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Reviews

LeMans: Start Your Engines

March 17, 2013 By ausretrogamer

LeMans_Box_ausretrogamerFormat: Commodore 64 (C64)
Media: Cartridge
Year: 1982
Developer: HAL Labratory, Inc.
Publisher: Commodore
Game Mode: Single Player

 

 

Gentlemen, start your engines! How apt that I pull out the LeMans C64 cartridge on this day, the start of the 2013 Formula 1 (F1) Grand Prix season. I am aware LeMans and F1 are two separate sanctioned sports, but hey, it is a racing game, and that is all there is to it. Perhaps I should have ripped out Checkered Flag on the Atari Lynx. I just have to stop second guessing myself and stick with this old game.

LeMans_screen1

LeMans on the C64 is a top-down up-the-screen driving game, where you as the driver, must hit the pedal to the metal and drive to a never ending finish line. The goal of the game is to pass as many cars as you can. The more cars you overtake, the more points you earn. It’s not about the finish line in this game, it is all about accumulating the highest points score.The faster you go, the more points you earn – 2 points per metre to be exact. Every 10 cars passed you earn 1000 bonus points. Keep an eye on the countdown timer, as you will only get time extensions every 20,000 points. This is old school tough.

LeMans_Night_ausretrogamer

The strategy to doing well in LeMans is to drive as fast as you can for as long as you can, passing computer drivers (watch out as they veer in your path!) and traversing all kinds of terrain. The terrain sections in LeMans is what makes the game quite interesting – there are icy roads (your car slides as if it’s on skates), divided highways (squeezing into 2 lanes), night driving (relax, you have headlights) and the famous “LeMans Esses”.

Every time your car is hit by another vehicle or if you steer into the walls, your car turns into a wreck and you must “Pit” to the left as the on-screen message tells you to. This kills off precious seconds, so try and avoid hitting or being hit by cars and stop steering into walls. If you can avoid damage to your vehicle, then you will be well on your way to that precious high points score.

Paddles_ausretrogamer

The only (fun) way to play this game is with the ‘Commodore Paddles’. The Paddles add to the playability of the game as you hold the accelerator button with your left thumb and steer with your right fingertips. There were no “steering wheel” contraptions for the C64 back in the day. The Paddles did (and still do) the job just right.

Well, enough of my ranting, I am off to play another game before the F1 race kicks off.

Filed Under: Reviews Tagged With: C64, Driving Games

Donkey Kong Battle: Tabletop vs Game & Watch

February 19, 2013 By ausretrogamer

DK_battle_ausretrogamer

Battle lines have been drawn. It is the ultimate clash of the (old school) portable Donkey Kong games: Tabletop vs Game & Watch.

How did this skirmish pan out ? Read the full article (by yours truly) on Nintendo Life.

 

Filed Under: Reviews Tagged With: classic gaming, Donkey Kong, Nintendo Battle

Elevator Action: For Old Times’ Sake

February 7, 2013 By ausretrogamer

elevator_action_header_ausretrogamer

How many times have you walked in an elevator and starting thinking you were in the 1983 Taito game, Eleveator Action? Never! Really? It must be me, I am strange like that.

Since Elevator Action is turning 30 this year, I thought it was a good opportunity to have a game, for old times’ sake. So, how does it stack up after all these years – is it still fun to play? Read on.

elevator_action_screen1_ausretrogamer

For those that have never laid eyes on this game, the protagonist is Otto, or Agent 17. Otto is tasked with collecting secret documents from rooms (behind red doors) within the 30-floor building. He makes his way between floors via the elevator (hence the title – d’oh) and on certain floors, he can use the escalators. To make things interesting, enemies appear at the most inopportune time to get Otto and derail his whole secret mission.

elevator_action_screen2_ausretrogamer

Otto is no slouch when it comes to defending himself. As a secret agent, he is armed and dangerous. His trusty gun can fire three bullets per shot. If that doesn’t work, the enemies can be kicked. By far the most satisfying way to eliminate the bad guys, is by shooting a light on the ceiling while in the elevator, dropping the light onto the baddies. The byproduct of a dropped light is that the hallways become temporarily dark which makes the enemies harder to see – makes the heart rate go up a notch too. Another way to get kills on the board is to crush the bad dudes with the elevator – gee I’m a sadist.

After Otto collects all documents, he has to make his way down to the basement where he can escape via his getaway car. For some inexplicable reason, Otto proceeds to another building for more secret document hunting instead of driving off in the sunset. Ah, once an agent, always an agent.

elevator_action_title_ausretrogamer

The controls are four-way (up, down, left, right) with two buttons, one for firing, the other for jumping/kicking – Taito catered for right and left-handed players by having these buttons on either side of the centred joystick. The game can become hectic, with the timer ticking down and enemy spies that pop-up just when you don’t want them to. Even though the action may seem limited, the game is still as much fun to play now, as it was 30 years ago. The graphics and sound could do with a spruce up, but back then, it was all about instant playability – which Elevator Action has in abundance.

Graphics Very basic in this department – enemies wear the traditional black suit with top-hat to match. Documents are hidden behind red doors, and the elevator is cool to watch go up and down.

76%

Sound Run of the mill bleeps and blops. Nothing to tune your ears into.

65%

Playability Taito plonged the joystick in the middle, with buttons on either side – catering for both right and left-handed players. Pick your buttons, and away you go being a secret agent.

80%

Lastability The gameplay may feel limited, but this is not a game to play for hours on end. It is great to play in short bursts from time to time.

78%

Overall Up, Down, Left, Right, Jump, Fire. No, not the Konami code, just the control mechanisms for a secret agent. Great game to kill 10 minutes of your time.

81%

 

elevator_action_machine_ausretrogamerManufacturer: Taito
Year: 1983
Genre: Platform
Number of Simultaneous Players: 1
Maximum number of Players: 2
Gameplay: Alternating
Control Panel Layout: Single Player
Controls:
– Joystick: 4-way [up, down, left, right]
– Buttons: 2 [Fire and Jump]
Sound: Amplified Mono (single channel)

 

 

 

 

Filed Under: Reviews Tagged With: elevator action, game review, retro game review

Robotron:2084 – Arcade Review

January 10, 2013 By ausretrogamer

Robotron_header

Eugene Jarvis sure knows how to design intense and playable games. From his plethora of awesome creations, Robotron:2084 (or simply, Robotron) stands out for its sheer mayhem. Yes, I am aware that Mr Larry DeMar was also part of the design duo that brought us this fab game.  [Read more…] about Robotron:2084 – Arcade Review

Filed Under: Reviews Tagged With: Arcade, Retro Gaming, robotron:2084

Astro Wars: A Blast From The Past

October 28, 2012 By ausretrogamer

Back in the early 80’s, the closest thing to having an arcade in your home was to have one of a plethora of electronic tabletops. In a sea of these portable tabletops, one stood out head and shoulders – Grandstand’s (Epoch developed), Astro Wars. Everything about this black and grey beast was and still is uber cool. It looks like a miniature arcade and it even plays like one. It has a 2-way metal joystick (for left and right movement) and one big plastic fire button – what more could you want !

                        

Even after three decades, the hardware oozes coolness. Just look at the unit ! The display is a “vacuum fluorescent display”, or VFD (the box says Multicolour FIP Display !). This was used on consumer-electronics equipment back in the early 80’s, like calculators. Unlike liquid crystal displays, a VFD could emit a very bright light with high contrast and could support display elements of various colours.

The unit feels sturdy and can be powered by mains (6 Volt) or with four ‘C’ batteries. The unit is “portable” – perhaps only around the house as you wouldn’t want to lug it around.

                        

So, how does this Astro Wars play ? Well, as a shoot’em up, it is quite simple – move your earth ship left / right to avoid missiles from the fierce squadron of attacking fighters and fire back to blast them into smithereens. Once you blast away waves of enemy fighters, warships and command ships, you attempt the docking manoeuvre – landing the upper module to the rocket part of your earth ship. Succeed with this manoeuvre, and you are given extra points. Speaking of points, once you reach 9999, the counter resets to zero and you have effectively “clocked the game”. When you do end up finishing the game, you still want to re-play it. Now that is saying something for a game that has been around for 30+ years. How many other games can you say that about ? OK, I hear people screaming Pac-Man and Donkey Kong, and yes, them too.

If you want a cool piece of gaming history with “pew-pew sounds” and a great game to boot, then hunt down this unit – you will not regret it.

For more photos of Astro Wars, go to the Facebook album

Filed Under: Reviews Tagged With: Classic retro gaming, retro game review, tabletop

Space Harrier: An Arcade Blast

October 1, 2012 By ausretrogamer

Yu Suzuki, Sega’s answer to Nintendo’s Shigeru Miyamoto, has produced some of the most iconic arcade games ever. How does Out Run, After Burner, Power Drift, Super Hang-On and Virtua Fighter (to name a few) grab you ? Before all these superlative arcade titles, it was the 1985 hit Space Harrier, that propelled Yu into the stratosphere of legendary game developers. [Read more…] about Space Harrier: An Arcade Blast

Filed Under: Reviews Tagged With: Arcade, Classic retro gaming, Retro Gaming, sega, space harrier

Double Dragon: 1987 vs 2012

September 26, 2012 By ausretrogamer

vs

They say imitation is the best form of flattery. So what do they say about a reboot of a classic ? I know, DON’T do it, leave it alone ! [Read more…] about Double Dragon: 1987 vs 2012

Filed Under: Reviews Tagged With: Arcade, Beat'em Up, Classic retro gaming, Double Dragon

Review A Bad Game Day: Hard Drivin

August 8, 2012 By ausretrogamer

August 8th is upon on us. Why is this date so significant you ask ? Well, let me tell you why, today is “Review A Bad Game Day”, and have I got a bad game for you !
[Read more…] about Review A Bad Game Day: Hard Drivin

Filed Under: Reviews Tagged With: C64, Classic retro gaming, Hard Drivin, review a bad game day

PC-Engine and TurboGrafx-16: great hucard games – part 7

July 25, 2012 By ausretrogamer

   

All good things must come to an end. Part 7 wraps up the series of great hucard games for the wonderful little NEC beast, the PC-Engine, and the not-so-little TurboGrafx-16.

Do you agree with this list ? Let us know your thoughts.

[Read more…] about PC-Engine and TurboGrafx-16: great hucard games – part 7

Filed Under: Reviews Tagged With: Classic retro gaming, pc-engine, retro game review, TurboGrafx-16

PC-Engine and TurboGrafx-16: great hucard games – part 6

July 24, 2012 By ausretrogamer

   

We are getting close to the end of the series of great hucard games for the PC-Engine / TurboGrafx-16. Check out this list and let us know your thoughts. Most importantly, enjoy the games !

[Read more…] about PC-Engine and TurboGrafx-16: great hucard games – part 6

Filed Under: Reviews Tagged With: classic gaming, pc-engine, retro game review, TurboGrafx-16

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