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Reviews

Guerrilla War: the Guevara and Castro connection

March 25, 2012 By ausretrogamer

Ah yeh, Guerrilla War, released by SNK in 1987, was the first game I played with a rotary joystick. Unlike Ikari Warriors where you had the joystick to move side to side and shoot, Guerrilla War allowed you to move your fighter and at the same time, rotate the gun to shoot in 8 directions !  This rotary “gimmick” seemed to work, as it was used on other games, notably, Heavy Barrel and Midnight Resistance.
[Read more…] about Guerrilla War: the Guevara and Castro connection

Filed Under: Reviews Tagged With: Arcade, Classic retro gaming, Guerrilla War, rotary joystick

Street Fighter II: the 21 year old world champion

March 18, 2012 By ausretrogamer

On March 8 1991, Capcom unleashed the Street Fighter II coin-op machine to the arcade world, starved of great 2D one-on-one fighting games. This was the sequel to beat all sequels. The original Street Fighter was released in 1987 with some fan fare, but its successor kick started the franchise and popularity of the 2D fighting genre. The rest, as they say, is history. [Read more…] about Street Fighter II: the 21 year old world champion

Filed Under: Reviews Tagged With: Classic retro gaming, Retro Gaming, street fighter II

Truxton: A Classic Shoot’m Up

March 9, 2012 By ausretrogamer

Truxton, or Tatsujin (Japanese for ‘Expert’), is a viciously addictive vertical shoot’em up that was released by Taito in 1988. For the folks in the US, the game was licensed to Midway and Romstar for manufacture and distribution.

The premise of the Truxton is quite simple – you control a fighter ship, taking power-ups and weapon-selection items along the way, and then using them to blast enemies. When the going gets tough, one press of the Tatsujin-bomb button exterminates every enemy on screen (the motherships and big bosses take more hits to kill).

As you progress through each area, it gets more critical to collect the various power-ups and weapons that come your way. The souped-up weaponry, like the green Tatsujin-beam, assist in killing the motherships with fewer shots. The game has 5 big bosses to defeat across 200 hundred areas (not levels!).

Vertical shoot’em ups have a simple premise, but the devil is in their gameplay detail. Truxton has no shortage of gameplay and the vast areas and different enemy types will keep you occupied for a long while. Put your space-suit on, whack on your helmet and get in that fighter ship – the universe depends on you!

Manufacturer: Toaplan
Year: 1988
Genre: Vertical Shoot’em Up
Maximum number of players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Bomb)
Control Panel Layout: Single Player
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Weapons: Red – Power Shot, Blue – Sun Lader and Green – Tatsujin-Beam

 

 

 

Filed Under: Reviews Tagged With: Classic retro gaming, Retro Gaming, Review, shmups, Tatsujin, Truxton

Ghosts’n Goblins: the unforgiving game

March 5, 2012 By ausretrogamer

The human condition. We are a resilient bunch. If you want to test your resiliency (and your patience), then give the unforgiving and difficult arcade game, Ghosts’n Goblins a spin.
The game sees you, Sir Arthur, a noble knight, run and jump through horizontal and vertical levels to rescue his sweetheart, Princess Guinevere (or Princess Prin Prin in other ports of the game).

           

Sir Arthur can pick up weapons like: an axe, lance, cross, dagger or firebrand. These weapons can be used to kill Satan’s army of monsters, zombies, bats, ogres, demons and ghosts. Sir Arthur can replace his armour by jumping up at certain hidden spots on some levels. This action causes a pot to appear. It is imperative the armour stays intact. Take two hits, and it is curtains for Sir Arthur. That is exactly why this game is unforgiving and damn difficult to complete.

           

It is not all doom and gloom if you know some tricks to beat this game. The developers at Capcom weren’t going to be totally cruel to us poor arcade gamers. They left us a few surprises (easter eggs) along the way to help Sir Arthur get further into the game. What were these tricks you ask ? Well, we won’t give away all of them, but one good one can be found on the third cave level. Navigate Sir Arthur to the upper level and move him to the right of the rock, just to the left of the second ladder. Then move left and right, shooting rapidly. A zombie will keep appearing and you can score 100,000 points before time runs out. Don’t worry about the time running out and losing a life, you will be rewarded with two extra lives in the process. Even with this trick, you still have to give up a life to get two back. Those Capcom developers were sadists.

Ghosts’n Goblins was, and still is, a great platform game. It is still difficult and frustrating as ever. So, if you like your games to be difficult and challanging, then you can not go wrong with this one.

Manufacturer: Capcom
Year: 1985
Genre: Platform fighter
Maximum number of simultaneous players: 2
Gameplay: Alternating
Joystick: 8-way
Buttons: 2 (Fire and Jump)
Control Panel Layout: 1 Player Ambidextrous
Sound: Amplified Mono (single channel)
Cabinet: Upright Standard
Monitor: CRT, Raster standard resolution
Levels: Graveyard and forest, town, caves, bridge, castle – lower level, castle – upper level, final boss
Ghosts

Filed Under: Reviews Tagged With: !Arcade!, cc99ff, Classic retro gaming, ghosts'n goblins, Retro Gaming

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