included games cover every kind of gaming genre, including sports titles like California Games, awesome shmup action via Armalyte, and platforming shenanigans on Impossible Mission II, just to name a few!

2018 can’t come fast enough!

image source: The C64

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 8-bit, C64 Mini, Classic Mini, Commodore 64, Commodore 64 Mini, retro computer, retrogaming, The C64, The C64 Mini, TheC64

Batman: The Game Needed More Joker

October 2, 2017 By ausretrogamer

By: D.C. Cutler, U.S.A.

The Joker is one of the most fascinating and colourful characters in fiction. Moviegoers and gamers have a strong curiosity when it comes to the Crown Prince of Crime.

Nintendo’s Batman: The Game, released in 1989, was ground breaking for its graphics, its music score and dark tone. But something that has always bothered me about the game is the lack of The Joker.

The objective of the game is Batman fighting The Joker’s henchmen as you make your way to the Dark Knight’s popular nemesis. You get a little of The Joker sprinkled in throughout the game with quick shots from the film. Sunsoft was smart to put those Joker shots in, because if they hadn’t included them, you wouldn’t even know The Joker had anything to do with the game.

When The Joker finally appears at the final level of the game, he’s unusually massive. The Joker is tall, but he’s not supposed to look like a giant. I admire that the creators of the game made it so difficult to defeat The Joker. It took me awhile to figure out how to kill the villain; I can’t count how many times I died before I finally accomplished the task. The number was high.

Perhaps The Joker’s absence is so noticeable in Batman: The Game because every Batman game since has featured The Joker prominently. Some games, like Batman: Return of The Joker, and the more recent games, has exploited The Joker. They feel more like a Joker game than a Batman game. And with Harley Quinn probably being the most popular comic book character on the planet at the moment, recent games have played her up more as well. And with a “Suicide Squad 2” in the works, expect to see even more Harley in upcoming video games.

I know back in the 1980’s game play was a bigger priority for developers than story. However, Batman: The Game could’ve used a few more sinister Joker scenes. But with the technology at the time, they could’ve turned out clunky; unlike today, where you have the pale villain appearing too lifelike.

The graphics are brilliant for 1989. Each stage, from the chemical plant to the cathedral, has graphics that were above any other NES releases at the time. Double Dragon II maybe being the one exception.

Jumping is one of the best options in the game. Batman, when he jumps, has the ability to latch on to a wall and push himself off of it. Pressing the A button in a rhythm is all you have to do. You don’t even have to point Batman in any particular direction for him to jump to the adjacent wall. That was a unique move for its time.

I grew up playing countless Batman games. Batman: The Game is still one of my favourites based on the Dark Knight property; even if The Joker has very limited screen time.

 

Filed Under: Retro Gaming Culture Tagged With: Batman, Bruce Wayne, Joker, NES, Nintendo Batman The Game, Retro Game, Sunsoft, Sunsoft Batman, The Joker, Video Games

The SNES Classic Mini Is In Da House

September 30, 2017 By ausretrogamer

We may have missed out on the NES Classic Mini, but we were determined not to repeat the same mistake twice!

When the SNES Classic Mini was announced earlier in the year, we jumped in early to lock in our pre-order. Well, the wait is finally over and we have our grubby mits on Nintendo’s latest (and best) Classic Mini system.

Our initial impression is that it is so small and cute! Leaving the aesthetics aside, the console connects easy to any newer TV (via HDMI) with the correct aspect ratio. You can power your SNES Classic by connecting it to your TV’s USB interface – no more worrying about a power outlet. The most important part of this whole Classic Mini thingy are the games, and what a stellar list! The bundled SNES Classic Mini games reads like a who’s who of the greatest games of all time. Just when you thought Nintendo could not top this, they have also thrown in the previously unreleased Star Fox 2!

Did you get yourself a SNES Classic Mini? If you did, we would love to know what you think – hit us up on Twitter or Facebook!

Anyway, enough chatting, time to play!

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: 1990s, classic gaming, Classic Mini, nintendo, Retro Gaming, SNES, SNES Classic, SNES Classic Mini, Super NES, Super NES Classic Mini, super nintendo

The Classic PAX Aus 2017 Ticket Giveaway

September 27, 2017 By ausretrogamer

*** THIS COMPETITION IS NOW CLOSED ***

Wanna go to PAX Aus 2017? Do you want an easy way to enter a ticket giveaway? If you answered yes to both of these questions, then you are in luck!

Thanks to our great friends at PAX Aus, we have 3 x double passes for Sunday (October 29) to attend one of the biggest and best gaming events in the southern hemisphere. To score one of these double passes all you have to do is tweet us your favourite retro gaming item(s) – be it a console, computer, game or accessory, we want to see what tickles your nostalgic nerve. Don’t forget to tag us in your tweet and use the hashtags #PAXAus and #ausretrogamer.

It doesn’t get any easier than that! So get cracking on photographing those retro gaming items, as entries close on October 4th at 8:00pm!

If you need convincing of how great PAX Aus is, then check out last year’s event.

For those of you that like to read T&Cs, here are the finer details of this most awesome giveaway:

  • Entries open to Australian residents only
  • Entries close on Wednesday October 4, 2017 at 8:00pm
  • To enter the giveaway, tweet us your retro gaming photos with the appropriate hashtags (#PAXAus and #ausretrogamer) and tag @ausretrogamer and @PAXAus
  • Entrants must follow ausretrogamer (to receive a DM if you are the winner!)
  • Winners will be notified via Direct Message (DM)
  • Winners will receive their tickets in the post (via Australia Post)
  • The winners (if interstate) will be responsible in arranging their own transport and accommodation in Melbourne

PAX Aus 2017 is on from October 27 to 29 at the Melbourne Convention and Exhibition Centre. Tickets / Badges are available here.

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: Amiga, ausretrogamer, board games, C64, classic gaming, Competition, Cosplay, events, Giveaway, Mega Drive, N64, NES, Old School, PAX, PAX Aus, PAX Australia, PAXAus, Retro Gaming, SNES, super mario, tabletop

Death Squared Review – Nintendo Switch

September 20, 2017 By Aaron Clement

Death Squared broke me.

Now, I don’t mean broke as in a “made me break stuff” kind of way. Rather that on multiple occasions Death Squared reduced me to a near-blubbering mess of a person struggling to comprehend just how I’d solve the puzzle facing me. Yet eventually I’d overcome it, but that fleeting euphoria would last as long as it took for the next level to appear. I’d even go as far to say that there were definitely times where it invoked memories of another isometric problem-solving game from my past, one that also featured two characters who drove me head over heels insane at the best of times…

Reminiscence aside, Death Squared is a 2017 3D isometric cooperative puzzle game from Sydney gamedev SMG Studios. It’s based around an incredibly simple concept: Move your AI ‘bots from point A to point B. That’s it! Sounds easy in concept, right? Once you start throwing lasers, moving platforms, and needing to coordinate moves into the mix, suddenly you’re heading towards ‘broken’ territory. As an added bonus Death Squared is as couch co-op friendly as it gets, meaning that it’s another delightful game to play with people you don’t want to have to like for much longer.

While Death Squared can be enjoyed with up to 3 other people, I opted to spend the bulk of my time slogging through the 80 level single player story mode. I started out simple enough – move from the starting point to the round circles that serve as the goal. As the levels progress, more and more elements are introduced that forced me to use the tricks I’d learnt in a completely different way. The progression feels natural, and I never found the difficulty being artificially ridiculous just for the sake of slowing my progress down. There are times where it does feel like a struggle to push through lots of levels in a single sitting, with my 20 minute bus ride each day feeling like an optimal playtime before I started feeling broken and needing to stop. Your mileage may vary here, but it’s something that is negated by the more people you have to play it with.

Trying to enlist some celebrity assistance

So what about the story you ask? It revolves around a slacker named Dave (Voiced by Rice Pirate Mick) and his virtual assistant IRIS (also voiced by Rice Pirate Mick!). Dave’s a level 1 supervising technician at a futuristic robotics company who has one job: to monitor the AI Test ‘Bots (you!) as they go through their paces. Mick’s delivery and timing on his lines is fantastic, and really sells the banter between the two. This all plays out in the background as you work through the story mode along with the odd company email load screen, and complements the mode well.

When I’m Sixty-fouuuur

It’d be harder if the controls were unwieldy, but beyond a couple of times where I did something dumb and found myself getting stuck on the geometry, the twin-stick control method works pretty well. Left stick moves the Red ‘bot, while the right stick moves the Blue ‘bot, and this setup even plays into the puzzles in later stages. This can make for some rather tricky times when playing solo, as my brain would often assume the left stick corresponded to ‘bot on the of the screen, only to have the other one suicide off a ledge. I even tried giving one of the Joycons to my 5 year old, but he proved to be more frustrating than trying to just do it myself. To him, watching the colourful square dive off the edge and explode was the absolute height of hilarity! The edge detection on the platforms can be a little touchy at times, as I’d find a bot tumbling to its doom despite swearing I had ample space to maneuver. These moments were rare though, which is reassuring for a game that involves some fairly precise movements at times.

Booooom

One thing I’ll say is that this is a game that feels more at home on the Switch than any other platform I’ve seen it on (which is to say, Death Squared is on pretty much everything!). Given the Switch ships with two Joycons by default and the “pick up and play” nature of the system, this makes Death Squared a really good first game to grab if you’ve just gotten the console and want some co-op games to play. Add a pro controller or two into the mix, and there’s a party right there!

Did I mention it’s also only $14.99 on the Nintendo eShop (and slightly higher on other platforms)? Given there’s a good 8-10 hours of play in the story mode, and many, many more hours in the Party or super-hard Vault, Death Squared is definitely worth checking out.

Death Squared was reviewed on the Nintendo Switch. Played story mode to completion, and ran through a handful of the Party mode levels. Review code provided with thanks to SMG Studios.

____________________________________________________________________________________________________________________

blahjediAaron Clement
Tassie based retro gaming guy. Co-host of the Press Play On Tape Podcast. Father of 3 and married to the very tolerant Kellie Clement. Coffee powered!

Follow Aaron Clement on Twitter and Instagram

 

 

Filed Under: Modern Gaming, Retro Gaming Culture, Reviews Tagged With: Aaron Clement, blahjedi, Death Squared, Joycon, Nintendo Switch, Review, video game

If BioShock Was Made In 1998

September 18, 2017 By Ms. ausretrogamer

If BioShock was made in 1998…

Source: 98DEMAKE on YouTube via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: 1990s, 98DEMAKE, BioShock, Playstation, Retro Gaming, video, youtube

NFL Blitz Turns 20

September 8, 2017 By David Cutler

By: D.C. Cutler, U.S.A.

From the first time I played the arcade version of Midway’s NFL Blitz at a movie theatre arcade, I was hooked. This year marks the 20th anniversary of the release of the colorful, over-the-top football game in arcades. And yes, that makes me feel old too.

Before there was Madden, there was Blitz if you were an NFL fan and gamer. Blitz wasn’t as technical and stylized as a year of Madden, but it was just as fun and competitive to play with your friends. When Nintendo 64 released Blitz, the game was so different than any other football game on the market.

Blitz had a blown up exaggeration to it with the humorous violence when you tackled an opposing player. The explosive crunching sounds and the streak of light behind the ball when you threw it deep elevated the gaming experience. The graphics and play popped off the smallest of television screens.

The “late hits” after plays were a bit much; so much so, it’s one of the reasons, along with some of the graphic collisions, the NFL almost offered to refund Midway’s licensing fee. I’m sure the NFL was pleased when they saw the early numbers of units sold.

Everyone I knew who had a Playstation or Nintendo 64 system owned Blitz. Like Madden or Goldeneye, playing Blitz was a happening at a friend’s house. I can’t count how many times in high school I participated in an NFL Blitz tournament. No money was ever involved, but a friend had to wash my Jeep after I humiliated him in a rout.

On weekends, I would play an entire season (usually with the Cowboys or Broncos) in a single day. And I loved the pitch play. My go-to-play was always “Da Bomb,” or the pitch to my running back down the right sideline. The reverse pass play was always a must on a difficult drive as well.

As much as I’ve enjoyed years of Madden, I think I have fonder memories of playing Blitz. It wasn’t as formal as Madden, but the action was just as enthralling and challenging. When you scored a touchdown against a really good opponent, it was just as gratifying as when you scored in a competitive Madden duel. And, I would know, I’ve played against some exceptional Madden players.

Twenty years ago, Midway created one of the most enjoyable football games ever. It still holds up, and when I play it, I’m flooded with bittersweet memories of close wins and crushing defeats.

I hope, somewhere in a lively arcade, kids are still playing and discovering a version of NFL Blitz.

source: The Arcade Flyer Archive

 

Filed Under: History, Retro Gaming Culture Tagged With: Arcade, DC Cutler, Midway, NFL Blitz, NFL Blitz Turns 20, NFL games, Old School, Retro Gaming, Video Games

Coyote Peterson Finds ‘Pac-Man Of The Sea’

September 6, 2017 By Ms. ausretrogamer

“On this episode of Beyond the Tide, Coyote and the crew explore the tide pools of the San Juan Islands in search of bizarre marine creatures… and OH BOY do they find them!

From Sea Lemons to Giant Purple Sea Stars almost everything they discover is truly and amazingly unique. 

To top it off they also find the largest species of Chiton, the “Gumboot”, in the world which is a creature so bizarre it hardly looks as if it’s even alive! However it does have a striking resemblance to one of the most beloved video game characters of all time. 

Get ready to meet the Pac-Man of the Sea!”

(Start watching at 13:26 to jump straight to the Pac-Man creature).

Source: Brave Wilderness via Laughing Squid

____________________________________________________________________________________________________________________

msausretrogamerMs. ausretrogamer
Co-founder, editor and writer at ausretrogamer – The Australian Retro Gamer E-Zine. Lover of science fiction, fashion, books, movies and TV. Player of games, old and new.

Follow Ms. ausretrogamer on Twitter

 

 

Filed Under: Retro Gaming Culture Tagged With: Arcade, Brave Wilderness, Coyote Peterson, Nature, Pac-Man, Pac-Man of the sea

Super Captain Toad Cake

September 4, 2017 By ausretrogamer

They say that you can’t have your cake and eat it too, but we say to hell with that!

Press Play On Tape podcast host and resident ausretrogamer contributor, Aaron Clement, showed us his son’s birthday cake which his awesome wife, Kel whipped up this past weekend. Kel’s Captain Toad cake was a work of art that looked too good to eat, but damn too delicious to let sit there for good looks. We may need to put in our request with Kel for our very own cool cake!

Oh yeah, just in case you didn’t know, the Press Play On Tape crew has formally joined the PAX Aus Classic Gaming Area, so we are looking forward to getting our nostalgia on with these very cool peeps!

Top of the world!

Mmmmm, M&Ms!

Oh wow, Kit Kats too!

Filed Under: Retro Gaming Culture Tagged With: Aaron Clement, blahjedi, cake, Captain Toad, Captain Toad cake, nintendo, PAX, PAXAus 2017, press play on tape, press play on tape podcast, Retro Gaming

Boss Fight Books: BOOM SHAKALAKA

August 24, 2017 By ausretrogamer

BOOM SHAKALAKA! Boss Fight Books latest collection Season 4: Creator Access Edition has conquered Kickstarter!

With the successful crowdfunding now finished, we can’t wait to read about Final Fantasy V, Shovel Knight, NBA Jam, Star Wars: KotOR and Postal. If you missed the Kickstarter, don’t worry, just keep an eye out on how to order this collection on the Boss Fight Books website.

These books are making us drool in anticipation, but it is Reyan Ali’s chronicling of Midway’s arcade hit NBA Jam, that we are most looking forward to reading. With inside information on the game’s creation and interviews with key development people and industry leaders, this tome will definitely be a slam dunk!

source: Boss Fight Books

 

Filed Under: Announcements, Retro Gaming Culture Tagged With: !Arcade!, Boss Fight Books, classic game, Final Fantasy, Kickstarter, Midway, NBA Jam, Old School, Postal, Retro Gaming, Shovel Knight, Star Wars

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