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Reviews

Ghostbusting At Zax Amusements

May 13, 2016 By ausretrogamer

Zax_HDRIt is not every day we get an invitation to check out and play a newly released pinball game. We were lucky enough last year to experience Game Of Thrones before its official release, and it seems that we got lucky once again! This time, Zax Amusements were kind enough to open their doors and allow us to have a bump and tilt on Stern’s new pinball machine, Ghostbusters.

Before we could get to grips on the new Ghostbusters Pro pinball table, Zax’s Business Manager, Phil Boniwell gave us a grand tour of Zax Amusements – let’s just say that we were like kids in a candy store! There were 1980s and 1990s JAMMA boards carefully stacked on shelves, a myriad of gun peripherals, control panels, Neo Geo MVS carts and an amazing array of arcade machines from all eras! We honestly didn’t know where to look – it was a 360 degree visual onslaught of the amusement kind! You can take a peek at the photos further down below to see why we went all gaga.

Once we wiped our drool and returned to Zax’s business showroom, it was time to put Ghostbusters Pro through its paces. So what did we think? Having played the pinball machine a few times, our first impressions were very positive indeed. Like with any new product, it was the visual and aural beauty of the machine that captured our immediate attention. Based on the original Ghostbusters movie, the colours, set scenery and characters on the playfield were an instant trip down memory lane. Not to be outdone in the sensory game, the sound effects, Ernie Hudson’s speech guiding you through the game and Ray Parker Jr’s Ghostbusters soundtrack were literally music to our ears. Stern have really captured the feel of the original Ghostbusters movie to a T! We reckon Stern has created another winner!

Thank you to the team at Zax Amusements for their hospitality (Scott Kellett rocks!). You can read more about Zax Amusements over here.

Z marks the spot!
Zax_Z

Zak (Zax final boss) and yours truly!
Zax_Zak and Alex

Oh wow, OutRun 2 SP and Sega Racing Classic (aka: Daytona USA Mk II)!
Zax_Driving

THIS is still our all-time fave arcade driving game!
Zax_OutRun2SP

Kick it to Homer!
Zax_Homer

Now this is a reasonable price for a twin seat Daytona USA!
Zax_DaytonaUSA

The great wall of PCBs!
Zax_JAMMA

You need guns? Zax has you covered!
Zax_Guns

Guitar riffin’
Zax_Guitars

Dayyyyyytona!
Zax_DaytonaUSA_store

You don’t control me!
Zax_control_panels

A view to a thrill!
Zax_wall

Silverball classics waiting for some TLC
Zax_Pinnies

15K out! That is perfect vision!
Zax_monitors

Time to flip some balls!
Zax_newpinballs

Oh wow, what to play next?
Zax_more_pinballs

Our spidey sensors are tingling!
Zax_SpidermanVE

Who you gonna call?
Zax_Ghostbusters_frontal

I ain’t afraid of no ghost
Zax_Ghostbusters_playfield

Ecto-1 in glorious colour!
Zax_Ghostbusters14

Let’s play Slimer!
Zax_Ghostbusters6

Busting ghosts has never been this much fun!
Zax_Ghostbusters8_AB

Aim well and true!
Zax_Ghostbusters5

This machine is flippin’ magic!
Zax_Ghostbusters3

Ball Saved! Lucky break!
Zax_Ghostbusters4

Keep your eye on the target(s)!
Zax_Ghostbusters9

What has spooked Slimer?Zax_Ghostbusters12

Mmm, marshmallows!
Zax_Ghostbusters11

The outlanes can be brutal – be ready to bump!
Zax_Ghostbusters13

A row of beauties! It’s very hard to leave Zax Amusements!
Zax_Ghostbusters15

Filed Under: Pinball, Retro Gaming Culture, Reviews Tagged With: Ghostbusters, Ghostbusters pinball, Ghostbusters Pro Pinball, pinball, Stern, Stern Pinball, Zax Amusements

Growing The 8-Bit Generation

March 15, 2016 By ausretrogamer


source: 8bit generation

We initially backed Growing The 8-Bit Generation Kickstarter campaign not knowing its troubled past. We were drawn to it because of it’s proposed subject matter – a documentary about the start of the home computer industry, which was right up our alley. Rather than getting bogged down in the windy road of how this documentary came to be, we thought we would concentrate on what the 8-Bit Generation / Junk Food team have delivered, and boy is it good!

Grow8Bit_Chuck

Grow8Bit_PET

Like any documentary that delves into the history of a particular industry, it is the people that were there, recounting their experiences first-hand that is paramount to the success of telling such a story. Growing The 8-Bit Generation nails this part by featuring a roster of interviewees that reads like a computing and video gaming hall of fame, from Chuck Peddle, Al Charpentier, Bil Herd, Michael Tomczyk, Dave Rolfe, Richard Garriot, Jeff Minter, Andy Finkel, Lord British, Steve Wozniak, Nigel Searle, Chris Curry, John Grant, Nolan Bushnell, Al Alcorn to Joe Decuir and Leonard Tramiel among others. However, the biggest interviewee coup for the documentary was having the late and great, Jack Tramiel recount his days as the head of Commodore and his somewhat ruthless pursuit to build computers for the masses, not the classes – which he certainly did. It is staggering to think that the production team actually interviewed 64 key industry figures, not all appearing in this film, which means there will be future documentaries with the additional footage!

Grow8Bit_Jack

Grow8Bit_Title

The best way to describe Growing The 8-Bit Generation is that it is a visual and aural representation of Brian Bagnell’s book, Commodore: A Company on the Edge. If you have read this book, you will recognise the interviewees and know the subject matter quite well. Having said that, if you haven’t read Brain’s book, you will learn how Commodore battled it out with Atari, Sinclair, Texas Instruments, Apple and Tandy to reign supreme in the home computer hardware market.

Grow8Bit_Woz

Grow8Bit_Vectrex

Grow8Bit_SMS

The documentary is given a sense of authority by having Bil Heard (former Commodore engineer) lending his voice as the narrator. There is also subtle chiptune background music which adds to the aural spectacle. If we were to be nitpicking (Ed: and we would hate to be!), we would have loved to have seen Bob Yannes (SID chip inventor) appear and perhaps someone from Amstrad, like Lord Sugar. Purists may argue that the documentary is too Commodore-centric, but you have to remember it was their MOS6502 microprocessor that gave birth to the home computing industry and it also had a profound impact on the video games console market.

What From Bedrooms To Billions documentary was to the history of home computer games development, Growing The 8-Bit Generation is to the history and evolution of home computer hardware – it is certainly compelling viewing!

NOTE: Retail availability of the documentary is yet to be confirmed. Keep an eye on the 8-Bit Generation site for more details.

Grow8Bit_800XL

Grow8Bit_Michael

Grow8Bit_ZXSpecimage source: 8-Bit Generation

 

Filed Under: Announcements, Retro Gaming Culture, Reviews Tagged With: 8-bit computers, 8-bit generation, Commodore history, Documentary, Film, Growing The 8-bit Generation, Jack Tramiel interview, micro computers, MOS 6502, Retro computing film, Z80

The Mini Arcade By SuperGameCo

November 26, 2015 By ausretrogamer

MiniArcade_GalagaHave you always wanted to make your own mini arcade tabletop machine? Are you a DIY (Do-It-Yourself) hack just like me? If you answered yes to both questions, then the SuperGameCo Mini Arcade may be just what you are looking for.

Made from bamboo panels that snap together, the Mini Arcade is a breeze to setup – if you prefer (Ed: are too lazy), SuperGameCo also offer the Mini Arcade in fully assembled form.

MiniArcade_SideView

MiniArcade_Control_topdown

At the heart of the Mini Arcade is a very speedy Raspberry Pi 2 Model B computer, running Emulation Station. This ensures that the emulators and games run nice and smooth. We didn’t experience any slowdown during play – which was great. The 9″ LCD screen provides great resolution, but the marquee protrudes a tad too much which tends to get in the way if you are not sitting down low.

MiniArcade_Bootup

MiniArcade_credit_and_rear

The control deck is made up of an 8-way Sanwa/Seimitsu arcade stick and 6 concave arcade buttons. These are complimented with a single player select button and an insert coin (credit) button on the left side of the unit to provide an authentic arcade feel when playing games via MAME.

MiniArcade_Emulators

Audio on the Mini Arcade is pumped through the front facing speakers via a stereo amplifier. We did find that the sound wasn’t as beefy as we would have liked, which took away a bit from the experience when playing shoot’em ups with booming explosions.

MiniArcade_SuperMario

MiniArcade_NeoGeo

We found the Mini Arcade to be a breeze to operate and play games. The assembly was nice and easy, and once you are all setup, it is pretty straight forward to select your favourite old game and get all nostalgic. If you are struggling to find a Christmas present for your retro gaming partner, then the Mini Arcade may be a viable option.

PROS:
– Clever snap-together kit (or you could opt for it to be fully assembled)
– Easy to get started playing games
– Latest Raspberry Pi 2 Model B internals
– Quality Sanwa/Seimitsu arcade joystick
– Inclusion of the Insert Coin button provides an authentic arcade feel
– Multiple interfaces (USB/RJ45) for additional connectivity

CONS:
– Marquee is obtrusive when playing on the 9″ LCD display
– Button layout felt a tad cramped
– Sound is reasonable, but it needs to be meatier
– Insert coin button stickiness (may have just been our unit)
– Power supply cord was too short
– Graphics on the bamboo panels would be nice

The Mini Arcade product variants and prices can be found at the SuperGameCo store here.

 

Filed Under: Retro Gaming Culture, Reviews Tagged With: !Arcade!, 0000ff, ff0000, MAME, Mini Arcade, retrogaming, Review, sega, SNES, SuperGameCo, tabletop

First Impressions: Stern’s Game Of Thrones Pro Pinball Table

November 12, 2015 By ausretrogamer

GoT_AlexBozAt the recent PAXAus, we were lucky enough to have two Game Of Thrones Pro Edition pinball machines placed in our Classic Gaming area (Ed: thanks to Scott Kellett and AMD). Having played the table and then watched other pinball wizards battling against ‘House Targaryen’ for a huge multi-billion score, we can safely say that we were quite impressed with Stern’s latest table.

Designed by legendary pinball guru Steve Ritchie, the Game Of Thrones Pro table is made for fast, furious and rewarding action (Ed: as a good pinball table should be!). The Pro table comes with great (superspeed) ramps and toys, like the battering ram sliding bash target and the Sword of Multiball to name just a few. As per tradition, there are electric gates (for those start bonuses to rack up your points) and three pop bumpers with LED lighting to get your hearts racing. Oh yeah, Sandor Clegane (aka: ‘The Hound’) lends his voice to narrate the action!

The aim of Game Of Thrones is to win the war for the Iron Throne. This is done by selecting one of six Houses of Westeros (Stark, Lannister, Greyjoy, Baratheon, Martell, Tyrell) to fight for. House Targaryen cannot be selected – you’ll face Daenerys, her army and her dragons in the last battle. Once you select your House, your goal is to conquer all other Houses standing in your way to the Iron Throne.

Every flip of the silver metal ball feels accurate. The ball remains true when hit, which makes aiming at targets that whole lot easier and very satisfying – perhaps being a fan of the HBO TV show helps here too! The layout of the Pro table draws you into play and the gameplay is so rewarding that you don’t even feel cheated by a lost ball. The two ramps are at perfect angles so that balls do not drain if you haven’t flipped hard enough to complete the shot. Even the Dragon Kickback is forgiving with the ball firing back at the right flipper – good for us middle-aged people with slower reactions! There is something second-nature-ish to playing this table, almost like your hands are an extension of this wonderful world of Fire and Ice!

Watching people play then return to the back of the line to play again was a resounding endorsement for Stern’s latest offering – this machine is an absolute winner! The table will please novice and pro pinball wizards alike – it has plenty of challenges no matter your experience. For all those pinball fence-sitters, do yourself a favour and drop a gold coin in the Game Of Thrones pinball machine, you won’t regret it! Game Of Thrones has translated perfectly to the realm of pinball. Get flippin’!

Game Of Thrones Pro ready for action!
GoT_Pro_1

Beautiful side art
GoT_side_art

Learn the rules!
GoT_Rules

The playfield (with glass removed!)
GoT_Resting

The Westeros Families
GoT_Houses

Swinging the Sword Of Mutliball!
GoT_SwordofMultiball_ramp

Cash in your multipliers at the Iron Bank
GoT_CashInIronBank

Keep your wits about you – this dragon kicks back hard!
GoT_Dragon

The ultimate goal – sitting on the Iron Throne
GoT_IronThrone

Weird and Retro’s Aleks ‘Serblander’ Svetislav gets flippin’ on GoT
GoT_Serby

Stacey ‘Dr Curlytek’ Borg shows us all how it is done
GoT_DrC

For more details on the Game Of Thrones pinball machines (Pro, Premium and Limited Edition), go to the Stern site. If you want to get head start on your friends when battling it out on the Game Of Thrones Pro machine, grab the strategy guide right now!

 

Filed Under: Pinball, Retro Gaming Culture, Reviews Tagged With: AMD, Game Of Thrones, GOT, PAX, PAX Aus, PAX Aus 2015, PAX Aus Classic Gaming Area, PAXAus, pinball, retrogaming, Stern, Stern Pinball

Pastfinder: A Long Lost C64 Gem

August 3, 2015 By ausretrogamer

Why has it taken me almost 30 years to discover and play Pastfinder? I mean, I love shoot’em ups, so this game should have been on my radar back in the 1980s. Anyway, it is never too late to enjoy a great game, and let me say from the outset, Pastfinder is a beauty.

What’s there not to like, you are thrown thousands of years into the future on a baron planet with high radiation, you have an awesomely powerful spacecraft (called a Leeper) that is able to walk the landscape (the articulating legs look great!) and fly high to blast enemies and also drop-off supplies to the bases that desperately need them.

Pastfinder is a classic vertical shmup with a twist (think of Zaxxon, but in a vertical attribution instead of isometric) – the clever gameplay of flying and walking the landscape to avoid obstacles, together with tight controls, makes this an absolute blast! Yep, that pun was fully intended! Play this now on your C64, you won’t regret it!

PastFinder_TITLE

pastfinder_screen1

pastfinder_screen2image source: Lemon64

 

Filed Under: Reviews Tagged With: Activision, Blast From The Past, C64, C64 Month, C64month, Pastfinder, retrogaming, shmup, shoot'em up

C64 Game Review: Rocket Smash Ex

April 21, 2015 By ausretrogamer

Rocket_HDRGET READY Commander 64! Fly up, down, and all around, avoid the aliens or pew pew pew them with your screen penetrating laser! Scramble around the stage to collect rocket pieces to reassemble your rocket to freedom. But wait, there is more! Once the rocket is assembled, it will need to be fully fuelled (via dropped fuel cells) so you can make your escape and land on the next challenging stage!

To keep things interesting and to get the adrenaline pumping, you will need to get the objectives completed before your oxygen runs out. Alas, oxygen cells do fall from the top of the screen, so grab them to ensure you keep going, otherwise, it is curtains for Commander 64! Oh yeh, if you collide with an alien, it is instant death! Sounds all easy aye? With three difficulty levels, you will probably find yourself playing Rocket Smash Ex in either easy or normal mode. For those sadists among you, try the hard mode!

Enter the Charlie-Bravo-Mike system if you dare. Rocket Smash Ex is a frantic shoot’em-up come semi-puzzle-assembler where your twitch reflexes will be tested to the max. The control is sublime and feels second nature. The single screen gameplay is complimented by satisfying music (you’re feet will be tapping in no time) with awesome meaty sound effects. Rocket Smash Ex is exactly what your C64 is craving for – it is simply brilliant!

For more information on Rocket Smash Ex or to download the game, visit RGCD.

Rocket1

Rocket3

Rocket2

image source: RGCD

Filed Under: Reviews Tagged With: C64, C64 game, Reset Magazine, Review, Rocket Smash Ex

Old Games Revisited: World Games

April 8, 2015 By ausretrogamer

WorldGamesGame: World Games
Genre: Sports / Events
Format: Commodore 64
Media: Tape or Disk
Year: 1986
Developer: Epyx
Publisher: Epyx

As the years roll on, there are video games that have aged well and others that have not. It is no secret that Epyx had the sporting events genre video games down pat. They had all the main seasons of the year covered in their sports games, from performing breathtaking Hot Dog Aerial manoeuvres in Winter Games, to throwing a Javelin across the field in Summer Games II. They didn’t just stop with Olympic events type games. Epyx branched out to street / sub-culture sporting events style games like California Games, which was yet another exemplary title to show off the Epyx sports games pedigree.

WG_Weightlifting

WG_CliffDiving

From all the great Epyx sports video games, one that has the most obscure and diverse events, is World Games. Don’t get me wrong, obscure does not mean it is terrible, it’s quite the opposite. The eight (8) sporting events take place across the world in their country of origin: Weightlifting – Snatch and Clean & Jerk (Russia), Slalom Skiing (France), Log Rolling (Canada), Cliff Diving (Mexico), Caber Toss (Scotland), Bull Riding (USA), Barrel Jumping (Germany) and Sumo Wrestling (Japan). Just like in previous games, World Games allows the player to compete in all events (sequentially), choosing some events or just one event. If you aren’t sure of your form, then the game does provide a practice facility. The playing mechanics may take some getting used to (pushing forward, pulling back), but persist and you will be richly rewarded.

WG_BarrelJump

WG_Slalom

The level of detail in Word Games is second to none, from the inhaling and exhaling weightlifter that grips the weight bar, to the brave cliff diver that waves at you after he nails his dive. The humorous touches when you stuff your event, like the caber hammering you into the ground, are a stroke of genius. Each event feels distinct and Epyx left no stone unturned on any of them – they are all visually impressive with well-developed play mechanics. You will experience frustration in playing some events (like the Caber Toss in Scotland and Bull Riding in the US), but as mentioned previously, persistence and timing are key to your success in obtaining a gold medal.

WG_LogRoll

WG_BullRiding

When it comes to crowning a gold medal winner, the developers at Epyx deserve the gong for creating sports games with great graphics, awesome sound and most importantly, loads of fun and playability. World Games is another title deserving of its entry in the sports games winner’s circle. Just like a fine wine, World Games has aged very well. Play on your own, or better still, grab a few mates and go for gold!

WG_CaberToss

WG_Sumoimage source: C64-Wiki

Filed Under: Reviews Tagged With: C64, Classic Games, Commodore 64, Epyx, RAGGD, retrogaming, Review, Review A Great Game Day, World Games

Video Gaming Film Of The Year: From Bedrooms To Billions

December 19, 2014 By ausretrogamer

From Bedrooms to Billions_TITLEDuring the pioneering days of video gaming and home computing, our industry may have been small when compared to Japan, the US and UK, but we were (and still are) proud of our gaming heritage – we will always be proud of John De Margheriti’s Micro Forté and Alfred Milgrom’s Melbourne House and Beam Software amongst the initial big industry players.

JEFF MINTERAs Australian gaming enthusiasts, we always paid attention to what was happening around the world, like we still do till this day. In the early 80s, when home computing took off in Australia, we were on a parallel with our gaming brethren in Europe and the United Kingdom, more so than Japan and the US.

IAN LIVINGSTONEWith our nascent video gaming magazine industry barely keeping up with our veracious appetite for gaming information, we turned our attention to the British media to satisfy our craving. Our newsstands were filled with brilliantly  written British magazines, from Crash and Zzap!64, to Zero, ST/Amiga Format and Computer & Video Games (to name a few!). These magazines were our only channel to what was going on in the home computing and gaming industry. The magazines introduced us to household British developers, bedroom coders, musicians, publishers and journalists, so it is satisfying to finally watch a film based on this history.

JULIAN RIGNALL 2From Bedrooms To Billions, the successful crowd-funded production, shows how the early UK games business began and evolved into a multi-billion dollar industry. The story is fused with interviews with key contributors that helped shape the video gaming industry – the enthusiasts, hobbyists, schools kids, bedroom coders, music maestros, journalists and entrepreneurs. Through these interviews, the film reveals the remarkable stories, struggles and successes of the people involved in the invention, creation and evolution of the UK video gaming business.

OLIVER TWINS 1

ROB HUBBARD 2From Bedroom To Billions connects us over here in Australia (or anywhere around the world for that matter) with the pioneers of the gaming industry, from the bedroom coders, developers and music maestros, to the journalists and publishers we grew up with in the late 70s, 80s and 90s. This documentary is essential viewing, either to reminisce, curate or just to learn how the UK video gaming industry went from nothing to a force to be reckoned with. If there was a category for a “Video Gaming Film Of The Year”, this film would win it hands down. We applaud you Anthony and Nicola Caulfield for a job well done.

 

Filed Under: Reviews Tagged With: From Bedrooms To Billions, retrogaming, UK Video Games Industry, Video Game Films

The Definitive Sega Mega Drive Book

December 4, 2014 By ausretrogamer

Sega_TitleThere have been a swag of quality books published recently based on our rich history of video gaming. This illustrates the importance of the impact and value that video gaming has played in our recent past. The cultural importance of video games has gained enough momentum that it has become our favourite form of entertainment. What these publications do for the history of video gaming is to document eras, games, systems of our wonderful industry for us to indulge in the nostalgic memories and  also act as a reference for future generations.

Sega_6

Sega_7

Sega_8One book that caught our attention was Read-Only Memory’s ‘Sega Mega Drive/Genesis: Collected Works‘. The book aimed to become the definitive retrospective of Sega’s 16 -bit beast, featuring development and concept illustrations of Sega’s best-loved game franchises, original developer interviews and previously unseen hardware production plans.The crowd-funding campaign of a year ago was so successful that Read-Only Memory added additional content to sweeten the already quite tasty book. The finished product not only surpassed what it promised to deliver, but it provides loads more – from exclusive interviews with legendary US developers, Greg Johnson and Mark Voorsanger (ToeJam & Earl), Naoto Ohshima (Sonic The Hedgehog) and Yu Suzuki (Space Harrier et al), to concept art and level visualisations for Vectorman 2 and detailed pencil-drawn level maps for Comix Zone.

Sega_1

Sega_1a

Sega_9For those that only know Sega as a software publisher, this book is a reminder of its former glory – making awesome gaming hardware. The Sega pedigree carried from its arcade systems to its home systems reached a pinnacle with its 16-bit world beater, the Mega Drive (Genesis for our North American gaming friends). With an estimated 40 millions consoles sold world-wide, the 16-bit beauty assured itself a place in the pantheon of great systems. This ‘Collected Works‘ book not only celebrates the Mega Drive hardware, but it also showcases the wealth of Sega’s 16-bit software titles; from blockbuster games such as Bare Knuckle/Streets of Rage, Sonic the Hedgehog, Phantasy Star, Gunstar Heroes, Super Shinobi/Revenge of Shinobi and Golden Axe, through to cult gems such as Rent-a-Hero, Vectorman and DecapAttack. This book has it all!

Sega_14

Sega_5

Sega_15If you are after the definitive book on all things Sega Mega Drive / Genesis, then look no further – this book oozes quality and makes you want to come back to it again and again to feast your eyes on each page – from it’s well written foreword, to the never before seen Sega production blueprints, and to the great collective artwork. Even if you are not a Sega fan, this book’s historical value and page-turning ability is simply irresistible. For those not into gaming at all, we guarantee this book will get lots of attention if placed on your coffee table. This is the only Sega Mega Drive / Genesis book you will ever need. Highly recommended.

Vital Stats:
Title: Sega Mega Drive/Genesis: Collected Works
Price: £35.00 (plus shipping)
Size: 216mm x 267mm
Binding: Hardback
Pages: 352pp
Specials: 8 x Gatefold Pages

Sega_12image source: Read-Only Memory 

Filed Under: Reviews Tagged With: 333399, Read-Only Memory, sega, Sega Book, Sega Genesis, Sega Mega Drive, Sega Mega Drive/Genesis: Collected Works

Joystick Battles: Konix Speedking vs Commodore C-1342

June 12, 2014 By ausretrogamer

JB_KonixvComm

Does size really matter? What exactly are we referring to here? Get your mind out of the gutter – we are talking about joysticks! When it comes to controlling your favourite video games, everything matters – the size, feel, stability, precision, ergonomics and durability of the joystick.

Not all joysticks are made equal, some feel great when playing shoot’em ups, only to let you down when it comes to those waggle-the-stick 100m sprint games. Others are durable during those wrist breaking manoeuvres, only to leave you feeling as if you sustained major trauma to your wrist and fingers. So how does one judge a joystick objectively? It is hard, but we are willing to give it a crack.

JB_Konix_SK

Let’s dispel the ‘one joystick fits all’ myth – there isn’t one. There, it has been said. In this regular Joystick Battles feature, we will pit two joysticks against each other, with the winner progressing to the last round, JoystickMania 1. The judgement criteria will be based on: ergonomic feel, precision/stability and durability. To ensure we remain objective, we will use the joysticks on a variety of gaming genres; shoot’em ups, platformers and wrist-breaking wagglers. This should sort out the wheat from the chaff.

The first joystick battle is between the Commodore C-1342 joystick and the Konix Speedking. I know what you are thinking, we shouldn’t pit a pack-in joystick with an aftermarket one. Hey, it is a free world and we can do whatever the hell we like.

JB_Comm_C1342

So how did the C-1342 fare against the Speedking? Lay your peepers on the below table:

Joystick_battle_1

After getting all hot and bothered on the C64, there could only be one winner in this joystick battle.

JB_Speedking_Winner

Verdict: Konix Speeding
Being an aftermarket joystick, you would have expected the Konix to breeze through this battle. The C-1342 put up a great fight, but the durability of the stick lets it down big time. The Speedking does seem gimmicky in style, but it does the job admirably and it feels great in the hand – if you are a right handed player!

 

Filed Under: Reviews Tagged With: C-1342, C64, Commodore, Joy Of Sticks, joystick battles, Joysticks, Konix, Speedking

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