It is not every day we get an invitation to check out and play a newly released pinball game. We were lucky enough last year to experience Game Of Thrones before its official release, and it seems that we got lucky once again! This time, Zax Amusements were kind enough to open their doors and allow us to have a bump and tilt on Stern’s new pinball machine, Ghostbusters.
Before we could get to grips on the new Ghostbusters Pro pinball table, Zax’s Business Manager, Phil Boniwell gave us a grand tour of Zax Amusements – let’s just say that we were like kids in a candy store! There were 1980s and 1990s JAMMA boards carefully stacked on shelves, a myriad of gun peripherals, control panels, Neo Geo MVS carts and an amazing array of arcade machines from all eras! We honestly didn’t know where to look – it was a 360 degree visual onslaught of the amusement kind! You can take a peek at the photos further down below to see why we went all gaga.
Once we wiped our drool and returned to Zax’s business showroom, it was time to put Ghostbusters Pro through its paces. So what did we think? Having played the pinball machine a few times, our first impressions were very positive indeed. Like with any new product, it was the visual and aural beauty of the machine that captured our immediate attention. Based on the original Ghostbusters movie, the colours, set scenery and characters on the playfield were an instant trip down memory lane. Not to be outdone in the sensory game, the sound effects, Ernie Hudson’s speech guiding you through the game and Ray Parker Jr’s Ghostbusters soundtrack were literally music to our ears. Stern have really captured the feel of the original Ghostbusters movie to a T! We reckon Stern has created another winner!
Thank you to the team at Zax Amusements for their hospitality (Scott Kellett rocks!). You can read more about Zax Amusements over here.
Z marks the spot!

Zak (Zax final boss) and yours truly!

Oh wow, OutRun 2 SP and Sega Racing Classic (aka: Daytona USA Mk II)!

THIS is still our all-time fave arcade driving game!

Kick it to Homer!

Now this is a reasonable price for a twin seat Daytona USA!

The great wall of PCBs!

You need guns? Zax has you covered!

Guitar riffin’

Dayyyyyytona!

You don’t control me!

A view to a thrill!

Silverball classics waiting for some TLC

15K out! That is perfect vision!

Time to flip some balls!

Oh wow, what to play next?

Our spidey sensors are tingling!

Who you gonna call?

I ain’t afraid of no ghost

Ecto-1 in glorious colour!

Let’s play Slimer!

Busting ghosts has never been this much fun!

Aim well and true!

This machine is flippin’ magic!

Ball Saved! Lucky break!

Keep your eye on the target(s)!

What has spooked Slimer?
Mmm, marshmallows!

The outlanes can be brutal – be ready to bump!

A row of beauties! It’s very hard to leave Zax Amusements!











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Have you always wanted to make your own mini arcade tabletop machine? Are you a DIY (Do-It-Yourself) hack just like me? If you answered yes to both questions, then the 






At the recent PAXAus, we were lucky enough to have two Game Of Thrones Pro Edition pinball machines placed in our 












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GET READY Commander 64! Fly up, down, and all around, avoid the aliens or pew pew pew them with your screen penetrating laser! Scramble around the stage to collect rocket pieces to reassemble your rocket to freedom. But wait, there is more! Once the rocket is assembled, it will need to be fully fuelled (via dropped fuel cells) so you can make your escape and land on the next challenging stage!


Game: World Games






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During the pioneering days of video gaming and home computing, our industry may have been small when compared to Japan, the US and UK, but we were (and still are) proud of our gaming heritage – we will always be proud of
As Australian gaming enthusiasts, we always paid attention to what was happening around the world, like we still do till this day. In the early 80s, when home computing took off in Australia, we were on a parallel with our gaming brethren in Europe and the United Kingdom, more so than Japan and the US.
With our nascent video gaming magazine industry barely keeping up with our veracious appetite for gaming information, we turned our attention to the British media to satisfy our craving. Our newsstands were filled with brilliantly written British magazines, from Crash and Zzap!64, to Zero, ST/Amiga Format and Computer & Video Games (to name a few!). These magazines were our only channel to what was going on in the home computing and gaming industry. The magazines introduced us to household British developers, bedroom coders, musicians, publishers and journalists, so it is satisfying to finally watch a film based on this history.


There have been a swag of quality books published recently based on our rich history of video gaming. This illustrates the importance of the impact and value that video gaming has played in our recent past. The cultural importance of video games has gained enough momentum that it has become our favourite form of entertainment. What these publications do for the history of video gaming is to document eras, games, systems of our wonderful industry for us to indulge in the nostalgic memories and also act as a reference for future generations.

One book that caught our attention was 

For those that only know Sega as a software publisher, this book is a reminder of its former glory – making awesome gaming hardware. The Sega pedigree carried from its arcade systems to its home systems reached a pinnacle with its 16-bit world beater, the Mega Drive (Genesis for our North American gaming friends). With an estimated 40 millions consoles sold world-wide, the 16-bit beauty assured itself a place in the pantheon of great systems. This ‘Collected Works‘ book not only celebrates the Mega Drive hardware, but it also showcases the wealth of Sega’s 16-bit software titles; from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, Super Shinobi/Revenge of Shinobi and Golden Axe, through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack. This book has it all!

If you are after the definitive book on all things Sega Mega Drive / Genesis, then look no further – this book oozes quality and makes you want to come back to it again and again to feast your eyes on each page – from it’s well written foreword, to the never before seen Sega production blueprints, and to the great collective artwork. Even if you are not a Sega fan, this book’s historical value and page-turning ability is simply irresistible. For those not into gaming at all, we guarantee this book will get lots of attention if placed on your coffee table. This is the only Sega Mega Drive / Genesis book you will ever need. Highly recommended.
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